Trapcode Elements V2 now features 50 presets compatible with Trapcode Particular V6 including highly improved versions of the water projects in this tutorial, link in the description!
Finally, a well organized and detail oriented tutorial that can be followed without all the jokes and side kick clips that have nothing to do with the tutorial.
@@CGVisualsVFX Sometimes the humor is OK. However, it can be self grandeurizing and annoying as AE is hard to learn and can be frustrating. "Just the facts" can be refreshing as humor is at times.
This dude really knows how to use ae. Omg. So many variables to know how they really work. This is really masterpiece. I watched lots of lots of tutorials. Quite few of them come close to realistic as movie effects. This one is definetaly high quality.
Just stumbled upon this vid while looking at trapcode's new capabilities and wow you're amazing. I've tried doing water bending effects within after effects many times using different methods but it never looked quite right, there was always something giving away the effect. But you pretty much nailed it.
Because mass people dont get quality content. I really dig his pace. Even I have to pay attention. Or try to. Or pretend to try to. You get what I mean :)
Hello! Could you please help me with something? At 2:19 my motion path does not look like that. Instead, it looks like a short solid line that I have to click handles to make it curve and because of this my particles will only partly follow. Any help would be great! Thank you very much!
hahaha. Very cool lesson. That feeling when you think that After can no longer surprise, and you have known everything. But then your lesson comes across and my brain says: "WHAT? Wait a second! Come on one more time, but at a speed of 0.5")) I combined the knowledge from this tutorial with water simulation in trapcode Mir. Thanks for the experience and knowledge
I spend an incredible amount of time in Form...and with all respect for this amazing work: Once you see how fast you can render realflow in cinema with redshift AND you get (nearly) photorealistic stuff, you would not want to put in THIS work. Of course, if you have the freedom of choice and are blessed to use any tool. Still crazy outcome for just AE. You got some wicked skills and intuition.
Nearly: Use it for foam and splashed. You would save firing up REAL Realflow, tons of GB on you SSD and rendering with krakatoa. In some scenes and scenarios you should be able to get away with it. If you can dream it, you can render it!
It looks amazing but it's just the price £600 - 700 imagine if you subscribe to the Creative Cloud and then pay roughly £500 for Trapcode Particular. It's another huge investment and learning curve for admittedly nice looking fluid sims.
Excellent tutorial. There’s a wealth of information there that I can utilise for my current project and any future projects involving particles. Cheers.
This channel is much more than just awesome. After watching content, i can say this channel has a very bright future. The only request is Please keep uploading videos like this.
@CG Visuals, On the timecode 1:51, there is a key in position of motion path, from where it appears ? i am bit confues, bec you have not added any key in motion path layer.
Those were just to keyframes to illustrate the movement and then regardless of how many key frame you add. The first keyframe for the position has to be the same as the position in Particular.
hi :) maybe it's a really basic question but I couldn't find the answer jet. At 3:20 the front spots are much bigger than the ones in the back. How did you do that?
Oh my! I have never seen so many manipulations to create a drop of water. It is easier to download ready footage of a drop with an alpha channel. Fast and easier
A good tutorial to couple this one would be to teach how to make water with mir and animate it to your liking. I’ve seen a few storm ones made with mir animations and I’ve been trying it myself but I can’t get it to come out the way I want it to. That tutorial would be heavily appreciated :)
Unfortunately, I haven't used Mir before but if you render something out you could probably use the same techniques for making water displacement in this tutorial. You can use CC plastic to fake specular reflections and set that layer to add. Have another layer set to Hard Light to make the water darker as needed and the Displacement Effect, just experiment!
wonderful tutorial, even if my pc said nope. any recommendations to improve particular's performances? my config isn't that bad but this scene seems to be too much
Hello! Is it possible to create the following, using Trapcode Particular inside After Effects? That is, to create Ship water trails and sea surface displacement. You can create that in a 3D software, using water simulation. But is it possible to do this entirely inside After Effects, so you can avoid the huge rendering times of a 3d Software? Thanks!!
@@CGVisualsVFX wow, how comes, that your workflow looks so fluently? I use a Ryzen 9 3900X 12 Core. And 64 GB of ram. But i am pretty new to VFX, so.. maybe i do some useless mistakes. Thanks for your tutorial!
Everything is okay but i have so stupid problem, my object path is always linear, i can not make it curvy(bezier), only if i move into graph editor but i want to make it on the screen, not on the graph editor all the times, do you guys know what am i missing there? (at first, pressing both ctrl+alt and clicking path node would create a bezier node but now that doesn't work)
Instead of separating dimensions and using the graph. I recently learnt that you can right click on the keyframes and in the drop down menu (I think its called interpret motion / interpolation or something similar) That brings up another box, in both fields select (Continuous Bezier interpolation) this will let you edit the motion in the viewer
i have this idea where there’s like a drainage and water is getting sucked into it, i would have to 3d track the footage and use the ground as a tracking point, would this effect work for that though??
I'm not sure, sounds like a whirlpool effect, I would need to do some tests. Maybe an animated displacement map effect might give the impression of spinning water.
The tutorial is seems awesome but the thing is what the best requirement system for doing something like that? I have 32GB ram and I have Core i7 Cpu which is 24 core ! I and I have M2 Hard drive! but it seems is not good enough!
@@CGVisualsVFX I recorded a video.. feel free to watch it: drive.google.com/file/d/1ZuMPdpzAxbHGer01tT3AwvNJxaF-r4TD/view?usp=sharing My problem is that this setting doesnt change anything
@@MimasAnimations Try adding a keyframe of 0 for the particles per second one frame before the animation starts. Just before the 6 second mark in your case. I think thats why they look like there bunching up. Because there spawning in before the motion path keyframes. See if that fixes it and let me know.
@@CGVisualsVFX Hey, firstly i want to thank you especially for your early reply! This didn't work for me but I've just figured out, how to solve it. I moved the whole solid right to the start of the particles and voila, everything works now :)! Here's btw. a screenshot: prntscr.com/mnrcow
After Effects there is no way I know of to have particles interact with 3D layers. You would have to composite it to look like it's moving behind or in front.
Create a new solid, make id 3d, mask it in the shape of you product, hide the layer. Then under Trapcode > Visibility > Obscuration Layer set this new layer. Particles behind the solid wont render but particles in front will.
trying to follow this amazing tut with my i7-10700 and RTX 2060 and its just impossible how slow everything renders. What kind of PC you need for After Effects ?..
So sad that Trapcode has now removed the AUX system, trying to add System 2, but it carries over the motion blur and completely changes the way the particles interact with the main system, if you have a good fix for this updated version of Trapcode that would be awesome (I believe I'm in version 16)
@@CGVisualsVFX Yeah I bet it was! I ended up making a second trapcode layer with similar settings to the AUX system and had the Particles per second key framed to go from a few thousand down to 0 over a few frames, that way they seem to Burst from the main system still, and then it’s just a matter of adjusting the gravity and physics to get the look you want as the main system moves through the space, definitely more work than if they just kept the AUX, but you can’t have your cake and eat it too I guess
Test the issue by recreating the set-up in a separate project to see where things are going wrong. Try disabling everything except for the layer in questions and re-enable all of the effects one by one until you find the culprit.
this tutorial is really amazing, just a problem. i don't have smooth sphere in my obj models, and when i choose other kind of sphere, motion is different totally! have i download smooth sphere object before?! please guide me
I think they renamed sphere smooth to just sphere, it's the same shape but you might need to adjust the size. I'm gonna redo these tutorials in the future as the water ball doesn't hold up
@@CGVisualsVFX thank u for your response. sounds great. I also can't find fluid in physics mode. my project,however , is done. thanks for your incredible tutorial again
He sound like a wizard narrating the mission objective in a video game😆😁... Awesome tutorial tho... I have question, the way you used the light as motion path, can that be use for a camera movements, or even use that and parent to a 3d obj for it to follow?
This tutorial is quite old, the new water has gone through hundreds of iterations, even better than the recent video. When Trapcode Elements is released you will have the most realistic water in After Effects
@@CGVisualsVFX I see. I was able to make it less bubbly by playing around with the color range, and turning up the shutter speed from 180 to 600+. So far it looks not too bad but I think it'll be cooler with the Trapcode Elements :D
@@taelongx For the new version I use a obj emitter sphere with a super high volume of small sphere particles until you get an orb or particles. Then turn down the opacity and animate turbulence in the physics settings. Took a while a lot of iterations but it will be available eventually.
@@CGVisualsVFX I tried your settings and it actually looks more realistic! The only problem I have now is that when I render the water with a transparent background, it looks like particles. But when I render the water on top of a video it looks like realistic water with the displacement effect. Got any ideas why? I sent you an email to show what I mean
Hey man, you’ve done amazing with the effect! Your one is better then any other ones I’ve seen on TH-cam. I’m relatively new to after effects, and I’ve bought trapcode particular 4 but the video is a little fast for me, especially since I don’t really know how to use it. Would you be able to send me the project file, and I can try to just remap the path that you made?
@@mamiephillips5388 No, he hasn't yet but he's been really busy. He's been working with lonearcherfilms to create a firestorm effect. I'm sure he'll upload it soon, just got to be patient.
@@CGVisualsVFX Hey, have you had a chance to upload it yet? I know that you've been really busy, just wanted to remind you. Great job with the firestorm effect by the way!
Stuck at step 1 :'c emitter doesn't follow motion path.. Edit : Ok works ONLY if I keyframes the position of the Motion Path 1 BEFORE linking it in Particular
So yeah you can't pick whip the emitter position to a motion path after you've selected a motion path as the emitter type in the air settings, but particular still need the position to be aligned with the start of the motion path. To keep it simple if you change the motion path animation just copy the starting position into particular os it knows where to start.
Yeah, the tutorial just covers the particle sim and the raindrops were added for demonstration. You could get something similar to the raindrops Video copilot tutorial. That (lens.mov) is actually one of the clips from our (paid) Water Blasts Pack: videohive.net/item/40-realistic-water-blasts/19832891
The 1st project took about 30 mins and the 2nd project with the ball of water took about an hour, so thats roughly 15 to 20 seconds per frame. Depending on your particles per-second and simulation fidelity.
@@CGVisualsVFX Thank you for the info. On my uploads I list the render times on most my videos as that is so important to me is fast rendering. Thats why I love Iclone. I love the way trapcode is pretty fast! Not to mention its so much fun. Thanks again.
amazing! but i still need help. i cant get the fluid to become transcpret like water, its still has some color insdie insted of a distortion in the backgroung. what should i do? can i get the final result as a preset? TNX anyway though.
Sounds like you need to key out more of the transparency with a color range, just add a color range to the first liquid layer and increase the fuzziness setting to maybe 150. It's in the tutorial and I might upload the fluid projects like the water ball and the fire bending thing, just a bit busy with projects.
Trapcode Elements V2 now features 50 presets compatible with Trapcode Particular V6 including highly improved versions of the water projects in this tutorial, link in the description!
The music and the narration make me feel like I'm being briefed for a mission with the MI6
All I need is a satellite zoom shot and some UI screens
I thought I was watching a football game
@@Cubin4ik He's Trying to use Trapcode Particular to get the ball in the goal, oh no that red card, too particles...
THIS!
Finally, a well organized and detail oriented tutorial that can be followed without all the jokes and side kick clips that have nothing to do with the tutorial.
Thanks, this kind of takes it to the extreme, devoid of humor!
@@CGVisualsVFX Sometimes the humor is OK. However, it can be self grandeurizing and annoying as AE is hard to learn and can be frustrating. "Just the facts" can be refreshing as humor is at times.
This dude really knows how to use ae. Omg. So many variables to know how they really work. This is really masterpiece. I watched lots of lots of tutorials. Quite few of them come close to realistic as movie effects. This one is definetaly high quality.
just about the most epic ae tutorial I've seen yet
Best simulations channel ever
Thanks, sometimes I wonder if I'm just a simulation?
@@CGVisualsVFX *God simulator
Just stumbled upon this vid while looking at trapcode's new capabilities and wow you're amazing. I've tried doing water bending effects within after effects many times using different methods but it never looked quite right, there was always something giving away the effect. But you pretty much nailed it.
Time to make that Avatar fan film.
Fantastic work!
Thanks :)
this chanel has amazing effects, for example the most realistic 3D fire in after effects.
@@alexrios2000 Thanks, I enjoy the challenge of making sims in Trapcode of all programs.
@@CGVisualsVFX i enjoy watching your tutorials, and i learn a lot, so i have to thank you too for every good work you've done.
@@alexrios2000 Much appreciated friend and thanks for watching, I feel like we're just getting started.
This is just insanity and I'm here for all of it. Thank you for sharing your knowledge wizard.
Thinking of making a sequel to this tutorial in the same style, but with my improved knowledge.
underrated channel
Because mass people dont get quality content. I really dig his pace. Even I have to pay attention. Or try to. Or pretend to try to.
You get what I mean :)
you should won an award dude...this tutorial is magnificent
This is masterpiece. Top Notch Narration 😍😍😍😍
For years I've tried to make this effect in AF, but results were never as good as this. You have really done it!
Everyone wants to be a Bender, but can you master the other elements ;)
@@CGVisualsVFX I mean fire, water and air sure, but screw earth x) In eyes of AF at least haha
This is the best no bulls%t tutorial on TH-cam... and the universe.
Bestest youtuber 😍😘
Then you stay on one feet, close your eyes and try to touch your nose with your finger... WOWWW just WOWWW what an awsome effect!
Hello! Could you please help me with something? At 2:19 my motion path does not look like that. Instead, it looks like a short solid line that I have to click handles to make it curve and because of this my particles will only partly follow. Any help would be great! Thank you very much!
to say the least, I am absolutely mind blown and can only think of so many ways I can use this, thank you! you're gonna make my edits so much better!!
Cool glad you're having fun with it, send me a link when you have tests!
I am floored by the final product of this tutorial, very well done!
Cannot wait to try this out today!
I think this is the best tutorial I've seen in the Utube. I was able to create the most realistic elements through this tutorial.
That's excellent would love to see it!
hahaha. Very cool lesson. That feeling when you think that After can no longer surprise, and you have known everything. But then your lesson comes across and my brain says: "WHAT? Wait a second! Come on one more time, but at a speed of 0.5"))
I combined the knowledge from this tutorial with water simulation in trapcode Mir. Thanks for the experience and knowledge
I appreciate the machine gun approach to this tutorial. Brief and to the point.
U deserve millions of subscriber ♥️♥️♥️
I'm coming back to video animation after years working in a burocratic service. Totally different than video animation, that I love it.
I’m so excited!!! I loved this 100%
I spend an incredible amount of time in Form...and with all respect for this amazing work:
Once you see how fast you can render realflow in cinema with redshift AND you get (nearly) photorealistic stuff, you would not want to put in THIS work.
Of course, if you have the freedom of choice and are blessed to use any tool.
Still crazy outcome for just AE. You got some wicked skills and intuition.
Nearly:
Use it for foam and splashed.
You would save firing up REAL Realflow, tons of GB on you SSD and rendering with krakatoa.
In some scenes and scenarios you should be able to get away with it.
If you can dream it, you can render it!
It looks amazing but it's just the price £600 - 700 imagine if you subscribe to the Creative Cloud and then pay roughly £500 for Trapcode Particular. It's another huge investment and learning curve for admittedly nice looking fluid sims.
damn this guy is on a different level! truly a master at AE
Thanks btw we just released Trapcode Elements V2!
When I watch complete your tutorial then I subscribed your channel for life time
Excellent tutorial. There’s a wealth of information there that I can utilise for my current project and any future projects involving particles. Cheers.
Absolutely Great experiment
Could you remake this awesome tutorial using new version of particular please
This channel is much more than just awesome. After watching content, i can say this channel has a very bright future. The only request is Please keep uploading videos like this.
just when I thought it couldn't get any better. Excellent tutorial
Awesome, can't wait to see.
Awesome work mate❤️
You're awesome and tutorial is incredible
Thanks :)
@CG Visuals, On the timecode 1:51, there is a key in position of motion path, from where it appears ? i am bit confues, bec you have not added any key in motion path layer.
Those were just to keyframes to illustrate the movement and then regardless of how many key frame you add. The first keyframe for the position has to be the same as the position in Particular.
@@CGVisualsVFX same problem with me! how did you add the keyframes?
Amazing !!, I don't know how you fit that into 25minutes :) Didnt hear you take any breaths hehe
Good job bro.
Thanks man
I loveeee u sir Must needed this Tutorial ...... Thankssssss Alots the 2nd experiment is Must use full
im stating to watch now mate and from the intro alone i know its gonna be great
no words to explain for this tutorial .. amazing!!
Really Awsm tutorial sir thanks for this types of tutorial ☺️
Much appreciated thanks for watching
hi :) maybe it's a really basic question but I couldn't find the answer jet. At 3:20 the front spots are much bigger than the ones in the back. How did you do that?
I think that's just because they're closer to the camera but you can animate them getting larger over time with particle size over life.
Thanks I will try it 🙂
Oh my! I have never seen so many manipulations to create a drop of water. It is easier to download ready footage of a drop with an alpha channel. Fast and easier
An amazing tutorial!!! Just what I was looking for. ^^Thank you so much!
Am I the only one who is missing the "opacity boost" setting around 7:45 ?? I cannot seem to find it anywhere.
Exactly what I was looking for
Thanks! This is great teknic and looks so real! Big fan of your work
Thanks
Wow this is amazing especially the water bouncing on the floor. I see now why you didn't use the built in rain drops effect
this is sick!! awesome
Hi by any chance, do you know why the particulars ( water ball ) turns black when I switch the Visualize Relative Density to the brightness at 12:24 ?
Your point light intensity is probably too low, that was happening to me today, I set it around 350-400 and it seemed to match my scene better
A good tutorial to couple this one would be to teach how to make water with mir and animate it to your liking. I’ve seen a few storm ones made with mir animations and I’ve been trying it myself but I can’t get it to come out the way I want it to. That tutorial would be heavily appreciated :)
Unfortunately, I haven't used Mir before but if you render something out you could probably use the same techniques for making water displacement in this tutorial. You can use CC plastic to fake specular reflections and set that layer to add. Have another layer set to Hard Light to make the water darker as needed and the Displacement Effect, just experiment!
sounds like he is a good newsreader.Lol.Great tutorial
Hey Great tutorial. Can u give us the ice lagoon footage because I couldn't find it anywhere. Thx
Thx now you are my teacher.
Thx master 🙏
is there a new verison for this tut using the latest 2023 trapcode particular? A lot of the UI for it has changes and things have been moved around
how can i track the water to stay in the position in a moving clip ? sorry for the english but if u can help me thank u very much !
wonderful tutorial, even if my pc said nope.
any recommendations to improve particular's performances? my config isn't that bad but this scene seems to be too much
32GB of Ram and allocate extra HDD space to the After Effects media & disk cache
Hello! Is it possible to create the following, using Trapcode Particular inside After Effects? That is, to create Ship water trails and sea surface displacement. You can create that in a 3D software, using water simulation. But is it possible to do this entirely inside After Effects, so you can avoid the huge rendering times of a 3d Software?
Thanks!!
Thank you sooooooooooooooooooo much sir 😍
You're welcome, thanks for watching
could you do a tutorial on blood splatters with particular?
amazing tutorial thank you!!!!!
Wow.. nice work! i wonder what machine you use? Even if i could catch up with the explanation - my pc doesn't ;-(
My PC is nearly 8 years old but just has a lot of RAM and an Intel i7 quad-core process.
@@CGVisualsVFX wow, how comes, that your workflow looks so fluently? I use a Ryzen 9 3900X 12 Core. And 64 GB of ram. But i am pretty new to VFX, so.. maybe i do some useless mistakes. Thanks for your tutorial!
@@dmxg6701 Well in this tutorial you can probably tell that there's a lot of cutting to keep the pace.
Everything is okay but i have so stupid problem, my object path is always linear, i can not make it curvy(bezier), only if i move into graph editor but i want to make it on the screen, not on the graph editor all the times, do you guys know what am i missing there? (at first, pressing both ctrl+alt and clicking path node would create a bezier node but now that doesn't work)
Instead of separating dimensions and using the graph. I recently learnt that you can right click on the keyframes and in the drop down menu (I think its called interpret motion / interpolation or something similar) That brings up another box, in both fields select (Continuous Bezier interpolation) this will let you edit the motion in the viewer
Brilliant.!!!
Wait until you see the 2020 version of my attempt to create a floating water ball.
Just found this awesome channel! I subbed and can't wait to see more!!
Fluid Firebending is next!
I cant keep up... brilliant
stunning tutorial! many thanks
oh god i love the caster voice yes pls daddy
Awesome, wasn't entirely sure about it at first :)
i have this idea where there’s like a drainage and water is getting sucked into it, i would have to 3d track the footage and use the ground as a tracking point, would this effect work for that though??
I'm not sure, sounds like a whirlpool effect, I would need to do some tests. Maybe an animated displacement map effect might give the impression of spinning water.
oh shit this VFX is super hard for me !
The tutorial is seems awesome but the thing is what the best requirement system for doing something like that? I have 32GB ram and I have Core i7 Cpu which is 24 core ! I and I have M2 Hard drive! but it seems is not good enough!
After Effects only uses one of your CPU cores, video editing and visual effects are time-consuming.
I did everything as you did but the Particle/sec (5:05) doesn't change anything for me!! I need help :(
Can you go into more detail about your specific issue?
@@CGVisualsVFX I recorded a video.. feel free to watch it: drive.google.com/file/d/1ZuMPdpzAxbHGer01tT3AwvNJxaF-r4TD/view?usp=sharing
My problem is that this setting doesnt change anything
@@MimasAnimations Try adding a keyframe of 0 for the particles per second one frame before the animation starts. Just before the 6 second mark in your case. I think thats why they look like there bunching up. Because there spawning in before the motion path keyframes. See if that fixes it and let me know.
@@CGVisualsVFX Hey, firstly i want to thank you especially for your early reply! This didn't work for me but I've just figured out, how to solve it. I moved the whole solid right to the start of the particles and voila, everything works now :)!
Here's btw. a screenshot: prntscr.com/mnrcow
Amazing tutorial
Can you please help me to create a realistic smoke of shape (Say! like i Smokeout a particular shape from mouth which looks completely real)
Like frost breath, it should be fairly easy to find a tutorial for that.
Came for the "single gelatinous blob" and stayed for the outro music.
Hello, first and foremost, this tutorial looks awesome! I wanted to follow along, however the tutorial files only contains one file? is that correct?
I would like to move the water around an image that is a product. How can i achive that? Great tutorial btw.
After Effects there is no way I know of to have particles interact with 3D layers. You would have to composite it to look like it's moving behind or in front.
Create a new solid, make id 3d, mask it in the shape of you product, hide the layer. Then under Trapcode > Visibility > Obscuration Layer set this new layer. Particles behind the solid wont render but particles in front will.
Thank you Zac, I am now Jason Bourne - Waterbender
Welcome to project Treadstone lol
trying to follow this amazing tut with my i7-10700 and RTX 2060 and its just impossible how slow everything renders. What kind of PC you need for After Effects ?..
32GB Ram and allocate lots of space to the After Effects Media and Disk Cache.
32+gb of ram and AMD. make the switch!!!
So sad that Trapcode has now removed the AUX system, trying to add System 2, but it carries over the motion blur and completely changes the way the particles interact with the main system, if you have a good fix for this updated version of Trapcode that would be awesome (I believe I'm in version 16)
Hi there, yes it was a massive undertaking rebuilding all the projects, but we finally released Trapcode Elements V2 for Particular V6!
@@CGVisualsVFX Yeah I bet it was! I ended up making a second trapcode layer with similar settings to the AUX system and had the Particles per second key framed to go from a few thousand down to 0 over a few frames, that way they seem to Burst from the main system still, and then it’s just a matter of adjusting the gravity and physics to get the look you want as the main system moves through the space, definitely more work than if they just kept the AUX, but you can’t have your cake and eat it too I guess
the splash particles from the auxiliary menu don't show up. What can I do to fix this
Test the issue by recreating the set-up in a separate project to see where things are going wrong. Try disabling everything except for the layer in questions and re-enable all of the effects one by one until you find the culprit.
this tutorial is really amazing, just a problem. i don't have smooth sphere in my obj models, and when i choose other kind of sphere, motion is different totally! have i download smooth sphere object before?! please guide me
I think they renamed sphere smooth to just sphere, it's the same shape but you might need to adjust the size. I'm gonna redo these tutorials in the future as the water ball doesn't hold up
@@CGVisualsVFX thank u for your response. sounds great. I also can't find fluid in physics mode. my project,however , is done. thanks for your incredible tutorial again
He sound like a wizard narrating the mission objective in a video game😆😁... Awesome tutorial tho... I have question, the way you used the light as motion path, can that be use for a camera movements, or even use that and parent to a 3d obj for it to follow?
Got any tips or ideas for the water might look bubbly instead of more smooth?
This tutorial is quite old, the new water has gone through hundreds of iterations, even better than the recent video. When Trapcode Elements is released you will have the most realistic water in After Effects
@@CGVisualsVFX I see. I was able to make it less bubbly by playing around with the color range, and turning up the shutter speed from 180 to 600+. So far it looks not too bad but I think it'll be cooler with the Trapcode Elements :D
@@taelongx For the new version I use a obj emitter sphere with a super high volume of small sphere particles until you get an orb or particles. Then turn down the opacity and animate turbulence in the physics settings. Took a while a lot of iterations but it will be available eventually.
@@CGVisualsVFX I tried your settings and it actually looks more realistic! The only problem I have now is that when I render the water with a transparent background, it looks like particles. But when I render the water on top of a video it looks like realistic water with the displacement effect. Got any ideas why? I sent you an email to show what I mean
@@taelongx I didn't actually see the email, just wait for Trapcode Elements, the water has gone through hundreds of iterations since this tutorial!
와... ae로도 저렇게 만들수 있는거였구나...
Hey man, you’ve done amazing with the effect! Your one is better then any other ones I’ve seen on TH-cam. I’m relatively new to after effects, and I’ve bought trapcode particular 4 but the video is a little fast for me, especially since I don’t really know how to use it. Would you be able to send me the project file, and I can try to just remap the path that you made?
OK I'll upload it when I get a chance and post it in the community tab
@@CGVisualsVFX That would be awesome! Thank you so much! Where is your community tab?
did you upload it i have the same problem
@@mamiephillips5388 No, he hasn't yet but he's been really busy. He's been working with lonearcherfilms to create a firestorm effect. I'm sure he'll upload it soon, just got to be patient.
@@CGVisualsVFX Hey, have you had a chance to upload it yet? I know that you've been really busy, just wanted to remind you. Great job with the firestorm effect by the way!
Stuck at step 1 :'c emitter doesn't follow motion path..
Edit : Ok works ONLY if I keyframes the position of the Motion Path 1 BEFORE linking it in Particular
So yeah you can't pick whip the emitter position to a motion path after you've selected a motion path as the emitter type in the air settings, but particular still need the position to be aligned with the start of the motion path. To keep it simple if you change the motion path animation just copy the starting position into particular os it knows where to start.
Amazing work ! but i dont have the Water_droplets_on_lens.mov and he is not in the download file
Yeah, the tutorial just covers the particle sim and the raindrops were added for demonstration. You could get something similar to the raindrops Video copilot tutorial. That (lens.mov) is actually one of the clips from our (paid) Water Blasts Pack: videohive.net/item/40-realistic-water-blasts/19832891
how much your computer? i want to buy com. same your spec
can you change the color of the water ?
Hello! I would like to collaborate with you on a project, is it possible ?
do you remember about how long it took to render? Thank You. :)
The 1st project took about 30 mins and the 2nd project with the ball of water took about an hour, so thats roughly 15 to 20 seconds per frame. Depending on your particles per-second and simulation fidelity.
@@CGVisualsVFX Thank you for the info. On my uploads I list the render times on most my videos as that is so important to me is fast rendering. Thats why I love Iclone. I love the way trapcode is pretty fast! Not to mention its so much fun. Thanks again.
amazing!
but i still need help. i cant get the fluid to become transcpret like water, its still has some color insdie insted of a distortion in the backgroung. what should i do?
can i get the final result as a preset?
TNX anyway though.
Sounds like you need to key out more of the transparency with a color range, just add a color range to the first liquid layer and increase the fuzziness setting to maybe 150. It's in the tutorial and I might upload the fluid projects like the water ball and the fire bending thing, just a bit busy with projects.
Great Chanel
Thanks
you cut the video.
After the turbulence for the water sphere, you didn't say how to make it invisible but you add a displacement map effect ?
It should have been narrated if there was a cut, did you figure it out?
@@CGVisualsVFX Yes, it is at 16:11, it turned invisible without explanation.
How did he do the water hitting the screen part though
Stock footage from Water Blasts on video hive
I'm bummed i cant get the older version to do this, the new version is so different.
Amazing!