Cuphead's Animation Process and Philosophy

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  • เผยแพร่เมื่อ 14 ส.ค. 2017
  • In this 2017 GDC bootcamp, Studio MDHR's Jake Clark explains his design and animation processes for the game Cuphead, and shares practical ideas and tips for 2D animation.
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ความคิดเห็น • 700

  • @AmericasComic
    @AmericasComic 6 ปีที่แล้ว +1241

    I'll go through a million "how-to" videos, but none of them are as valuable as hearing an artist talk about their process.

    • @RangoRNA
      @RangoRNA 6 ปีที่แล้ว +2

      L

    • @justinhere6136
      @justinhere6136 6 ปีที่แล้ว +28

      I recommend howtobasic if ur looking for how-to videos

    • @user-uz3fk8zq3u
      @user-uz3fk8zq3u 6 ปีที่แล้ว

      John Field Show it’s so damn close to 666 likes

    • @donkeykong4983
      @donkeykong4983 6 ปีที่แล้ว

      Warzombie3701 # I turned it to 667

    • @user-uz3fk8zq3u
      @user-uz3fk8zq3u 6 ปีที่แล้ว +1

      Donkey Kong YOU *MONSTER*

  • @Sedlan18
    @Sedlan18 6 ปีที่แล้ว +1694

    A great example that shows that a delayed game can pay off in a great way, waiting time for cuphead was really worth.

    • @gurriato
      @gurriato 6 ปีที่แล้ว +16

      Cuphead and A Hat in Time came out at the same time after both being delayed for years and they turned out great, but let's not pretend that's the norm. Most delayed games are just stuck in development hell, being pulled in every direction with no clear vision, wasting resources.

    • @Ayoul
      @Ayoul 6 ปีที่แล้ว +9

      @BlueDiamond
      It pays off for us sometimes, but not always for the corporation. Obviously, they'll go with the option that makes the more sense for them. Also, not all companies have the same brand recognition as Valve or Blizzard. They also don't all have the same size.
      You also have cases where a publisher has multiple developers working for them. If one dev needs a time extension, it can throw off the entire release schedule for that publisher.
      It's not always as easy as "just give them more time and it will pay off".

    • @elinacarmina3050
      @elinacarmina3050 6 ปีที่แล้ว +16

      "A delayed game is eventually good, but a bad game is bad forever."

    • @JoeyFerg-zu8nu
      @JoeyFerg-zu8nu 6 ปีที่แล้ว

      Jorge Vila k

    • @jaredwasserman1092
      @jaredwasserman1092 6 ปีที่แล้ว +4

      I feel the problems arise when there's a budget involved. Delay a game too long and a small company will run out of money to development. A lot of smaller games come out early not because the devs want to push it out before it's ready, but because they have to in order to keep development funded. And the Catch 22 in this case is that if people aren't willing to buy the incomplete game, then the game will likely never get finished.

  • @Foomandoonian
    @Foomandoonian 6 ปีที่แล้ว +1748

    Hey GDC editors: please linger longer on the slides, especially when the speakers are showing off the cool artwork they are talking about.

    • @sundrythis
      @sundrythis 6 ปีที่แล้ว +90

      Foomandoonian i'm always stressed out when i see the presenter glance towards what i assume are the slides like WHAT IS HAPPENING OVER THERE AAAAH

    • @AlexiasPlaylist
      @AlexiasPlaylist 6 ปีที่แล้ว +17

      Foomandoonian thats why we have pause buttons lol

    • @JSilv3r
      @JSilv3r 6 ปีที่แล้ว +47

      Alec Skinner the man is talking about what is on the slides, we can put information to a picture whilst hearing it. It's not just about getting a better look

    • @NiCoTHX
      @NiCoTHX 6 ปีที่แล้ว +23

      yeah i didn't understood why we spent something like 15 minutes without this side by side presentation we can see at 6:00 for exemple.... Was just daimn practical, and then... just one or the other. Why da F?!

    • @Bluustar225
      @Bluustar225 6 ปีที่แล้ว

      I mean, he's changing the slides....

  • @shoboreviews
    @shoboreviews 6 ปีที่แล้ว +1491

    I love people being creative

    • @KengaruZ
      @KengaruZ 6 ปีที่แล้ว +56

      Such a simple yet genuine comment.

    • @Z3r0XoL
      @Z3r0XoL 6 ปีที่แล้ว +3

      Sand Bag simple is good

    • @JohNaKaAgilA
      @JohNaKaAgilA 6 ปีที่แล้ว +5

      LETS GET CREATIVE!

    • @christianali5431
      @christianali5431 6 ปีที่แล้ว +4

      Alex Bee Quick question. Why is it that green is not a creative color, but black is?

    • @asdffa2726
      @asdffa2726 6 ปีที่แล้ว +2

      +John Velasquez IS THIS A DHMIS REFERENCE

  • @domodomo421
    @domodomo421 6 ปีที่แล้ว +971

    The attention to detail is amazing and it makes me feel comfortable with the delays. I'd rather it come out when it's completely finished than it being rushed.

    • @Nitrodino7875
      @Nitrodino7875 6 ปีที่แล้ว

      doesn't mostly everyone feel the same? but I suppose you say this to convince others.

    • @TheShapingSickness
      @TheShapingSickness 6 ปีที่แล้ว

      Preach!

    • @andressalinas6324
      @andressalinas6324 6 ปีที่แล้ว +17

      Jose Castillo no as much people want things perfected many want the game now especially when developers or company's put a time constraint to meet a dead line or the holidays
      I am glad to see they want to make everything as perfect as possible

    • @slowpoke8585
      @slowpoke8585 6 ปีที่แล้ว +8

      Seriously! When they were making a game that was fully animated I was like, "Damn. This is gonna take a WHILE".

    • @freddychopin
      @freddychopin 6 ปีที่แล้ว +11

      And it all turned out to be worth it. The game is a masterpiece.

  • @onettaviator5396
    @onettaviator5396 6 ปีที่แล้ว +520

    "Breadwinners for Nickelodeon"
    oh, you poor soul.

    • @Saidriak
      @Saidriak 6 ปีที่แล้ว +81

      Yeah, thank god he redeemed him self.

    • @jakeystarsuper
      @jakeystarsuper 6 ปีที่แล้ว +10

      Who cares

    • @roseribose
      @roseribose 6 ปีที่แล้ว +28

      Everyone except you.

    • @sketchbookonline2040
      @sketchbookonline2040 6 ปีที่แล้ว +50

      JakeyStar 2017 If you watched that show, then you would know why we care

    • @jakeystarsuper
      @jakeystarsuper 6 ปีที่แล้ว +8

      Sketchbook Online I watched the show but I never finished it due to how terrible it was.

  • @icarus212001
    @icarus212001 6 ปีที่แล้ว +407

    "A bit thicker"
    The best decision.

    • @pn4960
      @pn4960 6 ปีที่แล้ว +23

      icarus212001 thicc

    • @canobenitez
      @canobenitez 2 ปีที่แล้ว +1

      10:30

  • @milesharris335
    @milesharris335 6 ปีที่แล้ว +148

    I hope Cuphead inspires more cartoon style video games. There efforts really payed off big time with this game.

    • @ethanotoroculus1060
      @ethanotoroculus1060 6 ปีที่แล้ว +4

      Their*

    • @unf3z4nt
      @unf3z4nt 6 ปีที่แล้ว +4

      Miles Harris
      It was a 7 year process. Have fun waiting for a decade for each game.

    • @milesharris335
      @milesharris335 6 ปีที่แล้ว +14

      For games of this caliber 7 years is easily worth it. Traditional animation can do things that other variations of the medium cannot and visa versa. Traditional animation is defiantly worth keeping alive imo and this game is a prime example. I hope this game inspires many to follow in its footsteps.

    • @peepoo6531
      @peepoo6531 5 ปีที่แล้ว

      @@milesharris335 if you like hand drawn animated games then I think you'd love Skullgirls, tho I kinda have a feel you already know it jfjds

    • @adampower9757
      @adampower9757 3 ปีที่แล้ว +2

      on my way

  • @soulfularts6088
    @soulfularts6088 6 ปีที่แล้ว +142

    If they make an art book of this game, I'm SOOO buying it.

    • @endermic1306
      @endermic1306 4 ปีที่แล้ว +7

      Soulful Arts well… they did

    • @Tweezy786
      @Tweezy786 2 ปีที่แล้ว +6

      A little late commenting here. They have in fact created an art book on Cuphead. I just recently purchased it on Amazon.

  • @2drealms196
    @2drealms196 6 ปีที่แล้ว +88

    This guy may not be as old as alot of developers but he's very talented and creative.

  • @lychee-bear1155
    @lychee-bear1155 6 ปีที่แล้ว +38

    This game is WAY WAY WAAAAY more amazing than i thought

  • @velezf216o
    @velezf216o 6 ปีที่แล้ว +46

    Hand drawn Animation is soo tedious and time consuming. But man it's awesome seeing your work come to life.

  • @katrinalin2496
    @katrinalin2496 6 ปีที่แล้ว +143

    Poor guy worked on pretty meh/crappy stuff before cuphead. I'm just glad he's finally gotten his big break with cuphead

  • @Eternal_23
    @Eternal_23 6 ปีที่แล้ว +155

    This game is one of the most authentic games ever!

  • @blasstois
    @blasstois 6 ปีที่แล้ว +101

    I seriously cannot wait for this game. This was one of the best ones I have seen on it.

  • @odracircomix7359
    @odracircomix7359 6 ปีที่แล้ว +65

    long live traditional animation

  • @ID1visor
    @ID1visor 6 ปีที่แล้ว +241

    This is seriously cool, haven't clicked on a video this fast in a while.

  • @beefknuckles
    @beefknuckles 6 ปีที่แล้ว +97

    I really liked this talk. I always enjoy when people put some humor in them plus this guy seems to have a lot of passion in the project.

  • @cybersteel8
    @cybersteel8 6 ปีที่แล้ว +29

    I'll give him credit for being up in front of such a huge audience. He looked really nervous, and the constant pacing was quite distracting. It was so interesting to see how they animate, and how much effort went in to preserve the authenticity!

    • @dash4800
      @dash4800 2 ปีที่แล้ว +3

      i was thinking the same thing. He should have rehearsed in front of someone and got some feedback. This is why its good to take speech classes as well. I just wanted to bolt his feet to the ground the whole time.

  • @HeiligerGrimmnir
    @HeiligerGrimmnir 3 ปีที่แล้ว +10

    3 years later. I gotta say. Cuphead truly is a work of art. I appreciate the work that went into it immensely. So much so I bought it for my 7 year old and he went nuts over it and beat it before I was able to get around to it.

  • @MMillion
    @MMillion 6 ปีที่แล้ว +138

    >does math
    >2016
    >hmmm.jpg

  • @n0denz
    @n0denz 6 ปีที่แล้ว +150

    I urge you all to watch Max Fleischer's cartoons. He's all but unheard of now which is criminal in itself - let alone the fact that Walt Disney stole his ideas.

    • @joshuabaddeley3987
      @joshuabaddeley3987 6 ปีที่แล้ว +6

      Seconded

    • @ZombifiedDuder
      @ZombifiedDuder 6 ปีที่แล้ว +6

      Thirded

    • @Clay3613
      @Clay3613 6 ปีที่แล้ว +24

      He didn't steal anything, get over yourself.

    • @gamephreak5
      @gamephreak5 6 ปีที่แล้ว +35

      Walt Disney didn't steal anything, but yes, everyone should watch Max Fleischer's stuff, if not for anything than to get into the mood and mindset of the Cuphead game!

    • @Gamerteamguy
      @Gamerteamguy 6 ปีที่แล้ว +6

      Anyone can dream few can actually do it. Fleischer was a dreamer Walt could actually put it into practice. Thus he won the cartoon war.

  • @elstupido2233
    @elstupido2233 6 ปีที่แล้ว +56

    He's honestly not awkward. Just imagine doing a project for about 3 years knowing every sing detail of it inside and out. All of that shit is packed in your head and you have to present it in about 30 minutes. People who think alot tend to stutter and repeat themselves.

  • @Down10
    @Down10 6 ปีที่แล้ว +8

    Fun fact: Betty Boop was originally a dog, as seen in the reference notes @10:05. At some point, she became a human character, though I'm not sure if Max Fleischer or his animation studio publicly acknowledged this.

  • @VuqarStyle
    @VuqarStyle 6 ปีที่แล้ว +843

    this is not a indie game This is a REAL ART

    • @R0mA1n69
      @R0mA1n69 6 ปีที่แล้ว +61

      A game is a real art

    • @VuqarStyle
      @VuqarStyle 6 ปีที่แล้ว +1

      Hi, yes :)

    • @Dxpress_
      @Dxpress_ 6 ปีที่แล้ว +48

      The two are not mutually exclusive.

    • @Frexter
      @Frexter 6 ปีที่แล้ว +29

      It's still an indie game..

    • @theagentking1192
      @theagentking1192 6 ปีที่แล้ว +7

      ya, but indie games are real art.

  • @VideoJamesNZ
    @VideoJamesNZ 6 ปีที่แล้ว +296

    Totally agree. The movement of characters is too realistic these days, they don't squash n stretch enough. The beauty of animation is being able to move characters in crazy/fun ways, so why not do it. This game looks amazing and I can't wait to get my filthy mits all over it! 😄

    • @megamage911
      @megamage911 6 ปีที่แล้ว +34

      Exactly! This is also why I hate it when people complain about animated characters not looking realistic. Fx. One Piece, some people complain that most of the women are too skinny, and have too large breasts, and that it's unrealistic, but why not? This is the one medio where this stuff is possible, so why not just do whatever you feel like with it?

    • @Appletank8
      @Appletank8 6 ปีที่แล้ว +20

      I agree that its starting to be something I notice. Using heavy reliance on basic rigs seem to make people forget that these characters aren't limited by flesh and bone, you can do wacky shit with them. Except most of the time they still use realistic motions and don't have the fluidity that older cartoons seems to have employed with glee.

    • @thomase13
      @thomase13 6 ปีที่แล้ว +6

      I wish people gave Ub Iwerks the credit he deserves!

    • @allluckyseven
      @allluckyseven 6 ปีที่แล้ว +23

      What I seriously hate about animation in videogames especially (but also in some TV shows and movies) is both _lack_ of realism in realistic characters, and too much realism in cartoony characters. The former look like lifeless marionettes, the latter like people in costumes.

    • @PlaystationSimmer
      @PlaystationSimmer 3 ปีที่แล้ว +4

      Realistic animation has it's place, but it makes me sad that we don't get nearly as much fun loosenes as we used to

  • @square-shapedappletrees1413
    @square-shapedappletrees1413 6 ปีที่แล้ว +65

    Lol that cigar boss. Can't wait to play this gameeeeeee

    • @qtpie6088
      @qtpie6088 6 ปีที่แล้ว

      Amazing artwork

    • @yan87433
      @yan87433 6 ปีที่แล้ว

      Bland Blend the ironic thing is that he’s a mini boss of king dice

  • @VoeGrevioux
    @VoeGrevioux 6 ปีที่แล้ว +562

    Part of the reason I watch these GDC vids is to see how all the different speakers cope with their immense nervousness.

  • @pwnageprata
    @pwnageprata 6 ปีที่แล้ว +39

    This was really interesting + informative as someone who wants to do 2D animation for a living. People who liked this should definitely check out another video on GDC's channel called "Making Fluid and Powerful Animations For Skullgirls"

  • @epicshitz
    @epicshitz 6 ปีที่แล้ว +8

    When you play you can really feel the hard work and passion that they put into their game.

  • @PA551ON
    @PA551ON 6 ปีที่แล้ว +6

    The mermaid is one of my favorite bosses in the game so its fascinating to see how she was made. So stoked for release! I've already pre-ordered.

  • @TheBetterGamer
    @TheBetterGamer 6 ปีที่แล้ว +188

    A lot of cartoons nowadays still use traditional animation, but they use digital coloring and compositing to make it look all digital. CN is the best example. Steven Universe is all hand animated, but digitally colored/composited.

    • @notoverwatch6991
      @notoverwatch6991 6 ปีที่แล้ว +64

      This animation is miles above Steven Universe's though. Or really anything on TV.

    • @CCriddy50
      @CCriddy50 6 ปีที่แล้ว +21

      As far as I know CN themselves heavily encourage the use of flash though, to save time and money. Shows like Johnny Test started out hand drawn then quickly switched to flash.

    • @dongodingo670
      @dongodingo670 6 ปีที่แล้ว +9

      The key poses/animations are done on paper, everything else is done digitally

    • @paragon4770
      @paragon4770 6 ปีที่แล้ว +6

      Cuphead was also colored digitally though

    • @KommissarBanx
      @KommissarBanx 6 ปีที่แล้ว +17

      CyBro Cuphead was ONLY colored digitally using photoshop. Everything else was done by hand

  • @SonicSanctuary
    @SonicSanctuary 6 ปีที่แล้ว +35

    he worked on bread winners?! you poor poor guy.....

  • @drowningin
    @drowningin 6 ปีที่แล้ว +26

    that game looks sooo pretty

  • @junpeiiori4720
    @junpeiiori4720 6 ปีที่แล้ว +30

    that looks gorgeous

  • @moeezS
    @moeezS 6 ปีที่แล้ว +16

    Interesting, didn't know that 3D is all about roundness and how 1930s cartoons transition into that better than more pointy 2D styles.

  • @DADSTRACTED
    @DADSTRACTED 6 ปีที่แล้ว +5

    As just a video game fan, I found this presentation so interesting. It also put into light how hard it is to make a great video game.

  • @kross_draws
    @kross_draws 6 ปีที่แล้ว +242

    "Don't do the math"

    • @JFD62780
      @JFD62780 6 ปีที่แล้ว +9

      Kross Gonzalez Yeah, don't do it. It's off by a year! :p

    • @JohnnyKidder
      @JohnnyKidder 6 ปีที่แล้ว

      "Math, not even once"

  • @NoriMori1992
    @NoriMori1992 3 ปีที่แล้ว +3

    17:59 I love the childlike simplicity of this instruction! 🤣

  • @ElyskeTheDonut
    @ElyskeTheDonut 6 ปีที่แล้ว +334

    This cigar is no longer pure in my mind 23:00

    • @DragonScythe64
      @DragonScythe64 6 ปีที่แล้ว +107

      Cigars were never pure to begin with

    • @jorge69696
      @jorge69696 6 ปีที่แล้ว +85

      It doesn't help that the cigar looks like a penis getting crushed by a shoe which is exactly what happens in the crushing porn he talked about.

    • @jesuschrist274
      @jesuschrist274 6 ปีที่แล้ว +2

      DragonScythe fr

    • @nagakillua4851
      @nagakillua4851 6 ปีที่แล้ว +5

      ElyskeTheDonut This comment has 69 likes now...

    • @outsync4399
      @outsync4399 6 ปีที่แล้ว +2

      ElyskeTheDonut I

  • @trulyinfamous
    @trulyinfamous 6 ปีที่แล้ว +5

    I always loved the style of old cartoons. I'm glad somebody was able to recreate that style with incredible similarity.

  • @justamanofculture12
    @justamanofculture12 2 ปีที่แล้ว +5

    Little did the audience knew, the game would be a MASTERPIECE.

  • @KirstenNH
    @KirstenNH 6 ปีที่แล้ว +3

    I'm honestly so blown away by the amount of creativity and effort put into this game. It truly is a masterpiece

  • @mytommy
    @mytommy 6 ปีที่แล้ว +901

    People.. Just focus on the presentation and get the information from the guy. Stop worrying about how he acts and talks. It's not a high school assignment for you to grade.

    • @MrMrannoying
      @MrMrannoying 6 ปีที่แล้ว +57

      mytommy That's exactly what we're trying to do. A big part of presentation is to maintain composure and speak clearly and fluently or else you'll distract the audience.

    • @monkeyman134nickw
      @monkeyman134nickw 6 ปีที่แล้ว +52

      The most important part of public speaking and giving presentations is your speaking and presentation. Having only interesting information can only get you so far, and it's important to keep an audience engaged. We are allowed to critique him

    • @Blaze-te5ql
      @Blaze-te5ql 6 ปีที่แล้ว +34

      MrMrannoying exactly who? Assholes? I think we'd like to see one of these "we're" people present to hundreds of people.

    • @anthonyadkins6288
      @anthonyadkins6288 6 ปีที่แล้ว +68

      MrMrannoying I got the info pretty clearly. It wasn't that distracting. Helluva lot better than I could do lol

    • @Rubberman202
      @Rubberman202 6 ปีที่แล้ว +60

      People are distracted by how he acts and talks? I thought he did fine.

  • @velvitjonze
    @velvitjonze 2 ปีที่แล้ว +2

    well that turned out pretty good in the end

  • @yolech
    @yolech 6 ปีที่แล้ว +47

    It's sad when a video game puts more effort into their animation than the vast majority of animated shows these days.

  • @templeislandriven
    @templeislandriven 6 ปีที่แล้ว +64

    Gorgeous.

  • @DarkZholt
    @DarkZholt 6 ปีที่แล้ว +142

    10:30 "thiccer"
    ... proceed.

    • @ShadowExcaliburDelta
      @ShadowExcaliburDelta 6 ปีที่แล้ว +21

      𝓮𝔁𝓽𝓻𝓪 𝓽𝓱𝓲𝓬𝓬

    • @somerandomchannel382
      @somerandomchannel382 6 ปีที่แล้ว +5

      making a GDC before the game is out? Sounds like No Man Sky thing to do.

    • @hellsapoppin9326
      @hellsapoppin9326 6 ปีที่แล้ว +2

      What did I expect from an anime girl icon

    • @MrPhantaze
      @MrPhantaze 6 ปีที่แล้ว +4

      Stop referring Cuphead to No Man's sky. this game will be good, no matter if it fails, the animation has guaranteed 5 stars

    • @DragonScythe64
      @DragonScythe64 6 ปีที่แล้ว

      +MrPhantaze it's at least persona 5

  • @CWINDOWSsystem32
    @CWINDOWSsystem32 6 ปีที่แล้ว +6

    Funny, I was just watching a livestream of the mermaid battle and commented on how much I loved the animation of her hips...

  • @shniss5403
    @shniss5403 6 ปีที่แล้ว +15

    Best $20 I’ve spent on a game in a long time.

  • @blkmusic__
    @blkmusic__ 6 ปีที่แล้ว +14

    All those years for this game was worth it lol

  • @IllusionSector
    @IllusionSector 6 ปีที่แล้ว +23

    Hats off.

    • @yan87433
      @yan87433 6 ปีที่แล้ว +1

      Arthur Hakhverdian nah, hats on, gotta be sunsmart

  • @PhotonVideos
    @PhotonVideos 6 ปีที่แล้ว +3

    I remember seeing him in the hallways in Capilano. Nice guy.

  • @CombatWombat19
    @CombatWombat19 6 ปีที่แล้ว +355

    This is amazing. Rough crowd, some people I guess can't appreciate the hard work and passion put into these things. It's evident that this is a project made from the heart.

    • @dabossman5650
      @dabossman5650 6 ปีที่แล้ว +15

      CombatWombat19 how is it a rough crowd?

    • @Erilis000
      @Erilis000 6 ปีที่แล้ว

      Well said

    • @cat_jk00
      @cat_jk00 6 ปีที่แล้ว +26

      Sean Watts Moore Not really very interactive or engaging with him

    • @jjj7790
      @jjj7790 6 ปีที่แล้ว +71

      You can't hear the crowd because the purpose of these videos is to record and listen to his presentation, not the crowd, so they only record his mic.
      It doesn't make sense to create a presentation video with dirty audio.

    • @sthxdnn1
      @sthxdnn1 6 ปีที่แล้ว +45

      Not to mention it would be rude to react to someone trying to present their product... he doesn't want a standing ovation; he's not an entertainer.

  • @Herowebcomics
    @Herowebcomics 6 ปีที่แล้ว +2

    This was a great way to see how Cup head's animation process works!
    It was totally worth it!

  • @TheAudioCGMan
    @TheAudioCGMan 4 ปีที่แล้ว +1

    17:14 it's really interesting. one can still see the keyframes a bit, but it look's so authentic

  • @DarkAngelEU
    @DarkAngelEU 6 ปีที่แล้ว +1

    You can tell how much work went into this game, it's just amazing that people still care about trying something new in this industry and actually bite the bullet.

  • @BigBossMan538
    @BigBossMan538 6 ปีที่แล้ว +3

    I thought that the cigar's death animation was hilarious and brilliant. Good choice!

  • @strawberry641
    @strawberry641 6 ปีที่แล้ว

    Thank you for this! It's amazing to see the character and animation development of this game! I especially love how he went into how the cuphead team actually studied the character designs of the 1930s. A big pet peeve of mine is when people try to make something in a "1930's cartoon style", but dont do any research or studies on *how* those characters back then were designed.

  • @theclockworkartist
    @theclockworkartist 6 ปีที่แล้ว +3

    The guy animating for Breadwinners did Cuphead? Good for him!

  • @JoelErhart
    @JoelErhart 6 ปีที่แล้ว +1

    Wow! So cool to see how the designs were such a culmination of so many different ideas / iterations from Jake, coupled with the suggestions from the art director. I tried adapting a few characters I liked of Sim Gretina's as Cuphead bosses, but I had the benefit of only having to merge two similar styles. It was a lot of fun.

  • @squeakysneakers6685
    @squeakysneakers6685 6 ปีที่แล้ว

    Ive been gaming since 1981 and Cuphead is by far the most genius and creatively animated game with stellar game mechanics Ive ever seen. Each boss is so unique, yet the overall style carries perfectly throughout the entire game. I havent even played it and its my favorite game. Truly a masterpiece. You guys deserve all the awards you can get.

  • @beepit6697
    @beepit6697 2 ปีที่แล้ว +1

    Jake: "this animation was too gnarly for a rated E game"
    Jake 30 seconds later: "so anyway I was looking at some CBT for reference..."

  • @kaylinevans
    @kaylinevans ปีที่แล้ว +1

    I really love this talk and getting to see the process the art design went through! I am an Art Historian at an entertainment university, and getting to hear you talk about this is so valuable to be able to relate that information to students!

  • @BigMan7o0
    @BigMan7o0 6 ปีที่แล้ว +1

    it's really cool to see the process behind such a simple, yet complicated game like cuphead. and it's cool to see that part of his thinking process is whether he would enjoy playing it, and whether he would enjoy creating it. i feel like nowadays the thinking process is "can it make us well over 200% profit?" and if the answer is no, they force it to fit into their huge profit margins.

  • @Inogat
    @Inogat 7 หลายเดือนก่อน +1

    One of my all time favorite games thanks for the talk and thanks for all the art and memories!
    Playing this co-op has been a delight every single time, made good friends that way.

  • @anasshahid224
    @anasshahid224 ปีที่แล้ว +1

    Cuphead has such a unique art style, love the game 🙌

  • @EliVieira
    @EliVieira 6 ปีที่แล้ว +5

    Fantastic work. Keeping one of the greatest art forms alive. Kudos!

  • @2121nath
    @2121nath 3 ปีที่แล้ว

    Favorite GDC talk by far!

  • @drhoneybadger
    @drhoneybadger 6 ปีที่แล้ว +22

    10:29 T H I C C

  • @anonymousdog22
    @anonymousdog22 6 ปีที่แล้ว +7

    Wait, so everything you look at on the game (except probaby character movement) is on paper? If so, THAT IS DEVOTION

  • @ghanimaljamran4087
    @ghanimaljamran4087 5 หลายเดือนก่อน +1

    🎯 Key Takeaways for quick navigation:
    00:00 🎮 *Cuphead is a 2D action game inspired by 16-bit era games and styled to look like a 1930s cartoon, with traditional paper animation, watercolor backgrounds, and live-recorded jazz music.*
    03:34 🖌️ *Designing characters for a 1930s cartoon style involves simplicity, solid shapes, round lines, and "rubber hose" limbs. Referencing classic character designs and considering gameplay and animation potential are key.*
    12:07 🎨 *Animation starts with visualization and acting out the movements, using the body as a tool. Identifying non-negotiable elements and creating breakdowns help refine the animation process.*
    17:38 🕹️ *The animation process for Cuphead involves creating hand-drawn animations on paper, scanning them, and inking them by hand onto paper, resulting in a time-consuming but unique visual style.*
    20:44 💨 *Creativity plays a significant role in designing unique death animations in the game while considering the game's rating. Monty Python-inspired ideas can lead to distinctive and entertaining animations.*
    23:41 🎨 *Cuphead's commitment to authenticity involves using traditional animation techniques, including paper animation, watercolor backgrounds, and live-recorded jazz music.*
    24:49 🕹️ *The team's choice to stick with 1930s-style animation is not just about the look but also the creative freedom it provides for gameplay design, allowing them to come up with unique and imaginative ideas.*
    25:59 🎮 *A significant benefit of the 1930s cartoon style is the complete freedom it offers for gameplay design. They can create any gameplay mechanics they want and then build the subject matter around it.*
    26:23 🎈 *The 1930s cartoon style allows for creative and unconventional ideas, like characters turning into bottles, dancing lamps, and more, which adds to the game's unique charm.*
    27:06 🎮 *Follow Jake Clark on Twitter for updates on animations, designs, and concept art related to Cuphead. He shares content based on what has been revealed in trailers and gameplay videos.*
    Made with HARPA AI

  • @jayphonic9244
    @jayphonic9244 6 ปีที่แล้ว +1

    THE DAY IS HERE!

  • @ppgab
    @ppgab 6 ปีที่แล้ว +2

    Damn the animation at 16:05 is amazing

  • @Archivist42
    @Archivist42 6 ปีที่แล้ว +2

    Very impressive dedication, it’s a game you can really get behind the success of

  • @MickeRosenqvist
    @MickeRosenqvist 6 ปีที่แล้ว +1

    The dude is trying to get his steps on the counter while having a speach ^^

  • @nacs
    @nacs 6 ปีที่แล้ว +10

    Love that animation style!

  • @mundotaku_org
    @mundotaku_org 6 ปีที่แล้ว

    I love that she talked about the mermaid. She is one of my favorite characters !

  • @shortlong8936
    @shortlong8936 6 ปีที่แล้ว

    Great speaking skills, it looks like the nerves hit him but he just powered through it!

  • @yasserosama3405
    @yasserosama3405 6 ปีที่แล้ว +5

    if people like these are given recources given to big AAA , they would change the game industry

    • @boonkunak
      @boonkunak 6 ปีที่แล้ว +1

      The issue is the AAA companies have bad development processes and usually only care about making money

  • @halberdgamers
    @halberdgamers 6 ปีที่แล้ว

    The wait was worth it.

  • @avtfollogs8322
    @avtfollogs8322 3 ปีที่แล้ว +1

    I'm glad to know professional animators also walk around like little kids imagining what they want before doing. Makes me feel less dumb

  • @roderickwhitehead
    @roderickwhitehead 6 ปีที่แล้ว +1

    Love the aesthetic of this game.

  • @TheShapingSickness
    @TheShapingSickness 6 ปีที่แล้ว

    Awesome talk, I've pre-ordered the game already looking forward to it.

  • @bennhurweb
    @bennhurweb 6 ปีที่แล้ว +1

    congratulations to the whole team. keep up the good work guys !!!

  • @MicahBuzanANIMATION
    @MicahBuzanANIMATION 6 ปีที่แล้ว

    I'll get the game for the animation alone. So much thought, dedication, and time went into it.

  • @headspill
    @headspill 6 ปีที่แล้ว +8

    Anyone seen Clone High? *silence... proceeds to talk about it anyway*

  • @whyloechoedome8122
    @whyloechoedome8122 6 ปีที่แล้ว

    Ballz out the coolest concept I've ever heard of

  • @bridgeschromaCN
    @bridgeschromaCN 6 ปีที่แล้ว

    with such a little team,yet they did it, frame by frame!

  • @charlesbrioche6745
    @charlesbrioche6745 6 ปีที่แล้ว +3

    we need more games with artsyles like cuphead

    • @AN-ou6qu
      @AN-ou6qu 3 ปีที่แล้ว

      They’d be called copies

  • @ClarenceDass
    @ClarenceDass 6 ปีที่แล้ว +4

    This was so damn informative.

  • @joshuastein1888
    @joshuastein1888 3 ปีที่แล้ว

    love the art, love the gameplay. worth the wait!

  • @redballs
    @redballs 5 ปีที่แล้ว +2

    Great game, very challenging, good animation, good sound track. Well worth the money.

  • @golu_badbola
    @golu_badbola 3 หลายเดือนก่อน

    One of the best Indie platformers.
    Great to watch and learn this talk.

  • @alvintollah
    @alvintollah 6 ปีที่แล้ว

    Man, we need more run n gun games. To this day, I still remember the joy of playing and beating metal slug.

  • @shiobuzz3724
    @shiobuzz3724 6 ปีที่แล้ว +206

    Maybe you shouldn't put Breadwinners on your resume....

    • @osmigs-ki8dl
      @osmigs-ki8dl 6 ปีที่แล้ว +27

      eh B O O T Y. K I C K

    • @McDuders
      @McDuders 6 ปีที่แล้ว +91

      Uh, yes he should? While Breadwinners is a bad show, being able to say that he worked on a show for Nickelodeon is an excellent thing to put on your resume, especially for animators.

    • @shiobuzz3724
      @shiobuzz3724 6 ปีที่แล้ว +13

      McDuders it was just a joke my friend.

    • @McDuders
      @McDuders 6 ปีที่แล้ว +38

      Regardless, I'll just leave that in here just in case people get the wrong idea.

    • @shiobuzz3724
      @shiobuzz3724 6 ปีที่แล้ว +1

      McDuders alright.

  • @StiffAftermath
    @StiffAftermath 6 ปีที่แล้ว

    Super cool presentation!!! Soooooooo much love put into this wonderful game!! Absolutely amazing!

  • @SharifSourour
    @SharifSourour 6 ปีที่แล้ว +7

    That Cigar Boss is bad ass!

  • @dwikygri9731
    @dwikygri9731 6 ปีที่แล้ว +1

    GENIUS!

  • @bd_asian
    @bd_asian 6 ปีที่แล้ว +41

    "Coming 2016"
    Comes out in 2017