Executing Order 66 In Blender

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  • เผยแพร่เมื่อ 21 ต.ค. 2024

ความคิดเห็น • 32

  • @NicoLinde
    @NicoLinde ปีที่แล้ว +37

    What a great idea to use images of "spot lights" instead of real lights to safe render time! I'm definetely going to use that trick in future projects!

  • @_stanfx
    @_stanfx 6 หลายเดือนก่อน +4

    It is fascinating that one would seem this scene as extremely complex, but in reality it includes tons of cool tricks and randomness. Amazing job :)

  • @TukaihaHithlec
    @TukaihaHithlec ปีที่แล้ว +3

    For future projects, when modelling Star Wars stuff it’s fun to use the *universal greeblie.*

    • @mlt-studios
      @mlt-studios  ปีที่แล้ว +1

      For the TantiveIV I've modeled a few years ago, I think I used it. Not sure though

  • @3dvolution
    @3dvolution ปีที่แล้ว +7

    Nice project :) for the animation, maybe you could render the image once with a higher resolution, then just the animated part as animation that you could composite on top of it. That might save you render time if you ever want to redo it or do another one ;) hope to see more of your wonderful tutorials/project ;) Take care

  • @tylouww.1915
    @tylouww.1915 7 หลายเดือนก่อน

    you can render an animation externally on a google colab gpu for free or rent a paperspace gpu. It both works really well and safes a lot of render time. Really great scene btw!

  • @Ðogecoin
    @Ðogecoin ปีที่แล้ว

    Dude so good… it looks so beautiful

  • @Nortic111
    @Nortic111 ปีที่แล้ว +1

    Superb work!

  • @azgardus1828
    @azgardus1828 ปีที่แล้ว +1

    amazing work

  • @sk8soxerr
    @sk8soxerr ปีที่แล้ว +2

    nice content, please do some in depth tutorals

  • @ryananderson5340
    @ryananderson5340 ปีที่แล้ว +1

    Excellent work!!

  • @Promeiler
    @Promeiler ปีที่แล้ว +1

    Great job mate!

  • @NUCLEAR71124
    @NUCLEAR71124 3 หลายเดือนก่อน

    looks sick

  • @digitalbase9396
    @digitalbase9396 9 หลายเดือนก่อน

    Looks great

  • @MichaelCasanovaMusic
    @MichaelCasanovaMusic ปีที่แล้ว

    This looks great! would you be able to show us your final geometry node set up for the cubes? I tried following the other other tutorial but didnt get the same results

  • @bartek8724
    @bartek8724 ปีที่แล้ว +3

    its really amazing how good u are Can u make some tutorial for hard ops and box cutter?

    • @mlt-studios
      @mlt-studios  ปีที่แล้ว +2

      Never used them to be honest

    • @iks1536
      @iks1536 ปีที่แล้ว +2

      Blender Bros introduction to hard surface modeling is what You are looking for.

  • @MustafaSE
    @MustafaSE 4 หลายเดือนก่อน

    Why didn't you delete the cube in the beginning :). Great work!

  • @haku7335
    @haku7335 ปีที่แล้ว

    Legend bro.

  • @thegalacticjedi
    @thegalacticjedi 8 หลายเดือนก่อน

    Hi man! I have this Star Wars project coming up and i need someone to teach me do animation and blender enviroments! And watching this video was absolutely amazing because Order 66 on Coruscant is in my idea to include in this project. Would you be interested in helping me?

  • @saberfighterlwing
    @saberfighterlwing 8 หลายเดือนก่อน

    Cool!

  • @zevin83
    @zevin83 5 หลายเดือนก่อน

    can I ask what the specs of your machine was to do this, how would mine stack up If I want to try a similar project, 12 gen i7, 32gb DDR5 memory, RTX 3070ti

    • @mlt-studios
      @mlt-studios  5 หลายเดือนก่อน

      Yours is way better.
      I have gtx 1070 and I think a 6gen i7

  • @EclipseIsMe
    @EclipseIsMe 2 หลายเดือนก่อน

    Guys palpatine found blender

  • @brianmburu904
    @brianmburu904 ปีที่แล้ว

    niceee

  • @ikarys5173
    @ikarys5173 8 หลายเดือนก่อน +1

    can you release the project file?

  • @Liminal_poya
    @Liminal_poya ปีที่แล้ว

    Rogue One starwars 1:48:46 to 1:48:56

    • @mlt-studios
      @mlt-studios  ปีที่แล้ว +5

      Not quite sure I‘m understanding this comment 😅

  • @iks1536
    @iks1536 ปีที่แล้ว +1

    How long did it take to render a frame? I'm asking because people these days become more and more impatient. I'm rendering sceneces that take several minutes per frame on regular basis so something like 3-5 minutes per frame for me is nothing out of ordinary.

    • @mlt-studios
      @mlt-studios  ปีที่แล้ว +1

      The final frame took 3 hours, but that was also in 4K and 1000 samples.
      How long each frame of the test animation took I don’t know exactly, but overall it took about one night and most of the following day. And it still did not look good enough.
      But with some optimisation, I could probably drastically reduce the render time, but that also would have taken time.

    • @iks1536
      @iks1536 ปีที่แล้ว +1

      @@mlt-studios oh that's rather long. Volumetrics is the main reason and not sure if You used any displacement if yes it's better to bake it in. 1000 samples is quite high did You try rendering in 3.5 with path tracing? Depending on the scene it gives good results after just 20 samples with denoising. On the other hand if I need high sample count for some bizarre reason 3.0 is still the fastest one for me.