@@joshuareznik9234 In this case any hit would kill, so technically f.s is the best choice, as it'd be faster than both 5H or 2H but still guaranteed to hit, just in case you're a few frames late hitting 5H or 2H
"We've raised defense across the board and increased damage for specific moves. There are still opportunities to deal huge damage in the right situations, but they are more limited. This change keeps the satisfying heavy damage the game is known for, while increasing the overall number of interactions throughout the match."
@@Squiddy00dude I'd understand if it were just one or two matches where this happens but you got 27m of SamSho damage on your hands what are we even talking about
@@Bonemannes That's simply detached from reality. So detached I had to look through the first couple of rounds and record the number of hits to prove to myself I wasn't going insane: 1st round: Nago gets 2, Sin gets 6 hits, Nago wins 2nd round: Nago get 5 hits, Sin gets 6, Sin wins 3rd round: Nago gets 6 hits, Sin gets 6, Sin wins 4th round: Nago gets 5 hits, Sin gets 2, Nago wins 5th round: Nago gets 6 hits, Sin gets 4, Nago wins 6th round: Sin gets 4 hits, Sin wins. 7th round: Nago gets 4 hits, Sin gets 4 hits, Sin wins. 8th round: Nago gets 3 hits, Nago wins. I don't know what Strive you were playing previously where Nago was even capable of getting 6 hits before killing but clearly it was a different one to the rest of us. There are still large hits that still do large amounts of damage, but on average there are notably more interactions and small hits than you used to see.
i like to think it's a bait and that actually it's neither nago nor sin, but bridget as she appears in the second half of their sets. hotashi you're devious..
I don’t care that he’s good, they took away the stuff that made him fun. Fuck this patch. Edit: my dumbass thought the title was talking about Nago for some reason.
What exactly did they take away? I know they made stamina slightly more scarce and made kara super consume stamina, so he actually has to manage his resource
I mean I dislike playing this version of him more than his season 3 version but saying it’s because of stuff they took away is kinda stupid. Like his f.S and 2S are a bit weaker, he has to actually manage his stam and his gazelle is slower that’s about it. Gazelle no longer giving a combo on ch beak kinda sucks, same with losing meaty 6K after 2K 2D 623S but you get a full combo there for the same cost so it just doesn’t matter. My main problem with him now is just how free his pressure is, like if he wanted guard crush last patch you had to let him get away with elk which could always be thrown. Now he can just beak driver and get the same pressure, he just feels really cheap. Hoof follow up being punishable on ib meant Sin couldn’t just always keep it gapless meaning his opponent could reversal him if he tried to delay it, not to mention it was just satisfying to do, now if you ib him, he just gazelles and is +6 anyway, just feels kinda stupid.
I agree Jack is lowkey like SSS tier out of the characters
the tragedy of the 6H whiff at 2:10 is fucking insane. Deadass missed because of the blood drain from the sourspot super. What a scramble.
Should just 5h’d no?
@@joshuareznik9234 In this case any hit would kill, so technically f.s is the best choice, as it'd be faster than both 5H or 2H but still guaranteed to hit, just in case you're a few frames late hitting 5H or 2H
Honestly outside of the bugs, i feel like this might be one of the best patches.
the bugs are literally my only problem. Guard crush ram swords wont feel so bad once you can actually punish her throwing them
and goldlewis (I don't think characters should have easy tods)
Don't hesitate to upload more of these matches with other competitive players!
alright ill keep on doin it
Literally the craziest glowup in this game since his launch
6:40 nago with high blood and nago with low blood really are totally different characters are they? Dear lord the damage on those H buttons.
High Risk, High Reward
Well they completely took his ability to combo off his HS so he needed something
Having High blood pressure is dangerous.
I agree Nagoryuki is busted
6:35 samurai showdown round
8:50 that side swap
he really learned a lot from sol didnt he
Did someone shit themselves at 9:27
thank u for allowing me to put my own music over it
I love Samurai Shodown. 😍
"We've raised defense across the board and increased damage for specific moves. There are still opportunities to deal huge damage in the right situations, but they are more limited.
This change keeps the satisfying heavy damage the game is known for, while increasing the overall number of interactions throughout the match."
Do these matches not show exactly that? There's big damage but still so many small little damage exchanges.
@@Squiddy00dude I'd understand if it were just one or two matches where this happens but you got 27m of SamSho damage on your hands what are we even talking about
@@Bonemannes That's simply detached from reality. So detached I had to look through the first couple of rounds and record the number of hits to prove to myself I wasn't going insane:
1st round: Nago gets 2, Sin gets 6 hits, Nago wins
2nd round: Nago get 5 hits, Sin gets 6, Sin wins
3rd round: Nago gets 6 hits, Sin gets 6, Sin wins
4th round: Nago gets 5 hits, Sin gets 2, Nago wins
5th round: Nago gets 6 hits, Sin gets 4, Nago wins
6th round: Sin gets 4 hits, Sin wins.
7th round: Nago gets 4 hits, Sin gets 4 hits, Sin wins.
8th round: Nago gets 3 hits, Nago wins.
I don't know what Strive you were playing previously where Nago was even capable of getting 6 hits before killing but clearly it was a different one to the rest of us. There are still large hits that still do large amounts of damage, but on average there are notably more interactions and small hits than you used to see.
I that whiff around 210 really did hurt me though… that would’ve been so saucy bro.
Guilty Gear without music feels like a dying memory
Always felt like beak driver followup becoming a guard crush was kinda bull.
i like to think it's a bait and that actually it's neither nago nor sin, but bridget as she appears in the second half of their sets. hotashi you're devious..
goat comment
What is with sin's damage in some of these combos lol
Tyrant barell clean hit
Nago also takes varying amounts of damage based on blood gauge state
5:35 LMAO
Does Sin have a losing MU against Nago?
After H wallstick plink K~S to slide with super so that sourspot doesn't happen
how'd you like Furi?
These are great matches
Let’s go!!!
Sup Hotashi! Hope all is well fam!
Sin that good?
Top 5, according to most high level players. But the patch is still young
No you go to hell
They've turned him into an absolute menace/dentist/oral hygienist.
Baby Slayer
2:32 damn, not even the best players in the world look at the blood gauge?
banger
Better player wins.
simple and short
i hate golden sun
@@Hotashi Unsubbed.
Worst patch ever but... good jobs on
Sin
Baiken
Bedman?
Elphelt
Chipp
you know the balance patch is cooked when there’s a new best character every week
Or it's a good thing because people think a lot of different characters are strong 🤔
omg meatgolf hi
in what way is the community experimenting and changing their opinions on the patch over time bad?
12:49 wait you can FD cancel DPs but not PRC😂this game is still broken 😢
When DPs clash they can be cancelled into anything. Same with any other move- it's been a core mechanic for ages.
@remuvs okay, I gotta lab that it looks busted 😅
@@xcreenplay7264 its only busted if you intend to clash with every single DP you do. Every move is busted in this regard
@jin3784 not busted definitely added to the mental stack I main ram so should be fine 😁
@@xcreenplay7264 D:
I don’t care that he’s good, they took away the stuff that made him fun. Fuck this patch.
Edit: my dumbass thought the title was talking about Nago for some reason.
What exactly did they take away? I know they made stamina slightly more scarce and made kara super consume stamina, so he actually has to manage his resource
I mean I dislike playing this version of him more than his season 3 version but saying it’s because of stuff they took away is kinda stupid. Like his f.S and 2S are a bit weaker, he has to actually manage his stam and his gazelle is slower that’s about it. Gazelle no longer giving a combo on ch beak kinda sucks, same with losing meaty 6K after 2K 2D 623S but you get a full combo there for the same cost so it just doesn’t matter.
My main problem with him now is just how free his pressure is, like if he wanted guard crush last patch you had to let him get away with elk which could always be thrown. Now he can just beak driver and get the same pressure, he just feels really cheap. Hoof follow up being punishable on ib meant Sin couldn’t just always keep it gapless meaning his opponent could reversal him if he tried to delay it, not to mention it was just satisfying to do, now if you ib him, he just gazelles and is +6 anyway, just feels kinda stupid.
@@fabricatorzayac he can’t special cancel his heavy slashes anymore, which absolutely kneecaps his mobility