Check out this tutorial: UDK Quicktips - 10 - Vert / Surf Loc & Bone / Socket Location I used this in combination with static cloud meshes which I turned invisible
FreetimeCoder So you made a mesh for the cloud itself? then added the material through the particle emitter using the workflow from your UDK tips ?, Just tryin to make sure i have it down pat, I have made the texture, added it to the particle emitter, but I do not get the 3D cloud you seem to have in your preview, have I missed any steps, Do you have any base numbers to put into the particles parameters to help with this setup? I understand about using 3rd party assets and permissions, I do not require those I need help with base numbers that i can tweak myself for the effect i am after, any information is very much appreciated.
Dark Age Studios Yes I created a simple mesh for the particle system to spawn from and turned it invisible in the game. As for numbers: If you use about 100 for the TextureScale the gradient should show up on the preview mesh. Also rewatching the video I realized I made a mistake: The bottom lerp should not have Mask (B) as alpha, but instead Mask (G). I'll put an annotation in the video.
Thank you very much for your response, with your input I was able to make my own clouds, while not good for clouding an entire level, it is good for say a mountain top temple scene. thank you once again
I would be infinitely grateful if you could post the settings of your cloud's particle system. Been trying to get a result like your awesome clouds and I have failed over and over again. :( Please do so!!! :D
@@FreetimeCoder Could you release it without the sprite texture? With a placeholder? Because you don't show everything you've done and I can't get it to work
a screenshot of the material would be really helpful, but what you provide is really helpful!
Amazing work. I would love to see a more UE4 specific update of this. Would be amazing if you or something would do that in the future!
have you found a good tutorial for clouds?
I'm more interested in how you have setup the particle system itself.
Impressive. Your clouds look like from dream. Is there possibility to see matinee screenshot?
yes.awesome!really grateful for this
Why not just post the assets so we can look at them within UDK - the low res video is rather blurry.
absolutely awesome! thank you so much! subscribed!
yea how did you set up the particle system itself?
Check out this tutorial:
UDK Quicktips - 10 - Vert / Surf Loc & Bone / Socket Location
I used this in combination with static cloud meshes which I turned invisible
FreetimeCoder
So you made a mesh for the cloud itself? then added the material through the particle emitter using the workflow from your UDK tips ?, Just tryin to make sure i have it down pat, I have made the texture, added it to the particle emitter, but I do not get the 3D cloud you seem to have in your preview, have I missed any steps, Do you have any base numbers to put into the particles parameters to help with this setup? I understand about using 3rd party assets and permissions, I do not require those I need help with base numbers that i can tweak myself for the effect i am after, any information is very much appreciated.
Dark Age Studios Yes I created a simple mesh for the particle system to spawn from and turned it invisible in the game. As for numbers: If you use about 100 for the TextureScale the gradient should show up on the preview mesh. Also rewatching the video I realized I made a mistake: The bottom lerp should not have Mask (B) as alpha, but instead Mask (G). I'll put an annotation in the video.
Thank you very much for your response, with your input I was able to make my own clouds, while not good for clouding an entire level, it is good for say a mountain top temple scene. thank you once again
Could you upload it on dropbox and share it with us?
I have not used any matinee for this
I would be infinitely grateful if you could post the settings of your cloud's particle system. Been trying to get a result like your awesome clouds and I have failed over and over again. :(
Please do so!!! :D
Sorry, it is very dependant on the sprite texture used and I cannot release that.
@@FreetimeCoder Could you release it without the sprite texture? With a placeholder? Because you don't show everything you've done and I can't get it to work
Check out my UDK Quicktip 10. I basically use the same technique. The rest of the particle system is nothing special.