This is a beyond a stretch. In a capitalistic society, you are rewarded for your consumption, usually in social recognition. That does not happen in Minecraft. Your dirt hut from night one can remain your home forever, and there is no consequence to that. Needing to work to survive does not equate to capitalism. Even in a hypothetical communist society (since we have yet to see one that wasn’t corrupted), people work to survive. The difference is that, in a capitalistic society, the capitalists own the benefits of those labors. In a communistic society, the workers do. In Minecraft, you own all the results of your labor. It’s hard to call it communistic as you are alone, but it still is closer to that than capitalism. I’m fully on board with the damage of late-stage capitalism, but it’s silly to equate working with capitalism. And, even if you do make that highly suspect connection, you will survive just fine sitting by the shore fishing in Minecraft.
@ It’s difficult to apply an economic philosophy to a single-player game as economics requires trade. However, I think to the extent that an economic policy can apply, it is generally much more communistic. Even in SMPs with strong internal economies, the workers own 100% of the output of their work, whether that work comes from mining or from a farm that magically produces something. It gets weird when those economies cross into reality with things like loot boxes, but that’s not the core game, so I think we can ignore that.
@ that’s an interesting idea. It’s rare that server economies are fully driven by market forces. Production is controlled in many ways by Mojang, both in what they allow to be produced and the mechanics of its production. Rarely is production tired purely to market demand. Cost of goods is also rarely tied to the cost of production. Instead, it is most often tied to the time it takes to produce. Then you have services, that fall outside the normal Minecraft material-based economy. Those aren’t directly dictated by a command economy, but the overall economy certainly dictates the value of the time involved. And that’s just vanilla SMPs. Get into pay-to-win, and the economy is just screwed up by central intervention. (And, yes, I realize this whole conversation is a somewhat ridiculous over-analysis of a game, but it’s fun.)
I too wish I lived in creative mode
just barely out of reach
The clip of you falling into the lava genuinely made my heart race
🫡 apologies
I be tethered 2 the grind
RIP @Maple_beeeef
Thought i was watching someone w 50k subs, genuinely shocked when i saw 200. Awesome content :)
Thank you so much for saying that! I’m glad you enjoyed
Yeaah let me uninstall minecraft from my kids' iPad real quick. We'll be right back.
no no let the kid play! its harmless!
This is a beyond a stretch. In a capitalistic society, you are rewarded for your consumption, usually in social recognition. That does not happen in Minecraft. Your dirt hut from night one can remain your home forever, and there is no consequence to that. Needing to work to survive does not equate to capitalism.
Even in a hypothetical communist society (since we have yet to see one that wasn’t corrupted), people work to survive. The difference is that, in a capitalistic society, the capitalists own the benefits of those labors. In a communistic society, the workers do. In Minecraft, you own all the results of your labor. It’s hard to call it communistic as you are alone, but it still is closer to that than capitalism.
I’m fully on board with the damage of late-stage capitalism, but it’s silly to equate working with capitalism. And, even if you do make that highly suspect connection, you will survive just fine sitting by the shore fishing in Minecraft.
wait... so minecraft is communism?
@ It’s difficult to apply an economic philosophy to a single-player game as economics requires trade. However, I think to the extent that an economic policy can apply, it is generally much more communistic. Even in SMPs with strong internal economies, the workers own 100% of the output of their work, whether that work comes from mining or from a farm that magically produces something.
It gets weird when those economies cross into reality with things like loot boxes, but that’s not the core game, so I think we can ignore that.
okaaaay. but hear me out! Servers are command economies??
@ that’s an interesting idea. It’s rare that server economies are fully driven by market forces. Production is controlled in many ways by Mojang, both in what they allow to be produced and the mechanics of its production. Rarely is production tired purely to market demand. Cost of goods is also rarely tied to the cost of production. Instead, it is most often tied to the time it takes to produce.
Then you have services, that fall outside the normal Minecraft material-based economy. Those aren’t directly dictated by a command economy, but the overall economy certainly dictates the value of the time involved.
And that’s just vanilla SMPs. Get into pay-to-win, and the economy is just screwed up by central intervention.
(And, yes, I realize this whole conversation is a somewhat ridiculous over-analysis of a game, but it’s fun.)
Great content bro
😭 thank you
banger as always
🥰
This is genuine stupidity
thank goodness. at least one person got the joke! I was worried
@@theflak3zit’s not really presented as a joke, I think too many people actually think this way for it to be commonly taken that way.
"I'm in this picture and I don't like it"
embrace it