Building My Largest Coal Power Plant! Satisfactory Lets Play Ep.04

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  • เผยแพร่เมื่อ 19 ธ.ค. 2024

ความคิดเห็น • 109

  • @TotalXclipse
    @TotalXclipse  2 ปีที่แล้ว +17

    Today we're building our coal power plant and it's gonna be big, because we need it to give us enough power to support us until we develop fuel generators! What do you think of the facilities design, do you like it?

    • @b.delacroix7592
      @b.delacroix7592 2 ปีที่แล้ว

      Somehow I lived on 8 coal plants until I got fuel. Well, I did make sure to more or less rush to it and I don't have a stream to maintain. That held me on 16 generators until I (again, plugged away at getting blenders) to get the fuel generator facility turned to turbo fuel. Now (or soon when I finish the conversion) will be able to have over 100 generators.
      Close to but not quite unlimited power.

    • @TotalXclipse
      @TotalXclipse  2 ปีที่แล้ว

      @@b.delacroix7592 100 generators should last you until Nuclear at least :D

    • @b.delacroix7592
      @b.delacroix7592 2 ปีที่แล้ว

      @@TotalXclipse It did last save. I dragged my feet on going to nuclear.

    • @Pandamexic
      @Pandamexic 2 ปีที่แล้ว +1

      Me making a 300 generator, 45,500MW on coal power plant (includes compacted coal)..... Over clocking the generators to max currently makes the resources:power ratio better by 0.00(something). Your design looks very cool!!

    • @air8536
      @air8536 2 ปีที่แล้ว

      @@TotalXclipse I did it one time since I didn't feel like hand crafting fuel generator materials. I made a 16 by 6 coal generator array off the coast of dune desert that burnt almost all the coal in dune. It didn't look very good but it was "easy" to build

  • @k0lpA
    @k0lpA 2 ปีที่แล้ว +2

    12:10 anybody else could hear shadiveristy yell MACHICOLATIONS !!!! ?

  • @freehandtree6480
    @freehandtree6480 2 ปีที่แล้ว +13

    Thanks Totalxclips, i'm playing satisfactory since U3 but never got more than 3 tiers in vanilla survival. Your videos showed me how to rly play the game and motivate me to doing so.

  • @WolfRose11
    @WolfRose11 2 ปีที่แล้ว +6

    11:40 actually its best to set it to which ever pipes that you make the most so that you only have to paint them about half the time. 😉

  • @petrikillos
    @petrikillos 2 ปีที่แล้ว

    I got the game on the Ukraine bundle and hadn't installed it until now (even though I had been told it was extremely good). I installed it and, although I was enjoying it, I was struggling a lot with certain things.
    Then I stumbled upon this series. I am speechless. I hadn't felt so at peace while watching a youtube series before. The mood you set is perfect, the pacing is on point, and the explanations are clear and helpful, while not being extremely long and difficult to follow. I am honestly astounded at the level of production of each and every one of the videos, too.
    Honestly, thank you. These videos are pure stress relief made mp4.

  • @DrLootCrate
    @DrLootCrate 2 ปีที่แล้ว

    I’m liking this new Let’s Play series. Keeping it simple and classy. It’s fun to switch it up a bit from time to time

  • @Warp9pnt9
    @Warp9pnt9 2 ปีที่แล้ว +2

    Final comment. I may try to build a little plant there. But I'd definitely save the power from overclocking water extractors, and find a way to fit 18. Also, I had a stupid, crazy idea about fluids. Given, you can use a water extractor and a water pump plus the ~10% margin to lift >30m in a key pipe, and as long as you connect that pipe in a loop up top, the game physics will pull the other fluid all the way up from the water extractors without any other pumps. I currently do this with 43 water extractors in my "Compact Compact Coal Power Plant" (if only it had a more compact name, and a different acronym than CCCP, which is also problematic for entirely different reasons). But that technique is limited to about 30-33-ish m in height. So can I find a way to cheat the game and save power, using one, or maybe even no pipes at all, to lift an arbitrary number of pipes up? That will be a future experiment. But the idea is, we get about 8m free head lift from a filled fluid buffer. So as long as the first buffer is about 10-11m high, we can fill it. Then we get a free 8m lift to the next, and so on. We can use as many unpowered pumps (check valves) as we want. If we take the key pipe, go up, X-junction every 8m, and try series (parallel with check valves to prevent sloshing) fluid buffers, we might just get all the way up. Granted, this will probably look like some unholy rosary bead necklace into the sky, so we might want to cover it up, or display it proudly behind glass, preferably partially obscured. Industrial Fluid Buffer would get us 12m. The only drawback I can think of is that this could take a REALLY long time to successively fill up every buffer. To that end, a larger fluid buffer holds 6x more fluid but only gets 50% more height, so to minimize buffer fill time, it'd be best to use the small buffers. But say we go 90m in the air, which I am roughly estimating as a height here, that's the initiat 10m+ from extractors, and 10 more fluid buffers, maybe 11-12 if we drop 0.5-1m between fluid buffers. Wicked gnarly. Can't wait to go test that out. :o)

  • @charlestatum2511
    @charlestatum2511 2 ปีที่แล้ว +3

    If you right click on a swatch in the customizer, you can select which items (like pipes and fittings) should use that swatch by default when you build. This means you don’t need to go back and repaint everything after building.

  • @itzcrazydan
    @itzcrazydan 2 ปีที่แล้ว +2

    8:20 - I'd be interested if anyone could elaborate on this point made here. (using fluid buffers for pipes underfeeding a machine)
    Are pumps not sufficient enough to feed these pipes? I run into issues with fluids all the time and am curious if this is a worthwhile investment for overhauling my factories vertical pipework.

    • @Xhaleon
      @Xhaleon 2 ปีที่แล้ว

      I'm not sure about it either in this context. Pump headlift is simply from where the pump's exit is then upwards to its max height. I think what he's doing here is to stabilize the water amount in the pipes since with large, long-distance setups like this the liquid can slosh back and forth a lot and not consistently supply machines. However, it looks like (from the aerial view) he's feeding the buffers first and then the buffers are connected on the other end to the pipes feeding the machines, which won't help with the above. Rather the better way is to put the buffers at some far end of the network and prefill them with water first, so they act like "fake" water sources coming from the opposite end to keep the pipes full.
      Since he's feeding from below the pipes have to be completely filled with water before the waterline of the whole network can rise up high enough to reach the machines, realistic liquid physics and all. Having buffers helps with keeping those pipes full, but not when they're arranged like that.

    • @TotalXclipse
      @TotalXclipse  2 ปีที่แล้ว +2

      If you're pumping from below the pipe will empty and have to fill up again this can cause the generators to turn on and off. If you use a buffer above the below pipes will always be full as long as the buffer is filled as the water that is used up is immediately filled by water being pushed down - I hope that makes more sense 😅

    • @Xhaleon
      @Xhaleon 2 ปีที่แล้ว

      @@TotalXclipse Yes that explanation makes sense. Machines take in liquids in "sips" rather than a continuous flow, so sometimes the sips can be timed just right (wrong) so that the water level will drop down below the lip of the input while another machine wants a sip, so that starved one has to do its shut down animation. Putting buffers in the system lets each buffer output up to the max of the pipe at all times (assuming the tank's full) and helps to refill the vertical feed pipes as fast as possible. However that means they're still affected by distance and sips from machines along the way, so best to put those buffers at the middle and ends of a network.

    • @DunbarWoodworks
      @DunbarWoodworks 2 ปีที่แล้ว

      I've never had an issue feeding water from below without a buffer. My last coal factory was like 80 meters above the water so 4 or 5 pumps. However, I also don't mess with minimizing my water extractors, so I always run 1 for every 2 coal plants, which is 60m³ per. Having them over-fed by 10m³ could explain why I've gotten away with no fluid buffers.

  • @ryangardiner5415
    @ryangardiner5415 2 ปีที่แล้ว

    Listened to your music on Spotify whilst playing satisfactory yesterday, they fitted the game really well. Good music!

  • @kantalarski
    @kantalarski 2 ปีที่แล้ว +4

    A more future proof layout could be 4 blocks of 13 coal generators and 5 water extractors in each block. 54x15=780 ;-) so such setup can be later fed with just one level 5 conveyor from one overclocked level 3 miner. Also each block requires 585 water so 5 pumps will do perfect producing 600 with level 2 pipe transporting also 600.

    • @a.k.7840
      @a.k.7840 2 ปีที่แล้ว +2

      Thanks for this gem!
      Coal Generators (4x13) = 52
      Power Produced (52x75mw) = 3900mw
      Normal Coal consumed/min (52x15/min) = 780/min
      Water Required (52x45/min) = 2340/min (52x45)
      Water Extractors (4x5) = 20
      Power Consumed (20x20mw) = 400mw
      Water Produced (20x120/min)= 2400/min
      Notes:
      Mk3 Miner base rate (normal node) = 240/min
      Overclocked 250% = 600/min
      *REQUIRED:*
      Pure Node, Mk3 Miner Overclocked to 162.5% = 780/min
      Consuming 65.2mw
      Total mw produced (52x75) = 3900mw
      Total mw consumed (65.2mw + 400mw) = 465.2mw
      Net power produced (3900mw - 465.2mw) = 3434.8mw
      *Minor Inefficiency:*
      60/min excess is being extracted, a nice little buffer
      _OPTIONAL ADJUSTMENT_
      _Underclock one Water Extractor per bank to 87.5%_
      _New Net power produced (3900mw - 449.6mw) = 3450.4mw_
      _This will make it (theoretically) 100% efficient reduce extractor output to exactly 585/min per bank, reduce power consumption to 384.4mw toal, saving 15.2mw overall and give one's OCD a smile 🙂._

  • @ChaosCorpse4tube
    @ChaosCorpse4tube 2 ปีที่แล้ว +1

    I do like the cliff-side design. I often considered trying to make split level factories around the waterfalls nearby the rocky desert from my first save, but I never did manage to keep focused on it, and I sort of fell off in the middle of update 3.
    This here got me thinking though, about what a build would look like if never built permanent foundations and only used walls, pillars, and beams for the entirety of your factories. In my mind it seems like a cool idea to integrate the landscape more, but I imagine the reality would just wind up as a spaghetti factory.

  • @johnp1806
    @johnp1806 2 ปีที่แล้ว

    That's a really clean design for that power plant, I like that a lot

  • @nybbleme
    @nybbleme 2 ปีที่แล้ว +1

    I like feeding my coal line to an industrial storage container (can easily split to two outputs) and try to split my outputs evenly to all my coal plants so even if I take a minute or five for changes in logistics, the industrial container serves as a big buffer of about 3k coal.

  • @ggShini
    @ggShini 2 ปีที่แล้ว +1

    Why do you have to use fluid buffers from a higher point? @8:18

  • @Warp9pnt9
    @Warp9pnt9 2 ปีที่แล้ว

    Nice build, straight forward. I was working on 96 genny compacted coal plant, and almost had it, but realized if I overclocked all generators and miners, optionally underclock assemblers and water extractors (as numbers indicate), I could pull a few hundred more MW out. So, 810 on a 6 lane bus (3x pure coal, 3x pure sulfur, mk.2 miner, mk.3 conveyor belt), would feed 56 coal generators, requiring 33 assemblers at 98 or 99%, and 43 water extractors at 99%. Constraints, trying to cram into minimal footprint, using a single pumped line up to fluid buffer (maybe forces other lines up?), with 2 layers of assemblers and coal bus above coal generators, water pipes also, everything feeding down, and expandable for when belts/miners/pipes upgrade. Problem, 43 water extractors don't fit neatly under footprint of tightly packed (clipping) coal generators, no room for 17 pipes, 56 gen, 43 water ext, 17 assembler, 17 pipes, the numbers are lousy for logistics, but (approximately) idealized for power production. Less than 1% excess coal, sulfur, compacted coal production (minimal back pressure) to buffers (for headroom for future quick modifications with no downtime) and sink (maybe route excess to a trash bus to minimize use of undersaturated awesome sinks by creating a centralized waste plant). Playing with idea of a 2x3-tiered loop manifold. Ideally it would use an underflow merger, but I can just use splitters from top to feed lower belts, using the lowest belt loop as the singular manifold loop that feeds machines. More or less belts sorted as usual, as in previous 100% clocked genny x 96 with numbers that were nicer, but water extractors and plumbing a big mystery. Maybe 3x5 + 2 on top for symmetry. Need to route in such a way that expanding plant later doesn't require a complete replumbing. design should allow additive construction in a systematic manner. Although such initial plumbing is more complex, space consuming. The 1 or 2 pumps constraint really makes things complex. A fluid buffer may not be strictly necessary and could simplify. Need to pop out a few biomass generators and test ideas to validate proof of concept on small scale, say 5 extractors and 2 full pipes using one pump, with buffers simulating consumers to gague flow. None of this was in the FICSIT training manual, but maybe one day it'll be FICSIT approved. For now, I keep it in my unofficial REKTIT manual of unproven and/or abandonned and/or failed ideas.

  • @prestonrussell1452
    @prestonrussell1452 ปีที่แล้ว

    I always thought it was a mortal sin to pump water up. I try to avoid it at all costs.. but maybe I will try doing it now.. looks so cool

  • @johnrtrucker
    @johnrtrucker 2 ปีที่แล้ว

    I always overclock miners and extractors to the highest belt unlocked so I can utilize as much of the node as possible and only for rotor, stators, motors and encased industrial beams I'll use the pure iron recipe along with that and the iron ingot+coal recipe to really maximize steel output and I can make all of those items with one pure coal and iron node its become my favorite strategy for that stage of the game

  • @honestclickbait8243
    @honestclickbait8243 2 ปีที่แล้ว

    This looks like where steve and tony fought on winter soldier.

  • @intrepidus4743
    @intrepidus4743 2 ปีที่แล้ว +1

    I have a very similar pipe layout for my coal generators with enough water and coal for everything, but I still can't get all the generators to stay on all the time

  • @hylianlz
    @hylianlz 2 ปีที่แล้ว +1

    I liked when you said you were going to merge the coal and feed it to the bus, and just casually never mentioned that you didn't merge because a mk3 belt can't move 480 resources per minute.

  • @unusedTV
    @unusedTV 2 ปีที่แล้ว

    1:48 How do those coal nodes show up on the map? Don't you need a radar for that which is way down the MAM tree?

    • @Gamegonner
      @Gamegonner 2 ปีที่แล้ว

      Update 6 (experiential) changed the way the map works and does not seem that you need radar unlocked.

    • @JesseJayReviews
      @JesseJayReviews 2 ปีที่แล้ว

      It works even in update 5 while you have the pulse scan going out. Hit your pulse and then bring up the map once it's found some, they'll show on the map temporarily.

  • @sebastianstarke6668
    @sebastianstarke6668 2 ปีที่แล้ว

    Wow this is a thing of beauty

  • @Lokken13Gaming
    @Lokken13Gaming 2 ปีที่แล้ว +1

    Great progress on the build.
    For pipes, I set on of the custom swatch to be pipe colour I want and right click it and set it to pipes default. Has that behaviour changes since 5, I havent started 6e yet?

  • @Warp9pnt9
    @Warp9pnt9 2 ปีที่แล้ว

    Crenellation was the right word, almost. Matriculation is when you're ready to start college or uni, inverse of graduation. Battlement is the right word, of which a crenellation is specifically at the top (~crown).

    • @dansummers2965
      @dansummers2965 2 ปีที่แล้ว

      I think he was aiming for "machiolation" - crenellations go up, machiolations go down, between them (and the walkway) they make a battlement I believe.

  • @YelibamPlays
    @YelibamPlays 2 ปีที่แล้ว +1

    Crenellation was correct. Matriculation is a type of exam!

    • @TotalXclipse
      @TotalXclipse  2 ปีที่แล้ว

      Crenalation is the top pet of a castle wall, I was referring to the bottom side which is machicolation which is where they used to pour hot sand and oil from the walls 🙂

    • @YelibamPlays
      @YelibamPlays 2 ปีที่แล้ว

      @@TotalXclipse ahh! I misheard the word machicolation, and you are right, of course, that crenellations is just the top part. I’ll just shut up now! Ha ha

  • @nomade2612
    @nomade2612 2 ปีที่แล้ว

    Excelente vídeo como sempre. Seus conteúdos são os melhores parabéns! 👍

  • @Tallz460
    @Tallz460 2 ปีที่แล้ว

    How do you get the water gens to snap to the grid?

  • @soldatogigante
    @soldatogigante 2 ปีที่แล้ว

    do you build your factory bases off of you bus line or do you build the factory in blueprint style and bus from the factory to the node

    • @TotalXclipse
      @TotalXclipse  2 ปีที่แล้ว

      I'm not sure what you mean but I build the factory and then find a way to get the resources there.

  • @Thiloyeah
    @Thiloyeah 2 ปีที่แล้ว

    Looks great and didn't know yet about the painting thing.
    However it`s a little difficult to fully understand your overall transport system. So far it cannot be efficient. I don't get why 9 water extractors can be sufficient. Even when fully overclocked, which is madness btw. ^^. In terms of water usage a coal plant best runs at 144%. Because water is not the bottle neck it makes most sense to run a plant 250%, saving coal relatively to 100%. But your results always look very nice and are really inspiring.

  • @Fiztex553
    @Fiztex553 2 ปีที่แล้ว +3

    BTW, just a thought which may make your videos look even more pretty, have you tried to use Nvidia DLDSR in this game? After trying it out I'm pretty sure I'll never go back to playing without it as it brings so much extra details and reduces shimmering/aliasing a lot, basically same as with any TAA-based graphics. That's of course if you have the hardware to push it, but I guess you do, it's not that GPU heavy game after all.

  • @rhonin210
    @rhonin210 2 ปีที่แล้ว

    Nice location :) i dont think may people build a coal generator plant there. but it shure does look good.

    • @kantalarski
      @kantalarski 2 ปีที่แล้ว +1

      Well its just for fun. Naturally logical "easy" location to place power plants is near the water source just like in real life as coal is much easier to transport than large amounts of water.

  • @AzimovTube
    @AzimovTube 2 ปีที่แล้ว

    How are you getting the water in pipes to bend so tightly?
    I can never place a floor hole that close and get it to work.

    • @MicheleAria
      @MicheleAria 2 ปีที่แล้ว +1

      While you are building them press R i think and you can change the build mode, i think noodle is the one that let you do the tights turns but is a while and i can be mistaken

    • @TotalXclipse
      @TotalXclipse  2 ปีที่แล้ว +1

      Yep Michele's correct, go with noodle for the tightest turns 🙂

    • @AzimovTube
      @AzimovTube 2 ปีที่แล้ว

      @@MicheleAria Damn don't think I ever tried build mode with pipes. Thanks for the tip.

  • @epsilon5157
    @epsilon5157 2 ปีที่แล้ว

    15:13 bro went so fast he warped space

  • @Gamegonner
    @Gamegonner 2 ปีที่แล้ว

    Just wondering why your pumping the water up instead of using the little lake on top of the plateau to the south?

    • @TotalXclipse
      @TotalXclipse  2 ปีที่แล้ว

      I don't want to spoil that area as I plan on buying a HQ area around it 🙂

  • @tracktaylor2783
    @tracktaylor2783 2 ปีที่แล้ว

    Thanks for theese great videos man! You are insane.. quick question.. are part of the devs team?

    • @TotalXclipse
      @TotalXclipse  2 ปีที่แล้ว

      Glad you like the content 🙂 but I'm not part of the Dev team

  • @anthonyparker1797
    @anthonyparker1797 2 ปีที่แล้ว

    Very curious. How do you get your aerial shots. is it a mod or something?

    • @TotalXclipse
      @TotalXclipse  2 ปีที่แล้ว

      Yes, I'm using Pak Utility for the flying shots

  • @goforbrokefilmstudios
    @goforbrokefilmstudios 2 ปีที่แล้ว

    Why did you run the coal out the side of the elevated tunnel instead of dropping the elevators straight down through the floor?

    • @TotalXclipse
      @TotalXclipse  2 ปีที่แล้ว +1

      Good question, but I don't believe I had floor holes unlocked until the end of that episode which was a bit later on - I started working on the coal plant at the early start of the steel plant

    • @goforbrokefilmstudios
      @goforbrokefilmstudios 2 ปีที่แล้ว

      @@TotalXclipse OK, that makes sense now. I was confused because I saw you using floor holes around the middle of this episode.

    • @TotalXclipse
      @TotalXclipse  2 ปีที่แล้ว +1

      @@goforbrokefilmstudios Yeh this episode was done over about 12 hours of gameplay because I was doing multiple projects at the time, so didn't have them unlocked until I started using them later on the second bus line :)

  • @R.Daneel
    @R.Daneel 2 ปีที่แล้ว

    I'm curious why you do the beam thing with your miners. You can place foundation completely across the coal and then add a miner. It'll drill right through it as long as the gap isn't too great. I use 2 meter foundations and never had it fail.

    • @DunbarWoodworks
      @DunbarWoodworks 2 ปีที่แล้ว

      The barrier trick allows the foundations to be centered under the miner. If you place foundations using the world grid (or try to eyeball it freeform) the miner will never be perfectly centered on the foundation. This trick makes for a cleaner design, especially if you want to enclose the miners. I enclose mine sometimes and with this trick the enclosure has a small 1x2 footprint.

  • @faber2168
    @faber2168 2 ปีที่แล้ว

    Is your coal distribution based on a manifold or a load balancer?

  • @flourysquirrel
    @flourysquirrel 2 ปีที่แล้ว

    Hiya TotalXclipse, What do I need to do from my side to be able to use your awesome music in my streams? Apart of course showing where it comes from :)

    • @TotalXclipse
      @TotalXclipse  2 ปีที่แล้ว +2

      Hey! That is all you need! Just link the music in the description of the video or as a timer in streams, enjoy!

  • @thaivias
    @thaivias 2 ปีที่แล้ว

    Hi TotalXclipse. Great series. Gives me some great ideas. However I heard you say that the pipes going from the 3 water accumulators going into one pipe supplies the coal generators with 900 volume of water. I think this is a mistake. The pipe you are using appears to be maximum 300 volume and that is all it can hold. The Tier 2 pipe has a maximum of 600 volume. I don't think there is any way one pipe can handle 900 volume. If I am wrong, please correct me. Thanks again for the great series.

  • @pabble0085
    @pabble0085 2 ปีที่แล้ว

    Yeees ive waited sooo long but its worth it!!!!!

  • @svetressito
    @svetressito ปีที่แล้ว

    12:13 MAAAAAAAAACHICOOOOOLAAAAAATIONN!!!!!

  • @adriwuf6565
    @adriwuf6565 2 ปีที่แล้ว

    How do you do angles in the buildings?

    • @TotalXclipse
      @TotalXclipse  2 ปีที่แล้ว +1

      I tend to play with curves using the curve techniques I show in my curve videos

    • @adriwuf6565
      @adriwuf6565 2 ปีที่แล้ว

      @@TotalXclipse oh okay, thanks, i have to watch it then hahaha

  • @LightWarriorK
    @LightWarriorK 2 ปีที่แล้ว

    I'm holding off playing until U6 hits Early Access, but it's hard!
    Also, my Steam gaming is mostly moving to my Steam Deck, which Coffee Stain is dragging their feet on supporting Satisfactory fully (although Valheim is, smh). If you have any "in" with the devs and get them to support it, I know a lot of people would appreciate it! And tons more people get their Steam Decks every week!

    • @TotalXclipse
      @TotalXclipse  2 ปีที่แล้ว

      Valheim isn't produced by coffee stain, it's produced by iron gate studios. But I don't have any in with the Devs I'm afraid - it's best to bring it up on their Q&A site

    • @JesseJayReviews
      @JesseJayReviews 2 ปีที่แล้ว

      Coffee Stain publishes Valheim but it's developed by Iron Gate devs, so different coders.

  • @camillelejosne8010
    @camillelejosne8010 2 ปีที่แล้ว

    Hi and thx for your vids, but i didn't quite understand how you paint every element of the same type in one shot. I'd like to know more it would be very easier. Is this from a mod?

    • @TotalXclipse
      @TotalXclipse  2 ปีที่แล้ว

      Hi Camille, glad you enjoy the content, if you check out my recent video on the customizer. - I explain the process there 😊

  • @Daylen151
    @Daylen151 2 ปีที่แล้ว

    *M A C H I C O L A T I O N S* !!!!!!!

  • @IsThatDrak
    @IsThatDrak 2 ปีที่แล้ว

    nice job there, are you editing your own videos now? was a nice clap transition!

    • @TotalXclipse
      @TotalXclipse  2 ปีที่แล้ว

      Yep all me for the time being hoping to find an editor once I've settled a bit next year 🙂

    • @IsThatDrak
      @IsThatDrak 2 ปีที่แล้ว

      @@TotalXclipse was good, it felt more like you.

  • @fl2802
    @fl2802 2 ปีที่แล้ว

    Hello from France! I love your videos! How do you fill the gap between the foundations once you create a curve ? There seems to be no gaps in the ramp bringing the coal to your coal generator :O

    • @TotalXclipse
      @TotalXclipse  2 ปีที่แล้ว +2

      The best way to do it is to use the quick curve technique I showed in a previous video 🙂

    • @fl2802
      @fl2802 2 ปีที่แล้ว

      @@TotalXclipse many thanks! Will look at it!

  • @someonewithsomename
    @someonewithsomename ปีที่แล้ว

    Power line clipping DansGame

  • @ssrocky4gaming
    @ssrocky4gaming 2 ปีที่แล้ว

    I have tried that road barrier trick on the miners but I can't or don't get any connection point, I have to put down normal foundations under the miner then attach the barrier then add the rest. How do you get the connection point when using the barrier. I love all your videos man I have no idea how u build how you do but there amazing, keep it up man. Wish I could even do a quarter of what u do .

    • @TotalXclipse
      @TotalXclipse  2 ปีที่แล้ว

      Have you got your ctrl key mapped to something else? That might stop it from working

  • @gaz1s682
    @gaz1s682 2 ปีที่แล้ว

    is it just my bad internet or the video is in 30fps? Btw nice vid.

    • @TotalXclipse
      @TotalXclipse  2 ปีที่แล้ว +1

      My game doesn't run at 30 fps but it might be capped on OBS after an update, I'll check

  • @IanTheWonderDog
    @IanTheWonderDog 2 ปีที่แล้ว

    Total loves using a unpowered pump instead of just using a valve.

    • @TotalXclipse
      @TotalXclipse  2 ปีที่แล้ว +1

      Well.... In this video we hadn't reached oil so didn't have valves available 😅

    • @IanTheWonderDog
      @IanTheWonderDog 2 ปีที่แล้ว

      @@TotalXclipse "I don't have that unlocked." Classic Total excuse. 😆

    • @IanTheWonderDog
      @IanTheWonderDog 2 ปีที่แล้ว

      @@TotalXclipse Okay, I GUESS that's a good reason. Haha. Hope you're having a great holiday season and happy new year!

  • @playmatte87
    @playmatte87 2 ปีที่แล้ว

    avrei fatto l'esatto contrario. cercato acqua in alto... lago o comunque a livello superiore e costruito i generatori in basso.

  • @OlaftheGreat
    @OlaftheGreat 2 ปีที่แล้ว

    I was so proud of my 30 generator plant powered by 2 coal nodes...

    • @TotalXclipse
      @TotalXclipse  2 ปีที่แล้ว +1

      That's definitely doable if you have MK2 miners 😊

    • @OlaftheGreat
      @OlaftheGreat 2 ปีที่แล้ว

      @@TotalXclipse Building coal plants all over the map is my favorite part of the game, sometimes with really dumb setups. One of my favorite builds was a plant that got fed from packaged/unpacked water instead of pipes and pumps. Not at all efficient, but fun to watch. Coal is fun.

  • @riemerstulp6586
    @riemerstulp6586 19 วันที่ผ่านมา

    that coal plant is actually tiny....

  • @drewruiz2003
    @drewruiz2003 ปีที่แล้ว

    WAIT WE CAN SEE THE RESOURCES AFTER SCANNING ON THE MAP??????????? I'M IN A 60 HOUR WORLD AND I DIDN'T KNOW THAT

  • @exploitgaming326
    @exploitgaming326 2 ปีที่แล้ว

    I was here

  • @MartingaleLegacy
    @MartingaleLegacy 2 ปีที่แล้ว

    What's the benifit of using an unpowered pump instead of an actual valve? Or was that just because you don't have the rubber for a valve yet?

    • @TotalXclipse
      @TotalXclipse  2 ปีที่แล้ว +1

      Just because I don't have the rubber yet for a valve 🙂

  • @thomac
    @thomac 2 ปีที่แล้ว +1

    Life would have been easier by going to the other side of the desert. two normal nodes and an impure one... overclocked at 200% would have given you the same amount of power, and plenty of space to get water and build coal plants without having to pump water up the mountains... But we wouldn't have had this "machicolated" (?) build here.

    • @TotalXclipse
      @TotalXclipse  2 ปีที่แล้ว +2

      Yep it definitely would be easier but lots of people build powerplants there because it's so ideal - and I'm trying to avoid the more commonly used spots.

    • @thomac
      @thomac 2 ปีที่แล้ว

      @@TotalXclipse my first time in the desert, back in update 3, I built on the same spot as you, tbf. First I built 8 coal generators... then I torn everything apart and managed to fit 6 water extractors and built 16 coal generators right above them. Too bad it wasn't enough power for my needs, so I eventually I ended up building another powerplant northeast.
      Anyway, it's part of the fun :)

  • @ryan_neufeld
    @ryan_neufeld 2 ปีที่แล้ว

    Around 5:30 - your water extractor isn't powered