UDK Volumetric Cloud Tutorial

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  • เผยแพร่เมื่อ 27 ม.ค. 2025

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  • @p1ll
    @p1ll 11 ปีที่แล้ว

    a screenshot of the material would be really helpful, but what you provide is really helpful!

  • @kimshutter4402
    @kimshutter4402 8 ปีที่แล้ว +2

    Amazing work. I would love to see a more UE4 specific update of this. Would be amazing if you or something would do that in the future!

    • @AlexMRL
      @AlexMRL 8 ปีที่แล้ว +1

      have you found a good tutorial for clouds?

  • @Wandertvanbruggen
    @Wandertvanbruggen 11 ปีที่แล้ว +1

    I'm more interested in how you have setup the particle system itself.

  • @wawrzynieckraszewski9131
    @wawrzynieckraszewski9131 11 ปีที่แล้ว

    Impressive. Your clouds look like from dream. Is there possibility to see matinee screenshot?

  • @lyrradomaged
    @lyrradomaged 11 ปีที่แล้ว

    yes.awesome!really grateful for this

  • @TomMooneyUE4
    @TomMooneyUE4 11 ปีที่แล้ว +1

    Why not just post the assets so we can look at them within UDK - the low res video is rather blurry.

  • @p1ll
    @p1ll 11 ปีที่แล้ว

    absolutely awesome! thank you so much! subscribed!

  • @troysefff
    @troysefff 11 ปีที่แล้ว +2

    yea how did you set up the particle system itself?

    • @FreetimeCoder
      @FreetimeCoder  11 ปีที่แล้ว

      Check out this tutorial:
      UDK Quicktips - 10 - Vert / Surf Loc & Bone / Socket Location
      I used this in combination with static cloud meshes which I turned invisible

    • @darkagestudios8879
      @darkagestudios8879 10 ปีที่แล้ว

      FreetimeCoder
      So you made a mesh for the cloud itself? then added the material through the particle emitter using the workflow from your UDK tips ?, Just tryin to make sure i have it down pat, I have made the texture, added it to the particle emitter, but I do not get the 3D cloud you seem to have in your preview, have I missed any steps, Do you have any base numbers to put into the particles parameters to help with this setup? I understand about using 3rd party assets and permissions, I do not require those I need help with base numbers that i can tweak myself for the effect i am after, any information is very much appreciated.

    • @FreetimeCoder
      @FreetimeCoder  10 ปีที่แล้ว

      Dark Age Studios Yes I created a simple mesh for the particle system to spawn from and turned it invisible in the game. As for numbers: If you use about 100 for the TextureScale the gradient should show up on the preview mesh. Also rewatching the video I realized I made a mistake: The bottom lerp should not have Mask (B) as alpha, but instead Mask (G). I'll put an annotation in the video.

    • @darkagestudios8879
      @darkagestudios8879 10 ปีที่แล้ว

      Thank you very much for your response, with your input I was able to make my own clouds, while not good for clouding an entire level, it is good for say a mountain top temple scene. thank you once again

  • @AlexMRL
    @AlexMRL 8 ปีที่แล้ว

    Could you upload it on dropbox and share it with us?

  • @FreetimeCoder
    @FreetimeCoder  11 ปีที่แล้ว

    I have not used any matinee for this

  • @Shagmeister08
    @Shagmeister08 11 ปีที่แล้ว

    I would be infinitely grateful if you could post the settings of your cloud's particle system. Been trying to get a result like your awesome clouds and I have failed over and over again. :(
    Please do so!!! :D

    • @FreetimeCoder
      @FreetimeCoder  11 ปีที่แล้ว

      Sorry, it is very dependant on the sprite texture used and I cannot release that.

    • @josvermeulen4687
      @josvermeulen4687 5 ปีที่แล้ว

      @@FreetimeCoder Could you release it without the sprite texture? With a placeholder? Because you don't show everything you've done and I can't get it to work

  • @FreetimeCoder
    @FreetimeCoder  11 ปีที่แล้ว

    Check out my UDK Quicktip 10. I basically use the same technique. The rest of the particle system is nothing special.