How to do Per-Poly Collision with Imported Meshes in UDK

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  • เผยแพร่เมื่อ 26 ม.ค. 2025

ความคิดเห็น • 70

  • @TorQueMoD
    @TorQueMoD 11 ปีที่แล้ว

    Thank you. Straight to the point and no needless banter. I like it!

  • @TheCleffs
    @TheCleffs 10 ปีที่แล้ว

    DUDE!!! i was looking for that for decades!! thanks a lot!

  • @WardSennes
    @WardSennes 12 ปีที่แล้ว

    would i have problems with very simple meshes (like walls) in terms of optimization?

  • @khurramsa5133
    @khurramsa5133 6 ปีที่แล้ว

    your tutorial was too quick,easy to get started and i think it worth it ,complex collision if any kind you can get at your static mesh then your tutorial does have do the trick really. thanks

  • @vardhanvarma1007
    @vardhanvarma1007 11 ปีที่แล้ว

    U helped me solve my complex concave static mesh problem... but when i turn show collisions its not showing the collison mesh in the editor...
    And also can you please make a tutorial on how to use per poly collisons on custom pawn... How to replace default collison cylinder with Per Poly Collisions.... thank you...

  • @parkourwayoflife
    @parkourwayoflife 12 ปีที่แล้ว

    ok what if i have 2 models
    and i wanna make 1 of them as the collision of the other model ???
    i have them both in the content browser
    been searching for 2 hours
    any help ?

  • @AbdallahSaleh20
    @AbdallahSaleh20 12 ปีที่แล้ว

    Thank you very much sir. This is the exact problem i was having, and you showed me precisely how to fix it. Once again, thank you. :)

  • @GoldenBlockGaming
    @GoldenBlockGaming  12 ปีที่แล้ว

    I'd have no idea? Perhaps look into exporting/importing collision data?

  • @GoldenBlockGaming
    @GoldenBlockGaming  12 ปีที่แล้ว

    Fantastic! I'm glad you found the tutorial helpful. Good luck with your project :)

  • @Nickmaster597
    @Nickmaster597 12 ปีที่แล้ว

    Thanck you so much! but you know how to make collisions on Sketchup with UCX? If yes, can you explain me how.
    Thx again!

  • @TorQueMoD
    @TorQueMoD 11 ปีที่แล้ว

    This isn't for standard collision, this is for PER POLY collision. Standard collision meshes are typically much lower poly than the actual mesh itself to improve render times. Some models however require more accurate collision so you want to enable per poly collision meaning that the collision mesh will be an exact replica of the actual mesh. This is obviously more system intensive, however with instancing it can sometimes be very fast if you use the same mesh several times over in your level.

  • @GoldenBlockGaming
    @GoldenBlockGaming  12 ปีที่แล้ว

    Doubtful. When I talked about optimization I meant like doing whole buildings - but even then it only *might* be an issue.
    You'll be fine :)

  • @lolganks
    @lolganks 12 ปีที่แล้ว

    Seriously cannot thank you enough!!! You have saved me like 8 hours work :D!!! like + sub for you!

  • @jaouanabil
    @jaouanabil 12 ปีที่แล้ว

    thanks !!! we was looking for it more then 3 days :D !!! i sooo thank you !

  • @kekuncias
    @kekuncias 8 ปีที่แล้ว

    You fucking saved my whole existance! THANK YOU SO MUCH!

  • @DocBees-g4l
    @DocBees-g4l 11 ปีที่แล้ว

    When I tried this (on a gear I wanted to interact with, not terrain), the object had no physics. Why is this?

  • @Pulkoner
    @Pulkoner 11 ปีที่แล้ว

    Hey man thx so mutch for this video it help me a lot with my studies, but i have just a question do you have Shadow artefact too when you build your scene cause evrything work's great except light :/

    • @GoldenBlockGaming
      @GoldenBlockGaming  11 ปีที่แล้ว

      Glad it helped, but I'm afraid not. Are you using movable lights? If so, are they set to Normal or Modulate. If it's set to Modulate, try setting to Normal, and if it still artifacts, increase the maximum shadow resolution.

  • @GoldenBlockGaming
    @GoldenBlockGaming  12 ปีที่แล้ว

    Awesome! Glad it helped you. They really should document this a bit better, honestly.

  • @fatfly2091
    @fatfly2091 12 ปีที่แล้ว

    for city block only untick simple block collision, thanks mate.

  • @GoldenBlockGaming
    @GoldenBlockGaming  12 ปีที่แล้ว

    No problem, my friend. Sadly, I don't think it's possible to name meshes in Sketchup, so it'd be impossible to set up UCX-based collision. Sorry!

  • @GoldenBlockGaming
    @GoldenBlockGaming  11 ปีที่แล้ว

    No problem. Glad you found it helpful :)

  • @kirigayakazutok.2595
    @kirigayakazutok.2595 11 ปีที่แล้ว

    thank you guy, you helped me so much

    • @GoldenBlockGaming
      @GoldenBlockGaming  11 ปีที่แล้ว

      It always seems to be the most simple things that people leave out of documentation - glad it helped :)

  • @GoldenBlockGaming
    @GoldenBlockGaming  11 ปีที่แล้ว

    I think he was joking :P
    Glad you found the video helpful though, good luck with your projects!

  • @GoldenBlockGaming
    @GoldenBlockGaming  13 ปีที่แล้ว

    @JephirDromulus No problem, hope you found it helpful.

  • @GoldenBlockGaming
    @GoldenBlockGaming  13 ปีที่แล้ว

    @ss46600 No problem, I'm glad you found it helpful.

  • @rebelroy111
    @rebelroy111 11 ปีที่แล้ว

    What's the downsides of doing it this way?

  • @GoldenBlockGaming
    @GoldenBlockGaming  12 ปีที่แล้ว

    Hooray, good luck with what you're doing :D

  • @GoldenBlockGaming
    @GoldenBlockGaming  12 ปีที่แล้ว

    I've seen this video before :P. It was so badly explained that it prompted me to create this one, so yeah, I'm as in the dark as you. Hope you get it going :D

  • @GoldenBlockGaming
    @GoldenBlockGaming  13 ปีที่แล้ว

    @Stolarz1987 No problem, hope you found it helpful!

  • @Aplus632
    @Aplus632 11 ปีที่แล้ว +1

    you my good man just help man and now you have a new sub

  • @GoldenBlockGaming
    @GoldenBlockGaming  12 ปีที่แล้ว

    No problem! Glad it helped :)

  • @GoldenBlockGaming
    @GoldenBlockGaming  12 ปีที่แล้ว

    I don't really think that's fair. What it does, it does because it's good for performance. I'd agree with you if there was no way to override it, but there is. Good that it helped you though, good luck with your project!

  • @Jephir
    @Jephir 13 ปีที่แล้ว

    Thanks for the tutorial

  • @GoldenBlockGaming
    @GoldenBlockGaming  12 ปีที่แล้ว

    No problem, glad I helped :D

  • @Stolarz1987
    @Stolarz1987 13 ปีที่แล้ว

    Thanks for the vid, man!

  • @timkav02
    @timkav02 11 ปีที่แล้ว

    ur the best thanks alot man...

  • @GoldenBlockGaming
    @GoldenBlockGaming  11 ปีที่แล้ว

    Efficiency. Dong it this way can result in performance significantly worse than a specially and carefully designed collision model. Especially on meshes with lots of polygons.

  • @Nickmaster597
    @Nickmaster597 12 ปีที่แล้ว

    k no prob! :p Your way works perfectly.

  • @GoldenBlockGaming
    @GoldenBlockGaming  12 ปีที่แล้ว

    No problem, my friend!

  • @alexandre196.
    @alexandre196. 12 ปีที่แล้ว

    THANK YOU !!!

  • @GoldenBlockGaming
    @GoldenBlockGaming  12 ปีที่แล้ว

    No problem, no problem, no problem!

  • @JohnMorris3D
    @JohnMorris3D 12 ปีที่แล้ว

    Thank you thank you thank you!!

  • @pedramsharifi4318
    @pedramsharifi4318 10 ปีที่แล้ว

    God Blesssss U . Tnx a Loooooot ...

  • @rakteaart
    @rakteaart 11 ปีที่แล้ว

    awesome!

  • @guidoriebeek5705
    @guidoriebeek5705 12 ปีที่แล้ว

    Thank you verry much

  • @TorQueMoD
    @TorQueMoD 11 ปีที่แล้ว

    Yeah I know he was joking, but I thought it might be useful to mention anyway :P

  • @ss46600
    @ss46600 13 ปีที่แล้ว

    helpful!!! thx

  • @jhosepEVER
    @jhosepEVER 12 ปีที่แล้ว

    THAANKS!!!! u great! (my problen was solved /roads)

  • @greennature1045
    @greennature1045 9 ปีที่แล้ว

    Thanks sir.........

  • @ferid131998
    @ferid131998 11 ปีที่แล้ว

    Thanks =D

  • @Nickmaster597
    @Nickmaster597 12 ปีที่แล้ว

    thx

  • @namenloss730
    @namenloss730 9 ปีที่แล้ว

    This doesnt exist anymore in UDK4
    now all you have to do is remove collisions then set collision complexity to "use Complex as Simple" in the properties

    • @GoldenBlockGaming
      @GoldenBlockGaming  9 ปีที่แล้ว

      +ngc4594 Ah, it's nice that they've made it more simple now. I haven't messed with game-dev for a few years now, I might try UE4 soon.

    • @robertnewman4854
      @robertnewman4854 8 ปีที่แล้ว

      where do you find collision complexity in UDK4? I've been trying for about a week, and I'm still stuck. Thanks!

    • @namenloss730
      @namenloss730 8 ปีที่แล้ว

      Robert Newman Sorry, I havent used UDK4 in 9 months and barely used it then, cant remember
      what I ve learned since then though is that it's a terrible idea to use for real time use unless you know exatly what you're doing

  • @namenloss730
    @namenloss730 9 ปีที่แล้ว

    thanks

  • @screwmanx
    @screwmanx 12 ปีที่แล้ว

    So, to give something collision, you have to remove collision? =p Oh, UDk, you troll

  • @qawsedrft5857
    @qawsedrft5857 6 ปีที่แล้ว

    thanks