10:14 - My good man, several hundred pounds is a great understatement. Even if the blocks were made out of pumice (the lightest stone I can think of, which I'm sure the blocks are *not* made of), they seem to be about 2 cubic meters, and pumice is, at minimum, 500kg (1100 lbs) per cubic meter. An 'actual' stone like basalt would be about 6 times heavier than that. So yeah, Lara is casually pulling and pushing *several metric tons of weight* against a stone-on-stone friction. No cup size can compensate for that. For sanity, let's just assume that the blocks are empty inside, and have nearly paper-thin walls, or just embrace the silly game logic.
Ayyy. I’m one of the few people who never played the early Tomb Raider games. I jumped from the Genesis to the N64 and missed an entire generation of games.
Classic Tomb Raider games are a trip when you're used to N64 platformers. I think Indiana Jones and the Infernal Machine is the only game on the N64 that plays similar.
Hell yeah, I love it when people make the cinematic platformer connection. In regards to combat, jumping around from side to side and backwards like most people do, actually isn't the best option. It's much more effective (and fun) to run straight at enemies and slightly to the side, then dodge rolling to face them. I bit like how to dodge a missile in a jet, you actually want to fly towards the missile, because they can't turn around nearly as fast as you can. You'll be able to dispatch the enemies faster and without taking nearly as many hits once you get it down. It turns the combat from clunky, to still clunky but actually quite fun.
Another cool thing about the cinematic platformer aspect is that it looped back around for Tomb Raider's Game Boy Color games, which play a lot like Another World/Out of this World. That strategy is something I think I tried way back when I first played this. Knowing me, I lacked the coordination to pull it off correctly and kept dying to the wolves in the first level.
If I had to have an existential crisis after seeing how long it's been, then so does everyone else! lol Anyways, I'm happy you enjoyed the video and I hope the videos on TR 2 and 3 turn out just as enjoyable!
I remember every Gaming Magazine review of 3D platforms complained abought fighting the camera, mostly thanks to Tomb Raider's popularity. I think those issues were resolved when devs just gave players the ability to rotate the camera themselves in the 2000's.
Having two analog sticks did wonders for 3D games. Which is funny because I remember as a kid I initially thought of the Dualshock as a stupid gimmick. Nowadays I barely even use the d-pad unless I have to.
I got to say it I know wrestlemania 2000 on the n64 doesn't exactly look that great but I still think it's one of the more fun wrestling games to play still have a blast when I go to my friend's house
All the AKI wrestling games are a great time! No Mercy is my personal favorite, but WM 2000 and WCW/nWo Revenge are a close second. Virtual Pro Wrestling 2 is top notch as well if you're into Japanese wrestling. I think it got an English patch at some point, but it's not necessary to understand how to play.
I didn't get around to watching it until last year and Outlaw Star holds up really well. It's not on Bebop or Trigun's level if we're talking other Toonami classics from that time, but definitely a fun romp.
Slayers is a series I seriously need to watch. Lately though I've been on a super robot kick thanks to Bravern. I finished Getter Robo Armageddon and Mazinger Edition Z, now I'm on GaoGaiGar.
10:14 - My good man, several hundred pounds is a great understatement.
Even if the blocks were made out of pumice (the lightest stone I can think of, which I'm sure the blocks are *not* made of), they seem to be about 2 cubic meters, and pumice is, at minimum, 500kg (1100 lbs) per cubic meter. An 'actual' stone like basalt would be about 6 times heavier than that.
So yeah, Lara is casually pulling and pushing *several metric tons of weight* against a stone-on-stone friction. No cup size can compensate for that.
For sanity, let's just assume that the blocks are empty inside, and have nearly paper-thin walls, or just embrace the silly game logic.
they are about 2m * 2m * 2m. That is 8m³
@@krux02 Thanks. I am, indeed, utterly terrible at anything math related.
I want to say I purposely underestimated to make what she's doing seem remotely plausible, but I just suck at estimating measurements.
Ayyy. I’m one of the few people who never played the early Tomb Raider games. I jumped from the Genesis to the N64 and missed an entire generation of games.
Classic Tomb Raider games are a trip when you're used to N64 platformers. I think Indiana Jones and the Infernal Machine is the only game on the N64 that plays similar.
3:36 Nigel isn't the only one who can crater to a DEAD soundclip xD
I'm gonna run that clip into the ground until either I or my viewers get sick of it lol
Dude the Tech N9ne reference though? Great vid
I can't remember how I first found him (I know Devil Boy was the first song of his I heard), but I've loved his work for years
YES.
Hell yeah, I love it when people make the cinematic platformer connection.
In regards to combat, jumping around from side to side and backwards like most people do, actually isn't the best option. It's much more effective (and fun) to run straight at enemies and slightly to the side, then dodge rolling to face them. I bit like how to dodge a missile in a jet, you actually want to fly towards the missile, because they can't turn around nearly as fast as you can. You'll be able to dispatch the enemies faster and without taking nearly as many hits once you get it down.
It turns the combat from clunky, to still clunky but actually quite fun.
Another cool thing about the cinematic platformer aspect is that it looped back around for Tomb Raider's Game Boy Color games, which play a lot like Another World/Out of this World.
That strategy is something I think I tried way back when I first played this. Knowing me, I lacked the coordination to pull it off correctly and kept dying to the wolves in the first level.
@@SwannyTheMike Nice, I need to remember to check those out.
16:20 How dare you remind me how old I am! 😡
But, seriously, great video! Will definitely watch the other two to come! 😊
If I had to have an existential crisis after seeing how long it's been, then so does everyone else! lol
Anyways, I'm happy you enjoyed the video and I hope the videos on TR 2 and 3 turn out just as enjoyable!
I remember every Gaming Magazine review of 3D platforms complained abought fighting the camera, mostly thanks to Tomb Raider's popularity. I think those issues were resolved when devs just gave players the ability to rotate the camera themselves in the 2000's.
Having two analog sticks did wonders for 3D games. Which is funny because I remember as a kid I initially thought of the Dualshock as a stupid gimmick. Nowadays I barely even use the d-pad unless I have to.
Great Video - thanks 💪👍
Glad you enjoyed it!
"Super-Long video nobody wants to watch" Man what?! You present me with whole two reasons to be offended ha-HA!
My entitled "I deserve ALL THE VIEWS" side snuck out there. Don't worry, I've got him chained in the basement now next to my good- I mean, evil twin.
I got to say it I know wrestlemania 2000 on the n64 doesn't exactly look that great but I still think it's one of the more fun wrestling games to play still have a blast when I go to my friend's house
All the AKI wrestling games are a great time! No Mercy is my personal favorite, but WM 2000 and WCW/nWo Revenge are a close second. Virtual Pro Wrestling 2 is top notch as well if you're into Japanese wrestling. I think it got an English patch at some point, but it's not necessary to understand how to play.
I got to review outlaw star one of these days
I didn't get around to watching it until last year and Outlaw Star holds up really well. It's not on Bebop or Trigun's level if we're talking other Toonami classics from that time, but definitely a fun romp.
It's a very fun anime I haven't watched it in sometime though I guess after slayer's next maybe and Rune soldier Louis
Slayers is a series I seriously need to watch. Lately though I've been on a super robot kick thanks to Bravern. I finished Getter Robo Armageddon and Mazinger Edition Z, now I'm on GaoGaiGar.
Slayers is a solid comedy fantasy it has a lot of connections to d&d not as much as record of lotus war but it's up there