How We Made a Sci-Fi Horror Creature

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  • เผยแพร่เมื่อ 31 มี.ค. 2024
  • In this video, we covered all the steps involved in putting together a CGI creature in the style of old 1980s sci-fi horror films. We teamed up with a few friends to bring this complex shot to life.
    Thank you to our friends who collaborated on this Creature with us:
    Concept Art and Textures by Tristan Rettich
    Linkedin: / tristanrettich
    Art Station: www.artstation.com/wornpixel
    Rigging by Nico Sanghrajka
    Linkedin: / nico-sanghrajka
    Animation by Khanh Nguyen
    Linkedin: / knguyen89
    Join our Discord Community: / discord
    We are on Patreon! Become a member here: / membership
    Support Us by Joining Epidemic Sound For Royalty-Free Music For your Videos
    share.epidemicsound.com/md57eu
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ความคิดเห็น • 56

  • @twinsparadox8700
    @twinsparadox8700 หลายเดือนก่อน +11

    Most Underrated Channel on TH-cam

  • @joecool234
    @joecool234 หลายเดือนก่อน +4

    This is incredible. Super inspiring, thank you!

  • @OlegC3D
    @OlegC3D หลายเดือนก่อน +3

    This was awesome to watch man, welldone on the 3D Model, looks like you got a bunch of super talented people around you! looking forward to see more! 👏👏👏

  • @Fendeguard
    @Fendeguard หลายเดือนก่อน +4

    Awesome to get an insight into the flow on how a shot like this comes together.
    Three things stand out to me that would sell this better:
    1. A real environment shot on a real location so sell the authenticity of it not being a CG shot.
    2. The animation could use some work. This is the biggest thing I notice in modern CG. Everything is always too smooth and fast and misses that imperfect humanity that comes from real movement.
    3. I would hide it more in shadow. CG artists seem to spend so much time getting it all put together that they (understandably so) want to show off every bit of detail and effort that went in, but a single hard light and some shadow would really help make it feel real and less generated. (this is how Blomkamp approached his CG in District 9.)
    Incredible work nonetheless.

    • @shujin6600
      @shujin6600 หลายเดือนก่อน +1

      first of all it doesn't need to be set in a real location to look real.
      second animation is already top notch if you think animation could use some work, tell me where that work should go? what was wrong with the animation which made you think it needed some work.
      third, I dont think you know about global illumination but when a light enters from a hole (a large one) it scatters to everywhere and doesn't make a one light path like its coming from a very small source, and I dont know if you noticed the thing/person that creature is screaming at has a torch.. since he's inside a cave.

    • @Fendeguard
      @Fendeguard หลายเดือนก่อน

      @@shujin6600 He asked for feedback and I gave it. You're welcome to disagree, just my thoughts.

    • @mariotheraviolieater4718
      @mariotheraviolieater4718 หลายเดือนก่อน

      The point of working on a model is so that you can show it to potential employers, hiding stuff will make it seem like you are lying about some things.

    • @The_SSSlopper
      @The_SSSlopper หลายเดือนก่อน

      ⁠@@shujin6600firstly, it kinda does
      Secondly, the animation is good pf course but it’s too animated for something alive. It should be less smooth and weighty considering the monster’s size.
      Third, there is nothing stopping the creator from just changing the setting to get harsher lighting with more shadows.

  • @WizardOfAILand
    @WizardOfAILand หลายเดือนก่อน

    Dude u rock!!!!! GREAT JOB!

  • @robertsweeney9808
    @robertsweeney9808 หลายเดือนก่อน

    Next level 🔥

  • @JasonEbeyer
    @JasonEbeyer หลายเดือนก่อน

    This is incredible wow!!!

  • @xXEpicEpic4Xx
    @xXEpicEpic4Xx หลายเดือนก่อน

    My goodness this was an incredible watch!!!

  • @allendomantay6657
    @allendomantay6657 หลายเดือนก่อน

    super dope workflow breakdown

  • @thedudeguy5761
    @thedudeguy5761 หลายเดือนก่อน

    interesting work dude! keep it up!

  • @Taz_Olson
    @Taz_Olson หลายเดือนก่อน +1

    damn that was cool, makes me want to find the time to do something like that myself, good work bro

  • @artmaster9538
    @artmaster9538 หลายเดือนก่อน

    this looks crazy good bro

  • @robinwns
    @robinwns หลายเดือนก่อน

    So good man

  • @thomaswindfeld728
    @thomaswindfeld728 หลายเดือนก่อน +1

    Good job. Can’t sleep now thanx to your monster!… 😃

  • @arunfilmz1597
    @arunfilmz1597 หลายเดือนก่อน

    That’s so fucking good bro

  • @josephnjovuvisuals
    @josephnjovuvisuals หลายเดือนก่อน

    Great work dude am impressed hope to to on collab some day

  • @420bobby69
    @420bobby69 หลายเดือนก่อน

    Liked and subbed because we use the same keyboard.
    Oh yeah, nice crab man. I like him too.

  • @Cameron_Prymak
    @Cameron_Prymak หลายเดือนก่อน

    I appreciate your skills here and just as much, how you scripted this to exclude unnecessary discussion- very well done.
    I’m a fan of Robert Valley’s animation and what I see here is the same workflow and talent: easy for you to draw characters freehand (a skill I wish I had!) and then the hard work begins. Hope to see more of your work.
    BTW, what did you think about Godzilla Minus One?

    • @crafthive
      @crafthive  หลายเดือนก่อน

      Thank you! Loved it! Was very happy to see it win the Oscar. There's a previous video on our channel covering our thoughts on the vfx Oscar nominees!

  • @MrThak123
    @MrThak123 หลายเดือนก่อน

    Amazing video, First time I saw someone explaining the whole process and the workflow.
    Also can this all 3 (Zbrush+Houdini+Maya) be done by one person ? Because I want to learn and do this all by my own

    • @crafthive
      @crafthive  หลายเดือนก่อน

      Thanks! Yes, I typically do all or it on my own for personal projects, but wanted to collaborate with specialists for anim/rig/textures on this one.
      Even on this project though, I did the modeling and uvs in Maya, I sculpted in zbrush and I simulated and rendered in houdini.

  • @Coursehub381
    @Coursehub381 หลายเดือนก่อน +1

    Great job man
    advice for someone who wants to start vfx career

    • @crafthive
      @crafthive  หลายเดือนก่อน

      Thanks! I'll probably make a video about that some time soon to really get into details, but just jump in deep right off the bat. Involve yourself in Discord communities, subreddits, youtube channels and knock out a bunch of personal projects one after another. Probably also pick a discipline that you want to focus on (FX, Animation, Lighting, Assets, Character, etc...) and hone those skills the best you can.

    • @Coursehub381
      @Coursehub381 หลายเดือนก่อน

      @@crafthive Thanks a lot man

  • @resonancefx6994
    @resonancefx6994 หลายเดือนก่อน +1

    This is awesome, how long did the project take?

    • @crafthive
      @crafthive  หลายเดือนก่อน

      Hard to say exactly. It was a slow burn over a few months in our off time with some breaks in between

  • @ektorthebigbro
    @ektorthebigbro หลายเดือนก่อน +1

    did you use karma? is houdini better for final scene assembly than maya? Could you have gotten better results with a different render engine?

    • @crafthive
      @crafthive  หลายเดือนก่อน

      I prefer Solaris to Maya for lighting and scene assembly, yes. Especially if I were doing some multi-shot stuff. I used Arnold, I think you could get better results with any render engine, but I'm pretty happy with my results lol.

  • @ektorthebigbro
    @ektorthebigbro หลายเดือนก่อน

    Hey man thanks for replying on my last comments, I wanted to ask also If you are using the high res displacement map you made?

    • @crafthive
      @crafthive  หลายเดือนก่อน

      yep, the character is rendered using a high res displacement map

  • @HuNEsZiLaRd
    @HuNEsZiLaRd หลายเดือนก่อน +2

    Came out really nice! The eyes seem a little too "normal" to me, ruining the creepyness a bit, maybe they could be fully black or something. And maybe they are not transluent enough? May worth putting a bit more effort into them, since they are the point that your focus is naturally drawn to initially.

  • @galotta8475
    @galotta8475 หลายเดือนก่อน

    That`s very impressive. How long did it take to produce this shot?

    • @crafthive
      @crafthive  หลายเดือนก่อน +1

      Thanks! A good while, I'm not sure exactly, it was a slow burn over a few months with some breaks in between.

  • @legobek8155
    @legobek8155 หลายเดือนก่อน

    some day, i ll rich this level

  • @TroubleShotVFX
    @TroubleShotVFX หลายเดือนก่อน +1

    Start to finish how long did this take?

    • @crafthive
      @crafthive  หลายเดือนก่อน

      Couldn't tell you exactly because it was done slowly in our off-time. Too long though XD

  • @nikhilchaurasia7292
    @nikhilchaurasia7292 หลายเดือนก่อน

    plz, Upload a Video About Lighting Artist.

    • @crafthive
      @crafthive  หลายเดือนก่อน

      Will do at some point soon

  • @RAHULTUBE
    @RAHULTUBE หลายเดือนก่อน

    I feel like its a bit fast

  • @abhishekverma3512
    @abhishekverma3512 หลายเดือนก่อน

    Bruh did u made bone-muscle skin stimulation for ur creature? Or u just model it and then u done reto of ur model and transfer to ur animation software?
    Pls reply

    • @crafthive
      @crafthive  หลายเดือนก่อน

      I didn't do any muscle sims here. It's purely a creature character that was modeled, retopod, rigged and animated in Maya, then brought into houdini for saliva simulation and rendering

  • @ektorthebigbro
    @ektorthebigbro หลายเดือนก่อน

    now that i checked wouldnt you get better results with redshift or arnold? i mean they are industry standard for a reason

    • @crafthive
      @crafthive  หลายเดือนก่อน

      I am using Arnold here, but to be clear Karma's implementation in Solaris can do pretty much the same thing.

  • @mariotheraviolieater4718
    @mariotheraviolieater4718 หลายเดือนก่อน

    Instasub

  • @TheViera13
    @TheViera13 หลายเดือนก่อน +25

    hear me out...

    • @tejiriamrasa3258
      @tejiriamrasa3258 หลายเดือนก่อน +7

      Silence!

    • @m1lliw279
      @m1lliw279 หลายเดือนก่อน

      @@tejiriamrasa3258LET THEM SPEAK

    • @R7w7c
      @R7w7c หลายเดือนก่อน +1

      4 beers and I could see it

    • @gingerdog8203
      @gingerdog8203 หลายเดือนก่อน +1

      I'm listening

    • @Gubchee736
      @Gubchee736 หลายเดือนก่อน

      I’m listening loud and clear

  • @torq21
    @torq21 หลายเดือนก่อน

    Amazing production and video! Thanks for sharing this. I would say that the choice of final animation fails the project. It is cliche and falls into the trap of most CGI these days, there is no subtly.

  • @Subscribe_Mr
    @Subscribe_Mr หลายเดือนก่อน

    Bro! How old are you? 🤔