How To Do Stylized Textures in Substance Painter - Planteater Part 1

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  • เผยแพร่เมื่อ 2 ส.ค. 2024
  • Learn Stylized shading techniques in this Substance Painter tutorial. Download the source files below and follow along! Share your progress and tag me in your work.
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    ...::: SOURCE FILES :::...
    / 50984005
    ...::: Modelled by ARIK NEWMAN :::...
    ‪@ArikNewman‬
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    / arik_newman
    / theartofariknewman
    / ariknew
    / @ariknewman
    ...::: PART 2 - SHADING AND LIGHTING :::...
    • Stylized Shading and L...
    ...::: FASTER RENDERS? :::...
    • How to Speed Up Your R...
    ...::: DISCORD COMMUNITY :::...
    / discord
    ...::: GETTING STARTED :::...
    • ARNOLD TUTORIALS
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    0:00 Exciting Stuff!
    0:26 First Video Challenge!
    0:52 Model sponsored by Arik Newman
    1:11 Setting up Painter
    2:26 Baking Settings
    4:44 Base Layer
    6:19 Detailing
    9:15 Adding Disease
    12:32 Mouth Details
    16:22 Masking Techniques
    21:55 Teeth details
    29:16 Leaves
    33:55 Back Fins
    40:03 Adding Dirt
    44:32 Potting the Plant
    46:19 Texture Export
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ความคิดเห็น • 116

  • @gaborlampert3840
    @gaborlampert3840 3 ปีที่แล้ว +25

    Amazing tutorial! Quality stuff, as always! Thank you for sharing your knowledge.
    Waldo is at 23:08

    • @arvidurs
      @arvidurs  3 ปีที่แล้ว +2

      Nice one! I need to make it a little bit harder :D

  • @milagroswarnholtz2137
    @milagroswarnholtz2137 3 ปีที่แล้ว +3

    1 word, BRILLIANT! thank you so much for doing these videos, so helpful!

  • @microbounce2009
    @microbounce2009 3 ปีที่แล้ว

    always waiting for some tutorial or advice from you, my admiration. greetings.

  • @rohitsrivastava9471
    @rohitsrivastava9471 3 ปีที่แล้ว +1

    Amazing…..I always like your every video. Such a great idea.

  • @mayurbadgujar3582
    @mayurbadgujar3582 3 ปีที่แล้ว +1

    Awesome & Important tutorial.❤️

  • @KauGonArt
    @KauGonArt 3 ปีที่แล้ว

    Just wow! Amazing tutorial

  • @leandrosn962
    @leandrosn962 ปีที่แล้ว +1

    Thank you for this amazing tutorial!

  • @chetanbetai
    @chetanbetai 3 ปีที่แล้ว +1

    Very nicely done. Thanks for the tutorial..

  • @pointlessimon
    @pointlessimon 2 ปีที่แล้ว

    Looks dope, thanks for the tutorial ❤️

  • @BrunoCornelsen
    @BrunoCornelsen 3 ปีที่แล้ว +1

    Great tutorial! Thanks!

  • @eralec
    @eralec 3 ปีที่แล้ว

    Great stuff - to the point!

  • @rahulpal1412
    @rahulpal1412 3 ปีที่แล้ว

    amazing workshop i really enjoy it and love it bro awesome

  • @kapska3129
    @kapska3129 3 ปีที่แล้ว +2

    Thank you so much! this was very informative and very pleasant to watch

    • @arvidurs
      @arvidurs  3 ปีที่แล้ว +1

      Glad you liked it! Thank you

  • @AbdoAchtioui
    @AbdoAchtioui 3 ปีที่แล้ว +1

    Amazing tutorial

  • @bn3d128
    @bn3d128 3 ปีที่แล้ว

    Love your work

  • @noonsuby
    @noonsuby ปีที่แล้ว

    wow so nice tutorial. thank you schneider!

  • @aydin_yaman
    @aydin_yaman 3 ปีที่แล้ว

    Superb tuto bro !

  • @_TetKaneda
    @_TetKaneda 11 หลายเดือนก่อน

    Great tutorial. Great contribution. You have my like. Thank you so much. Greetings

  • @neeluvgl5188
    @neeluvgl5188 3 ปีที่แล้ว +1

    great tutorial

  • @Calling_a_closure
    @Calling_a_closure 2 ปีที่แล้ว

    Nice, real cool tutor.

  • @Stuff-3D-creations
    @Stuff-3D-creations ปีที่แล้ว

    Great video!!!

  • @marcelodeniz3932
    @marcelodeniz3932 3 ปีที่แล้ว

    Very Nice man! thanks

  • @tjaartvanderwalt81
    @tjaartvanderwalt81 3 ปีที่แล้ว

    Thanks for the great tutorial, do you perhaps have a list/reference of your computer setup in terms of the internal hardware, graphics card used etc, thanks!

  • @D31T7
    @D31T7 3 ปีที่แล้ว

    this is chomper from pvz ! awesome tutorial , easy to follow

  • @cyrotek3518
    @cyrotek3518 3 ปีที่แล้ว

    This is like super useful. Always wondered why my organic stuff looked like cheap plastic.

    • @arvidurs
      @arvidurs  3 ปีที่แล้ว

      most of it comes down to shading. SSS makes things alive. obvs don't over do it :D

  • @hercaca
    @hercaca 3 ปีที่แล้ว

    Good one!

  • @bogdankononenko169
    @bogdankononenko169 2 ปีที่แล้ว

    Man your are genious!!!!

  • @amankhushi_arts2941
    @amankhushi_arts2941 2 ปีที่แล้ว

    man, u r amazing

  • @saleh_afkhami
    @saleh_afkhami ปีที่แล้ว

    realy nice tutorial. thanks

  • @OMG3Dmax
    @OMG3Dmax 2 ปีที่แล้ว

    Super! thanks Bro!

  • @anmaral-sharif1381
    @anmaral-sharif1381 3 ปีที่แล้ว

    Awesome, thanks man.

    • @arvidurs
      @arvidurs  3 ปีที่แล้ว +1

      You bet!

  • @hyunjunyang325
    @hyunjunyang325 3 ปีที่แล้ว +9

    I'd also like to see a creature texturing lecture in Mari!

    • @charlottemarty7396
      @charlottemarty7396 3 ปีที่แล้ว

      If you haven't seen this one yet, there are very good instructions for creature texturing by Gael Kerchenbaum. texturing.xyz/pages/gael-kerchenbaum-making-of-release-the-beast

  • @leesamsam1012
    @leesamsam1012 ปีที่แล้ว

    Great Tutorial! Wonder if you can upload the source files of this tutorial in the membership channel. Thanks for the sharing! It's so helpful!!

  • @TMV0001
    @TMV0001 2 ปีที่แล้ว

    Thank you very much!

  • @dawoodbadri9744
    @dawoodbadri9744 3 ปีที่แล้ว

    This is the best tutorial though i am cinema4d player still its amazing 👏

  • @OffCremoso
    @OffCremoso 2 ปีที่แล้ว +1

    I really like this tutorial, its the only one which process is easy to follow and understand, keep it up!

  • @muhammadhashim5722
    @muhammadhashim5722 3 ปีที่แล้ว +1

    please make more tutorials about stylized art

  • @brycegeurts3345
    @brycegeurts3345 ปีที่แล้ว

    yo poggers vid, bro! upvoted.,

  • @isabel5066
    @isabel5066 ปีที่แล้ว

    Woow the way you texture looks way cleaner than what I do. I use too many folders 😆😭

  • @Strelokos666
    @Strelokos666 ปีที่แล้ว

    Is there a reason to apply Paint onto layer's mask since you can paint the mask directly?

  • @somayaetemad7153
    @somayaetemad7153 3 ปีที่แล้ว

    hello, I followed this tutorial for another model that I have created on Zbrush. Once texturing done, by transferring my substance painter assets to Maya it doesn't fall off on the model properly anymore! It seems like a UV scale problem or might be something else! Can you please kindly give me a hint how to problem solving the issue? Thanks so much

  • @aliakdogan9426
    @aliakdogan9426 2 ปีที่แล้ว

    thanks so much

  • @sathishkiranpandian7522
    @sathishkiranpandian7522 3 ปีที่แล้ว

    Outstanding Tutorial ! Great. Can i Ask What is Your Pc Configuration ?

  • @maycelagustin6038
    @maycelagustin6038 2 ปีที่แล้ว

    how to use reference in substance ?

  • @jeffyjeff459
    @jeffyjeff459 2 ปีที่แล้ว

    hi thank you for the great and helpful video ! Can anyone explain me why we should baked the mesh before starting the texture work ? I've noticed that it also works without.

    • @arvidurs
      @arvidurs  2 ปีที่แล้ว

      It works if you don’t need any of those utility shaders which rely on occlusion and stuff like that

  • @Persepolis8564
    @Persepolis8564 2 ปีที่แล้ว +3

    Question: As a texture artist, do you any type of texturing( organic texturing like a characters face and hands, stylized, and hard surface) or do you only stick to one type and get only that type of clients?

    • @izzak6189
      @izzak6189 2 ปีที่แล้ว

      Honestly you can learn modelling and texturing. it is possible to do well in both (When you start adding rigging, animation, compositing etc than it starts getting a lil more specialized) I say this so that you have more potential for work with a vaster skill set

  • @shirotori11
    @shirotori11 3 ปีที่แล้ว

    Thank you for this video! Can you tell me how to add a reference picture next to the model? I can't add a picture(

    • @arvidurs
      @arvidurs  3 ปีที่แล้ว

      Check my video on pureref

  • @JaredKuharski
    @JaredKuharski 3 ปีที่แล้ว +1

    Just saw waldo at 23:08 too!

  • @llllll2431
    @llllll2431 2 ปีที่แล้ว

    wow,I want to know how the saliva model is made?

  • @Butterbilk
    @Butterbilk 3 ปีที่แล้ว

    Thanks for the video! Are you using Pureref? How did you hide the window/canvas while keeping the images?
    Edit: Nevermind, I see that you just posted a video about it today! Subscribed!

    • @arvidurs
      @arvidurs  3 ปีที่แล้ว

      Hey yeah! I wasn’t sure if you were trolling haha. But yeah it’s all pureref in overlay mode

  • @mitchelljetten982
    @mitchelljetten982 3 ปีที่แล้ว

    Great video! Will definitely watch again tomorrow!
    But please tell me what this sorcery is with those reference images,, is that possible in windows? (please tell me it is,, i keep switching back and forth between pics and painter)

    • @arvidurs
      @arvidurs  3 ปีที่แล้ว

      pureref :)

    • @mitchelljetten982
      @mitchelljetten982 3 ปีที่แล้ว

      @@arvidurs you have changed my life! Thank you

  • @skullfloat
    @skullfloat 2 ปีที่แล้ว

    Great video thanks for sharing this! Also what are your pc specs? What spec does Substance Painter use the most and affect its speed ?

    • @arvidurs
      @arvidurs  2 ปีที่แล้ว

      You need lots of ram and a fancy gpu

    • @skullfloat
      @skullfloat 2 ปีที่แล้ว

      @@arvidurs Is 16 gb ram and a 1050 TI GPU enough? Thanks for your response.

  • @Tresmasunoweb
    @Tresmasunoweb 3 ปีที่แล้ว

    hello, what program do you use to overlay the reference images?

    • @arvidurs
      @arvidurs  3 ปีที่แล้ว

      This is pureref check out my latest video :)

    • @Tresmasunoweb
      @Tresmasunoweb 3 ปีที่แล้ว

      @@arvidurs Gracias Amigo

  • @simongarcia8694
    @simongarcia8694 3 ปีที่แล้ว

    Great tut man! may have been more insightful if you showed the use of anchor points and micro height/normal for extra details.

    • @arvidurs
      @arvidurs  3 ปีที่แล้ว +2

      yes! it didn't fit for this purpose.. next substance tut will be a mechanical one. where I'll be showing off a few anchor techniques :)

    • @simongarcia8694
      @simongarcia8694 3 ปีที่แล้ว

      @@arvidurs oh man super awesome!!

  • @palashdas8009
    @palashdas8009 3 ปีที่แล้ว

    What's the reference viewing software?

  • @ashish_naskar
    @ashish_naskar 3 ปีที่แล้ว

    Hey Arvid. Which software are you using to view the references?

    • @arvidurs
      @arvidurs  3 ปีที่แล้ว +3

      pureref

  • @vimalrajravichandran4422
    @vimalrajravichandran4422 3 ปีที่แล้ว

    Is there any way we get that HDRI map used in Substance Painter?

    • @CRONFXN
      @CRONFXN 3 ปีที่แล้ว +2

      yes u can get HDRIs on HDRIHaven.com and just drag and drop the map into substance into shelf, while importing chose environment and import in shelf instead or current session or current project.

    • @vimalrajravichandran4422
      @vimalrajravichandran4422 3 ปีที่แล้ว

      @@CRONFXN thank you so much

  • @gustavorodrigues3496
    @gustavorodrigues3496 ปีที่แล้ว

    Hi Arvid! Nice work man, AWESOME!

    • @arvidurs
      @arvidurs  11 หลายเดือนก่อน

      its just something I like to do to keep it consistent throughout applications. Also it's a vfx standard, so I just use those.

  • @justchill153
    @justchill153 3 ปีที่แล้ว

    Nice tutorial.. can u tell me the pc or laptop that ur using it.. spec too pls

    • @arvidurs
      @arvidurs  3 ปีที่แล้ว

      I'm using a dell precision 7920

  • @kestleypierce496
    @kestleypierce496 ปีที่แล้ว

    How are you getting the references to display like that? Is that something in substance, or something on your computer specifically? Thanks!

    • @arvidurs
      @arvidurs  ปีที่แล้ว

      It’s a tool named pureref - I got a video on that as well

    • @kestleypierce496
      @kestleypierce496 ปีที่แล้ว

      @@arvidurs Awesome, thank you!!

  • @IGarrettI
    @IGarrettI 3 ปีที่แล้ว

    9:00. might as well add a new layer add putt that grunge into the mask

  • @iamski
    @iamski 2 ปีที่แล้ว

    Quick question, was this already unwrapped before you exported it into Substance?

    • @arvidurs
      @arvidurs  2 ปีที่แล้ว

      Yea it had UVs before import

  • @A-museDesign
    @A-museDesign 3 ปีที่แล้ว

    I would like to see you do this on human head. Is that on your youtube or patreon?

    • @arvidurs
      @arvidurs  3 ปีที่แล้ว

      Yeah planning to do a series on humans too
      The plant is on my Patreon yes

  • @MONEYVAL9
    @MONEYVAL9 3 ปีที่แล้ว

    So no more alshaders?

    • @arvidurs
      @arvidurs  3 ปีที่แล้ว

      For a long time

  • @antoniogisetti4730
    @antoniogisetti4730 2 ปีที่แล้ว

    I looked at your lessons and raised texturing to a good level. A few comments about the Back fines section. You are texturing a little incorrectly, based on the context of organics, if I were you, I would use alpha with longitudinal fibers, and where you add a height map, it does not work the way it should work on an organ object.

  • @giacomorinaldi
    @giacomorinaldi 2 ปีที่แล้ว

    could be possible have free the 3d model ? to follow the tutorial

    • @arvidurs
      @arvidurs  2 ปีที่แล้ว +1

      Just through Patreon as I have to be fair to the modeller and others using this asset.

    • @giacomorinaldi
      @giacomorinaldi 2 ปีที่แล้ว

      @@arvidurs i checked but 51€ 😪

    • @arvidurs
      @arvidurs  2 ปีที่แล้ว

      It’s a flat rate for all my scene files and models I ever uploaded. But yeah, that’s the price 👍

    • @giacomorinaldi
      @giacomorinaldi 2 ปีที่แล้ว

      @@arvidurs so its not possibile buy only the plant?

  • @Grumbledookvid
    @Grumbledookvid ปีที่แล้ว

    Everyone says 'don't bake any lighting information into your albedo'. But I see everyone using things like the AO map with dark colours to ground/tie things together. Which is it? Stylized textures seem to be heavily reliant on baked light and shadows, but PBR nerds complain about it

    • @arvidurs
      @arvidurs  ปีที่แล้ว

      Everyone? Occlusion baking is if at all done in the game industry.
      Any offline render engine is path tracing meaning occlusion is already considered when ray marching. So I don’t know where you get that everyone notion.

    • @Grumbledookvid
      @Grumbledookvid ปีที่แล้ว

      @@arvidurs all the stylized painter tutorials use AO maps in their workflow to make details pop. Is this wrong to do?

  • @uniquelyrics2331
    @uniquelyrics2331 2 ปีที่แล้ว

    bro i though there was a fly in my ear 30:55

  • @fredunrealzone
    @fredunrealzone 3 ปีที่แล้ว

    I think your Stylized texture need moar gradient everyrwhere !!!

  • @robinsalas6789
    @robinsalas6789 3 ปีที่แล้ว

    Aparently either my computer sucks or yours belongs to the nasa because baking the maps with your settings took me ages

    • @arvidurs
      @arvidurs  3 ปีที่แล้ว

      It’s probably the latter 😇 maybe try with 128 samples or 64. And have less udim tiles

  • @tetsuooshima832
    @tetsuooshima832 3 ปีที่แล้ว +1

    I really want to watch this but every time I hear Maya I run away. The trauma is still strong with that software lol

    • @arvidurs
      @arvidurs  3 ปีที่แล้ว +1

      Oh :D The Substance part should be good though :)

  • @King-mj2bn
    @King-mj2bn 7 หลายเดือนก่อน

    This looks incredible but I'm confused by your usage of the word stylized (which is what I'm looking for.) To me, stylized represents something that leads far more towards cartoonism than realism. The model certainly looks stylized but your texturing sure doesn't, to me.

  • @XDeminox
    @XDeminox 3 ปีที่แล้ว

    I was interested until I realized this is made by adobe. Which means overpriced, glitchy, and they won't patch anything, rather they'll sell you a new version every year that is basically nothing more than a few squashed bugs and an updated splash screen.. Unless they have a subscription model for this.. In which they will do what they are doing to CC users... Charging hundreds of dollars per program if you cancel before a year is up.
    Looks cool. I'll pass.

    • @arvidurs
      @arvidurs  3 ปีที่แล้ว

      Maybe do a little research before ranting. It was NOT made by Adobe, it was made by Allegorithmic. It was quite recently acquired by Adobe and added to their branding. Still the same developers and customer support from the original company. You have definitely some wrong information or just some prejudice hate against Adobe.
      Btw you can also do the same in Mari 👍

    • @XDeminox
      @XDeminox 3 ปีที่แล้ว

      @@arvidurs maybe realize that once Adobe buys something, it destroys it.
      Adobe user since CS2. I'm VERY familiar with their process. Maybe look into what they're doing to CC subscribers. Maybe realize they're a bad Company. 🤷‍♂️

    • @XDeminox
      @XDeminox 3 ปีที่แล้ว

      @@arvidurs my comment is nothing on the quality of your video. But on the Company that (give them time) will ruin what looks to be something great. On the plus side of my rant... It boosts the ridiculous TH-cam algorithms?

    • @arvidurs
      @arvidurs  3 ปีที่แล้ว +1

      Oh not at all :) I didn't feel like you didn't like the video. You just don't like Adobe, which is fine. And I do understand that.
      I was just defending Allegorithmic, because they do an amazing job with Substance. And they are still developing it. I know things might change, and it might be added to Adobes pricing things. But for now it's a really separate thing.
      A similar thing happend to Arnold Render (Solidangle) which got acquired by Autodesk, also a questionable company to some. But I can guarantee that Arnold still develops the tool the same way. It's still it's own thing.
      I do value your feedback Brian! Arvid

  • @Didzis3D
    @Didzis3D ปีที่แล้ว

    If you're doing hardsurface, can you bake check box use low poly as high, or do you need to have a high poly mesh?

  • @arvidurs
    @arvidurs  3 ปีที่แล้ว +1

    CG Lounge Discord Community!
    discord.gg/z35NUgV
    Say hello on the server :)