The BEST SETTINGS for Ortho4XP 1.30 [Tutorial|X-Plane 11]
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- เผยแพร่เมื่อ 25 ส.ค. 2024
- Ortho4XP Tutorials Playlist: • Ortho4XP 1.30 Tutorials
Just a quick update video for the settings that I'm using in Ortho4XP 1.30 at the moment, showing you which settings I have changed and why. To me these are the best settings I've used so far, so I wanted to share them with you as well. Towards the end of the video I will also show you how to update already existing Ortho4XP tiles with new settings for mesh, masks and the like.
Tutorial videos showing some settings in greater detail:
How to get perfect runway slopes (apt_smoothing_pix setting): • Ortho4XP 1.30 | How to...
How to improve the water (ratio_water setting): • How to Improve the Wat...
How to get sharper photoreal imagery (decals): • How to get SHARPER PHO...
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XP11 graphics settings: Visual Effects: High (HDR) | Texture Quality: High | Anti Aliasing: 2x SSAA + FXAA | World Objects: High | Reflections: Minimum | Draw shadows on scenery: Off
PC Specs:
Intel Core i5-4690K OC @ 4.4GHz
Scythe Kotetsu CPU Cooler
Gigabyte GeForce GTX 970 Xtreme Gaming 4GB VRAM
ASUS Z97-K Mainboard
24GB DDR3-1600 RAM
Thermaltake Hamburg 530W Power Supply
1x SanDisk Ultra 3D SSD 500GB (System Drive)
1x Western Digital Blue 3D NAND SSD 500GB (X-Plane 11 Drive)
2x Western Digital Blue HDD 1TB
Windows 7 Ultimate 64-bit
Thank you for explaining the why behind the settings! Very helpful :)
Great tutorial.. Thank you, sir. Especially the decal setting was a big help and improvement.
this is gold ty very much
Amazing...that fixed the issues I always had with my tiles...thanks a lot for this video 👍👍
As usual thumbs up, thanks so much
Wow thanks for this my Xplane now looks amazing
Thank you very much. For me it is the best vidéo about this subject
Thanks for all your help. Great video!!
Awesome vid. Very helpful
Thank you for another great video Sir....much appreciated.
As Always , Well said & well done !! Gut gesagt und gut gemacht :)
Really good tips as usual. Thank you again!
Amazing guide ,thanx !
Very good tutorial👍thank you very much. By the way your channel is very good too.
Thanks for the great video!!
for decent realistic coasts change the water mask width to 1500
Yes I was thinking about mentioning this setting as well but decided against it, as I mostly see rivers and lakes in my region and the default value fits nice. But thanks for pointing it out. EDIT: 1500 is a bit overkill imo, that would be 1.5 kilometers. I really like the look of coasts with the default value of 100 meters.
@@SimulationChannelDeluxe in theory it is 1.5 kms but in reality the imagery available doesnt go out that far i mostly use 2000 in the caribbean as this allows all the reefs etc to show which makes coasts look much more realistic, i and a few others at simhaven regularly use 1500 around the north coast of france and the south coast of the uk for the same reason , for us it is all these reefs etc that make it look real
Thank you very much!
Thanks for this
Much appreciated !!
Thank you so much :D
Thanks for the video, I'm new to Ortho and this was helpful. However just a friendly warning to others, these are definitely NOT the "best settings", it depends on location. For example if you apply these settings to Sydney, Australia all boats and harbor activity is erased, leaving very unrealistic empty water ways. Perhaps even worse is that all bridges are faded out to empty water. For the harbour bridge there is a 3d model so less of an issue, but for ALL other bridges it very immersion breaking that they are just erased.
However thanks to your video it was quite simple/fast to revert some of the settings and recreate as needed, so once again thanks. I would just suggest updating the title to "My favorite settings for inland water in Ortho4XP 1.30" just to be more accurate.
Yes that's a good point there. By now I'm also using slightly different settings allowing more "water orthos" for example.
Toll !!! Habe ich nach Anweisung gemacht, jetzt erkennt X-Plane garnichts mehr, muß die Standard Szenerien neu installieren ...
Ein paar Stunden vertan - für "notting" ..
Hi SCD, this video has helped me a lot in the last years to get ortho4xp to look good. However, I have a question. When spawning my plane at Nice Cote D'Azur airport, i get weird triangles along part of the coastline of the airport. I only get it there, the rest of the scenery looks great. Any ideas? Thanx in advance.
Great settings, Pro tip: you can run several orthos for updating your tiles :D
when i do this i dont have a overlays folder
Hello Sir,
first of all, thank you for all your much appreciated "How to" video's. It is by watching your tutorials that I had the courage to start building Ortho-tiles. I'm still in the beginning of the process (only did 2 tiles so far), but I have a question. A couple of days ago I made my second tile which contains 10 airports. Only after putting them into the sim I noticed that I missed 3 of them. Because I only fly GA it is very difficult to find those very small grass strips of some local airfields. My question: is it possible to add more airports to an already existing tile without having to do the whole tile again? I posted this question also on the forum of xp but nobody reacted. Maybe this is an interesting question that can help more people.
Thanks in advance for looking at my request, and thanks again for your very instructive videos.
Best Regards from Holland,
Eddy
Well, creating Ortho4XP tiles doesn't remove any airports (at least when the entries in the scenery_packs.ini file are ordered correctly). Of course grass airfields are harder to recognise in photoreal scenery and I recommend covering them in ZL19 orthos. Also, maybe there are some addon freeware sceneries available on x-plane.org to make them stick out more. I hope that helps. Regards
@@SimulationChannelDeluxe
Thank you for the fast reply, but I think I didn't make myself clear enough, or there is some kind of misunderstanding. What I mean is this (I'm talking of the tile with the 3 airports I missed in the creating of the tile, and which already is in the scenery folder of XP, with 7 out of 10 zoomlevels around the airports already edited): to create zoomlevels around the 3 airports I missed out in the tile I have to select the tile again after clicking on the "globe" icon . But in doing so, and after adjusting the zoomlevels around the 3 remaining airports I missed before, and after the complete process of creating this edited tile, and put it into to XP again, will the zoomlevels around the other 7 airports which I edited already before be lost because I made a (totally) new tile, so to speak. In other words: will the existing tile be overwritten completely so the new tile will only show the edited zoomlevels around the 3 missed out airports and the other 7 will be lost?
Or have I have to do all the zoomlevels around the 10 airports anew? To explain it in another way: can I load an existing tile, with already made zoomlevels, back into Ortho4XP and add some more zoomlevels around other airports WITHOUT DELETING the ones that already have been created in the first place?
I understand that creating Ortho-tiles doesn't remove the original airports in XP and I added almost all existing addon free sceneries of Holland in XP, thanks to the wonderful work of tdg and LPNils (among others).
I hope a made myself clear this time, or could it be that I just didn't understand your reply correctly (lol)
Regards,
Eddy
@@eddyvandenberghe9796 Okay, so I guess you would like to add more high zoomlevel areas to an already existing tile? ;) That's possilble yes. Select the tile on the world map. Then in the settings of O4XP (the wrench icon), in the lower left corner hit "Load Tile cfg" and then "Apply". This will load in all the existing edits you already did and they will appear in the Custom zoomlevels editor (in case the tile is still intact after your rebuilds).
You can then add further higher ZL areas, apply as usual and redo the "All in one" tile creation process. Should be working.
@@SimulationChannelDeluxe That's exactly what I wanted to know, now we understand each other (lol). I thank you once more for your kindness and the will to help others.
I am certainly gonna check out all your other videos in future, great job Sir!
Kind Regards, Eddy
@@eddyvandenberghe9796 Thanks a lot Eddy, I'm always glad to help :) Cheers
Thanks for your tips. I used these settings with multiple zl(16-17-18), but runway edges are sunken, any idea?
That's strange, I never had that issue I think. Or maybe the airport scenery has the flatten terrain function enabled? If that's the case I show how to disable it in this tutorial: th-cam.com/video/Pkdwknj525k/w-d-xo.html Cheers!
Sounds like it work to for the P3D adaptation. Will see in 10 minutes
Hi. Is there a way to improve the coastal areas where i have houses that appear to be sliding or falling off the cliffs in some areas?
If you're in the US, try using the higher resolution 1/3 DEM from USGS, available through the Config window. Once in the Config window, note the custom_dem button with the blank line. Click the arrow on the right and select the 1/3 DEM.
Hallo, ist es möglich mehrere tiles gleichzeitig auf die neuen Einstellungen zu convertieren? Quasi ähnlich wie beim erstellen?
I've always found problems trying to edit the configs in the program after the fact. It always deletes the zoom level zones for me. What I do now is go into my scenery folder, do a search for all files containing "ortho4xo cfg", selecting all the files, right clicking and selecting edit in notepad++. I then just select the line I need, hit "ctrl+f", clicking the replace tab and entering the edited line and then clicking "replace in all open documents". Finally I click "file" -> "save all" followed y "close all".
Next in the program I select all tiles with the same zoom level (that matches the zoom level selected on the main screen) and then do a batch build making sure that "read per tile cfg" is ticked (IMPORTANT). It still creates the .bak files, but they are identical and can be deleted after. NOTICE (IMPORTANT): It's probably a good idea to search through all the .bak files FIRST. Any that are 876 or 877 bytes can be deleted since they have no zones set for them and the bak file is completely useless. For the rest, they should be compared to their non .bak counterparts and the larger file kept as the .cfg, This ensures that you always have your most complete zone lists before you start editing the settings and rebuilding. If you consolidate all your files first, and keep the "read per tile cfg" box ticked, you can simply delete any .bak files you have left after rebuilding the tiles since they are identical to the current cfg files.
Thanks a lot for describing that procedure. Yes the .cfg file editing method can be very useful when updating many tiles and I'm also mentioning it in the "perfect runway slopes" tutorial. But I found it a bit too much to add this time, so thanks again :)
0 dislikes good job
Hello For curvature_tol , try to approach 3,5 Millions triangles maximum. (4,5 if 2080 NVIDIA GTX) and you dont use VR
Thanks for the hint, so I assume that the amount of mesh triangles does indeed affect performance...
I tried the update existing tiles from your video and all was working fine for Step #1 #2 and #3 said "Building DSF/Imagery for tile +38-123 : ....(the Next line was ) -> Initializing providers with potential data on this tile. ERROR: Cannot create tile subdirectories". Not sure why this is happening.
Hello please help when i click all in one on ortho xp this comes up
osm server sent corrupted answer no closing then it sqys 5 seconds retrying
Please help idk why its saying this
By changing the "use decal on terrain" to true, how will the program know which decal to choose? In your other video you suggested No 32 option from the "ApplyDecals" application. How will Orhto4XP apply this particular decal (or any other) if I change the "use decal on terrain" to true? I tried it and it does not provide me with a list of decals to choose from (like in the the "ApplyDecals" application), to be included in the orthophotos.
This option won't let you chose a specific decal, it uses one preset that I can't recall right now... I think it is one of the "maquify_green..." decals, maybe number 19 or 20 in the ApplyDecals tool.
quick Question: Why not high_zl_airports on true?
You can try that and it's easier, but you lose the ability to customize the airport coverage, for example with a different imagery provider or also ZL19. I think high_ZL_airports always uses ZL18.
when i download ortho, the buildings & threes are nowhere to be seen... anyone explane?
You have to edit the scenery_packs.ini file: th-cam.com/video/sCRkkpcz_H8/w-d-xo.html
Great tutorial as usual. Have a question, how to do multiple tiles for the already existing ones? the shit selection doesn't seems to work.
Applying new settings to multiple tiles at once is a bit more complicated and involves editing of the tile's .cfg files in a text editor, and then doing a batch build process in the map window with "read per tile cfg" enabled.
@@SimulationChannelDeluxe thanks men, you are 👌
Hello mate.. I lost every mountain after I ortho4xp its.. Can I know why.. Or u have the video that can help.. Tq so much
Hi! I have several full Ortho4XP tutorials, this one might help you: th-cam.com/video/MdimKEn2C6Q/w-d-xo.html
Thank you for sharing this informations. In case you want to save vram when using inland masks you can set true in option imprint mask to dds.
Can you explain what the option is doing? TY :)
@@effem65 Hi effem, that setting writes the water masks into the .dds texture files, making them double the size, but it saves you the extra VRAM needed. So it's a compromise, more disk space vs. more VRAM. Grüße :)
Hello, you pointed custom overlay - xplane HD mesh v4, where did you place your HD mesh v4 folder, far as i know it should be on custom scenery folder,
please could you kindly explain, many thanks for all your tutorial video.
It doesn't necessarily need to be in the Custom Scenery folder directly, as you can also create a shortcut to a different location within the Custom Scenery folder and X-Plane can still use it. You can also place the HD Mesh somewhere else, don't create a shortcut for XP and just use it as the improved overlay source for Ortho4XP. Cheers :)
You don't need meshv4 if you have x europe
What program I need to open Ortho4XP? after I download it is just a single file
To extract the files you will need the "7-zip" program. Also maybe check out my full Ortho4XP tutorial to get started: th-cam.com/video/MdimKEn2C6Q/w-d-xo.html Cheers!
Hello, thanks for your video, does ortho4xp uses a lot of resources of your computer ? I mean, do you think that adding ortho4xp to my xplane will make me having worse performances than what I have right now ? (About 4 7 fps in the cockpit, 15 20 30 fps outside when I'm over an ocean and without any clouds)
Usually O4XP doesn't impact FPS. Might be that VRAM or RAM usage increases a bit, but I'm not entirely sure. Just test it, it's free ;)
@@SimulationChannelDeluxe okay thx !
Hi, Is there a way how O4XP can modify those ugly dark roads created by overlays? Thanks!
I don't think that can be changed, at least not that I'm aware of. I never really payed attention, but doesn't O4XP use the same road color assets as default for the region?
When you activate all in one, the overlay is not generated. That can be a problem? Thanks for the video
In this example I'm updating already existing tiles, so the overlay has already been created before. A new overlay wouldn't have any benefits as it isn't affected by the updated settings. Cheers
Is there a way of doing updating multiple tiles in one go or do you have to do each tile individually (without the decals bit)? I have about 30 tiles to do
Here you go: th-cam.com/video/a7NP-Lw8Oes/w-d-xo.html
@@SimulationChannelDeluxe Thank you for the fast response. I thought that was just for creating new tiles and didn't realise you could use the same technique to update tiles. Brilliant
I have a question . When I’m doing ortho I have warning : “Can’t convert” part of terrain . When it is end , in X plane I have “be advise” and it cannot find image for part of terrain . I trief just everything. Can you help me ? Thank you very much
Lotek you need to search for and download visual C++ redistributable 2013 and 2017/2019 packages and install them.
J Nattress thanks for advice , I did it 2 weeks ago and it’s working , anyway thanks 🙏
how do you see the green exiting tiles you have already created in ortho4XP? thank You
When your Ortho4XP tiles are stored within the "Base Folder" that is set up in the main window, then they should be marked on the world map. Cheers
Thanks so much for the fast response.
What python version I must use with O4XP?
No seperate Python installation is required when using the Windows binary package of O4XP 1.30.
@@SimulationChannelDeluxe Ok, its running good!
Does this affect the FPS at all?
I don't think that it has any impact on FPS. Cheers
Nice Video Vielen Dank für die harte Arbeit... Maybe You are familiair with this error message Error, could not locate image file for terrain
Custom Scenery/zOrtho4XP_+52+005/terrain/42688_67408_USA217_sea_overlay.ter
ustom Scenery/zOrtho4XP_+52+005/terrain/42688_67408_USA217.dds
I realy have no idea what to do about this? Has anyone a solution for this...
May be there is a missing file in terrain folder. Or the jpg is not converted in dds Format.
Is it possible to correct cloud coverge after I have installerd the tile?
Thank you for a great Channel. 👌
Well unfortunately that's not too easy to correct. One way would be to search the texture .dds file in the "zOrtho4XP.../textures" folder and correct the clouds via image editing. The other way would be to delete the .dds texture and also the the JPEG files in the "Ortho4XP/Orthophotos" folder, hit "Load tile CFG" in the settings window, then choosing a different imagery provider for the cloudy regions in the "Custom Zoomlevels" window of Ortho4XP and finally redo the "Build Imagery/DSF" step. I hope it helps and thanks for watching the video!