The nuclear option devs are really great. I noticed this soundscape as well the other day on the “furball” mission. When you hit a plane with your cannon it makes the same tick noise that cod makes when you hit an enemy
Honestly this video was just meant to be about the soundtrack, but when I watched it back I realized how much impact a lot of the other sounds have as well.
If you play Falcon BMS you will also realize this is true. The games graphics arent the best for modern standard but oh my god the sound design of it is just amazing
Really? What am I doing wrong then? BMS sound effects sound so bland. I have a gaming seat with a sub and speaker in in. In DCS I can feel every engine roar, every missile launch. BMS is extremely flat when it comes to sound design, graphics aside. Maybe it really is like that in real life? And DCS dramatized certain sounds?
@@dimitri1154 they are probably those people who overexaggerate retro games based on their childhood memories and feelings. DCS is far from perfect, as a matter of fact I find some of it's devs to be utterly incompetent. BMS, while it has nice dynamic campaign generator and better mission editor, is a completely outdated game. Both graphics and sound wise. Also, while DCS mission editor is garbage, BMS editor is much better compared to the DCS, yes. If you compare it to other military sim games like Arma 3, then it lacks.
What these games don’t give you is the vibrations, the horrible smells, the randomly broken boxes, garbled radios, and wingman more worried about his cheating wife than the flight.
I always considered sound design as important, if not more, as graphics. Just take a weapon sound mod for Halo Reach weapons, and you'll start thinking the AR is actually really powerful. I can't feel the power of a gun if it sounds like a water pistol
I'd argue it's even more important. Low graphics quality and even low resolution your mind can compensate for it. But a bad sound will only parasite you. Thank you for making me discover that game, I didn't know it :D
@@hotlinefrenzy I hear it has pretty good TrackIR support (I don't have it so I have actual no idea) - VR support is supposedly in the works. I think for HOTAS players it'd be super easy to implement, but if they're trying to make it like VTOL VR where you use VR controllers, that'll be much harder.
I love this game so much, but DAMN are those anti-air systems a pain. Every time I launch ANYTHING it all get shot down, I have to be doing something wrong 😩
BTW turn cinematic mode off, it gives you the killfeed back. that is like all it hides, good for screenshots but not for gameplay. also hides multiplayer chat.
I have it on when playing single-player, it also hides the rank up/kill prompts in the middle of the screen. Obviously on multiplayer the chat is useful is I leave it off there.
Nuclear Option is the Race Driver: GRID of flying games More realistic than a Need For Speed (Ace Combat) but with less of a "realistic" feel than Forza (WT) and more depth
You can play it as an RTS by directing units about, open up a single player escalation and when not flying you can direct any friendly unit. You can sometimes do it while flying, not sure why it isn't always possible.
This is Nuclear Option, a Early access game on steam which generally involves large scale Air-to-Air and Air-to-Ground combat (although there are various types of missions available). The best way I can describe it is AC7 levels of action, with war-thunder level systems/weapons, DCS level physics and a damage model very similar to BeamNG drive's.
@@yumyunrangLOAL its not too far off, most of the time the only difference you will feel is the lack of wing stalls (even then they can occur but only after you have spun out from AOA)
Something ain’t right. On the top right shows the “capacitance” value, but the dang dev used the units of JOULES (J) which is Energy. Capacitors follow the units of FARADS (F)
Yea, there are some strange unit choices in other places as well, like feet per second vertical speed (instead of the standard per minute). It's like, technically possible to measure these things this way, but it just isn't done that way.
The way I'm reading (not having played the game) it is that it's not measuring the capacitance, but the energy stored within the capacitor. That is a perfectly reasonable thing.
Sound design really isn't that impressive. Not bad, but not even close to games like DCS and War Thunder, granted Shockfront Studios is a lot smaller than those companies.
this game is so underrated fr
I'm not sure about underrated. It's 93% on Steam
@@PLHarpoon underrated as in the number of people who know about it should be more
Real
go back
@@Nicholas-u9h what
This video, and the discovery of each aircraft having a WWE musical intro on take-off, has accelerated my purchase of this game
I love nuclear option so much
The nuclear option devs are really great. I noticed this soundscape as well the other day on the “furball” mission. When you hit a plane with your cannon it makes the same tick noise that cod makes when you hit an enemy
Honestly this video was just meant to be about the soundtrack, but when I watched it back I realized how much impact a lot of the other sounds have as well.
It feels like there hasn't been a game like this since the 90's. It reminds me of games like Joint Strike Fighter and F-22 Air Dominance Fighter.
Love JSF and wish this had VR
@@Runandgun13heard of VTOL VR?
@@originalmin yes
dude the song for the new quad copter is fantastic man
As a game sound designer, you have no clue how much sound matters. Without it, even the most realistic graphics feel like crap
I learned this from Arma 3 but the sound mods did make a big difference, atleast Arma Reforger sounds more realistic
If you play Falcon BMS you will also realize this is true. The games graphics arent the best for modern standard but oh my god the sound design of it is just amazing
Not only that but the immersive environment. Makes dcs seem dull, empty and boring.
Really? What am I doing wrong then? BMS sound effects sound so bland. I have a gaming seat with a sub and speaker in in. In DCS I can feel every engine roar, every missile launch. BMS is extremely flat when it comes to sound design, graphics aside.
Maybe it really is like that in real life? And DCS dramatized certain sounds?
@@dimitri1154 they are probably those people who overexaggerate retro games based on their childhood memories and feelings. DCS is far from perfect, as a matter of fact I find some of it's devs to be utterly incompetent. BMS, while it has nice dynamic campaign generator and better mission editor, is a completely outdated game. Both graphics and sound wise. Also, while DCS mission editor is garbage, BMS editor is much better compared to the DCS, yes. If you compare it to other military sim games like Arma 3, then it lacks.
If only DCS could pick up on what it lacks that BMS has, or BMS get what it misses from DCS...
@TrissMerigold_VoidStaff Kudos on the username btw lol. TEAM YEN!
What these games don’t give you is the vibrations, the horrible smells, the randomly broken boxes, garbled radios, and wingman more worried about his cheating wife than the flight.
And jester not bailing on you the second your 300ft off the ground
This games is my favorite flying game because it has "realism" but not dcs levels of realism
Don’t forget steady reliable fluidity of the graphics. DCS random powerpoint slideshow mode is beyond unbearable.
Nice attack run!
I always considered sound design as important, if not more, as graphics. Just take a weapon sound mod for Halo Reach weapons, and you'll start thinking the AR is actually really powerful.
I can't feel the power of a gun if it sounds like a water pistol
I'd argue it's even more important. Low graphics quality and even low resolution your mind can compensate for it. But a bad sound will only parasite you.
Thank you for making me discover that game, I didn't know it :D
Been playing DCS in VR since day one, now I am spoiled with flight games. VR and HOTAS are essentials.
This looks legit like vtol vr but for pc ima try it out when I get too motion sick of vr
It is a lot like VTOL VR I'm told, I've yet to play it. Certainly seems to have a similar balance of realism and action.
@@B_-.-Nuclear Option is a great game but VTOL VR is far more immersive and has deeper controls.
@@B_-.- I hope they at least expand head rotation mechanics sometime soon 🥵
@@B_-.- Once we get VR Support, it'll BE VOTL VR.
@@hotlinefrenzy I hear it has pretty good TrackIR support (I don't have it so I have actual no idea) - VR support is supposedly in the works. I think for HOTAS players it'd be super easy to implement, but if they're trying to make it like VTOL VR where you use VR controllers, that'll be much harder.
Totally agree. Try watching a movie without sound and then compare that to listening to an audio book.
Anyone have tips for evading missiles? Am I just fucked if I don't have terrain to duck into? Flares don't seem to do fuck all.
I love this game so much, but DAMN are those anti-air systems a pain. Every time I launch ANYTHING it all get shot down, I have to be doing something wrong 😩
I should buy this
BTW turn cinematic mode off, it gives you the killfeed back. that is like all it hides, good for screenshots but not for gameplay. also hides multiplayer chat.
I have it on when playing single-player, it also hides the rank up/kill prompts in the middle of the screen. Obviously on multiplayer the chat is useful is I leave it off there.
Nice
love this game
The game has so much silly potential
It’s gonna go down in the history books when 1.0 comes out.
Nuclear Option is the Race Driver: GRID of flying games
More realistic than a Need For Speed (Ace Combat) but with less of a "realistic" feel than Forza (WT)
and more depth
Love this game they need to expand it so you can play as ANY asset in game.
You can play it as an RTS by directing units about, open up a single player escalation and when not flying you can direct any friendly unit. You can sometimes do it while flying, not sure why it isn't always possible.
I wish for bigger maps and bigger lobbys in the game
maybe a map with 2 big island and a sea between them for example
Too much open water would prevent people from terrain masking.
I imagine they want more gameplay and optimisation and then we'll see larger maps
You should try Elite Dangerous if you want to experience some of the best sound design for a flight game.
Absolutely! Here's a positive comment for you:
"The progress we’re seeing in renewable energy is tr
So what game is this about
Name game?
compas
wow! what kind of Ace Combat is this? In fact I imagine it as if AC had a son with Arma 3
This is Nuclear Option, a Early access game on steam which generally involves large scale Air-to-Air and Air-to-Ground combat (although there are various types of missions available). The best way I can describe it is AC7 levels of action, with war-thunder level systems/weapons, DCS level physics and a damage model very similar to BeamNG drive's.
@@B_-.- "DCS level physics" lmao
@@yumyunrangLOAL its not too far off, most of the time the only difference you will feel is the lack of wing stalls (even then they can occur but only after you have spun out from AOA)
@@yumyunrangLOAL arguably similar flight physics, and way better crash physics
@@yumyunrangLOAL yeah dont big up dcs to much that game is old as shit
Something ain’t right.
On the top right shows the “capacitance” value, but the dang dev used the units of JOULES (J) which is Energy. Capacitors follow the units of FARADS (F)
Yea, there are some strange unit choices in other places as well, like feet per second vertical speed (instead of the standard per minute).
It's like, technically possible to measure these things this way, but it just isn't done that way.
The way I'm reading (not having played the game) it is that it's not measuring the capacitance, but the energy stored within the capacitor. That is a perfectly reasonable thing.
sound design in this game is quite mediocre.
But maybe the video maker had his ears cut off by a chainsaw.
too much of an arcade game for me
Sound design really isn't that impressive. Not bad, but not even close to games like DCS and War Thunder, granted Shockfront Studios is a lot smaller than those companies.
indeed the sound is so arcade
Arcade bullshit
womp womp
i wish there was VR