Gentlemen, what an incredible class, thank you very much Harry Frank for teaching us RED GIANT CONGRATULATIONS AND OF CERTAINTY THE CREATORS OF THIS AMAZING PLUGIN
Great Clip! Thanks!. Seeing the Aux System with the rebounding rain drops makes me think on the possibility to add a Secondary System with a custom particle echo/ripple effect to be triggered at the same time. Would be great to enhance the rain effect.
Instead of a "solid" for a wall, I want to use Text. I've pre-comped some text, but the particles don't slide from the top of the text and down the front. To get this far I had to reotate the text 90degrees to face down in the text comp, then in the main comp, rotate the layer -90 degrees so the text is back to a normal position. However, the particles kinda follow the size of the comp before falling down rather than sliding down the face of the text.
That mask thing is great! Would be even greater if it would work with animated masks as well. So You could 'catch' particles and release them later - for example. Right now particle jumps back to it´s 'original' position.
what if after the particles hit a horizontal floor and they start accumulating, you want them to be dissipated or blown away by wind? how would you do that?
It's gone! The limitations are no more. Now, you can create a new system and set it to emit from another system. That's right; you can now emit a complete setup with all the power and control you want (and then you can emit another system from that one and another from that one!) It unlocks a ton of power. Learn more about it here: th-cam.com/video/d3Ox7OZdXgs/w-d-xo.html
[bounce kill aux section] why if we look from bottom to top camera direction the plane still showed transparancy, that we still see that plane showed water splash..? (sory my bad english anyway)
It should work basically the same. Please make sure you take note of the bit at 7:00 where he sets it to use the layer's masks and not just the layer source.
Gentlemen, what an incredible class, thank you very much Harry Frank for teaching us RED GIANT CONGRATULATIONS AND OF CERTAINTY THE CREATORS OF THIS AMAZING PLUGIN
Great Clip! Thanks!. Seeing the Aux System with the rebounding rain drops makes me think on the possibility to add a Secondary System with a custom particle echo/ripple effect to be triggered at the same time. Would be great to enhance the rain effect.
Very helpful tutorial. Thank you!
Glad it was useful to you!
Instead of a "solid" for a wall, I want to use Text. I've pre-comped some text, but the particles don't slide from the top of the text and down the front.
To get this far I had to reotate the text 90degrees to face down in the text comp, then in the main comp, rotate the layer -90 degrees so the text is back to a normal position. However, the particles kinda follow the size of the comp before falling down rather than sliding down the face of the text.
just create a solid at the same position where the text is, and than turn off the visibility of the solid
Greetings from Brazil
That mask thing is great! Would be even greater if it would work with animated masks as well. So You could 'catch' particles and release them later - for example. Right now particle jumps back to it´s 'original' position.
No dislikes!
Hola designers!
what if after the particles hit a horizontal floor and they start accumulating, you want them to be dissipated or blown away by wind? how would you do that?
Thank you! Where did the Aux System go inside the 2023 Version?
It's gone! The limitations are no more. Now, you can create a new system and set it to emit from another system. That's right; you can now emit a complete setup with all the power and control you want (and then you can emit another system from that one and another from that one!)
It unlocks a ton of power.
Learn more about it here: th-cam.com/video/d3Ox7OZdXgs/w-d-xo.html
first! Just want to say this is awesome, you're killing it!
Thanks for the lesson! But why did you remove the Floor parameter? Now it's as if the particles don't take into account the size of the layer
Physics Bounce seems to interact with "Solid" layer only.
What if I want to set the third or more faces?
[bounce kill aux section] why if we look from bottom to top camera direction the plane still showed transparancy, that we still see that plane showed water splash..? (sory my bad english anyway)
Thanks. I can't get the particles to drop through the hole? I"m using 2023 and the settings are bit different. Any advice?
It should work basically the same. Please make sure you take note of the bit at 7:00 where he sets it to use the layer's masks and not just the layer source.
Great, but what if your collision objects aren't planes?
In newer versions of Particular, you can have multiple collision objects.
Which...still need to be planes, but it gives you more options!