Unreal Engine 5 for Architecture Webinar

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  • เผยแพร่เมื่อ 3 ธ.ค. 2024

ความคิดเห็น • 85

  • @jordideseure8245
    @jordideseure8245 ปีที่แล้ว +8

    Finally a webinar where they teach you how to render! Thanks a lot!

  • @klaustag9891
    @klaustag9891 2 ปีที่แล้ว +64

    nice, thx for the webinar. It would be great to keep going with more webinar focused on archviz :)

  • @joyddeyto5345
    @joyddeyto5345 2 ปีที่แล้ว +1

    i need to learn this, hope there be more for architectural modeling, rendering, and animation. thanks

  • @the_3rdKind
    @the_3rdKind 2 ปีที่แล้ว +10

    What I find is a major hurdle in my current workflow is that I am exporting to fbx first to add materials in Substance Painter, then exporting those materials and adding them back to the model in 3ds Max. Then I'm exporting those models (with new materials) out through DataSmith for Unreal. Very time-consuming process for a large scene. Trying to find a shortcut in there.

    • @jeroenmonkhorst3883
      @jeroenmonkhorst3883 2 ปีที่แล้ว

      You can make a material in Unreal and add the PBR materials there? Then add that material to the exported object from Max?

  • @edemyankah5290
    @edemyankah5290 2 ปีที่แล้ว +1

    Lovely. Thanks for the webinar

  • @ZURESHT
    @ZURESHT ปีที่แล้ว +4

    Great introduction to a quite complex software. It definetly made me curious to learn more about it. Thank you! Btw the Revit model is amazing. How is it possible to make such fantastic details in that program? Maybe I should give Revit another chance :)

  • @OriginRow
    @OriginRow 2 ปีที่แล้ว +39

    Can you please bring back HTML5/WebGL/WebGPU support for UE

    • @RahulPradipPatil
      @RahulPradipPatil 2 ปีที่แล้ว +1

      Oh Yes this is very much needed.

    • @OriginRow
      @OriginRow 2 ปีที่แล้ว +2

      @@RahulPradipPatil Yeah we community should raise the voice

    • @VVLGANESHK
      @VVLGANESHK 2 ปีที่แล้ว +5

      This is a must needed feature to build metaverse. I don't want to go with three.js

    • @lucassantos3476
      @lucassantos3476 2 ปีที่แล้ว +3

      Upvoted!!

    • @carljkempe
      @carljkempe 2 ปีที่แล้ว +1

      vouch

  • @LMBFAO
    @LMBFAO 2 ปีที่แล้ว

    Am a film director & I got to say it's convenient for work

  • @amol91939
    @amol91939 2 ปีที่แล้ว +1

    Plz make one webinar for unreal engine with 3d max workflow Like from start to end with units setup and model import All things Cover

  • @serenityenderson
    @serenityenderson 2 ปีที่แล้ว

    Loving the new logo ident! 🥰

  • @arqmiguelhj
    @arqmiguelhj 10 หลายเดือนก่อน

    Excellent webinar! any tutorials to import from Vectorworks into UE 5?? Thanks

  • @vrayguide
    @vrayguide 2 ปีที่แล้ว +2

    Good stuff 👌

  • @GooseMcdonald
    @GooseMcdonald 2 ปีที่แล้ว +1

    Architecture with landscaping, we need nanite vegetation please!

  • @JTCBoss1
    @JTCBoss1 2 ปีที่แล้ว +1

    This tech is beautiful!

  • @_marcus_vinicius
    @_marcus_vinicius 2 ปีที่แล้ว +1

    Great overview! Nice way of explaining, calm and detailed. And you have a soft voice ☺. I didn't see time lapsing. Thanks for sharing your knowledge!

  • @vaiyaktikasolarbeam1906
    @vaiyaktikasolarbeam1906 2 ปีที่แล้ว

    THANK YOU!! Im a newbie

  • @ernestxavier8693
    @ernestxavier8693 ปีที่แล้ว

    How to insert real measures to our models? Thanks for the video!

  • @benveasey7474
    @benveasey7474 2 ปีที่แล้ว +11

    IMO the biggest barrier to engineers/architects etc. using Unreal is the difficulty in learning multiple software as well as the technical knowledge of how to construct buildings/products. To eliminate the clanky CAD/BIM programs (example - Revit is awful to use as a modelling tool) we need the following:
    1) Add the equivalent of the Blender addons 'CADTransform' and 'CADSketcher' to enable precision modelling.
    2) Be able to output elevations and sections to the SVG format (like Blender can with Lineart - used by the PRJ addon) so that users can produce technical drawings in Inkscape using geometry from Unreal.
    3) Export option - IFC format (most users don't care if the IFC models are full of heavy Breps since Unreal has the marvelous Nanite ability)

    • @Mahm00dM0hanad
      @Mahm00dM0hanad 2 ปีที่แล้ว +16

      1- unreal is not a modeling program
      2- unreal is not BIM program
      3- unreal is not project management program
      Dude you are mixing and shuffling too much, each tool has its purpose you can not fix a class with a hammer

    • @GRUMPNUGS
      @GRUMPNUGS 2 ปีที่แล้ว +2

      I see twinmotion as the most similar to UE for ArchViz of what you're asking. It's not exactly what you're asking, but it's the closest I think there is to them demands

    • @benveasey7474
      @benveasey7474 2 ปีที่แล้ว +2

      @@GRUMPNUGS and TM does produce sections etc. I don't know how to add dims etc to the sections though.

    • @benveasey7474
      @benveasey7474 2 ปีที่แล้ว +2

      @@Mahm00dM0hanad I get your point. I work for a small water feature company - to use the 'right' tools I would need Zbrush for sculpting (sculptures), Omniverse for CFD, Unreal for environments (megascans), Houdini for its water Sims, Revit for pipe layouts and drawings, Blender Grease Pencil for quick concepts, Rhino for its Nurbs modeling of organic yet manufacturable features, Inventor for making nozzle designs, After Effects for compositing water effects together yargh, the list goes on!! In a large team this is possible but for me the fewer programs I can use the quicker I become at doing my work.

    • @GRUMPNUGS
      @GRUMPNUGS 2 ปีที่แล้ว +2

      @@benveasey7474 It can do floor plans and sections to pretty good rendering quality, I haven't used the elevation much on it, but it's capable of doing them.
      It does have a measurement tool, but I haven't used it. If you're using it for presentation you could just add the dimensions after in Illustrator or Photoshop

  • @ALSAHAFI13
    @ALSAHAFI13 2 ปีที่แล้ว

    This may be great for an archviz studio. But in an architecture office where quick turn around for renders is expected, UE just doesn't make sense to use. UE main competitor is Enscape, since it's built into Revit.

  • @eastudio-K
    @eastudio-K ปีที่แล้ว

    lets give the revit model some credit here too
    quick thought, would be great to insert pointcloud into UE5 directly from revit, so everything is aligned

  • @christianvoss8614
    @christianvoss8614 2 ปีที่แล้ว

    What about sound. Should be possible to move sound around, and hear how the sound gets different because of the surroundings

  • @bellousow2607
    @bellousow2607 2 ปีที่แล้ว

    Thanks a lot. Well done. When will we get lumen for M1 pro max macs

  • @hu5tle-
    @hu5tle- ปีที่แล้ว

    Is there a way to create keyframe animation sequences in Unreal? My end goal is to create a construction video of a site build. Ideally, I'ld manually control this vs. users control like VR or gameplay. You can imagine that when the video starts, there's an empty site and as the video progresses the site build progresses, during that time I can add camera movements, etc focusing on various areas, show and hide elements, etc. You'd think there would be something that does this, but navisworks rendering stinks, and TwinMotion doesn't have the finite controls I'm looking for.

  • @lwmarkgraal
    @lwmarkgraal 2 ปีที่แล้ว

    Gaming has got so many amazing from the days of ponf

  • @yanshuo9915
    @yanshuo9915 ปีที่แล้ว

    thanks for the info! and quick question, is there a way to copy the "post processing volume" to another project?

  • @alexmak8305
    @alexmak8305 2 ปีที่แล้ว

    Thank you very much!

  • @marshal487
    @marshal487 2 ปีที่แล้ว

    Thank You😊😍

  • @alejandrojoseflores4041
    @alejandrojoseflores4041 2 ปีที่แล้ว

    ◾GORO◾🎥

  • @TheXnyu
    @TheXnyu ปีที่แล้ว

    can i do the same but in the game 3rd person preset? or create a map which is then used in a game?

  • @3dpragmatik
    @3dpragmatik 2 ปีที่แล้ว

    Where did the UV's for the textures come from?

  • @jonlon4406
    @jonlon4406 2 ปีที่แล้ว

    How to solve the performance problem of BIM model in UE ?

  • @cryoshell99
    @cryoshell99 2 ปีที่แล้ว +3

    Blender plugin?

    • @benveasey7474
      @benveasey7474 2 ปีที่แล้ว +6

      A lot of us are really needing Datasmith for Blender......

  • @alexandresendra
    @alexandresendra 2 ปีที่แล้ว

    How do changes in the editor impact the synchronization feature ? Is the unreal version of the model overriding the Revit one ?

    • @peterallely5417
      @peterallely5417 2 ปีที่แล้ว

      It’s not two way, the changes in UE aren’t transferred to revit.

  • @royjordi7950
    @royjordi7950 2 ปีที่แล้ว

    when i installed the UE5 it says PREREQUISITES and it won't launch. what should i do?

  • @Zrgi01
    @Zrgi01 ปีที่แล้ว

    nice

  • @freedom80ful
    @freedom80ful ปีที่แล้ว

    Jooosss...👍👍👍

  • @tayayoung6031
    @tayayoung6031 2 ปีที่แล้ว

    does the direct link work with 3ds max? I have not gotten it to work and can't seem to find documentation for how to direct link. I know how to export as datasmith file, but that's not what I am looking for, it's a pain to always have to re-export and update when changes are made. (especially when geometry gets deleted or added the reimport doesn't even work right)

  • @Rek-55
    @Rek-55 2 ปีที่แล้ว

    Raytracing reflections... good on windows

  • @ahmedrizkala3820
    @ahmedrizkala3820 2 ปีที่แล้ว

    why there is no link live between substance and unreal

  • @whitelotus47
    @whitelotus47 2 ปีที่แล้ว

    amazing

  • @NADNIJ
    @NADNIJ 2 ปีที่แล้ว

    thank you for the nice tutorial. however i have some questions- when rendering to png it automatically mask out the sky background in ue, how can i fix that? also the depth of field isnt really good with ue, the blurry background have artifacts is there any fix as well?

    • @twitchy_pixel
      @twitchy_pixel 2 ปีที่แล้ว +1

      You need to up your antialiasing settings to get clean DOF when rendering via teh movie queue. William Faucher has loads of great videos on it... Check out Jonathan Winbush too

    • @NADNIJ
      @NADNIJ 2 ปีที่แล้ว

      @@twitchy_pixel thanks, but william's method broke after 4.26 update.

  • @NADNIJ
    @NADNIJ 2 ปีที่แล้ว +2

    Hello I have another question, Some of the scenes with metallic roughness materials kind of flicker in lumen, so the the geometries that are narrow or thin, is there a way to fix that? Also is there a way to make crystals/diamonds more realistic in unreal? The refraction settings in unreal didnt seems to work too well when comparing to renderers like vray. Coz these are quite crucial for viz if these arent working well it can affect render quality quite a bit. Many thanks.

  • @khaled_k409
    @khaled_k409 2 ปีที่แล้ว

    where can i find the project file ?

  • @VVLGANESHK
    @VVLGANESHK 2 ปีที่แล้ว +6

    We want HTML5/WebGL support. Neither of community don't want Pixel Streaming, twinmition, MetaHumans, or Matrix Demos

  • @X8COM
    @X8COM 2 ปีที่แล้ว

    make support for ArchiCAD

  • @glenn3646
    @glenn3646 2 ปีที่แล้ว

    cool

  • @Tangably
    @Tangably 2 ปีที่แล้ว

    @36:39 That SubD tho

  • @scott12330_fun_with_games
    @scott12330_fun_with_games 2 ปีที่แล้ว

    nice

  • @Creathrod
    @Creathrod 2 ปีที่แล้ว +1

    👍👊

  • @zhenzhang3451
    @zhenzhang3451 2 ปีที่แล้ว

    please bring mining industry to unreal Engine

  • @lonely_devil444
    @lonely_devil444 2 ปีที่แล้ว

    Somnic wats up bruh can yuh teach bro

  • @me.account9690
    @me.account9690 2 ปีที่แล้ว

    They just a texture provider not modelling

  • @alexsandrosschneidinger5215
    @alexsandrosschneidinger5215 2 ปีที่แล้ว

    Das Problem sie haben wenig Speicher mit Nvidia Karten

  • @mckennahaleigh5637
    @mckennahaleigh5637 2 ปีที่แล้ว

    ρгό𝔪σŞm 🌟

  • @SMURFPICTURES
    @SMURFPICTURES ปีที่แล้ว

    its so annoying that each last word in a sentence gets pronounced so weirdly.

  • @pegasus.0308
    @pegasus.0308 2 ปีที่แล้ว +2

    Too complicated, I'm gonna stick to the other user friendly architecture apps.

    • @geralt6530
      @geralt6530 2 ปีที่แล้ว +5

      Twinmotion is more user friendly than UE

    • @apollovacademy6066
      @apollovacademy6066 2 ปีที่แล้ว +3

      It sounds way more complicated than it is she just used big words. You open the app> Import your file> Add textures>Add a camera then if you want to spice it up you can use the very easy to use post processing volume which applies a "filter" to the camera. Create a sequence an animation then boom you are cooking with fire.

    • @pattonryu6696
      @pattonryu6696 2 ปีที่แล้ว +1

      Welcome to Game Engines.

  • @hammad521
    @hammad521 2 ปีที่แล้ว +2

    Presentation is incomprehensible, badly organized and boring.

    • @Anonymous-mn3td
      @Anonymous-mn3td 2 ปีที่แล้ว +1

      Her delivery is just...bad. The repetition, the detached style...it's like she literally just didn't want to do these vids.

    • @hammad521
      @hammad521 2 ปีที่แล้ว

      @@Anonymous-mn3td truly said.

    • @MrCorris
      @MrCorris ปีที่แล้ว

      Harsh. I found the presentation wonderful