Thank you for the kind comments. If I got anything wrong in the video, I will be adding it to the addendum at the bottom of the description. Stay safe, -bball
I loved Ico and SOTC. I had such high hopes for the Last Guardian, but it never captured that same feeling. Thanks for bringing me back to a time, even if only briefly.
@@onii-chandaisuki5710 Not quite. He left Sony, but continued work on the project as a contract freelancer. Really the entirety of Team ICO did. They formed genDESIGN, which is Fumito Ueda’s new studio. The Last Guardian was their last Sony exclusive, and they are currently working on a new project while being financially sponsored by Epic.
23:15 Greatly appreciating the video so far, expect me to edit this comment later with more kudos. But while I'm here, I would like to point out a key factor that you (and many others playing this game) have forgotten. This game came with an instruction manual. I think the only version of the manual that doesn’t tell you how to swing on chains is the Bundle ICO + SOTC PS3 Remaster's manual. Now, of course, there is still immense value in being able to convey controls within the medium of the game. They definitely could've done more in this respect. But I think usage of the manual was important to these devs who were primarily coming from an Amiga gaming background. That console was a computer, so of course it required you to read a manual to operate it. Same went for its games. Another World didn’t prompt you onscreen to kick those freaky little bugs on the 2nd screen, but the manual did. There was something about the experience of leaving the game free of these prompts, and entrusting the player to seek answers in the packaging, that I think the devs wanted for this game. In 2001, as greenhorns to the industry, they could not have predicted just how swiftly the usage of secondary materials would fall out of practice. They did not anticipate the extinction of the gaming manual, both from the physical standpoint, but also the mental standpoint. A lot of people on backloggd have similar gripes because they didn't seek out the information that game owners of the early 2000's had at their fingertips. 34:31 Also this is actually in the North American version as well. Exactly as you described. You too can get the Mace. The only thing you are locked out of is the New Game Plus variant. 38:31 I'm actually fairly sure you can cross the pipes in that section. At least in the final version, if not the US PS2 version. It leads to frustration, of course, because solving it just faces you with a boarded up door, forcing you back down the slide. 45:43 Oh this is a fun coincidence! This is the subject of my next video. So cool to see people naturally stumble on these design choices! 50:27 It is still pretty tight, but there is actually room for error if you move the statues back all the way. Ico can pull them in any direction like crates, using the small handles near their base. It's hard to believe this is your first major video essay project like this. You have such a good tone in your narration and the script was really entertaining and informative. The room transitions hit each time, with great music picks and effects. I appreciated how, after the first gauntlet of cutscenes, you let every scripted moment speak for itself. This is a great video, thank you so much for the effort you put into it.
Thank you so much for your comment! I had actually thought last night "I wonder if it explains stuff in the manual" cause I had only just remembered the game had a manual. I guess when I played it for the first time I thought I might get spoiled (I had never even seen gameplay). I had no idea about the mace in the North American release! I had only found out after the fact that it was even in the game. I had no clue you could move the statues, that definitely would have made things easier! I appreciate your attention to detail, cause there are so many details in this game that I missed. I'll be sure to add these to the addendum in the description. (Also side note: I watched your "Understanding Yorda" video recently and I had no idea how much detail was put into her character. I actually added it to the document in the description cause it's a fantastic watch for people wanting to learn more about the game)
"you hit square, thats [...]" not all about it! I mean, this game has no tutorial so theres really no way we can discover that alone but: Ico blocks enemies attacks. If a shadow is going to hit you, turn into them. Ico automatically blocks attacks from enemies in front of him. Shadows know they can't get you that way, so they try to get your back... stay with Yorda and back facing the shadows. They will push, and thats where you attack. Ico doesn't move for too long when falls, but shadows are quick to get up when they fall. If you press as many buttons as you can, as fast as its possible, Ico will get up faster, taking the same time a shadow does (showing theyre always trying their best to get up)
youtube just got me to you, randomly. this is an awesome video! quality is great, content is 1 hour! and as of what ive seen, its the first "proper" upload, well congrats, its great! i thought, the name rang a bell. my dad, back in the earlier 2000s, brought home like a bushel of games, every month. 4,5 at a time. very random stuff, that ive never heard of. a bunch of gems, like summoners (or something along the lines), Grandia (beautiful game, awesome story and gameplay) or time splitters. aswell as ICO, but not with the european cover. i dont know how or where he got them, since hes just a police officer and had, at that time, nothing to do with "gaming". because of the boxart, i never cared for it. it collected dust on the TOP top of my closet until one day, when i cleaned my room and threw it out. your video brought back nice memories, not of the game, but the time then. if i try, i almost cant remember anything at all, whats been 2-3 years (or more) in the past. so it flashed me in the first 50 seconds and i had some stuff from back then, like the stuff with the games. it sounds weird, but thanks alot for that. i cant imagne, how much work goes into this typ of video, but would love some more, maybe not an hour (because of how much time it would take you)
Really good video I was always fascinated by Ico after I watched my brother play a demo of it but it scared me as a kid so I never ended up getting it myself lol. Also side note, what a score getting Steambot Chronicles, I bought that game on a whim as a kid and only recently played it but it ended up being one of my fave ps2 games. It has so much charm I hope you play it and do a video on it like this
LMAO, I'm happy to hear there's other people out there that still have a fondness for the game. I made that the title to attract more people to this gem of a game.
I saw this on twitter and now am surprised most people here actually never heard of Ico before. It's impressive how uncultured the gamingsphere is, and I blame this on "Influencers" only going for what's trending at the moment, not the public itself, they're just the victims in this... Good you're doing something to change that at least bro.
To be fair, this is a game that's 23 years old, was poorly marketed in the United States, and many people may have only found out when it was bundled with Shadow of the Colossus. It's hard to blame anyone but Sony themselves for their lack of understanding what made the game appealing. Word of mouth in recent years seems to be the only thing keeping the spark of this game alive (Along with some small references in Astro Bot). It's even more difficult to get people to pay attention to games like this when there's thousands upon thousands of amazing modern games, indie and AAA, that need to fight for your attention to survive and thrive; rather than a random PS2 game that makes no profit anymore. The landscape of games has changed significantly in the past few decades. I don't want this to come across as mean-spirited, I just feel there's more to it than just "influencers" and "trends"
H-hand reveal ?? 🫣But honestly I'd love to watch more of these in the future from you, think you did a great job with this video. Also it's weird hearing you say more than 3 sentences lmao
Thank you for the kind comments. If I got anything wrong in the video, I will be adding it to the addendum at the bottom of the description.
Stay safe,
-bball
You did so great on this video. Would love to see more from you!
The music feels so vast and surreal. I love it.
So this is what it feels like to find a diamond in the rough, damn.
I loved Ico and SOTC. I had such high hopes for the Last Guardian, but it never captured that same feeling. Thanks for bringing me back to a time, even if only briefly.
The director for Ico and Colossus left about halfway through the development of Last Guardian, I recall.
@@onii-chandaisuki5710 Not quite. He left Sony, but continued work on the project as a contract freelancer. Really the entirety of Team ICO did. They formed genDESIGN, which is Fumito Ueda’s new studio. The Last Guardian was their last Sony exclusive, and they are currently working on a new project while being financially sponsored by Epic.
This was an amazing video man, I’m very happy it got recommended to me.
23:15 Greatly appreciating the video so far, expect me to edit this comment later with more kudos. But while I'm here, I would like to point out a key factor that you (and many others playing this game) have forgotten. This game came with an instruction manual.
I think the only version of the manual that doesn’t tell you how to swing on chains is the Bundle ICO + SOTC PS3 Remaster's manual.
Now, of course, there is still immense value in being able to convey controls within the medium of the game. They definitely could've done more in this respect. But I think usage of the manual was important to these devs who were primarily coming from an Amiga gaming background. That console was a computer, so of course it required you to read a manual to operate it. Same went for its games. Another World didn’t prompt you onscreen to kick those freaky little bugs on the 2nd screen, but the manual did.
There was something about the experience of leaving the game free of these prompts, and entrusting the player to seek answers in the packaging, that I think the devs wanted for this game. In 2001, as greenhorns to the industry, they could not have predicted just how swiftly the usage of secondary materials would fall out of practice. They did not anticipate the extinction of the gaming manual, both from the physical standpoint, but also the mental standpoint. A lot of people on backloggd have similar gripes because they didn't seek out the information that game owners of the early 2000's had at their fingertips.
34:31 Also this is actually in the North American version as well. Exactly as you described. You too can get the Mace. The only thing you are locked out of is the New Game Plus variant.
38:31 I'm actually fairly sure you can cross the pipes in that section. At least in the final version, if not the US PS2 version. It leads to frustration, of course, because solving it just faces you with a boarded up door, forcing you back down the slide.
45:43 Oh this is a fun coincidence! This is the subject of my next video. So cool to see people naturally stumble on these design choices!
50:27 It is still pretty tight, but there is actually room for error if you move the statues back all the way. Ico can pull them in any direction like crates, using the small handles near their base.
It's hard to believe this is your first major video essay project like this. You have such a good tone in your narration and the script was really entertaining and informative. The room transitions hit each time, with great music picks and effects. I appreciated how, after the first gauntlet of cutscenes, you let every scripted moment speak for itself. This is a great video, thank you so much for the effort you put into it.
Thank you so much for your comment! I had actually thought last night "I wonder if it explains stuff in the manual" cause I had only just remembered the game had a manual. I guess when I played it for the first time I thought I might get spoiled (I had never even seen gameplay). I had no idea about the mace in the North American release! I had only found out after the fact that it was even in the game. I had no clue you could move the statues, that definitely would have made things easier! I appreciate your attention to detail, cause there are so many details in this game that I missed. I'll be sure to add these to the addendum in the description. (Also side note: I watched your "Understanding Yorda" video recently and I had no idea how much detail was put into her character. I actually added it to the document in the description cause it's a fantastic watch for people wanting to learn more about the game)
this video deserves so much more attention dude
bball fan knows ball
"you hit square, thats [...]" not all about it! I mean, this game has no tutorial so theres really no way we can discover that alone but:
Ico blocks enemies attacks. If a shadow is going to hit you, turn into them. Ico automatically blocks attacks from enemies in front of him. Shadows know they can't get you that way, so they try to get your back... stay with Yorda and back facing the shadows. They will push, and thats where you attack.
Ico doesn't move for too long when falls, but shadows are quick to get up when they fall. If you press as many buttons as you can, as fast as its possible, Ico will get up faster, taking the same time a shadow does (showing theyre always trying their best to get up)
I actually had no idea about this. I guess I got so frustrated with the shadows, I kept spamming them with attacks. Thank you for the information!
If ya get knocked down, you can mash buttons and swirl the stick to get up damn near immediately.
I played the demo to this game on a ps2 in Walmart when they had the tvs so high up you had to break your neck. Kids these days don't know
Wow such an imersive video. Didn't expect such fun quality from this account. Keep it up man, you'll hit it big!
youtube just got me to you, randomly. this is an awesome video! quality is great, content is 1 hour! and as of what ive seen, its the first "proper" upload, well congrats, its great!
i thought, the name rang a bell. my dad, back in the earlier 2000s, brought home like a bushel of games, every month. 4,5 at a time. very random stuff, that ive never heard of. a bunch of gems, like summoners (or something along the lines), Grandia (beautiful game, awesome story and gameplay) or time splitters. aswell as ICO, but not with the european cover. i dont know how or where he got them, since hes just a police officer and had, at that time, nothing to do with "gaming". because of the boxart, i never cared for it. it collected dust on the TOP top of my closet until one day, when i cleaned my room and threw it out. your video brought back nice memories, not of the game, but the time then. if i try, i almost cant remember anything at all, whats been 2-3 years (or more) in the past. so it flashed me in the first 50 seconds and i had some stuff from back then, like the stuff with the games. it sounds weird, but thanks alot for that. i cant imagne, how much work goes into this typ of video, but would love some more, maybe not an hour (because of how much time it would take you)
Thank you for the kind words. Glad my silly video could bring back some memories :)
Really good video I was always fascinated by Ico after I watched my brother play a demo of it but it scared me as a kid so I never ended up getting it myself lol. Also side note, what a score getting Steambot Chronicles, I bought that game on a whim as a kid and only recently played it but it ended up being one of my fave ps2 games. It has so much charm I hope you play it and do a video on it like this
I've never heard anything about Steambot Chronicles so I'm glad to hear you liked it. I'm down to give it a try someday, thank you for your comment!
personally offended by the title because ico was my hyperfixation in the fourth grade
LMAO, I'm happy to hear there's other people out there that still have a fondness for the game. I made that the title to attract more people to this gem of a game.
hope you can keep making vids like these 🔥🔥🔥 this had best blow up
Perfect video!! Keep it up
Great video bro
0:07 The first step in healing addiction is admitting that you have a problem
this game is the reason i always had the biggest crush on taller girls
This game has handholding?? 😳
Unconsented btw
Wow why everyone's obsessed with ico suddenly
I know a lot of people that would do some pretty nefarious stuff to score a white girl that speaks in hieroglyphics.
I saw this on twitter and now am surprised most people here actually never heard of Ico before. It's impressive how uncultured the gamingsphere is, and I blame this on "Influencers" only going for what's trending at the moment, not the public itself, they're just the victims in this... Good you're doing something to change that at least bro.
To be fair, this is a game that's 23 years old, was poorly marketed in the United States, and many people may have only found out when it was bundled with Shadow of the Colossus. It's hard to blame anyone but Sony themselves for their lack of understanding what made the game appealing. Word of mouth in recent years seems to be the only thing keeping the spark of this game alive (Along with some small references in Astro Bot). It's even more difficult to get people to pay attention to games like this when there's thousands upon thousands of amazing modern games, indie and AAA, that need to fight for your attention to survive and thrive; rather than a random PS2 game that makes no profit anymore. The landscape of games has changed significantly in the past few decades. I don't want this to come across as mean-spirited, I just feel there's more to it than just "influencers" and "trends"
bro, we know about ICO.
I didn't know about ico
@@dragon_ex1 me when I don’t play any games
@@dragon_ex1 you do now.
@@karkaroff1617 thank you
I have, actually. I played it in like 2011
I didn't
Why do i feel like ive seen this vid before
not as good as TFASD tho
first ! :)
H-hand reveal ?? 🫣But honestly I'd love to watch more of these in the future from you, think you did a great job with this video. Also it's weird hearing you say more than 3 sentences lmao