I feel like Fire Walk should just be her regular sprint, and the trail causes scorch damage instead, and then her current sprint can be a secondary buff that eliminates projectiles to buff scorch damage.
Hestia’s legendary feels like a duo boon akin to beach ball. It feels so disconnected from all of her boons. It should either involve scorch or the fireball thingies from glowing coal and controlled burn. As it is, it barely adds anything to a normal run and feels weak in a run revolving around it
There's nothing to "revolve around" here, though. It's just an independent help against some nasty enemies. Take it or pass it. Prerequisites are just normal Hestia stuff you take to do normal Hestia things.
@ I said it should involve one of the things from her boons, not that it should revolve around it. It’s a bit weird that a flame trail doesn’t inflict scorch
@@aperson6562 You have mentioned building around it as an option, I just commented on that. As for Scorch involvement... If you have the legendary, you probably don't need more scorch as its effect is capped anyway, and I don't think locking some of its potential behind the legendary would be that great. It would be just a lesser, more niche case of Appolo's one where pretty much every omega build has part of its potential locked behind a legendary. Hestia's legendary just needs a single extra trail spawn on dash. It's not good enough to be a sprint-only boon, but it would be an okay supplementary to some average "normal" build.
Phoenix Skin is actually ridiculously good because it works outside of battle. If you sit on a boon selection screen or in a shop, it still works and the timer won't increment, so you can easily start every room at full health. It can single handedly give you a 32 fear win on the surface.
Right? If you turn off the timer, Phoenix Skin is easily one of the best boons in the game. You can just stall and heal passively. Plus, it's the one boon that allows casual players to clear the game on the first night without it being too hard, like Athena legendary in Hades 1.
@@lestervalentin5418 it doesn't work with vow of scars. it sucks when burnt offering tries to make you lose one of the requirements, they should do something to prevent that.
Heat is legendary should make you immune to most fire, and make scorched enemies occasionally lob the molten fire ball thing that happens in duo encounters when you don’t pick Hestia.
I was thinking the same thing. Immune to fire on the ground atleast so you don't have to parse what's yours or not. Considering it's legendary, that shouldn't be a big ask. Make it apply scorch for synergy with her boons too.
Someone mentioned just having you take less damage in general while stepping in flames, and that sounds a lot more interesting. That way you could walk around a bit to leave the trail and then try to fight on top of it. EDIT: or maybe even give you a globel damage% increase, that way you could get bonus damage for your regular Hestia stuff.
Fire Walk is flashy, but I don't think it aligns well with Hestia's overall strategy. Instead, I suggest bringing back her removed boon, Fire Extinguisher. (Foes with at least 300 Scorch take a burst of damage that consumes the effect.) However, to improve its synergy, it shouldn't remove Scorch entirely, should activate faster (perhaps every 0.5 seconds for consistent damage), and should apply heavy hitstun when triggered.
@@SquishThePlush Exactly. What I described is pretty much the initial version of Freezer Burn (not the current version we have now), where the 10-second freeze cooldown didn’t apply, allowing you to trigger the effect almost continuously. I believe there’s a need for an alternative to support a Scorch-focused build without relying on Air Quality or Freezer Burn.
I think reasonably fire walk could be made hestia’s sprint boon and that the sprint boon that is current could get a HUGE buff making it into the legendary
so I picked up sun worshipper recently and since you can afflict your summon with hitch, chronos will deal a huge chunk to himself with the instakill moves which is pretty situational but also pretty cool at the same time
Fire Walk should be her base Sprint, her regular Sprint effect of destroying projectiles should be a secondary boon like Prominence Flare/Gale Force, and her Legendary boon should have an effect like "deals all Scorch damage at once at reduced effect."
I don't think Fire Walk is bad, it just has a lackluster hitbox that leads to it feeling very underwhelming while also holding it back a bit. On the end screen, Hael's Sprint damage (Blinding Sprint doesn't deal damage so this is all Fire Walk's) was over half of his Scorch damage which is really good in hindsight. But most of the time he has to sprint past or around the enemies to burn them which sucks. If the fire appeared more often and was slightly larger to cover the holes, while also spawning slightly ahead of Mel and when she dashes to make hitting enemies easier, then Fire Walk could be a really strong boon that'd also feel good to use.
Yeah, it definitely seems that Fire Walk was designed specifically to make the Prometheus fight easier, but that just kind of runs counter to the idea of a rogue-like where the point is to keep going until you finally get it. Honestly, I think that taking Hestia and Aphro's duo and making it her Legendary would be much, much better. Call it something like Accelerant and have it so Scorch doesn't tick down as long as there's another Curse on the foe. Then you could make Hestia and Aphro's different, something like this. Warm Feelings - being near Weak Foes heals Mel and boosts her Damage As for Hestia and Apollo's, I think the main problem is the "deal" part. If they just made it so it was just if Mel didn't take damage, it would be much better. Though, I could see it being replaced with something like this. Corona - Mel's Casts have a fiery ring around them that inflicts Scorch and they release a damaging blast when they expire. Would be INSANE with Prominence Flare
I think a cool thing would be to have the firewalk consume scorch from nearby foes and increase damage based on that. It would make it a bit more interactive, but also feel like a powerful legendary ability.
Maybe Fire Walk should create a fire effect on the ground around Mel instead of leaving puddles of fire behind when she sprints. It would apply damage more consistently and, assuming it overrides other fire effects on the ground, it would render you immune to them and remove the ambiguity on what fire it protects from. I think a description like "The ground around you is always on fire and only deals damage to enemies" would make it easier to understand what it protects from. However, assuming the sprint entry for the damage meter is the legendary, it seems to have done okay damage, so making it apply damage consistently might be too good, so the damage might need to be nerfed slightly. If it's more consistent than it looks in it's current version, it might be enough to make it clearer when it does damage, maybe it could turn enemies to have a red tint when they are standing in them.
I honestly have used both Freezeburn and Scalding Vapor simultaneously with this aspect and it is disgusting. I honestly have never taken her Legendary and I run her a lot. IMO, Phoenix Skin is the most busted of Hestia's duo boons. It can save you high fear runs in a pinch if you hold on the boon selection.
I think they should have a sprint that does explosions or fire around you for apollo/hestia duo and rework hestia's legendary, maybe an improved dash strike or something. The problem with the sprint in it's current form is that it's all behind you and you're barely ever sprinting away, only really dashing out of danger.
What if.... The lego 'fast running will flames the fire to existing scorched foes' increasing the scorch and maybe extends their time? (and fire resistance is nice)
I think Phoenix Skin should rapidly convert max HP into HP after damage, at a rate of 1 max HP to 10 HP. This makes it like born gain but for HP, instead of losing 100 HP for really bad healing you constantly bleed max HP to keep yourself in good condition Alternatively a more simple idea is to drain magick to restore HP, but this is basically just brave face with a delay on the damage reduction
have the fire spread/propagate more over time? and maybe scale the lifespan of the fire on the ground on sprint speed, that way the fire has a way bigger chance to hit enemies, and even more bigger of a chance when more sprint speed is acquired
This is probably the most underwhelming legendary. The damage isn't good, fire doesn't show up often enough to make the reduced damage useful, and it's very unclear visually sometimes what counts as fire and what doesn't. They can't all be Apollo, but this needs a total rework.
It is such a shame that poseidon sprint doesn't apply slip, since this legendary would actually convert that to steam (as per olympus update all hestia fire sources like controlled burn or glowing coal convert slip to steam)
I think hestia just needs an almost complete rework to her boons because most of them are just not good. The sprint is situational, scorch as a curse isn't great, no fire immunity, her damage potential isn't very high on her own and there's not a lot of synergy between her own boons hot pot is also just a great value brand daze
The Sprint is good. Situational? that makes it better than every single other Sprint in the game on their own. Only Zeus because it's easy to pom (but it requires a specific setup) and Poseidon/Apollo but only if you have a duo boon can compare, those are even more situational (unless you're in a speedrun, then I guess Apollo's sprint is pretty OP xD). I mean Hestia is bad, sure, but the sprint is literally the only great thing about her beside some duo boons. I think Hestia's dps should be limited by the bigger of those two numbers: Either 80 dps or 1% of the max health of the monster. That would make her viable on bosses (a bit weaker on Chronos because of its two phase nature but that's fine). If you add the boon that can double scorch's effectiveness, now it can do up to 160 dps or 2% of the enemy's health per second, whichever is bigger. That's a boss kill in 50 seconds through scorch alone (beside Chronos and invulnerability phases of course). It's not gonna blow any speed record but it's good! It's 660 dps on Prometheus assuming you can deal enough scorch damage, that's pretty great! Or another easy solution: Make that 80 dps be only *base* dps from scorch alone. Getting more scorch can't increase it, but getting other bonuses can. So any % global boost currently active actually increase the max dps. Scorch might only do 80 base dps, but once you factor sorceress/origination/strength, suddenly it deals 164 dps. Add to that its own boon that doubles its effectiveness and bam 328 dps. Now that's not Pan/Poseidon level of damage, but it's more reasonable, and it can get higher with other boons like Aprhodite 20 to 40%, Hermes 20%, Hera's 20%, you're getting to 450 dps!
I’m sorry but massive disagree on almost every point. Scorch is a really strong curse, far stronger than hangover in h1 for example. Imo the only boon they have that really needs work is the legendary
@@fishermancy7719 Scorch cannot deal more than 180 dps. That's awful. Hangover was not limited in dps, just in stack and you have several different duo dedicated to improving it, so you could stack it 8 times, increase its dps by 50% thanks to Ares... Scorch has Demeter and that's it (and it's a good duo don't get me wrong, it enables scorch to be good. But it shouldn't be the only thing that does). Hangover's dps is also increased by all regular global boosts while Scorch isn't. The equivalent of Origination? Or dmg to enemy's affected by cast? All of that worked on hangover. It does very little with scorch because while the total amount is increased, the damage per second remains capped. Chiron - Hangover was one of the easiest and most powerful builds in the game, I've reached 500 single target dps with hangover *alone* on such a build (and yes, Hades and Chronos have a similar healthpool plus or minus 10% so those damage are comparable) and each element of the build contributed to that dps, it wasn't just one single boon making hangover good. Scorch on the other hand cannot go past 180 unless, once again, you use that one boon with Demeter. Having one boon that makes it go from 180 to 500+ dps (so from terrible to good essentially) isn't good design for Scorch.
@@Arkayjiya Hestia used to do wild damage with Crispy Coating + Highly Flammable. Wouldn't mind if they brought back some form of Crispy Coating as a legnedary.
@@Arkayjiya i think scorch is more of enable of dps than primary dps tool. particular with zeus blitz. you can run smolder ring and blitz on attack and constantly proc blitz. freeze burner is duo boon to make scorch a primary damage tool. 140x200% is 380 dps. scorch by default is 80 damage and with str+origination, it's 140 dps but with pyre technique, it doubles tick time by 100% if it is epic so it does 280 dps. if you acquire hot flash, the 280 dps never goes down and can be combined with any other attack boon. Lots of hestia's boons are kinda strong. Burnt offering stacks with uncanny fortitude from Heph. it gives you a lot of life and a lot of mana, especially if hecuba is selected as a pet you get like so much mana that you don't even need a mana boon while having huge health pool. She's one of two gods to have access to a ranged cast which is pretty good for aspect of pan. She has wave clear boon where when you apply scorch, you explode enemies. She has perfect combination of strong clear, strong single target and strong durability steroids. I'd say weakest points of hestia are her mana boon and her legendary.
Do people really hate Phoenix Skin so much? I have used it once and really loved it tbh. I feel like especially in runs like the one in the video having 300 health and guarantee starting every encounter with full health+some healing possible even during the encounter is so much better than just having 400 health
Hestia's lego is really bad, the puddles are small, they don't last very long and overall don't hit the enemies very often. It really should be something else, really does not justifies building towards it
I was so excited to get to Prometheus with it. I got hit by his fire on purpose but it did nothing. Now I'm okay with his attacks not being weakened cause it's punches and kicks with a bit of fire, but I still took 150 dmg from the minigame fire one. I don't know why they're so afraid to let us enjoy being invulnerable to it, it's not like there aren't tons of other boons that nullify it (the one limiting damage you take to 20, any boon giving conditional invulnerability, even 1 point of armor can stop a fire wave entirely by just spending that point).
Shoulda grabbed the hex , phase shift literally makes everything 80% slower witch means your moving 80% faster with one hex your gonna have to redo it now haha
The fact her legendary does not even work on fire projectile from enemies is such a letdown. Of course reducing the damage to 1 would be a bit much, but at least cutting it in half would be ok
@spearsage The sprint is not a requirement for the legendary, so you can have one without the other. Plus it doesn't work against certain attacks, like prometheus's fire moves, or Cerberus, or the drakes...
Doesnt Apollo give you more sprint speed? Also. Easy buff to Hestia Leggo. Enemies killed in the fire pool are cooked and drop healing items. The goddess of the hearth giving some cooking seems fun
I really like Hades 2 but I think there's a big issue with the game as currently constructed that pales to the original. It's hard to describe but in the original, if you got different hammers and/or boons (mostly duo and legendary) they could really change the way you played the run. The rail gun is the best example, different aspects and hammers created quite different and ultimately fun playstyles. With Hades 2, most of the duos and legendaries just kind make existing things better. Often you forget you even have a duo active because you play the exact same way. This is fine for some legendaries and boons but others should transform the run. This is why I like the direction of the Hestia legendary, forces you to go into a sprint run. In all I think many of the hammers, duos, legendaries need work. It's honestly very boring to get a hammer who's main attribute is +X power. Changes nothing just makes you do more damage.
It would be a lot better if it just made the trail at all times rather than only on sprint, as is it's pretty crap. Also maybe make it scorch instead of just flat damage, so it can benefit from hestia's tier 2s
I feel like Fire Walk should just be her regular sprint, and the trail causes scorch damage instead, and then her current sprint can be a secondary buff that eliminates projectiles to buff scorch damage.
This makes so much sense
"but then how am i supposed to survive eris?"
Better yet, merge the current sprint and hot pot
Hestia’s legendary feels like a duo boon akin to beach ball. It feels so disconnected from all of her boons. It should either involve scorch or the fireball thingies from glowing coal and controlled burn. As it is, it barely adds anything to a normal run and feels weak in a run revolving around it
There's nothing to "revolve around" here, though. It's just an independent help against some nasty enemies. Take it or pass it. Prerequisites are just normal Hestia stuff you take to do normal Hestia things.
@ I said it should involve one of the things from her boons, not that it should revolve around it. It’s a bit weird that a flame trail doesn’t inflict scorch
@@aperson6562 You have mentioned building around it as an option, I just commented on that.
As for Scorch involvement... If you have the legendary, you probably don't need more scorch as its effect is capped anyway, and I don't think locking some of its potential behind the legendary would be that great. It would be just a lesser, more niche case of Appolo's one where pretty much every omega build has part of its potential locked behind a legendary.
Hestia's legendary just needs a single extra trail spawn on dash. It's not good enough to be a sprint-only boon, but it would be an okay supplementary to some average "normal" build.
Phoenix Skin is actually ridiculously good because it works outside of battle. If you sit on a boon selection screen or in a shop, it still works and the timer won't increment, so you can easily start every room at full health. It can single handedly give you a 32 fear win on the surface.
Prom will one shot you at that point tho
Right? If you turn off the timer, Phoenix Skin is easily one of the best boons in the game. You can just stall and heal passively. Plus, it's the one boon that allows casual players to clear the game on the first night without it being too hard, like Athena legendary in Hades 1.
does it still work even with vow of scars? if so i might wanna try it out. i really just hate that one of the requirements is burnt offering
@@lestervalentin5418 it doesn't work with vow of scars. it sucks when burnt offering tries to make you lose one of the requirements, they should do something to prevent that.
absolutely incredible thumbnail reference, couldnt believe my eyes seeing it. 10/10
Heat is legendary should make you immune to most fire, and make scorched enemies occasionally lob the molten fire ball thing that happens in duo encounters when you don’t pick Hestia.
I was thinking the same thing. Immune to fire on the ground atleast so you don't have to parse what's yours or not. Considering it's legendary, that shouldn't be a big ask. Make it apply scorch for synergy with her boons too.
Someone mentioned just having you take less damage in general while stepping in flames, and that sounds a lot more interesting. That way you could walk around a bit to leave the trail and then try to fight on top of it.
EDIT: or maybe even give you a globel damage% increase, that way you could get bonus damage for your regular Hestia stuff.
Fire Walk is flashy, but I don't think it aligns well with Hestia's overall strategy. Instead, I suggest bringing back her removed boon, Fire Extinguisher. (Foes with at least 300 Scorch take a burst of damage that consumes the effect.) However, to improve its synergy, it shouldn't remove Scorch entirely, should activate faster (perhaps every 0.5 seconds for consistent damage), and should apply heavy hitstun when triggered.
@@HealRD thats her duo boon with demeter now...
@@SquishThePlush Exactly. What I described is pretty much the initial version of Freezer Burn (not the current version we have now), where the 10-second freeze cooldown didn’t apply, allowing you to trigger the effect almost continuously. I believe there’s a need for an alternative to support a Scorch-focused build without relying on Air Quality or Freezer Burn.
I think reasonably fire walk could be made hestia’s sprint boon and that the sprint boon that is current could get a HUGE buff making it into the legendary
Impressed you still won tbh, great job!
Twin Peaks
35:37 holy hell that health reveal 😭😭😭😭
so I picked up sun worshipper recently and since you can afflict your summon with hitch, chronos will deal a huge chunk to himself with the instakill moves which is pretty situational but also pretty cool at the same time
Fire Walk should be her base Sprint, her regular Sprint effect of destroying projectiles should be a secondary boon like Prominence Flare/Gale Force, and her Legendary boon should have an effect like "deals all Scorch damage at once at reduced effect."
I don't think Fire Walk is bad, it just has a lackluster hitbox that leads to it feeling very underwhelming while also holding it back a bit. On the end screen, Hael's Sprint damage (Blinding Sprint doesn't deal damage so this is all Fire Walk's) was over half of his Scorch damage which is really good in hindsight. But most of the time he has to sprint past or around the enemies to burn them which sucks. If the fire appeared more often and was slightly larger to cover the holes, while also spawning slightly ahead of Mel and when she dashes to make hitting enemies easier, then Fire Walk could be a really strong boon that'd also feel good to use.
Yeah, it definitely seems that Fire Walk was designed specifically to make the Prometheus fight easier, but that just kind of runs counter to the idea of a rogue-like where the point is to keep going until you finally get it. Honestly, I think that taking Hestia and Aphro's duo and making it her Legendary would be much, much better. Call it something like Accelerant and have it so Scorch doesn't tick down as long as there's another Curse on the foe.
Then you could make Hestia and Aphro's different, something like this. Warm Feelings - being near Weak Foes heals Mel and boosts her Damage
As for Hestia and Apollo's, I think the main problem is the "deal" part. If they just made it so it was just if Mel didn't take damage, it would be much better. Though, I could see it being replaced with something like this. Corona - Mel's Casts have a fiery ring around them that inflicts Scorch and they release a damaging blast when they expire. Would be INSANE with Prominence Flare
I think a cool thing would be to have the firewalk consume scorch from nearby foes and increase damage based on that. It would make it a bit more interactive, but also feel like a powerful legendary ability.
There’s a surf curse song called “fire walk with me” and I can’t hear fire walk the boon without thinking of the song
Maybe Fire Walk should create a fire effect on the ground around Mel instead of leaving puddles of fire behind when she sprints. It would apply damage more consistently and, assuming it overrides other fire effects on the ground, it would render you immune to them and remove the ambiguity on what fire it protects from.
I think a description like "The ground around you is always on fire and only deals damage to enemies" would make it easier to understand what it protects from.
However, assuming the sprint entry for the damage meter is the legendary, it seems to have done okay damage, so making it apply damage consistently might be too good, so the damage might need to be nerfed slightly. If it's more consistent than it looks in it's current version, it might be enough to make it clearer when it does damage, maybe it could turn enemies to have a red tint when they are standing in them.
fire walk should be her regular sprint! and i think maybe the lengendary could be if you close the loop, there is an explosion in the middle
I honestly have used both Freezeburn and Scalding Vapor simultaneously with this aspect and it is disgusting. I honestly have never taken her Legendary and I run her a lot.
IMO, Phoenix Skin is the most busted of Hestia's duo boons. It can save you high fear runs in a pinch if you hold on the boon selection.
I think they should have a sprint that does explosions or fire around you for apollo/hestia duo and rework hestia's legendary, maybe an improved dash strike or something. The problem with the sprint in it's current form is that it's all behind you and you're barely ever sprinting away, only really dashing out of danger.
What if.... The lego 'fast running will flames the fire to existing scorched foes' increasing the scorch and maybe extends their time? (and fire resistance is nice)
I think Phoenix Skin should rapidly convert max HP into HP after damage, at a rate of 1 max HP to 10 HP. This makes it like born gain but for HP, instead of losing 100 HP for really bad healing you constantly bleed max HP to keep yourself in good condition
Alternatively a more simple idea is to drain magick to restore HP, but this is basically just brave face with a delay on the damage reduction
have the fire spread/propagate more over time? and maybe scale the lifespan of the fire on the ground on sprint speed, that way the fire has a way bigger chance to hit enemies, and even more bigger of a chance when more sprint speed is acquired
This is probably the most underwhelming legendary. The damage isn't good, fire doesn't show up often enough to make the reduced damage useful, and it's very unclear visually sometimes what counts as fire and what doesn't. They can't all be Apollo, but this needs a total rework.
It is such a shame that poseidon sprint doesn't apply slip, since this legendary would actually convert that to steam (as per olympus update all hestia fire sources like controlled burn or glowing coal convert slip to steam)
He healed 90hp with Moon Water right at the end. He actually would have died without it.
Twin peaks was my first thought when i first got her legendary lol i wonder if its an intentional reference.
When are you going to do the underworld with the coat and 16 fear? That testiment is distracting.
I think hestia just needs an almost complete rework to her boons because most of them are just not good. The sprint is situational, scorch as a curse isn't great, no fire immunity, her damage potential isn't very high on her own and there's not a lot of synergy between her own boons hot pot is also just a great value brand daze
The Sprint is good. Situational? that makes it better than every single other Sprint in the game on their own. Only Zeus because it's easy to pom (but it requires a specific setup) and Poseidon/Apollo but only if you have a duo boon can compare, those are even more situational (unless you're in a speedrun, then I guess Apollo's sprint is pretty OP xD). I mean Hestia is bad, sure, but the sprint is literally the only great thing about her beside some duo boons.
I think Hestia's dps should be limited by the bigger of those two numbers: Either 80 dps or 1% of the max health of the monster. That would make her viable on bosses (a bit weaker on Chronos because of its two phase nature but that's fine). If you add the boon that can double scorch's effectiveness, now it can do up to 160 dps or 2% of the enemy's health per second, whichever is bigger. That's a boss kill in 50 seconds through scorch alone (beside Chronos and invulnerability phases of course). It's not gonna blow any speed record but it's good! It's 660 dps on Prometheus assuming you can deal enough scorch damage, that's pretty great!
Or another easy solution: Make that 80 dps be only *base* dps from scorch alone. Getting more scorch can't increase it, but getting other bonuses can. So any % global boost currently active actually increase the max dps. Scorch might only do 80 base dps, but once you factor sorceress/origination/strength, suddenly it deals 164 dps. Add to that its own boon that doubles its effectiveness and bam 328 dps. Now that's not Pan/Poseidon level of damage, but it's more reasonable, and it can get higher with other boons like Aprhodite 20 to 40%, Hermes 20%, Hera's 20%, you're getting to 450 dps!
I’m sorry but massive disagree on almost every point. Scorch is a really strong curse, far stronger than hangover in h1 for example. Imo the only boon they have that really needs work is the legendary
@@fishermancy7719 Scorch cannot deal more than 180 dps. That's awful.
Hangover was not limited in dps, just in stack and you have several different duo dedicated to improving it, so you could stack it 8 times, increase its dps by 50% thanks to Ares... Scorch has Demeter and that's it (and it's a good duo don't get me wrong, it enables scorch to be good. But it shouldn't be the only thing that does).
Hangover's dps is also increased by all regular global boosts while Scorch isn't. The equivalent of Origination? Or dmg to enemy's affected by cast? All of that worked on hangover. It does very little with scorch because while the total amount is increased, the damage per second remains capped.
Chiron - Hangover was one of the easiest and most powerful builds in the game, I've reached 500 single target dps with hangover *alone* on such a build (and yes, Hades and Chronos have a similar healthpool plus or minus 10% so those damage are comparable) and each element of the build contributed to that dps, it wasn't just one single boon making hangover good.
Scorch on the other hand cannot go past 180 unless, once again, you use that one boon with Demeter. Having one boon that makes it go from 180 to 500+ dps (so from terrible to good essentially) isn't good design for Scorch.
@@Arkayjiya Hestia used to do wild damage with Crispy Coating + Highly Flammable. Wouldn't mind if they brought back some form of Crispy Coating as a legnedary.
@@Arkayjiya i think scorch is more of enable of dps than primary dps tool. particular with zeus blitz. you can run smolder ring and blitz on attack and constantly proc blitz. freeze burner is duo boon to make scorch a primary damage tool. 140x200% is 380 dps. scorch by default is 80 damage and with str+origination, it's 140 dps but with pyre technique, it doubles tick time by 100% if it is epic so it does 280 dps. if you acquire hot flash, the 280 dps never goes down and can be combined with any other attack boon.
Lots of hestia's boons are kinda strong. Burnt offering stacks with uncanny fortitude from Heph. it gives you a lot of life and a lot of mana, especially if hecuba is selected as a pet you get like so much mana that you don't even need a mana boon while having huge health pool. She's one of two gods to have access to a ranged cast which is pretty good for aspect of pan. She has wave clear boon where when you apply scorch, you explode enemies. She has perfect combination of strong clear, strong single target and strong durability steroids.
I'd say weakest points of hestia are her mana boon and her legendary.
I tested the Hestia Lego and it does not work on Prometheus’ insta kill :/
Build idea: strength + fixed gain + brave face for a tank build
Do people really hate Phoenix Skin so much? I have used it once and really loved it tbh. I feel like especially in runs like the one in the video having 300 health and guarantee starting every encounter with full health+some healing possible even during the encounter is so much better than just having 400 health
fire with walk me
Apparently really good.
Hestia's lego is really bad, the puddles are small, they don't last very long and overall don't hit the enemies very often. It really should be something else, really does not justifies building towards it
I was so excited to get to Prometheus with it. I got hit by his fire on purpose but it did nothing. Now I'm okay with his attacks not being weakened cause it's punches and kicks with a bit of fire, but I still took 150 dmg from the minigame fire one. I don't know why they're so afraid to let us enjoy being invulnerable to it, it's not like there aren't tons of other boons that nullify it (the one limiting damage you take to 20, any boon giving conditional invulnerability, even 1 point of armor can stop a fire wave entirely by just spending that point).
Shoulda grabbed the hex , phase shift literally makes everything 80% slower witch means your moving 80% faster with one hex your gonna have to redo it now haha
The fact her legendary does not even work on fire projectile from enemies is such a letdown. Of course reducing the damage to 1 would be a bit much, but at least cutting it in half would be ok
Because Hestia's regular sprint boon kinda already do that?
@spearsage The sprint is not a requirement for the legendary, so you can have one without the other. Plus it doesn't work against certain attacks, like prometheus's fire moves, or Cerberus, or the drakes...
Wouldnt going for Poseidon dash and Beach Ball be better
Doesnt Apollo give you more sprint speed?
Also. Easy buff to Hestia Leggo. Enemies killed in the fire pool are cooked and drop healing items.
The goddess of the hearth giving some cooking seems fun
I really like Hades 2 but I think there's a big issue with the game as currently constructed that pales to the original. It's hard to describe but in the original, if you got different hammers and/or boons (mostly duo and legendary) they could really change the way you played the run. The rail gun is the best example, different aspects and hammers created quite different and ultimately fun playstyles. With Hades 2, most of the duos and legendaries just kind make existing things better. Often you forget you even have a duo active because you play the exact same way. This is fine for some legendaries and boons but others should transform the run. This is why I like the direction of the Hestia legendary, forces you to go into a sprint run. In all I think many of the hammers, duos, legendaries need work. It's honestly very boring to get a hammer who's main attribute is +X power. Changes nothing just makes you do more damage.
Why isn't that just her sprint. I really wish sprint abilities were more interesting
Another bad challenge run: Familiars are the only damage source
Half the hexes are kinda bad. the sheep one needs so many upgrades
lots of surface enemies are pretty strong and polymorph deletes them.
Need game easier… now!
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It would be a lot better if it just made the trail at all times rather than only on sprint, as is it's pretty crap. Also maybe make it scorch instead of just flat damage, so it can benefit from hestia's tier 2s
First lol