Personally, after f31 i like to enter dss and do 2. Its an advantage in block, high counter hit launcher. When blocked, i just do a simple jab string and either loop the f31 dss or continue playing neutral. Once ur opponent starts respecting your dss2, you can go for a dss 4 after f31 for some juicy plus frames. When they start ti read that you like to do dss 2 and 4 they might block low. Then, you mix it up with dss f1 which is a heat engager. If you wanna get risky, you could do 3+4 4 but thats full combo punishable. Law has alot of mids in dss just pick one lol. And in the very RARE cases that people decide to side walk/ side step, do dss 3. The reason i reccomend dss3 over dss 1+2 is because if you make a wrong read, dss 3 is plus while 1+2 is -13 unless ur in heat. Another good option is f31 into dss grab but in high ranks, your grab will get teched because dss only has 1 grab which is broken with a 1+2. TLDR: f31 dss 2 for respect (if respected, go for simple jab string) Dss 4 for low plus frames Dss f1 for good mid conditioning Dss 3 if side stepped/walked Dss uf1+2 for a grab Edit: ALSO!! FORGOT TO ADD THAT IF YOU DONT WANNA GUESS HOW YOUR OPPONENT WILL REACT, JUST DO DSS F3. ITS MINUS 14 BUT TRUST ME, NO ONE PUNISHES IT
I havent seen the 2nd and 3rd one, appreciate the advice. The 123/112 into d2,3 is hilarious since you'll see a bunch of fellow Laws crutch d2,3 and once you start punishing it, their gameplan falls apart.
This video is amazing. More please
@@demecusbeach4879 Thank you so much - more definitely coming
Personally, after f31 i like to enter dss and do 2. Its an advantage in block, high counter hit launcher. When blocked, i just do a simple jab string and either loop the f31 dss or continue playing neutral. Once ur opponent starts respecting your dss2, you can go for a dss 4 after f31 for some juicy plus frames. When they start ti read that you like to do dss 2 and 4 they might block low. Then, you mix it up with dss f1 which is a heat engager. If you wanna get risky, you could do 3+4 4 but thats full combo punishable. Law has alot of mids in dss just pick one lol. And in the very RARE cases that people decide to side walk/ side step, do dss 3. The reason i reccomend dss3 over dss 1+2 is because if you make a wrong read, dss 3 is plus while 1+2 is -13 unless ur in heat.
Another good option is f31 into dss grab but in high ranks, your grab will get teched because dss only has 1 grab which is broken with a 1+2.
TLDR:
f31 dss 2 for respect (if respected, go for simple jab string)
Dss 4 for low plus frames
Dss f1 for good mid conditioning
Dss 3 if side stepped/walked
Dss uf1+2 for a grab
Edit: ALSO!! FORGOT TO ADD THAT IF YOU DONT WANNA GUESS HOW YOUR OPPONENT WILL REACT, JUST DO DSS F3. ITS MINUS 14 BUT TRUST ME, NO ONE PUNISHES IT
@@chuenjinyang4513 I read the entire thing! thanks for all the great info - you honestly taught me a lot 🔥
Blessss my dude 🤙🏾
Wow, cool…. Thanks for this video….
@@MaxiRyu99 Np, thanks for checking it out!
Opened my eyes after seeing this (tenryu rank). Good video!
@@Nighthawk112 Thank you for taking the time to check it out 💯🐉 glad it was able to help
I havent seen the 2nd and 3rd one, appreciate the advice. The 123/112 into d2,3 is hilarious since you'll see a bunch of fellow Laws crutch d2,3 and once you start punishing it, their gameplan falls apart.
@@Swoope Facts! I rarely if ever use the d2,3 one anymore. I used to be one of those Laws who relied on it lol 😂 Learned that hard way 😅
What play style and moves helped you get to god of destruction? I recently got to Tekken king and need more tools to make it higher any tips?
@@JeetKuneDoFlow_ That’s my offline rank. I’m Tekken King just like you bro.
I hate law, great video to counter some of his offence ! thanks
@@TakuminTakhoukhth Understandable lol - He’s annoying even for us Law mains, glad it could help!
Damn it! Now I can't mash online XD
@@TakeItEZ_bruhsame moves for 30 years, still kicking ass lmao🤙