Alien: Isolation - Game Design Look

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  • เผยแพร่เมื่อ 20 ม.ค. 2025

ความคิดเห็น • 18

  • @TheSnazzcast
    @TheSnazzcast หลายเดือนก่อน +3

    Great video man! You have a nice calm charisma, keep it up!

  • @kylebartolac7485
    @kylebartolac7485 หลายเดือนก่อน +15

    The developers announced a sequel recently

    • @benpence
      @benpence  หลายเดือนก่อน +5

      nice! i’m actually playing through Dark Descent right now and while it’s a bit more action-y, it still creates an environment of stress 😂

  • @strayorion2031
    @strayorion2031 หลายเดือนก่อน +2

    almost 10 years after, we are still talking about this gam,e

    • @benpence
      @benpence  หลายเดือนก่อน +1

      it aged very well

  • @Alexander-pm3zx
    @Alexander-pm3zx หลายเดือนก่อน +1

    love the vid man, keep killing it

  • @waxbruh5965
    @waxbruh5965 หลายเดือนก่อน +2

    Big fan of this game, this was a really cool video! Got me to subscribe!

  • @gustavo28973
    @gustavo28973 หลายเดือนก่อน +10

    Loved your video, but I personally disagree on the game wont wanting you to lose and the Alien not seeing you, it depends on the difficulty you play it. In hard to Nightmare mode is almost impossible to not been seen by the enemies, they're detection is amplified both to visual and sound responses.

    • @benpence
      @benpence  หลายเดือนก่อน +3

      ahaha yes :) thanks for the feedback! as i was writing this, i was thinking if maybe i was neglecting harder difficulty modes 🤔. what i was trying to point at is: when i started playing, the horror aspects drove me to try to be completely hidden all the time. finding that impossible (and stressful, and boring), i realized that a more mobile approach worked better (at least on normal mode), and also there was more leniency in the stealth aspects than i'd originally realized

    • @pscwplb
      @pscwplb หลายเดือนก่อน

      @@benpence On harder difficulties, movement is even more essential. The AI enables the search routines that turn hiding places into liabilities much more quickly. The one great thing about the game's design is that you are always encouraged to keep moving.

    • @benpence
      @benpence  หลายเดือนก่อน

      @@pscwplbthanks for that info… i haven’t played the harder difficulties so good to know

  • @kylebartolac7485
    @kylebartolac7485 หลายเดือนก่อน +2

    So my first play through I was super quiet and careful and I thought I was safe in the vents, I essentially thought it was a safe zone but on my second play through I was louder and less patient and it got me and almost gave me a heart attack

    • @benpence
      @benpence  หลายเดือนก่อน +2

      yes! the short clip i used of the xenomorph crawling into the vent happened late game and was the only time it ever happened! i was so shocked when it did

  • @underdoggoethe8971
    @underdoggoethe8971 หลายเดือนก่อน

    Great video.

  • @joemac3738
    @joemac3738 หลายเดือนก่อน

    Ive always been a big fan of the movies and this game was fantastic IMO. Like you said earlier, your helpless against the Xeno, as you should be. I cant wait for the sequel they just announced. Hopefully it lives up to the hype.

  • @jacobclark6002
    @jacobclark6002 6 วันที่ผ่านมา +1

    Great video btw but I just gotta say there's no way you played this on hard with the Xeno being that blind. The lower difficulties are immersion-breaking for me just because of how often we can get away with mistakes that should clearly have killed us.

    • @benpence
      @benpence  6 วันที่ผ่านมา

      you're not wrong. i can imagine the normal difficulty being immersion-breaking for some more hardcore players

    • @jacobclark6002
      @jacobclark6002 6 วันที่ผ่านมา +1

      @benpence not just experienced players as I've seen plenty of newcomers in their playthroughs say, "how the hell did it not see me?" many a time on normal and below. It breaks their immersion and leaves them wondering if the creature is just selectively blind for some reason.