Great questions! I plan to do a video on cubemaps as I use them for walls, etc. There's so much one can do with reflection. My main material distorts it with the normal. experimenting with it encouraged.
cool stuff chris :) Question: What would be the benefit of using the scenecapturereflectactor as opposed to the scenecapturecubemapactor? Since the cubemap would work for the walls and other surfaces. Also what do you think about adding the reflection into the specular instead of the diffuse?
Great questions! I plan to do a video on cubemaps as I use them for walls, etc. There's so much one can do with reflection. My main material distorts it with the normal. experimenting with it encouraged.
I'm very grateful for this tutorial. Been having lots of issues with reflections but it turns out I wasn't using the correct entity
Though I want to say thank you, I want to say "great voice" more, so... great voice!
Wow, nice stuff!
cool stuff chris :)
Question: What would be the benefit of using the scenecapturereflectactor as opposed to the scenecapturecubemapactor? Since the cubemap would work for the walls and other surfaces. Also what do you think about adding the reflection into the specular instead of the diffuse?
thanks a lot man
Liked! Subscribed!
Sir, how to combine with diffuse,normal and specular?
Is this possible in ue4.5?
That's one sexy voice!