Thank you deer! This is very good! But how can a bone control other bones if they're not in a vertical column with the other bones? Is there some kind of universal joint you're using? I thought all bones had to be in a straight line to use inverse kinematics. (my head hurts trying to figure this out... please help me to understand, thank you)I need an asprin now.
@@davidandrews2822 I know I got a little messed up here with my explanation, because I'm new here so sorry for that. The right way to do the rig is your version David! So just left the horizontal bone space and just put the bone only on the vertical mesh with parent and keep offset the bone, maybe I need an aspirin too here 😭
Thank you deer! This is very good! But how can a bone control other bones if they're not in a vertical column with the other bones? Is there some kind of universal joint you're using?
I thought all bones had to be in a straight line to use inverse kinematics. (my head hurts trying to figure this out... please help me to understand, thank you)I need an asprin now.
@@davidandrews2822 I know I got a little messed up here with my explanation, because I'm new here so sorry for that. The right way to do the rig is your version David! So just left the horizontal bone space and just put the bone only on the vertical mesh with parent and keep offset the bone, maybe I need an aspirin too here 😭