NOTE: These would be best for animations, effects, and just motion visuals in general. Probably not best for blocking a character's path or physics. But can definitely still be very useful for character interactions in game. :)
This could be done fairly easily. You may need to create a hand full of these up to get this to behave exactly as you want, but Motion Design is actually quite easy and straight forward for the most part. One downfall would be that these don't have collision. So, I would suggest to have a hidden collision actor that get's spawned where the player will need to step up and just use the cloned meshes as visuals and allow it to appear as the if they are the stairs holding the player up. This may not be the only way to handle this, but hope that helps. :)
@@BreezeGameStudios I think it might be a bit too long, specially without context. First time viewer here, and I though it was a review video of a new cool feature of Unreal 5.4, I had to scroll forward to see what was the content was, and I was not disappointed, but it indeed was a bit long intro with not explanation. I would recommend to give a bit of context in a quick voice-over (5 to 10 seconds of "in this video---") and then show the effect/features for as long as needed. Great content overall.
NOTE: These would be best for animations, effects, and just motion visuals in general. Probably not best for blocking a character's path or physics. But can definitely still be very useful for character interactions in game. :)
Awesome tutorial man, Thank you.
Holy crap this is cool
how easily could you make like stairs coming together like this?
This could be done fairly easily. You may need to create a hand full of these up to get this to behave exactly as you want, but Motion Design is actually quite easy and straight forward for the most part. One downfall would be that these don't have collision. So, I would suggest to have a hidden collision actor that get's spawned where the player will need to step up and just use the cloned meshes as visuals and allow it to appear as the if they are the stairs holding the player up. This may not be the only way to handle this, but hope that helps. :)
@@BreezeGameStudios Great idea
23 seconds intro seriously?
is that good or bad? lol
@@BreezeGameStudios I think it might be a bit too long, specially without context. First time viewer here, and I though it was a review video of a new cool feature of Unreal 5.4, I had to scroll forward to see what was the content was, and I was not disappointed, but it indeed was a bit long intro with not explanation. I would recommend to give a bit of context in a quick voice-over (5 to 10 seconds of "in this video---") and then show the effect/features for as long as needed. Great content overall.
@gagz9k That definitely makes sense, and I can see how that could be better. I'll try to do this on future videos! Thanks for the feedback! 😁