@@DylonBridson I LOVED getting government cheese as a poor kid. It was like Velveeta mixed in to some rich orange cheddar. Made for an amazing grilled cheese, we added bacon, and tomato from our garden in ours. Grilled on low to a crispy golden brown. YUM. 🥰 That cheese would be used in an number of meals as a kid.
@@LoveProWrestling I just don’t like how he makes you sound like you are the source scum of the wasteland because you don’t want to help his “faction” of 5 ppl
scrap any beds and rebuild them when you take a fresh settlement, some are bugged, they say there's a bed, but counts them as not under a roof, abernathy and county crossings are regular culprits of this.
I don't think you can scrap all the beds at Abernathy, but I always build a new house for them and assign them to new beds. They just stop using the old beds and Happiness rises.
“Your settlement has failed to reach its mandated happiness quota. Your settlers have been classified as defective and will be replaced with more reliable models.”
Thank you for compiling this list, it’s very helpful! Also, I find it interesting that the phantom weight lifting occurred on your bench press as well.
Ghost gyms happen when a settler is using a bench press (or a pommel horse but you can't see it) and for whatever reason you are loading/ sleeping/ fast travelling before they can initiate the "leave the object" animation
A helpful hint about brahmin, for those that don't know: They will help the speed of crops growing. This is especially helpful to making your own adhesive. Grow mutfruit, corn, and tatos, which you can then use at a cooking station (with purified water) to create adhesive.
Chairs... the secret to happiness is chairs. "My back hurts, my feet hurt, everything hurts" is the games subtle way of telling you. Craft two chairs per settler n see. Mama Murphied
@@fairuzhussaini7301 it ez once u get like to a point it cant go up u gotta glitch it up doing quests just explore be away from the settlement I had only ghouls only needed water had at a beach near the brotherhood had an unlimited water setup but what really did it was do the terminal glitch and you’ll get it because ur waiting a lot and a lot
@@fairuzhussaini7301 I did it in red rocket, 2 ghouls but added one more in later on I think I had 3 in total, if the beds are glitched u have to delete all beds I think, sleeping bag dont count, could be your food supply or water supply because it easily went from 1000 to 380
Currently doing a never leave sanctuary challenge where I would like to finish with 100% happiness if I can help it, this guide is very useful thank you grey gaming :)
@@lightn3ngcat it was doing just fine, I had an XP farm and all level 2 shops, steady supply of caps and resources as well. Then my daughter decided to be born 3 months early so I had to pause the game a bit, since I haven't really gone back to it but it's not over. Fallout 4 is never over with me lol
@@wingedfish1175 She is doing fine now, no different than a normal baby at this point, thank you for your support :) I hope I can go back to this challenge soon, I recorded it over on my French channel and I know some people are waiting for the next episode + my xp farm needs improvement, I still take way too much damage using it
Just make a small settlement with 2-4 people and have them assigned to task have plenty of food and water electricity defense cover beda and traders coming around and you will get 100% happiness unlock the achievement and then you never need to worry about your happiness meter as there’s a bug that was never fixed where your settlement will show no beds or food water ect even when you know for a fact that it has everything cause you are standing there
@AcquiredCentsyeah that bug has been around since day one and never got patched and it gets really annoying when you have all the settlements built up and you are constantly traveling from one place to another just to spend 5 seconds entering work shop and exiting so everything will display the right numbers
I absolutely love this game I've been playing it since it came out and I can not stop. I love the settlement building and I hope it's in the next game.
@@alexgrenlie862Hahaha 'fix mod...' Gotta love people who shoot their mouths off about things they have no clue about and make fools of themselves. Brilliant.
I do like the idea of Sim Settlements and I liked the story add ons with sim settlements 2 but I much prefer to build everything myself rather than it getting built automatically
Unless you like zipping back/forth across the map all the time its much easier to pick 3-4 hubs that has more tenants and just use the other locations as barren pass throughs to link your supply lines. Made my life a lot easier by not having to maintain happiness let alone defend settlements in late game. It also saves you time/resources to focus on a few settlements versus them all.
For an easy 100 Happyness for the achievement Go to Red Rocket, call1 settler or send them here. Give them a bar (basic one will do) and harvist the crops from Finch and put them into the workbench. Finally drop a water pump. If you want to speed it up add the workout machines (+2 happy), a cat (+1 happy) and a dog (+1 happy). Unlike what they say in the video only the weightbench and pommel horse is vanilla. If you get the 88 quest items do not take options what can kill your settlers. This quest gives you the exercise bike, the Soda Fountain, and the eye machine. Since you need to 'work' at the Eye Mach and Soda Fountain they wont work well for this. But they are good. Get the Drugged Water / Caffinated Water option for the soda machine. The drugs make them happy but lazy. The gambling machine is the final reward - settlers will use it in their free time to increase happyness like the barbell and pommel horse. You get the Drug vending machine from the Raider quests. Their shops are treated like normal ones - so a booze stall in a settlement run by the Minute Men will become a bar. Their incredibly valuable as they slowly generate drugs you can collect. I like running 10 of them in my home base. They also have Booze stills that make money - and Nuka raiders dont mind working to make booze (It is deposited in your workbench). Finally there is a tribute chest. One of your settlers must guard the chest and it makes rewards every so often with a chance of a legendary. It a little weird but I say their donations. :) Oh also Sim Settlements 2 has an option to turn off your settlements leaving. In fact you can spend a few minutes setting up then wander off and your settlers will build themselves a home.
@@mrmordan881 In game no. But if you have a couple of settlements you can convert to raiders thats all you need. Or you can get one of the unlock mods on nexus. You can get them flavored by mod, etc.
I feel ya. Why Mentioned the mod. There are also some cool perk mods. Oh the Underground hideout mod has a teleport gun that takes the pain from the traveling.
Hmm. My only real nod to "Immersion" when it comes to settlers is to try and at least leave an access space between the beds I pack into the multi level stilted 3x3 block of open plan flats (Apartments) I habitually slap in every settlement. They take very little ground space away for crops, can have 10+ beds per level, and with a band of 1/4 sized floor panels around the outside of one of the floors I've got a convenient shelf to fill up with gun turrets so they can cover a good amount of the surrounding land. If a settlement ends up getting really big, these buildings also lend themselves pretty well to getting the walls of the top couple levels knocking out and being "Mushroomed" into 5x5 spaces up there. As some may have gathered, for me, the main point of the game is about exploring, and shooting up any area where I hear someone say anything along the lines of "Hey..... I hear something....... Who's there?". I'm not much into the whole logistical management side of things.
another way to gain happiness is by doing defense quest as you get the message of one of your settlements being attacked, in my case a scary load of Mutant Bombers and Mama Deathclaws, thankfully not together. If you quickly fast travel to the location of the attack, you can give the people hope and happiness of squishing the invaders. If the counter-invasion is successful, you can gain a permanent 40 points to your happiness factor and could stay there if you had the Unofficial patch, without the mod, the 40 points will reset any time another attack happens on the same settlement. Forcing you to do the defense quest again! A trick is learning the spawn directions of the attacks and making a death-box contraption to funnel the attacks while using either turrets or zapp-beacons in that death-box, i.e. concrete 4 x 5 x 3. make concrete windows FIRST if using turrets!
So basically leaving codsworth at sanctuary is bringing down the happiness rating as his can't chance? Probably makes sense to put all robots at grey garden with other robots
I feel fortunate that I've never cared about getting happiness to 100%. To me, there are two happiness values, 0% and good enough. That said, I usually end up with most of my settlements at around 80%, because meeting basic needs of food, water, shelter, and defense is so easy.
Yea i mean if 100% does fuckall for me i won't bother (like if it doubled caps/scrap produced in the settlement if you have 100% then it could be useful. Also with production limits removed.). So i usually go for the base things and call it a day for most of my settlements but the biggest ones (30 + people.) then i just put some nuka world drug machines so i benefit from free drugs and better happiness (i have a mod that unlocks all of that shit because i won't rush through nuka world just to unlock some stuff that would be locked again if i killed all the raiders which is kinda forced on you though the rest of the whole game and far harbor [as in base game and that dlc you are the "good guy" or fuck off. Those are your options basically]).
Yeah, there is no real incentive for raising happiness to 100%. I figure as long as I make sure their food, beds, water, and defense needs are met, then its good enough. I might add a restaurant or clinic for added happiness, but that's it.
Still playing and enjoying this game myself, i love trying to set my settlement so there is no bottleneck and that people can move around freely, and reach 80% happiness. But that is about it. For me, it is utmost important that there is 2 sets of stairs, side by side, to reach a major 'trafic' area like a dormitory place (for exemple). Security is important, but i think many builders go overboard with turrets and that is not realistic. Oil is a scarce ressource. I think people should be able to defend themselves so i provide them with a good gun when they 'arrived' and i immediately assign them a bed and workplace. I had no idea it had an influence in 'happiness' though. i just thought it makes sense to do that. I also put 'straw pillow' on all beds until i recently realized they just push them away when they get to sleep... lol ;) Very cool game i think it is underrated, but it is also a big lost opportunity to make it GREAT. I wish the game was more 'serious' about the simulation part...and was better on the story side as well. But it is still the most relaxing and fun game when you add everything you can do in it...
@@phildicks4721 There is an achievement for the first time the player reaches 100% Happiness at a settlement but yeah the effort to reach it really isn't worth the effort once you have it and there isn't any real benefit past 80% since at that point the settlement is producing extra food and water and there are stores/services available that the player can take advantage of. Even if you neglect some of the settler needs it's pretty easy to keep it out of danger territory (especially in preestablished settlements since beds are usually unscrappable and it's worth keeping a hand pump around for the player to use) though Sanctuary can actually be at 0% Happiness without any consequence even in Minutemen playthroughs.
Take a drink everytime Grey says "Settlement" lol 5:45 fffffffffk! Cheers though.. I think you may have just about potentially solved a problem of mine......maybe.
Yeah right. its all true, but, the system is even more complex. You made it look easy to get a 100% happiness. Mostly not even possible if you stack up with settlers in a settlement. The lower the amount of settlers the easier it gets to have 100%. Just one settler asigned to a bar and a Junkyard guard dog. Will bring your settlement to 100% (almost) immediately. Note that this settlement needs a suplyline from another setlement. The most of already occupied settlements will never reach a 100% happiness. Sanctuary; As long you do not have Marcy and Jun Lung it is possible to get 100% even with 20+ settlers. If you have them, you cant have 100% or just for a second or so. Potplants and rugs, yeah they give some happiness. You need a mountain of those items to create just 1%. The use of pummelhorses, liftbenches and animals is capped. (sorry I don't know the exact amount). You can have unlimmited amounts, but they won't count if you've reached the cap. The kicker; you don't need 100% or just for a second to have the trophy. Keep your settlements above 80% though.
I've been playing for about a week now and I'm considering quitting because it's so involved. I don't mind that usually but there are systems mentioned here that I haven't even come across yet and I'm still learning how to manipulate the ones I've already discovered. Seems daunting to say the least
Dude I love how you blend your work together with the little fallout story time on load screen if you let it sit for an extra minute or two, Also your intuitive, engaging and respectful. Oooh!! what Great Seditious material you have created and spewed forth!! Nay keep it Grey so the people of the commonwealth will someday know what to trust!!!
just in case: water purification, i put five plants in the river at sanctuary fairly early in my game, and soon i was selling enough water to have ten and as many as i could fit in nearby streams in other settlements, i actually found this easier, quicker and less XP involved than other suggestions i've seen for manufacturing stuff. it's got to the point where i make more water than i can spend and i have limited but unlimited ammo.
I wonder what will Starfield will have regarding settlements, if any and what other interesting mechanics the game will have. Also I wonder if Grey Gaming will include that game in his content, I hope so cuz I really enjoy the way he does his tutorials. Fallout Shelter has the radio room boost happiness, I wish radios in F4 would at last give a few extra points. Maybe there is a mod. Anyway as a newish player I had no idea what would happen if happiness went too low, I am a bit ocd and don't want to see that stat go below 75, unless its a robot only settlement. I guess I better build a few merchants asap.
@@ellaisplotting I do that as well, diamond city tuned ones I like to put them in barracks and mess halls, or wherever settlers are gathered, but for the workbench area I prefer the classical music radio, I like to think that anyone crafting can concentrate better with that one, I certainly do.
@@TheSwayzeTrain lol I have been enjoying it, the amount I paid for it was a lot less than regular so I am happy with the fun to price ratio. Story isn't half bad.
I found trying to improve happiness through the vanilla system, makes it a pain in the butt. Personally, I found a mod called "ReVamped Lighting and Colors and a Bonus." It comes with a lot of different colered lights and so on, but the real awesome item it comes with is a Happiness Radio. Place one of these down, its tuned to Diamond City Radio, wait 2 in game days, and boom happiness is at 100.
I’m not sure if you mentioned this already because I’m only halfway through but I managed to reach 100 happiness on a settlement with cats .. yes, cats Lots and lots of cats I wanted to make a cat town so I turned sanctuary into ‘catuary’ and apparently having like 30 cats roaming around made everyone really happy The only problem I had however is all the cats migrated to one specific spot in the settlement which was funny enough the Bar I had made The barkeep probably had milk hidden back there somewhere
@@Theegreygaming you absolutely did, I learned about the fact they will be drawn to certain items placed in your settlement from this video because I actually wanted all those cats to hang out in my personal building so the whole cat bowl thing would have helped me back then but you’re probably right there was definitely something drawing them there and I definitely wasn’t jealous.
So Codsworth, Curie, and Buddy are fuckin up my Sanctuary happiness. I got plants, rugs a nightclub with pool tables, and an Arcade. Everyone has a nice roof with their own rooms with pictures on the walls and clean beds.
Codsworth is exempt from the happiness cap, a developer oversight likely. Curie won’t be affected if you get her synth body. You would have to move Buddy, unfortunately.
Btw, when happiness suddenly starts decreasing for no apparent reason, theres a good chance 1 or more synths have infiltrated, removing the synths from the settlement will cause happiness to increase.
This is 100% false. Synth settlers have been tested extensively and have no affect on settlements. They act and behave identically to humans jn every way. In fact, killing synth settlers _negatively_ impacts happiness because _you've killed a settler_ . Synth settlers aren't "institute spies," they won't "start killing your settlers," they don't "bring down settlement happiness," or anything that human settlers don't do normally. It's all myths and they've all been disproven. Synth settlers, in game mechanic terms, _are_ human settlers, except for the fact that the "IsSynth" modifier is tagged during random generation and a hidden synth component is added to their inventory. That's the one and only singular difference they have from human settlers.
@@1cornicon679 The "VATS resistance check" method is another myth. People have used console commands to remove all clothing (to make sure the resistance difference isn't from some piece of clothing,) so they have no resistances, killed them, and still find synth components. The fact is: synth settlers are 100% _completely_ indistinguishable from, and identical to, human settlers. Actually, they _are_ human settlers, just with an "IsSynth" modifier tagged and a hidden synth component in their inventory. The whole synth settler thing is just for role-playing, really. There's literally zero difference between human and synth settlers aside from the hidden synth component.
I never ever got over the happiness level of 88. I don't know why it never gets better. But probably I've spoiled them to much and boredom got the better of them. 🤣🤣🤣
You have problem with settler not coming? Not sure if my game glitch or something, but after I completed Sturges quest settlers came non stop at Sanctuary until reached max at 27 (my charisma is 17). They always came while I stay at Hangman Alley which hardly have any settler to come.
When I add tier-3 restaurants I don't personally view them as bars, I view it as opening up restaurants and stuff. Sure they might all look the same, but in my head one guy is selling tacos, another has a fried fish stand, that chick there sells ramen, etc.
Alternatively, build one robot for every 10 settlers and let them all go mad from starvation, dehydration, and insomnia and never question their life choices as the happiness will bottom out at around 5%. Mwahahaha.
Yoo where is that first spot you showed? That dam looks sick! Side note I’ve been going around to all the settlements I had thought I’d built up all nice…my builds were terrible back in the day 😂 just finished starlight drive in and I’ve made that spot look like a legit fallout shanty town 💪🏼
I like the Creation Club, though I know that's an unpopular opinion. I got a few of the doggos but I wanna get more. Also got the arcane cabinets, the nuka cola stuff, and a few other things.
I never can get out of the 80s. Then there is THE SLOG can’t get them out of low 60s. They have 4 food, tons defense, all stores and beds in buildings. Tried to make all ghouls.
I have all the add ons but don’t have the Arcade cabinets in the workshop? I have the option for nuka world but cannot build anything, my guess would be bc I haven’t went to the location yet. But why don’t I have the arcades?
I have only reached 100 Happiness when I have more food and more beds and defense than I have settlers, plus a bunch of stores (i.e. Starlight, Sunshine Tidings, and Sanctuary, in other words, large build areas.) I also do not have a settler beacon installed so I can control the number of settlers.
Robot Guards at every post keeps things civil. They also make great Supply Caravan Guards. I only focus on a couple settlmenets anyway. To many Settlements, and most of them are just junk piles. And they don't seem to like my Autobots. I might only try to get 1 Settlement to 100. But that means No Bots, 😞
Hmmm my main settlement base is Sanctuary hills and i have all the adequate beds, food, defence, water etc ect but it drops between 82-83 happiness....never getting higher or lower but i am thinking one or two of my settlers are stuck on 50 of their own happiness. Maybe. Every settler has a job so has to be one or 2 settlers with max cap of 50 happiness or something.....
I've never achieved it at a main settlement (especially with supply lines coming out of it) nor do i really try... I always get it at smaller places with just 2 or 3 guys with a supply line coming in... At Red Rocket right now i just have one guy with basic needs & a slot machine, always 💯%
Oddly enough I got a raider settlement to 100 ok check it...raiders at the red rocket in nukaworld idk if it matters but I had the operators there and then I put probably 7 pick-me-up stations (makes chems free over time) and booze stills one for each raider about 5 and one yes just one robot for farming 6 mutfruit and after awhile I got it without realizing I hit 100 because I didn't know raiders counted as a settlement
I've been playing pretty consistently since release, and I had no idea you could lose a settlement. I've never lost one it's very easy to keep the people of the waste happy they really don't need much 😂😂😂
if the provisioner is a synth happiness will go down at the settlement he came from till you kill them. use robots better able to defend themselves and faster.
@@richarddecou9683 Don't the robots crash happiness, too? All of my provisioners were insanely overpowered Mr Handies with dual miniguns who apparently cleaned out raider camps as a hobby. I remember hearing a minigun in the distance one time and seeing my experience counter suddenly start to tic up. I followed the noise and found one of my provisioners rampaging throughHyde Park and murderizing anything it came across.
My guide to getting 100% happiness: do absolutely nothing to any settlement beyond what's required for the "Sanctuary" quest, do literally anything else in the game, get the Benevolent Leader achievement notification, get confused as hell and check your Pip-Boy, see that Graygarden allegedly has 24 settlers, food, water, and beds. Tada!
All of my settlements are easily at 80 or above with little effort. However, I have one, Taffington Boathouse, that is staying at a hard 40%. They have everything the other settlements have, beds, defense, water, cats, dogs, bars, all the other happiness shops, everyone is assigned to a task and they even have a full gym. Still, 40%. Each time I add a happiness item, it will go up to like 42%, but then drop back down to 40. Anyone have any ideas whats going on? It may also be worth noting that none of the shops there will sell me anything, just giving me a "huh?" or "yes?" when I talk to them.
many important details weren't mentioned. Most extra happiness is a fix number divided by the population. So if you have 1 settler 1 dog gives a lot. For 10 10 times less. So for 10+CHA max population settlement you need tons of everything, since every bonus is divided. Cats and dogs shall rule! But there is also max limit one type can give, having 100 cats won't work.
I'm having this problem when I fully set up a settlement, and they have everything they need. The happiness drops to like 60-70 percent. From like 90-95. Do I need more chairs, radios, or tvs?
Still find it odd if you station any of your companions at a settlement it doesn’t drastically increase your “defense” and help better fend off attacks
Yea, you missed explaining why when I go to look at my settlements half of the time it says my happiness has plummeted. It also says I have like 36 people there even though it’s really 18 people and when I travel their i confirm there are 18 people that all have beds that are accessible and under a roof, more than enough food and water, 10X the defense needed and the fricking luxury of Trump goddamn Towers.
I get something similar happening some times though usually it's only a few more settlers than there actually are. I think it's a bug but it still tries to calculate the happiness at the bugged amount (so there probably aren't enough beds, food, water, or jobs and that drops the average happiness) until the player is close enough to the settlement for it to recalculate to the actual amount. Even when I'm doing everything right I rarely can get a settlement's happiness above 90% it seems.
The settlers should just be happy they're not living in a van down by the river 😤
Comedy 😂😂
A van by the river? Luxury, I used to dream of living in a van by the river...
And eating government cheese
@@DylonBridson I LOVED getting government cheese as a poor kid. It was like Velveeta mixed in to some rich orange cheddar. Made for an amazing grilled cheese, we added bacon, and tomato from our garden in ours. Grilled on low to a crispy golden brown. YUM. 🥰 That cheese would be used in an number of meals as a kid.
So ungreatful
I think that settlement happiness in particular player playthroughs should be a litmus test for all of our world leaders
Politicians are all scum, always have been, always will be.
I agree if only because it would eventually lead to someone getting impeached for cheating at a video game 😂
In my current play through I never rescued Preston and the others and it's soooooooo relaxing.
I “helped” him at concord then told him nah dgaf about the minutemen.. “YOUR GOING TO JUST STAND THERE AND LET PPL DIE AROUND US? 😭😡
ME: Yes. 😎
@pragmaticskeptic send him to the dungeon (mechanists lair).
@@LoveProWrestling I just don’t like how he makes you sound like you are the source scum of the wasteland because you don’t want to help his “faction” of 5 ppl
@pragmaticskeptic or put him the the pillory of shame at Jamaica plain
@@dirtywookie9868After you've already saved their lives too. Preston is just so ungrateful and demanding.
I love it when settlers tell me they are full and ate too much or that they start whistling. I'm pretty sure that means you are doing it right.
scrap any beds and rebuild them when you take a fresh settlement, some are bugged, they say there's a bed, but counts them as not under a roof, abernathy and county crossings are regular culprits of this.
I don't think you can scrap all the beds at Abernathy, but I always build a new house for them and assign them to new beds. They just stop using the old beds and Happiness rises.
And the Slog ofc. Ended up sealing the beds they can’t get to off and built new ones.
20 people with 10 bars sounds like a small town in Wisconsin.
Wisconsinite here, can confirm
Facts
Automatrons having a set happiness of 50 means that automatrons can also be used to increase the happiness of a settlement so that it remains allied.
Yep solid to just have it neglected fairly readily.
You wanna tell me that a settlement won't betray me, just because I parked Murderbot Sarge McMortar in it...
Why wouldn't they...?
“Your settlement has failed to reach its mandated happiness quota. Your settlers have been classified as defective and will be replaced with more reliable models.”
Who would make enemies with the guy who controls the sentry bot outside their gate?
"voting machines"
Thank you for compiling this list, it’s very helpful! Also, I find it interesting that the phantom weight lifting occurred on your bench press as well.
it's a common glitch, it's apparently caused by fast travelling away from the settlement while an NPC is using it.
Ghost gyms happen when a settler is using a bench press (or a pommel horse but you can't see it) and for whatever reason you are loading/ sleeping/ fast travelling before they can initiate the "leave the object" animation
A helpful hint about brahmin, for those that don't know: They will help the speed of crops growing. This is especially helpful to making your own adhesive. Grow mutfruit, corn, and tatos, which you can then use at a cooking station (with purified water) to create adhesive.
I didn’t know that. Thank you!
You just saved me some caps
Chairs... the secret to happiness is chairs. "My back hurts, my feet hurt, everything hurts" is the games subtle way of telling you. Craft two chairs per settler n see. Mama Murphied
How? Any settler?
They could sit on the bed I made ffs
@@fairuzhussaini7301 it ez once u get like to a point it cant go up u gotta glitch it up doing quests just explore be away from the settlement I had only ghouls only needed water had at a beach near the brotherhood had an unlimited water setup but what really did it was do the terminal glitch and you’ll get it because ur waiting a lot and a lot
@@fairuzhussaini7301 I did it in red rocket, 2 ghouls but added one more in later on I think I had 3 in total, if the beds are glitched u have to delete all beds I think, sleeping bag dont count, could be your food supply or water supply because it easily went from 1000 to 380
Thank You. the achievement for 100% has been causing me issues for years
Currently doing a never leave sanctuary challenge where I would like to finish with 100% happiness if I can help it, this guide is very useful thank you grey gaming :)
Its been a bit since you started. How are your settlements doing?
@@lightn3ngcat it was doing just fine, I had an XP farm and all level 2 shops, steady supply of caps and resources as well. Then my daughter decided to be born 3 months early so I had to pause the game a bit, since I haven't really gone back to it but it's not over. Fallout 4 is never over with me lol
Congratulations on having a child@@KevinAlibert
@KevinAlibert wow 3 months I hope you and her are doing well
@@wingedfish1175 She is doing fine now, no different than a normal baby at this point, thank you for your support :) I hope I can go back to this challenge soon, I recorded it over on my French channel and I know some people are waiting for the next episode + my xp farm needs improvement, I still take way too much damage using it
Just make a small settlement with 2-4 people and have them assigned to task have plenty of food and water electricity defense cover beda and traders coming around and you will get 100% happiness unlock the achievement and then you never need to worry about your happiness meter as there’s a bug that was never fixed where your settlement will show no beds or food water ect even when you know for a fact that it has everything cause you are standing there
@AcquiredCentsyeah that bug has been around since day one and never got patched and it gets really annoying when you have all the settlements built up and you are constantly traveling from one place to another just to spend 5 seconds entering work shop and exiting so everything will display the right numbers
Some settlements are so small max is 10 people
I always wall my settlements cause usually one sthy at every build
I absolutely love this game I've been playing it since it came out and I can not stop. I love the settlement building and I hope it's in the next game.
same bro!
The 2 games I've played the most in my life are FO4 (thousands of hours) & RDR2 (thousands of hours)
Nice overview appreciate it. Didn't know for example that the potted plants or animals helped happiness
I watched this video 3 times and I’m still lost, great video I’m just not as fallout savy as I thought I was. I’m made of questions
Sim Settlements.
Problem solved and I can't even imagine replaying Fallout 4 without it.
Or you could learn to play the game properly instead of ignoring the issue with a fix mod
@@alexgrenlie862Hahaha 'fix mod...' Gotta love people who shoot their mouths off about things they have no clue about and make fools of themselves. Brilliant.
I do like the idea of Sim Settlements and I liked the story add ons with sim settlements 2 but I much prefer to build everything myself rather than it getting built automatically
@@alexgrenlie862 no need to be rude
@@alexgrenlie862 lmao, "the way I play the game is the right way. Anyone having fun in ways that I don't is wrong and dumb"
-wrong and dumb people
Unless you like zipping back/forth across the map all the time its much easier to pick 3-4 hubs that has more tenants and just use the other locations as barren pass throughs to link your supply lines. Made my life a lot easier by not having to maintain happiness let alone defend settlements in late game. It also saves you time/resources to focus on a few settlements versus them all.
For an easy 100 Happyness for the achievement Go to Red Rocket, call1 settler or send them here. Give them a bar (basic one will do) and harvist the crops from Finch and put them into the workbench. Finally drop a water pump. If you want to speed it up add the workout machines (+2 happy), a cat (+1 happy) and a dog (+1 happy). Unlike what they say in the video only the weightbench and pommel horse is vanilla.
If you get the 88 quest items do not take options what can kill your settlers. This quest gives you the exercise bike, the Soda Fountain, and the eye machine. Since you need to 'work' at the Eye Mach and Soda Fountain they wont work well for this. But they are good. Get the Drugged Water / Caffinated Water option for the soda machine. The drugs make them happy but lazy. The gambling machine is the final reward - settlers will use it in their free time to increase happyness like the barbell and pommel horse.
You get the Drug vending machine from the Raider quests. Their shops are treated like normal ones - so a booze stall in a settlement run by the Minute Men will become a bar. Their incredibly valuable as they slowly generate drugs you can collect. I like running 10 of them in my home base. They also have Booze stills that make money - and Nuka raiders dont mind working to make booze (It is deposited in your workbench).
Finally there is a tribute chest. One of your settlers must guard the chest and it makes rewards every so often with a chance of a legendary. It a little weird but I say their donations. :)
Oh also Sim Settlements 2 has an option to turn off your settlements leaving. In fact you can spend a few minutes setting up then wander off and your settlers will build themselves a home.
is there a way to build the pick me up machines and booze stills without having to let the raiders into my settlements?
@@mrmordan881 In game no. But if you have a couple of settlements you can convert to raiders thats all you need. Or you can get one of the unlock mods on nexus. You can get them flavored by mod, etc.
@@skywise001 damn that kinda sucks 😭 i dont really care for the raider settlements and preston being a little pissy pants at me
I feel ya. Why Mentioned the mod. There are also some cool perk mods.
Oh the Underground hideout mod has a teleport gun that takes the pain from the traveling.
Hmm. My only real nod to "Immersion" when it comes to settlers is to try and at least leave an access space between the beds I pack into the multi level stilted 3x3 block of open plan flats (Apartments) I habitually slap in every settlement. They take very little ground space away for crops, can have 10+ beds per level, and with a band of 1/4 sized floor panels around the outside of one of the floors I've got a convenient shelf to fill up with gun turrets so they can cover a good amount of the surrounding land.
If a settlement ends up getting really big, these buildings also lend themselves pretty well to getting the walls of the top couple levels knocking out and being "Mushroomed" into 5x5 spaces up there.
As some may have gathered, for me, the main point of the game is about exploring, and shooting up any area where I hear someone say anything along the lines of "Hey..... I hear something....... Who's there?". I'm not much into the whole logistical management side of things.
another way to gain happiness is by doing defense quest as you get the message of one of your settlements being attacked, in my case a scary load of Mutant Bombers and Mama Deathclaws, thankfully not together. If you quickly fast travel to the location of the attack, you can give the people hope and happiness of squishing the invaders. If the counter-invasion is successful, you can gain a permanent 40 points to your happiness factor and could stay there if you had the Unofficial patch, without the mod, the 40 points will reset any time another attack happens on the same settlement. Forcing you to do the defense quest again! A trick is learning the spawn directions of the attacks and making a death-box contraption to funnel the attacks while using either turrets or zapp-beacons in that death-box, i.e. concrete 4 x 5 x 3. make concrete windows FIRST if using turrets!
So basically leaving codsworth at sanctuary is bringing down the happiness rating as his can't chance? Probably makes sense to put all robots at grey garden with other robots
nope, Codsworth doesn't have this effect, ada, greygarden robots and automatrons have the happiness cap but codsworth is exempt.
Codsworth is very busy doing supply runs in my current playthrough 🤷🏼
@@svenschwingel8632 that's a brilliant idea, why did I not think of this 😂
@@Mattyj3388 I created a lot of robots in the mechanist's lair just for that purpose 😉
@@svenschwingel8632omfg I didn’t think of that!
I feel fortunate that I've never cared about getting happiness to 100%. To me, there are two happiness values, 0% and good enough.
That said, I usually end up with most of my settlements at around 80%, because meeting basic needs of food, water, shelter, and defense is so easy.
Yea i mean if 100% does fuckall for me i won't bother (like if it doubled caps/scrap produced in the settlement if you have 100% then it could be useful. Also with production limits removed.). So i usually go for the base things and call it a day for most of my settlements but the biggest ones (30 + people.) then i just put some nuka world drug machines so i benefit from free drugs and better happiness (i have a mod that unlocks all of that shit because i won't rush through nuka world just to unlock some stuff that would be locked again if i killed all the raiders which is kinda forced on you though the rest of the whole game and far harbor [as in base game and that dlc you are the "good guy" or fuck off. Those are your options basically]).
Yeah, there is no real incentive for raising happiness to 100%. I figure as long as I make sure their food, beds, water, and defense needs are met, then its good enough. I might add a restaurant or clinic for added happiness, but that's it.
Still playing and enjoying this game myself, i love trying to set my settlement so there is no bottleneck and that people can move around freely, and reach 80% happiness. But that is about it. For me, it is utmost important that there is 2 sets of stairs, side by side, to reach a major 'trafic' area like a dormitory place (for exemple). Security is important, but i think many builders go overboard with turrets and that is not realistic. Oil is a scarce ressource. I think people should be able to defend themselves so i provide them with a good gun when they 'arrived' and i immediately assign them a bed and workplace. I had no idea it had an influence in 'happiness' though. i just thought it makes sense to do that. I also put 'straw pillow' on all beds until i recently realized they just push them away when they get to sleep... lol ;) Very cool game i think it is underrated, but it is also a big lost opportunity to make it GREAT. I wish the game was more 'serious' about the simulation part...and was better on the story side as well. But it is still the most relaxing and fun game when you add everything you can do in it...
@@phildicks4721 There is an achievement for the first time the player reaches 100% Happiness at a settlement but yeah the effort to reach it really isn't worth the effort once you have it and there isn't any real benefit past 80% since at that point the settlement is producing extra food and water and there are stores/services available that the player can take advantage of. Even if you neglect some of the settler needs it's pretty easy to keep it out of danger territory (especially in preestablished settlements since beds are usually unscrappable and it's worth keeping a hand pump around for the player to use) though Sanctuary can actually be at 0% Happiness without any consequence even in Minutemen playthroughs.
100 is all needs met and stores and pets
i love the videos you make they help me with my playthroughs and what i “should” or should not get
i been binge watching all your videos. you're super entertaining : D
always happy to see a new video!
Get this man some Annie’s 4-cheese M&C… stat!
Take a drink everytime Grey says "Settlement" lol 5:45 fffffffffk!
Cheers though.. I think you may have just about potentially solved a problem of mine......maybe.
I started playing this game over two months ago and for me Fallout 4 is one of the greatest games I’ve EVER played
Yeah right. its all true, but, the system is even more complex. You made it look easy to get a 100% happiness. Mostly not even possible if you stack up with settlers in a settlement. The lower the amount of settlers the easier it gets to have 100%. Just one settler asigned to a bar and a Junkyard guard dog. Will bring your settlement to 100% (almost) immediately. Note that this settlement needs a suplyline from another setlement. The most of already occupied settlements will never reach a 100% happiness.
Sanctuary; As long you do not have Marcy and Jun Lung it is possible to get 100% even with 20+ settlers. If you have them, you cant have 100% or just for a second or so. Potplants and rugs, yeah they give some happiness. You need a mountain of those items to create just 1%. The use of pummelhorses, liftbenches and animals is capped. (sorry I don't know the exact amount). You can have unlimmited amounts, but they won't count if you've reached the cap.
The kicker; you don't need 100% or just for a second to have the trophy. Keep your settlements above 80% though.
Thanks to the happymaker 9000 mod, I never have to worry about settler happiness 😀
1:40 you don’t need more to know about life than those 5 seconds
Nice soundtrack rolling in the background on this one.
I didn’t even have to listen 5 seconds in to subscribe. The title just shows who you are. Idk why people are greedy with subbing anyway🤷♂️
I never actually had a settlement defect. I didn't even know that was a thing.
I've been playing for about a week now and I'm considering quitting because it's so involved. I don't mind that usually but there are systems mentioned here that I haven't even come across yet and I'm still learning how to manipulate the ones I've already discovered. Seems daunting to say the least
I also started to play for about a week now, I feel that same but my curiosity will not let me quit! We should help each other 😊
Dude I love how you blend your work together with the little fallout story time on load screen if you let it sit for an extra minute or two,
Also your intuitive, engaging and respectful.
Oooh!! what Great Seditious material you have created and spewed forth!!
Nay keep it Grey so the people of the commonwealth will someday know what to trust!!!
just in case: water purification, i put five plants in the river at sanctuary fairly early in my game, and soon i was selling enough water to have ten and as many as i could fit in nearby streams in other settlements, i actually found this easier, quicker and less XP involved than other suggestions i've seen for manufacturing stuff. it's got to the point where i make more water than i can spend and i have limited but unlimited ammo.
Guaranteed Happiness Increase:
Watch Mama Murphy bench press with ease
*side effects may include abject terror*
Fun fact: That is lore accurate. Mama Murphy literally has the highest strength value of any human character in the game: 19.
I wonder what will Starfield will have regarding settlements, if any and what other interesting mechanics the game will have. Also I wonder if Grey Gaming will include that game in his content, I hope so cuz I really enjoy the way he does his tutorials.
Fallout Shelter has the radio room boost happiness, I wish radios in F4 would at last give a few extra points. Maybe there is a mod. Anyway as a newish player I had no idea what would happen if happiness went too low, I am a bit ocd and don't want to see that stat go below 75, unless its a robot only settlement. I guess I better build a few merchants asap.
I wish radios increased happiness in game too, I always headcanon that they do and include at least one in every settlement anyway.
@@ellaisplotting I do that as well, diamond city tuned ones I like to put them in barracks and mess halls, or wherever settlers are gathered, but for the workbench area I prefer the classical music radio, I like to think that anyone crafting can concentrate better with that one, I certainly do.
Cats and dogs can help settlement happiness... for a late gamer there are gorillas
I think ghouls also are effected by happiness differently
Hello it's me from the future. I have traveled to the past to warn you that Starfield is a huge 'meh' sandwich. Do not buy it
@@TheSwayzeTrain lol I have been enjoying it, the amount I paid for it was a lot less than regular so I am happy with the fun to price ratio. Story isn't half bad.
I was not aware that beds had to be covered.
No matter how many food and drink stations you build, the settlers will always flock to the weight benches for some reason.
I found trying to improve happiness through the vanilla system, makes it a pain in the butt. Personally, I found a mod called "ReVamped Lighting and Colors and a Bonus." It comes with a lot of different colered lights and so on, but the real awesome item it comes with is a Happiness Radio. Place one of these down, its tuned to Diamond City Radio, wait 2 in game days, and boom happiness is at 100.
I’m not sure if you mentioned this already because I’m only halfway through but I managed to reach 100 happiness on a settlement with cats .. yes, cats
Lots and lots of cats
I wanted to make a cat town so I turned sanctuary into ‘catuary’ and apparently having like 30 cats roaming around made everyone really happy
The only problem I had however is all the cats migrated to one specific spot in the settlement which was funny enough the Bar I had made
The barkeep probably had milk hidden back there somewhere
actually do address pets, I'm guessing there was a cat bowl behind the bar, they tend to congregate around those.
@@Theegreygaming you absolutely did, I learned about the fact they will be drawn to certain items placed in your settlement from this video because I actually wanted all those cats to hang out in my personal building so the whole cat bowl thing would have helped me back then but you’re probably right there was definitely something drawing them there and I definitely wasn’t jealous.
@@Theegreygaming love your videos btw.
Where do you get cats from out of curiosity?
Great video
80% Happy --- In your dreams !
"Adding Victoriam"
If you thought Common Core math was bad...
👌🏻 Nice job, makin it clear 4 every 🤜🏻🤛🏻
So Codsworth, Curie, and Buddy are fuckin up my Sanctuary happiness. I got plants, rugs a nightclub with pool tables, and an Arcade. Everyone has a nice roof with their own rooms with pictures on the walls and clean beds.
Codsworth is exempt from the happiness cap, a developer oversight likely. Curie won’t be affected if you get her synth body. You would have to move Buddy, unfortunately.
Pool tables should add happiness.
Btw, when happiness suddenly starts decreasing for no apparent reason, theres a good chance 1 or more synths have infiltrated, removing the synths from the settlement will cause happiness to increase.
This is the first time I've heard of this. How do you tell there are synths?
@@FlashFirePrimekeep me updated
@@FlashFirePrime ive heard you can check in vats to see if their damage/energy resistance is abnormally high
This is 100% false. Synth settlers have been tested extensively and have no affect on settlements. They act and behave identically to humans jn every way. In fact, killing synth settlers _negatively_ impacts happiness because _you've killed a settler_ . Synth settlers aren't "institute spies," they won't "start killing your settlers," they don't "bring down settlement happiness," or anything that human settlers don't do normally. It's all myths and they've all been disproven. Synth settlers, in game mechanic terms, _are_ human settlers, except for the fact that the "IsSynth" modifier is tagged during random generation and a hidden synth component is added to their inventory. That's the one and only singular difference they have from human settlers.
@@1cornicon679 The "VATS resistance check" method is another myth. People have used console commands to remove all clothing (to make sure the resistance difference isn't from some piece of clothing,) so they have no resistances, killed them, and still find synth components.
The fact is: synth settlers are 100% _completely_ indistinguishable from, and identical to, human settlers. Actually, they _are_ human settlers, just with an "IsSynth" modifier tagged and a hidden synth component in their inventory.
The whole synth settler thing is just for role-playing, really. There's literally zero difference between human and synth settlers aside from the hidden synth component.
I never ever got over the happiness level of 88. I don't know why it never gets better. But probably I've spoiled them to much and boredom got the better of them. 🤣🤣🤣
I could not work out why my settlements were going down in happiness even though I provided everything. Thanks
Good video 👍
Next can you make an episode on how to attract settlers to your settlement
You have problem with settler not coming? Not sure if my game glitch or something, but after I completed Sturges quest settlers came non stop at Sanctuary until reached max at 27 (my charisma is 17). They always came while I stay at Hangman Alley which hardly have any settler to come.
If in doubt
Monke
Personally recommendation get Cracker Barrel Mac and cheese
When I add tier-3 restaurants I don't personally view them as bars, I view it as opening up restaurants and stuff. Sure they might all look the same, but in my head one guy is selling tacos, another has a fried fish stand, that chick there sells ramen, etc.
Alternatively, build one robot for every 10 settlers and let them all go mad from starvation, dehydration, and insomnia and never question their life choices as the happiness will bottom out at around 5%. Mwahahaha.
😅😂😂😂
Yoo where is that first spot you showed? That dam looks sick! Side note I’ve been going around to all the settlements I had thought I’d built up all nice…my builds were terrible back in the day 😂 just finished starlight drive in and I’ve made that spot look like a legit fallout shanty town 💪🏼
It’s an unmarked location to the west of Relay Tower 1DL-109, and south of the Weston Water Treatment Plant.
ah yes, settlement. i just live alone in starlight drive in building everything for myself. ad victoriam
The Mac n cheese comment made me chuckle
Ah, a man who knows that not all mac and cheese is made equal. Classy
Interesting , Thank You. So many good ideas
SettlementSettlementSettlementSettlementSettlement.
I like the Creation Club, though I know that's an unpopular opinion. I got a few of the doggos but I wanna get more. Also got the arcane cabinets, the nuka cola stuff, and a few other things.
I never can get out of the 80s. Then there is THE SLOG can’t get them out of low 60s. They have 4 food, tons defense, all stores and beds in buildings. Tried to make all ghouls.
I love the settlement system I wish it was deeper.
Im hitting the like button so the op can afford the good Mac N Cheese.
I have all the add ons but don’t have the Arcade cabinets in the workshop? I have the option for nuka world but cannot build anything, my guess would be bc I haven’t went to the location yet. But why don’t I have the arcades?
arcade cabinets are from the creation club, they aren't DLC content.
I have only reached 100 Happiness when I have more food and more beds and defense than I have settlers, plus a bunch of stores (i.e. Starlight, Sunshine Tidings, and Sanctuary, in other words, large build areas.) I also do not have a settler beacon installed so I can control the number of settlers.
Robot Guards at every post keeps things civil. They also make great Supply Caravan Guards. I only focus on a couple settlmenets anyway. To many Settlements, and most of them are just junk piles. And they don't seem to like my Autobots. I might only try to get 1 Settlement to 100. But that means No Bots, 😞
Well done.
Hmmm my main settlement base is Sanctuary hills and i have all the adequate beds, food, defence, water etc ect but it drops between 82-83 happiness....never getting higher or lower but i am thinking one or two of my settlers are stuck on 50 of their own happiness. Maybe. Every settler has a job so has to be one or 2 settlers with max cap of 50 happiness or something.....
I've never achieved it at a main settlement (especially with supply lines coming out of it) nor do i really try... I always get it at smaller places with just 2 or 3 guys with a supply line coming in... At Red Rocket right now i just have one guy with basic needs & a slot machine, always 💯%
Gorillas leave the cage as friendly.
Settlement
Oddly enough I got a raider settlement to 100 ok check it...raiders at the red rocket in nukaworld idk if it matters but I had the operators there and then I put probably 7 pick-me-up stations (makes chems free over time) and booze stills one for each raider about 5 and one yes just one robot for farming 6 mutfruit and after awhile I got it without realizing I hit 100 because I didn't know raiders counted as a settlement
Take a writing class.
I've been playing pretty consistently since release, and I had no idea you could lose a settlement. I've never lost one it's very easy to keep the people of the waste happy they really don't need much 😂😂😂
good video man!
Bro you better be getting the Cracker Barrel MAC 😢
Does a Provisioner continue to count towards happiness? Because all of my provisers are Mr Handy death bots.
if the provisioner is a synth happiness will go down at the settlement he came from till you kill them. use robots better able to defend themselves and faster.
@@richarddecou9683 Don't the robots crash happiness, too?
All of my provisioners were insanely overpowered Mr Handies with dual miniguns who apparently cleaned out raider camps as a hobby.
I remember hearing a minigun in the distance one time and seeing my experience counter suddenly start to tic up. I followed the noise and found one of my provisioners rampaging throughHyde Park and murderizing anything it came across.
@@TheBetterManInBlack they do if the settlement isnt all robots. it will baseline back to 50 and wont go lower
Well that means Grey Garden is now a solid choice for keeping Ada and Codsworth
Stoeffers frozen Mac and cheese is the shit
I had Banquet and it was garbage.
"If you would kindly..."
Great stuff.
I definitely understand procrastinating video making😅
Missing: Level 4 stores/merchants as an additional boost over Level 3 built stores with random NPC merchants.
My guide to getting 100% happiness: do absolutely nothing to any settlement beyond what's required for the "Sanctuary" quest, do literally anything else in the game, get the Benevolent Leader achievement notification, get confused as hell and check your Pip-Boy, see that Graygarden allegedly has 24 settlers, food, water, and beds.
Tada!
Automatron Robots acually cap the happiness levels to 50% FOREVER, so it's a good way for it no never reach 0% lol
Happiness Rating +1
Correct me if I'm wrong, but when I played the game couple of years ago, requirement were:
Defense >= Food + Water?
That will minimize the attack chance, but for the happiness requirement you just need Defense > Population.
Annie Mac and cheese is my recommendation. ;)
Please make more videos! ❤
All of my settlements are easily at 80 or above with little effort. However, I have one, Taffington Boathouse, that is staying at a hard 40%. They have everything the other settlements have, beds, defense, water, cats, dogs, bars, all the other happiness shops, everyone is assigned to a task and they even have a full gym. Still, 40%. Each time I add a happiness item, it will go up to like 42%, but then drop back down to 40. Anyone have any ideas whats going on? It may also be worth noting that none of the shops there will sell me anything, just giving me a "huh?" or "yes?" when I talk to them.
many important details weren't mentioned. Most extra happiness is a fix number divided by the population. So if you have 1 settler 1 dog gives a lot. For 10 10 times less. So for 10+CHA max population settlement you need tons of everything, since every bonus is divided. Cats and dogs shall rule! But there is also max limit one type can give, having 100 cats won't work.
2:10 "I think I was robbed."
I'm having this problem when I fully set up a settlement, and they have everything they need. The happiness drops to like 60-70 percent. From like 90-95. Do I need more chairs, radios, or tvs?
Still find it odd if you station any of your companions at a settlement it doesn’t drastically increase your “defense” and help better fend off attacks
Yea, you missed explaining why when I go to look at my settlements half of the time it says my happiness has plummeted. It also says I have like 36 people there even though it’s really 18 people and when I travel their i confirm there are 18 people that all have beds that are accessible and under a roof, more than enough food and water, 10X the defense needed and the fricking luxury of Trump goddamn Towers.
Provisioners still need beds in their home settlement, so that might be one thing to check.
I get something similar happening some times though usually it's only a few more settlers than there actually are. I think it's a bug but it still tries to calculate the happiness at the bugged amount (so there probably aren't enough beds, food, water, or jobs and that drops the average happiness) until the player is close enough to the settlement for it to recalculate to the actual amount. Even when I'm doing everything right I rarely can get a settlement's happiness above 90% it seems.
Manually assign the beds