NEVER get Clipped Sidestepping again - Tekken 8 Sidestep Tutorial

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  • เผยแพร่เมื่อ 10 ก.ย. 2024

ความคิดเห็น • 101

  • @DrywallDevourer143
    @DrywallDevourer143 28 วันที่ผ่านมา +18

    Another thing my beginner friend struggles with alot is COMPOSURE! Keep your composure people! If you cant dont beat yourself up though, fighting games activate that competitive part of yer brain. Keeping composure in these high stress situations is a game changer.

    • @SuntanXxSuperman
      @SuntanXxSuperman 11 วันที่ผ่านมา

      It's hard especially when you are getting spammed with a move that does chip damage and they just keep doing it with no breaks and you either sit and block or try to move and attack only to be launched and now it's a 30 hit combo and it's over. Shit like that is why people rage quit. I would too. I'm not dealing with that bs

    • @dannyde8924
      @dannyde8924 5 วันที่ผ่านมา

      When I start getting angry I say "I can't master the game if I can't even master my own emotions" having a montra to repeat has really helped a lot

  • @TheAngryPugYT
    @TheAngryPugYT หลายเดือนก่อน +52

    The magic number is +6 to -6. Yep got it!

    • @AveryxFGC
      @AveryxFGC  หลายเดือนก่อน +6

      good luck in your ranked games, let me know when you hit purple! keep pushing!

    • @TheAngryPugYT
      @TheAngryPugYT หลายเดือนก่อน +3

      @@AveryxFGC thank you! I will once I hit purple!

    • @nabedesu7708
      @nabedesu7708 หลายเดือนก่อน +3

      Depends on ur character size u can even sidestep after -7 or even -8 like alisa or lili

    • @eproductions5115
      @eproductions5115 หลายเดือนก่อน +8

      this number used to be 4 LMAO

    • @AveryxFGC
      @AveryxFGC  หลายเดือนก่อน +6

      @@eproductions5115 it did you are correct! Now with improved sidestepping however, most characters can get away with -5 and -6 stepping MOST of the time

  • @killermurad5933
    @killermurad5933 หลายเดือนก่อน +17

    NGL I was bewildered that side walking caused a clip there. Very helpful, sometimes you just gotta lab to see if it's user error or not

    • @AveryxFGC
      @AveryxFGC  หลายเดือนก่อน +3

      with the improved sidestepping in T8, it seems that some things have changed from what we knew before, when recording I also was like "what the fuck" hahaha

  • @fragr33f74
    @fragr33f74 หลายเดือนก่อน +24

    Bro just is not missing with these videos. Thanks for explaining things so well and in a concise way.
    I'd love if we could see the character hitboxes in the Replay or Training mode. Would be a great visual learning tool.

    • @AveryxFGC
      @AveryxFGC  หลายเดือนก่อน +2

      hey thanks so much, im glad youre enjoying the content! and yeah, being able to see the hitboxes would be so helpful, but for some reason we cant haha

  • @TheParkourFencer
    @TheParkourFencer หลายเดือนก่อน +29

    I'll never get used to doing a good sidestep, being completely behind the enemy and then getting hit because I took my turn too early. Makes no sense. What makes this 10 times worse is that many moves that are multi-hit will re align automatically if you step. This is why I find fighting Reina and Hworang is hell.

    • @AveryxFGC
      @AveryxFGC  หลายเดือนก่อน +5

      Its extremely unfortunate and I hope they make the change as well, I am not a fan whatsoever of it, but because its in the game I figured I might as well show as many people as I can how it works so they also will know they have to wait haha

    • @BCannonThaMc
      @BCannonThaMc หลายเดือนก่อน

      Thats a good thing
      Run up and have those “ back turned “ combos handy

    • @Ricard1807o
      @Ricard1807o หลายเดือนก่อน +4

      Make sure you can block after ss by pressing back then see if you're clear for the punish, if you are then you're good otherwise at worst you blocked the string after ss. I don't know what rank you're in but hwoarangs in blue rank tend to be very beatable without ss though you can get a good read on their mid range kick, just careful with their launcher that is punishable on block and a lot of their strings they use are very very punishable, unsafe even at those ranks. their blocking tends to be bad so you tend to dominate when it's your turn (when you gain frame advantage). Then they try get out of it with ss punch but you can get a read on that from the habits of the hwoarang player. I wouldn't bother ssing hwoarang unless you have a read and know the move he will be doing can be ss'd. What's more, their two power crushes they love to use, one of them they follow up with a punch but you're clear to punish them after they throw that punch. The other one is just straight up punishable

    • @TOAST-FACEKILLAH
      @TOAST-FACEKILLAH 12 วันที่ผ่านมา

      @@Ricard1807ohwoarang is weak mid anyone below high blues moaning about him has severe skill issues. I think only mainman fanboys will moan about him after blue ranks.

  • @Fresha-Nils34
    @Fresha-Nils34 หลายเดือนก่อน +8

    Its often the wrong Side to step when the arm/Leg is on that Side. Not every move but liniae moves are normaly sidesteppable to the opposit direction. Left arm Hit -> right sidestep
    Right Arm Hit -> sidestep left

    • @AveryxFGC
      @AveryxFGC  หลายเดือนก่อน +5

      This is correct! Whenever I am unsure of the tracking of a move, I more or less follow this guide line when attempting to step things and learn tracking mid game, good eye!

  • @harry_hydrogen
    @harry_hydrogen หลายเดือนก่อน +4

    One major thing that gets me so tilted at this game is tied to your reason 1. The way moves will rotate seemingly 90 degrees because you pressed your punish was a little early is wild to me. Atleast in T7 the Opponent didn’t rotate like a sentry turret when that happened. It feels SOOO much more frequent and infuriating in this game.

  • @c16621
    @c16621 หลายเดือนก่อน +4

    ..There is also offensive and defense stepping, understanding anti-ss/homing moves, and TRACKING STRINGS, dashing for realignment, and the differences STRATEGICALLY between SSing and SWing.
    For beginners, I would suggest the Tekken 7 rule of not attempting any sideways movement past -5 instead of -6, as the Tekken paradigm was still defensive play in prior versions of Tekken 7, as mashing and mechanics violation is the new paradigm of Tekken 8.

  • @christheophilus7154
    @christheophilus7154 27 วันที่ผ่านมา +2

    tekken 8 exposing people's bad sidestepping lmao. sidestep is better in this game than it was in tekken 7. great video

  • @deegee6062
    @deegee6062 13 วันที่ผ่านมา +4

    it really annoys me in tekken 8 that you have to wait to punish things like that, in tekken 7 sidestepping well could be a great way to deal with matchups you might not be as familiar with, like DLC characters, but now, you have to know every single string just to punish them! Because everything recovers so fast now, you can't wait to visually confirm what the last hit of a string is, and you can't just punish when you sidestep because you will often get clipped like that, so now you need to actually know exactly how so many strings work even when you have successfully sidestepped them, it's very frustrating :(

    • @AveryxFGC
      @AveryxFGC  12 วันที่ผ่านมา +1

      I totally understand the frustration, I also agree that this isnt very healthy for the game, and im hopping more people advocate for a change rather than just getting used to it, the game is still really new so fingers crossed the changes are made!

    • @deegee6062
      @deegee6062 12 วันที่ผ่านมา +1

      @@AveryxFGC for sure, I feel like removing a lot of the utility from sidesteps can't really be explained in any rational way, if they are trying to simplify the game for newcomers that's a bad way to do it, because beginners don't sidestep anyways so they don't have to worry about people stepping all their moves anyway

  • @Meminjo
    @Meminjo 23 วันที่ผ่านมา +1

    An important detail i feel was left out in the explanation is hurtboxes and hitboxes. Hitboxes are invisible boundaries around your character that the games uses to determine whether a move hits or whiffs by checking whether it collided with the hurtbox of your opponent.
    When you throw out an attack, your hurtbox gets extended in all 3 dimensions essentially, which is why you get ch when you attack too early. This isn't really explained anywhere and it helped me a ton when learning to ss to create whiffs.

  • @THA_FinalBOSS
    @THA_FinalBOSS 17 วันที่ผ่านมา +1

    Excellent topic that doesn’t get brought up enough. Sub earned 🤙🏽

  • @christiansamuelstadeus
    @christiansamuelstadeus 19 วันที่ผ่านมา +3

    but let's be real, Jack clipping you with a "linear", right-side-dominant DF2, should you choose to sidewalk, is just something the devs have done messy and left it in because whatever.

  • @mukkelis64
    @mukkelis64 หลายเดือนก่อน +8

    Great, straight to the point and very informational video! I forgot to ask this last week so I'll go ahead and do it now. I remember you mentioning in your "every red rank player ever" video that you would be interested in starting to do livestreams. Are you streaming somewhere now? I checked your twitch a while back and it had been many months since your last stream.

    • @AveryxFGC
      @AveryxFGC  หลายเดือนก่อน +2

      hey, thanks so much in showing interest to streaming!! its a big idea that ive been having for awhile that I havent gotten around to because I only have 2-3 more semesters of college left, so im focusing on getting the majority of the hard and time consuming classes out of the way this semester, so hopefully by sometime early next year I can start streaming again! Ideally I would like to start streaming when either A.) My schedule frees up and college isnt in, or B.) I start making more regular income from this channel so I can put more focus into creating content for it! at the time being im wayyyy too busy to stream AND create good content on youtube, and I felt if I started streaming it could lower the quality of my videos, which is absolutely not what i want haha. It ABSOLUTLEY 100% is going to happen soon, I just need a little more time for the channel to grow and college to chill out with the work outside of class LMAO

    • @mukkelis64
      @mukkelis64 หลายเดือนก่อน +1

      @@AveryxFGC Awesome! I'll be looking forward to that. Good luck with your studies!

  • @VenerableTae
    @VenerableTae 18 วันที่ผ่านมา

    Yea certain moves will also gain tracking at certain frame advantage. For example azucena's b+3 is extremely steppable to both sides but at +8 (jab on hit) it tracks both directions. There are other situations like this as well where frame advantage gives moves better tracking. It really is about labbing and taking your time with learning the situations. Great video ❤

  • @stormfly893
    @stormfly893 หลายเดือนก่อน +17

    Tracking moves have entered the chat

    • @WarriorV8
      @WarriorV8 หลายเดือนก่อน

      Lidia Heat smash

    • @FullAdDariusBR
      @FullAdDariusBR 15 วันที่ผ่านมา

      ​​​@@WarriorV8 You used the worst example in the world.
      Lidia's heat smash whiffs by the most ridiculous misalignment in the game.
      Sometimes it naturally whiffs in the face of the opponent.

  • @spicykaraage641
    @spicykaraage641 หลายเดือนก่อน +1

    Another reason to side step +frames when in low to mid ranks is that people here tend to spam powercrushes when pressured.

  • @Aftab_Shaik
    @Aftab_Shaik หลายเดือนก่อน +4

    Nice It really does help a lot. Thanks.

    • @AveryxFGC
      @AveryxFGC  หลายเดือนก่อน +1

      Im glad it helped!

  • @marcoliviertoure1676
    @marcoliviertoure1676 8 วันที่ผ่านมา

    Thanks! Very instructive !

  • @thedon6572
    @thedon6572 หลายเดือนก่อน

    I used DragonBall Fighterz threshold for backdashing as inspiration and i came up with -5 as Tekken's SS threshold and i was PRETTY damn close!

  • @kaspermorrigan8722
    @kaspermorrigan8722 29 วันที่ผ่านมา +1

    Incredibly insightful video, though I think we should really stop protecting developers incompetence with advises like: „you gotta just lab that, lab this“

    • @AveryxFGC
      @AveryxFGC  29 วันที่ผ่านมา +3

      Thank you! and its not really protecting developers incompetence, its just kinda in the game and me complaining about it doesnt change that yknow? there has been something similar to this in just about every tekken, its just not as intense as it is in tekken 8, which was probably done on purpose if id have to guess. If not they will fix it in time, but if they dont its best to know it and prepare for it since its already in the game!

    • @christheophilus7154
      @christheophilus7154 27 วันที่ผ่านมา +1

      players so quick to call the devs incompetent when often times it's the player that's incompetent.

    • @kaspermorrigan8722
      @kaspermorrigan8722 27 วันที่ผ่านมา

      @@christheophilus7154 🤓

  • @akitzar
    @akitzar หลายเดือนก่อน +1

    you gonna blow up one day bro with vids like these i promise

    • @AveryxFGC
      @AveryxFGC  หลายเดือนก่อน

      Thank you so much!! heres to hoping:)

  • @MANIFESTEVIL666
    @MANIFESTEVIL666 27 วันที่ผ่านมา +1

    Top tier. Thank you!

    • @AveryxFGC
      @AveryxFGC  27 วันที่ผ่านมา +1

      of course, im glad the video helped!!

  • @JIX9ISLER1986
    @JIX9ISLER1986 หลายเดือนก่อน +3

    stepping at -6 is risky
    -3 to +3 is the more golden spot

    • @AveryxFGC
      @AveryxFGC  หลายเดือนก่อน +1

      you can very easily step -4 and sometimes -5

    • @JIX9ISLER1986
      @JIX9ISLER1986 27 วันที่ผ่านมา +2

      @@AveryxFGC all depends on the move they throw out - - The example shown on this video you will get hit if you try to side step dragonovs heat burst into df1 at the wall at -5 thus low ROI = risky
      Also the p1 and p2 side is a factor as well
      JDCR did a video on it a few years ago and gave the frame window i mentioned

    • @thoraero
      @thoraero 11 วันที่ผ่านมา

      @@JIX9ISLER1986 Wasn't that T7 where ppl played defensive poking?
      I'm not contradicting you but just wanna keep an open mind. With many large plus on block added here, I found myself in many situations where I sometimes ss blocked on deep minus.
      Risky, but maybe not as risky as respecting the minus in this aggressive game.

    • @JIX9ISLER1986
      @JIX9ISLER1986 11 วันที่ผ่านมา

      @@thoraero You can not block during side step in general - in T7 stepping was worse which is why side step block was often the safest way to step - side step block is also good in T8

  • @ametozukumazu6073
    @ametozukumazu6073 หลายเดือนก่อน

    Or just developers thought sidewalking Bryan's universally stepable heat burst is funny.

  • @Kavarite
    @Kavarite หลายเดือนก่อน +2

    Yeah, as drag when I get a good sidestep but do sidestep 2 too fast and I get clipped and I get annoyed for my brain doing an option select input. I need to sidestep wait and df2 to punish. Hopefully that'll help me get out of red

    • @AveryxFGC
      @AveryxFGC  หลายเดือนก่อน

      def dont stress too too much about perfecting sidesteps in red ranks! Obviously everything will help a ton, but I would say learning how to punish unsafe moves on block is going to be your biggest savior getting out of red ranks! There were multiple videos that I did in red ranks where I did almost nothing but just block and punish and I went on huge streaks for it! learn the top 3 most common characters 3 most punishable moves, and I promise you youll see tons of improvement!

  • @RandomPerson28337
    @RandomPerson28337 หลายเดือนก่อน +3

    I want to reach tekken god before October

    • @AveryxFGC
      @AveryxFGC  หลายเดือนก่อน +3

      Keep putting in the work and I know you can do it!

    • @1000Miner
      @1000Miner หลายเดือนก่อน +2

      You'll get there

  • @Mike-rt2vp
    @Mike-rt2vp หลายเดือนก่อน +1

    This to me actually feels like a bug. Odd to be rewarded for being slower.

  • @KGR_r
    @KGR_r 19 วันที่ผ่านมา

    bring back tekken 7 side stepping, I want to be able to side step moves reliably, Only lily can side step almost anything, i had lily SS WS2 of dvj and DF2 of Kazuya

  • @eenernanis2664
    @eenernanis2664 หลายเดือนก่อน +2

    just know that some moves appear to track more or less depending on their startup frames, Claudio's down forward 2 is a highly tracking move but if side stepped (to any side) late, it whiffs and leaves him open for a launch since the recovery frames on that move are whack

    • @damianbuchholz3523
      @damianbuchholz3523 14 วันที่ผ่านมา

      Not doubt Claudio has so many bugs still in the game while they spend times working on other things cause not many people play him. He’s weird but a good character!

  • @nat2774
    @nat2774 หลายเดือนก่อน +2

    Aren' t the number supposed to be +3 and -3?

    • @zzz8606
      @zzz8606 หลายเดือนก่อน +6

      It depends on the tekken. In t7, it was +4 to -4. Now, due to the improved sidesteps it's +6 to -6.

  • @nuD0P
    @nuD0P 24 วันที่ผ่านมา +1

    sooo i started T8 as Jack... can he sidestep anything or should i just play as 2d character?

    • @AveryxFGC
      @AveryxFGC  22 วันที่ผ่านมา

      youll have a slightly harder time than most, his sidestep isnt GREAT, but its nowhere near as bad as bears. You can still sidestep a decent bit of moves, I wouldnt worry about it too much and just test out what works!

  • @teleportingfatso6089
    @teleportingfatso6089 หลายเดือนก่อน +1

    What's the difference between sidestep and sidewalk

    • @AveryxFGC
      @AveryxFGC  หลายเดือนก่อน +1

      single moves that dont have a large hitbox are meant to be stepped, and larger moves (dragunovs WR 2) and strings are meant to be side walked because the hitbox is too large to consistently step!

  • @oZiiix
    @oZiiix 26 วันที่ผ่านมา +1

    Great video! New sub.

    • @AveryxFGC
      @AveryxFGC  26 วันที่ผ่านมา

      glad to hear it was helpful, thanks a ton for the sub!

  • @ObeseKings
    @ObeseKings 9 วันที่ผ่านมา

    why are you trying to step b421 in the neutral?? fuzzy it

    • @AveryxFGC
      @AveryxFGC  9 วันที่ผ่านมา

      its an example of the hitboxes?? its not supposed to represent stepping the move specifically, I literally said in the video im using it since its a multi hit string so I can talk about strings realigning if you sidestep then press a move too early lmao

  • @JoshTheMeanGreenGreaseMachine
    @JoshTheMeanGreenGreaseMachine หลายเดือนก่อน +1

    Hi, any advice on how to step moves like Reina and Lidia's ff2 and demon paws which are linear but can dominate at range?

    • @AveryxFGC
      @AveryxFGC  หลายเดือนก่อน +2

      hey thanks for the comment! the tricky thing about stepping these moves is the FF input (WR input in cases like dragunov), each forward input your opponent inputs will realign them with you, because of this, the best way ive found to consistently read this move is waiting in the range most players will use their demon paw to bait it out, and the SECOND I see them start moving forward I step. For me its also a "low priority" to step because of the realignment and the fact that most characters (again minus dragunov lol) lose their turn for hitting it on block, so unless they are spamming it, playing dragunov, or just being REALLY obvious with their timings I focus on holding the block to get my turn back. in the case of dragunov, because he has to input one more forward than demon paws, its MUCH easier to just start sidewalking the second hes in range and running at me! One last thing too, id go into the lab and see which side the demon paw thats giving you problems tracks to. Most of them are supposed to be steppable to both sides, but sometimes theres that one side that gets clipped every now and then!

    • @kronksstronkstonks6360
      @kronksstronkstonks6360 หลายเดือนก่อน +2

      Demon/Devil paw isn't worth trying to step imho.
      Jin's has pretty decent tracking despite the nerfs and Kazuya's when in heat has even better tracking. DvJ's is so short range now that its more awkward to sidestep it than block it (or backdash if he is a distance away).
      Its all about distance though. If they're not at a range where it would *just* hit you, your timing needs to be solid or your getting clipped - and the mishimas can input a fast wavedash before ff2 which realigns then quickly even further increasing the likelihood they will tag you.
      If you ever lab sidestepping the Demon/Devil Pull/Paw/Fist, pay extra attention to the distance you are from them when trying to figure out sidestep timing as it plays a big part. But again, wavedashing exists and 1 wavedash into ff2 is hard to react to and could make your practice obsolete when done right.

    • @JoshTheMeanGreenGreaseMachine
      @JoshTheMeanGreenGreaseMachine หลายเดือนก่อน +1

      @@AveryxFGC I'd wager the mishima's demon paw can reliably be stepped to the left with the exception of Jin's. Dragunov is always a tough match for my bryan because Dragonuv's approach options, running 2 specifically, always seem to stuff his keepout moves such as his 3+4 and sway 1 so that extra tip on Dragunov was much appreciated!

    • @JoshTheMeanGreenGreaseMachine
      @JoshTheMeanGreenGreaseMachine หลายเดือนก่อน +1

      @@kronksstronkstonks6360 Wow I didn't know heat could improve the tracking on certain moves

    • @kronksstronkstonks6360
      @kronksstronkstonks6360 หลายเดือนก่อน

      @@JoshTheMeanGreenGreaseMachine Heat is like a second boss phase for most characters ngl. It changes key attacks of a characters' properties quite heavily sometimes so you've got to memorise what the character does, then memorise any changes to what they do in heat and then be able to switch gears between the two throughout your matches.
      I cant think of many that get tracking specifically but Kaz's ff2 is a notorious one. As a sidenote his cd3 jumping kick extention becomes a frame trap at +5 too, so frame data can change drastically in heat (I think the biggest is Victor's Expulsion becoming safe in heat when its launch punishable normally) - and offer greater stance transition opportunities (Bryan iirc), stance properties (like Reina's autoparry) and all sorts of stuff like that.
      As someone who started properly in T7 and still unlearning old muscle memory, Heat changing stuff at the press of a button on top of reworked characters with a new addition every ~3 months makes me cry ahaha

  • @ZiyaB3ast
    @ZiyaB3ast หลายเดือนก่อน +2

    4:15 i need to lab this, but I think above +6 your opponent's jab comes out so late that it tracks. I could be wrong about this though

    • @AveryxFGC
      @AveryxFGC  หลายเดือนก่อน

      That would make a lot of sense! Ive just learned that theres no reason since you wanna take those frames, but I never thought about it realigning at that point anyways, great observation!

  • @90sPotato
    @90sPotato 27 วันที่ผ่านมา

    Nice

  • @blackdragon618
    @blackdragon618 หลายเดือนก่อน

    Oh yes and at -5 jabs prevent step

  • @olsenarliawan2951
    @olsenarliawan2951 28 วันที่ผ่านมา

    Why sidestep when you can KBD, Micheal Murray himself said that

    • @AveryxFGC
      @AveryxFGC  28 วันที่ผ่านมา

      because youre shooting yourself in the foot for easy launch punishes and free damage in situations

  • @Thomas3DG
    @Thomas3DG หลายเดือนก่อน +1

    Hurtboxes shouldnt extend to the oponent missing a string when sidestepping, thats just tekken bullshit imo

  • @user-vm3qf9we2r
    @user-vm3qf9we2r 24 วันที่ผ่านมา

    Soulbcaliber has tge best 3d movements. I never understood why developers made these crazy King if fighters motions and jainky rules for movements. Makes no sense.

  • @AllenJohn
    @AllenJohn 26 วันที่ผ่านมา

    Ah, another Kazuya centric video.

    • @AveryxFGC
      @AveryxFGC  26 วันที่ผ่านมา +1

      I mean not really lol, Kazuya is my main so I just selected him, he has a decent sidestep, but it isnt the best, so nothing I am showing is Kazuya centric specifically, im confused if you are upset that I chose kazuya for this demo or not LMAO

    • @AllenJohn
      @AllenJohn 25 วันที่ผ่านมา

      @@AveryxFGC Not upset. I came to check if there was sure fireway for side stepping without getting clipped, Kazuya is not the best character for sidestep, but he is in the top 10 of having beefed up basic moves.
      So minus top 10 from the roster, that is 22+ characters that this information you shared may not be useful for. It is like TH-cam is filled with Kazuya based "tutorial" videos.
      MIshima Complex's Data comparisons explains my statement better.

  • @mp32298
    @mp32298 หลายเดือนก่อน

    This is the main reason Tekken is so bad Take Virtua Fighter it's rules you're fine but Tekken has no time or reason you just have to lab lab lab which is horrible it's not intuitive at all

    • @remigusker6024
      @remigusker6024 หลายเดือนก่อน +4

      L take. A game having different parameters and things you need to learn compared to your preferred game doesn't make it bad.

    • @joevent
      @joevent 17 วันที่ผ่านมา +1

      Me when every game doesnt work the same

  • @payasoinfeliz
    @payasoinfeliz หลายเดือนก่อน

    commit to it, and over time you will learn.