What a great idea to use images of "spot lights" instead of real lights to safe render time! I'm definetely going to use that trick in future projects!
Nice project :) for the animation, maybe you could render the image once with a higher resolution, then just the animated part as animation that you could composite on top of it. That might save you render time if you ever want to redo it or do another one ;) hope to see more of your wonderful tutorials/project ;) Take care
you can render an animation externally on a google colab gpu for free or rent a paperspace gpu. It both works really well and safes a lot of render time. Really great scene btw!
This looks great! would you be able to show us your final geometry node set up for the cubes? I tried following the other other tutorial but didnt get the same results
Hi man! I have this Star Wars project coming up and i need someone to teach me do animation and blender enviroments! And watching this video was absolutely amazing because Order 66 on Coruscant is in my idea to include in this project. Would you be interested in helping me?
can I ask what the specs of your machine was to do this, how would mine stack up If I want to try a similar project, 12 gen i7, 32gb DDR5 memory, RTX 3070ti
How long did it take to render a frame? I'm asking because people these days become more and more impatient. I'm rendering sceneces that take several minutes per frame on regular basis so something like 3-5 minutes per frame for me is nothing out of ordinary.
The final frame took 3 hours, but that was also in 4K and 1000 samples. How long each frame of the test animation took I don’t know exactly, but overall it took about one night and most of the following day. And it still did not look good enough. But with some optimisation, I could probably drastically reduce the render time, but that also would have taken time.
@@mlt-studios oh that's rather long. Volumetrics is the main reason and not sure if You used any displacement if yes it's better to bake it in. 1000 samples is quite high did You try rendering in 3.5 with path tracing? Depending on the scene it gives good results after just 20 samples with denoising. On the other hand if I need high sample count for some bizarre reason 3.0 is still the fastest one for me.
What a great idea to use images of "spot lights" instead of real lights to safe render time! I'm definetely going to use that trick in future projects!
It is fascinating that one would seem this scene as extremely complex, but in reality it includes tons of cool tricks and randomness. Amazing job :)
For future projects, when modelling Star Wars stuff it’s fun to use the *universal greeblie.*
For the TantiveIV I've modeled a few years ago, I think I used it. Not sure though
Nice project :) for the animation, maybe you could render the image once with a higher resolution, then just the animated part as animation that you could composite on top of it. That might save you render time if you ever want to redo it or do another one ;) hope to see more of your wonderful tutorials/project ;) Take care
you can render an animation externally on a google colab gpu for free or rent a paperspace gpu. It both works really well and safes a lot of render time. Really great scene btw!
Dude so good… it looks so beautiful
Superb work!
amazing work
nice content, please do some in depth tutorals
Excellent work!!
Great job mate!
looks sick
Looks great
This looks great! would you be able to show us your final geometry node set up for the cubes? I tried following the other other tutorial but didnt get the same results
its really amazing how good u are Can u make some tutorial for hard ops and box cutter?
Never used them to be honest
Blender Bros introduction to hard surface modeling is what You are looking for.
Why didn't you delete the cube in the beginning :). Great work!
Legend bro.
Hi man! I have this Star Wars project coming up and i need someone to teach me do animation and blender enviroments! And watching this video was absolutely amazing because Order 66 on Coruscant is in my idea to include in this project. Would you be interested in helping me?
Cool!
can I ask what the specs of your machine was to do this, how would mine stack up If I want to try a similar project, 12 gen i7, 32gb DDR5 memory, RTX 3070ti
Yours is way better.
I have gtx 1070 and I think a 6gen i7
Guys palpatine found blender
niceee
can you release the project file?
Rogue One starwars 1:48:46 to 1:48:56
Not quite sure I‘m understanding this comment 😅
How long did it take to render a frame? I'm asking because people these days become more and more impatient. I'm rendering sceneces that take several minutes per frame on regular basis so something like 3-5 minutes per frame for me is nothing out of ordinary.
The final frame took 3 hours, but that was also in 4K and 1000 samples.
How long each frame of the test animation took I don’t know exactly, but overall it took about one night and most of the following day. And it still did not look good enough.
But with some optimisation, I could probably drastically reduce the render time, but that also would have taken time.
@@mlt-studios oh that's rather long. Volumetrics is the main reason and not sure if You used any displacement if yes it's better to bake it in. 1000 samples is quite high did You try rendering in 3.5 with path tracing? Depending on the scene it gives good results after just 20 samples with denoising. On the other hand if I need high sample count for some bizarre reason 3.0 is still the fastest one for me.