Fun fact: my "evolution of COPS LOGIC" video took many extra hours to produce it because I spent hours trying to make the swat spawns to record footage of them. Great to hear you, I'm sure you will be less "serious" over time, such as in the discord voice chat!
I never knew the PC version had this issue, on the Wii and PS2 version you could still see the other verions and SWAT spawing. Btw in front of the World Statue besides the Shea Stadium, a “Civilian” Cop spawns (Sometimes the SWAT model too) even if you kill him, it doesn’t give you any Heat level.
So there's currently no known way to modify the Felony system? I've always wanted to make SWAT officers spawn with assault rifles instead of just shotguns, as well as increasing their shooting accuracy, and their spawn chance during max Felony.
@@Olanov Oh yeah and in Driv3r too... I wanted to make the cops spawn with MP5s and M16s, as well as police roadblocks with trucks during max felony... that would be epic.
Man i've played this game for more than 10 years now and its supercool even today i would really like if someone made a movie about this but like an extended version... or maybe a remaster of the game. If i could in any whay help you out with this exact game it would be an honor.
Neat video! I'm thinking of getting Parallel Lines. Anyways, I was wondering if you can make a vid of all the voice lines of Marcano's mobsters from Mafia 3. No one else made a vid on this.
Very late to the party here, but I found that playing Steal To Order side missions can also re-enable SWAT & alternate patrol officer models. It doesn't seem to stick though so at some point, you would have to do that all over again.
How could Refractions mess up so bad?! For real though, it's probably a case of resource allocation/management. While I don't know for certain, I could easily imagine some ports having been under significant pressure to wrap up in time, with people unfamiliar with the project working on it.
@@Olanov Can this be investigated in any way, maybe swapping files between version is a posibility or maybe there's some harder to find broken code? I would give it a go myself, but I'm really unexperienced with the inner workings of the Driver saga.
@@YOEL_44 I remember trying (and I gave it another shot just again), but at least the PS2 LifeEvents files does not rectify this. Some other ones might do the trick, but there may be trade offs depending on how well they work/do not. The PS2 file I tried not only made garages, side missions not function but the cop spawning was not as its supposed to on that platform either, retaining PC style. A much more ideal solution would be if it could be fixed within the original file, but beggars can't be choosers.
I still like to mess around with the game. Driving around, looking for bugs. Sometimes you can do whatever you want near Central Park, the cops wouldn't chase you even if you ram them. If you shoot a cop in a police car and steal it afterwards the indicators will work for a certain time as the game seems to still recognize the actual cop driving the car, not the player. The brake lights will be lit by themselves as well but the car isn't braking. Accelerating seems to be reduced at these police cars, I have no idea why. Indicating is scripted though, you can't indicate by yourself and a few blocks later it will stop. Flipping a police car often or hitting the ground hard with the roof will knock the lightbar off the car, leaving it as a slicktop. Siren will still work though even if the speaker is integrated in the lightbar in 1978 😂 Responding cops will get into the wrecked car if you leave it at a crime scene and will even chase you if you provoke them.
interesting. I always found the SWAT a nice touch but wondered, apart from model, is there actually a difference between them and the normal cops? I mean, they only use shotguns like the normal onces. so...
@@Olanov That's a pity, was one of the frst things i noticed back then. Amusing though how the SWAT van is the only car unchanged between eras. I preferred 78 for the music and cars, but Also because i found the guns more fitting/unique, found the shotgun and rifles in 2006 to look way too similar, thus had trouble to recognize which gun i had selected
@@samz8691 Actually, if you look at 2:54 they hold the exact same 12 round shotgun in 2006 TK does. Furthermore, you can also see see in the thumbnail they use the exact same wooden shotgun available at 1978. In some missions they may be seen carrying different guns, but they are scripted spawns. Here are two screenshots to showcase: imgur.com/a/lXiZwh5 As for their health outside missions I can't comment as we don't have any hard data.
Fun fact: my "evolution of COPS LOGIC" video took many extra hours to produce it because I spent hours trying to make the swat spawns to record footage of them.
Great to hear you, I'm sure you will be less "serious" over time, such as in the discord voice chat!
Me? Serious? Naaah, never. 😉
Hours well spent though!
Great, thank you so much, I was missing the SWAT van in my collection.
Haha, glad it had some use!
While PS2 Xbox Wii Versions SWAT Van Lacks Siren and has standard horn similar to Prison Van.
They say that to this day, the two SWAT officers are stuck in Jersey trying their best to apprehend the suspect ..... Donate to your local PD today.
Don't worry, he's just showing his appreciation by hugging them! To death...
I never knew about these methods until now. Thanks. I used to think that it was random.
This was my first game ever literally all of my childhood memories comes from this game😢
OMG this is so weird
but thx olanov
I'm gonna play right now again thanks to you
Have fun, buddy. :D
I never knew the PC version had this issue, on the Wii and PS2 version you could still see the other verions and SWAT spawing.
Btw in front of the World Statue besides the Shea Stadium, a “Civilian” Cop spawns (Sometimes the SWAT model too) even if you kill him, it doesn’t give you any Heat level.
So there's currently no known way to modify the Felony system? I've always wanted to make SWAT officers spawn with assault rifles instead of just shotguns, as well as increasing their shooting accuracy, and their spawn chance during max Felony.
No documented or accessible method, anyway. That goes for a number of things for D3/DPL unfortunately.
@@Olanov Oh yeah and in Driv3r too...
I wanted to make the cops spawn with MP5s and M16s, as well as police roadblocks with trucks during max felony... that would be epic.
Me too. Me too.
SWAT Officers Armed With LI-15s (AK-47) in 1978 while 2006 SF-10s (MP7) And AUST PUPS (Steyr Aug).
Man i've played this game for more than 10 years now and its supercool even today i would really like if someone made a movie about this but like an extended version... or maybe a remaster of the game. If i could in any whay help you out with this exact game it would be an honor.
Thank you! This helped me to get SWAT Van without codes!
Neat video! I'm thinking of getting Parallel Lines.
Anyways, I was wondering if you can make a vid of all the voice lines of Marcano's mobsters from Mafia 3.
No one else made a vid on this.
Sorry, not really something I have plans for at this time, I have no familiarity with extracting voices from it. Thank you, though. :)
Very late to the party here, but I found that playing Steal To Order side missions can also re-enable SWAT & alternate patrol officer models. It doesn't seem to stick though so at some point, you would have to do that all over again.
I don't get what happened when they porting this game on PC how they can mess up the spawing scripts that bad
How could Refractions mess up so bad?!
For real though, it's probably a case of resource allocation/management. While I don't know for certain, I could easily imagine some ports having been under significant pressure to wrap up in time, with people unfamiliar with the project working on it.
@@Olanov Can this be investigated in any way, maybe swapping files between version is a posibility or maybe there's some harder to find broken code?
I would give it a go myself, but I'm really unexperienced with the inner workings of the Driver saga.
The best PC version of a Driver game is ReDriver 2 by far, oh snap.
@@YOEL_44 I remember trying (and I gave it another shot just again), but at least the PS2 LifeEvents files does not rectify this. Some other ones might do the trick, but there may be trade offs depending on how well they work/do not. The PS2 file I tried not only made garages, side missions not function but the cop spawning was not as its supposed to on that platform either, retaining PC style. A much more ideal solution would be if it could be fixed within the original file, but beggars can't be choosers.
@@VortexStory I'm something more of a DriveFaster person myself.
Don't Forget Use Body Snatchers Cheat required 666 miles change your Skin to as SWAT Officer in Both eras!
I still like to mess around with the game. Driving around, looking for bugs.
Sometimes you can do whatever you want near Central Park, the cops wouldn't chase you even if you ram them.
If you shoot a cop in a police car and steal it afterwards the indicators will work for a certain time as the game seems to still recognize the actual cop driving the car, not the player. The brake lights will be lit by themselves as well but the car isn't braking. Accelerating seems to be reduced at these police cars, I have no idea why. Indicating is scripted though, you can't indicate by yourself and a few blocks later it will stop.
Flipping a police car often or hitting the ground hard with the roof will knock the lightbar off the car, leaving it as a slicktop. Siren will still work though even if the speaker is integrated in the lightbar in 1978 😂
Responding cops will get into the wrecked car if you leave it at a crime scene and will even chase you if you provoke them.
interesting. I always found the SWAT a nice touch but wondered, apart from model, is there actually a difference between them and the normal cops? I mean, they only use shotguns like the normal onces. so...
No difference that I can tell except for the ped attributes themselves such as animations.
@@Olanov That's a pity, was one of the frst things i noticed back then. Amusing though how the SWAT van is the only car unchanged between eras. I preferred 78 for the music and cars, but Also because i found the guns more fitting/unique, found the shotgun and rifles in 2006 to look way too similar, thus had trouble to recognize which gun i had selected
@@samz8691 Actually, if you look at 2:54 they hold the exact same 12 round shotgun in 2006 TK does. Furthermore, you can also see see in the thumbnail they use the exact same wooden shotgun available at 1978. In some missions they may be seen carrying different guns, but they are scripted spawns. Here are two screenshots to showcase: imgur.com/a/lXiZwh5
As for their health outside missions I can't comment as we don't have any hard data.
@@samz8691What platform/version is this on? Defo should take pics cos this is undocumented.
@@samz8691 I'll believe it once I see it. :D