WEEWOO WEEWOO MOD NOW PUBLIC! Download Here: modrinth.com/mod/bad-apple-world-preset Seed Used in Video w/ Mod: -477221191760843497 Source Code (for the nerds): github.com/klinbee/Bad-Apple-World-Preset
@@TheFrogGamer563 (In my understanding,) You could, but since all the frames aren't near eachother in any order, you'd have to 1. Either chunk load a bunch of command blocks that are manually set to tp you at specific intervals or 2. Create an entire separate datapack that does the same thing. Not really sure which one is easier.
Bad Apple and Doom are the two things that seem to be unstoppable in their ability to be created and run on literally anything. The human mind itself can run both Bad Apple and Doom.
Reasons are simple . Bad apple is : Popular among nerds who can do this Consists only of 2 colors so codding it is a piece of cake and requires minimal amount of pixels to be recognizable because of that DOOM is : Also popular among nerds Has its code in open source which makes it easier to simply add it instead of coding it from beginning Was optimized to nearly perfection which makes it even easier since you need less power
Yeah! It was challenging to think of what exactly I wanted to do for this. For the longest time I thought I wanted to do a Bad Apple, and at a certain point I could do it with worldgen. But then I was trying to think of what to do, and I landed on this.
@@Poly_0000I should probably clarify that this was a joke lol - as noted in the description, I used an Autohotkey script to automate the process. Good times though lol
@@Klinbee I believe that may have been what they were getting at? i.e. because the frames are at known positions relative to each other the frame number can be used as a locational coordinate.
you could probably put all the frames onto the same world considering how huge minecraft worlds are... if not you'd have to downgrade to 1.7.10 before the world border was added
The use of three-dimensional reliefs to recreate two-dimensional frames of an animation that shows three-dimensional movement makes this really weird to look it. The camera view on the gameworld always stays top down, but whenever the animation spins around a character, it creates the optical illusion of the camera tilting and flying around despite actually staying still. Great work.
Mesmerizing. I've seen a million of these, but this is so immaculate, incredibly well done! I had like a visceral reaction and couldn't stop watching it, you put this together so well! I was giggling to myself over how cool it was and started tearing up for some reason, I was just in such overwhelming awe I couldn't even control it! I don't know, but it made me incredibly happy to have seen this! Truly, super well done.
The total time to render is only the amount of time required strictly to generate each frame in the video (around one minute per frame and 6700ish frames) total time spent doing the render is muuuuuch longer.
You can't be as bad as me. It takes me ages to solve a damn line of code and make it to work. I wish I was smart and able to make video games but I'm too stupid that I just want to die instead.
You think you are bad at programming? I never even started, it hurts every single day I have an idea on what cool thing to do. Same with 3D modeling. And pretty much any other thing.
my guess of how this was done is that: - the original video was turned from a 1bit to a signed distance field - then took the signed distance feild video and laid the frames out side by side into one big image - then you just have that value override the 'continentalness' world gen parameter - but you had to somehow encode that in a way that datapacks can read afaik for datapacks can just store equations for noise settings - so you needed to somehow convert that massive image into a single equation... - then apply the other tweaks mentioned in the description - then all you needed was to take screenshots at different locations and you have all the frames which you can editing into a video that all really cool
Yo this is pretty close, I’m so glad to see someone talking about the real nerd stuff about it. 1. Yep, bit mask and then signed distance field. 2. Nope! I actually computed an archimedean spiral and placed the frames equidistant along that spiral (I didn’t want to make a grid lol). 3. Correct. 4. This was the fun part. I first compressed the frame data byte array, then decoded that into a 64bit string which I then put into the field of a .json object which was a custom density_function type (terrain function) I made specifically for this (although it is possible in theory to do without my custom function type, the file size would be like literally 10Tb or something). Then, I read in the function for the frame when it was present in the world (had a separate function to determine placement) and then it encoded the 64bit string back into a byte array, and then decompressed the byte array back to its true form. That array was then cache’d (which was what saved the worldgen speed big time!) and used to generate the frame, affecting the continents biome parameter, and my terrain function separately (in order to guarantee the sea-level to land transition occured at the right area). 5. Yep other tweaks. 6. Yep, we made a quick script that created functions called like “bad_appple:frame_tp/X” to make the tp locations easier to use.
@@Klinbee Ooohhh I thought the mod was only for the teleporting and taking screenshots so I was scratching my head at some wizardry to compress the data into a non-custom density function. Very cool! I'm excited to see what you do in the future!
I Really do appreciate structures being left on. Seeing villages pop in and out helps cement the fact that what I am seeing is an indeed a Minecraft world.
i love bad apple stuff...really brings out the best in competent people who totally arent procrastinating something more important by doing a random graphics side project :D but this was really cool!
WOAH every character that is made out of WATER looks WAY MORE 3D IN MOTION because of the way it shades itself with depth as it gets closer to the center. That's FREAKY.
what's really cool is that the sand on the boundaries of land and water look like poor compression artifacts on the images, which fits the "this shouldn't be possible" vibe
Yeah, that's because it has randomly generated terrain on it :P. I made to make the images into gradients in order to make a heightmap so everything would have smooth transitions.
Even better, imagine a challenge run where your goal is to take a screenshot of every bad apple frame. Surely that wouldn’t take over a thousand hours…
this is easily the most visually interesting version of bad apple i've seen, as well as being one of the most of impressive. amazing work, this is a super enjoyable video.
some of these frames would make bombing worlds to have a small server on. Like the ones with multiple characters being islands having the islands named accordingly, one character islands (sectioned into parts like "Head" and "Left Wing"), or one of the other similar ones that don't use characters and instead shapes/objects like the four-leaves frames or the eye
Cool bad apple frames to make your minecraft base at: the circle lake at 1:54, the leaves at 2:15, the eye at 2:30, the splash at 3:28 and the ying yang at 3:39
I'm always amazed when I find a new one of these, specifically for the gap/yukari transition, because I always feel that's the hardest part for any of these systems to do.
I like this one a ton because you can actually see the framerate in real time due to the trees. It shows how many frames you need even for a second of animation at any visually pleasing framerate.
Bad Apple of Trapdoors, Redstone Lamps, Copper Bulbs, Command Block, Redstone Machine, Enderman, Sheep (3 of them), Creeper Explosion, Flower Petals, Bookshelves (4 of them), Noteblock rail Cover, and now... Minecraft World, in 5/6 days! Gotta wait what's next render to be!
1:23 shipwreck in the boat 1:52 left hand is holding a ruined portal and later within that same second her right hand holds up a village 1:54 i really like how the cherry biome aligns with everything else here 2:00 reaching up toward a woodland mansion 2:31 water in middle makes pupil 2:58 biomes are split down the middle of the droplet (if you’re wondering about how im seeing all this im watching on 0.25x speed)
WEEWOO WEEWOO MOD NOW PUBLIC!
Download Here: modrinth.com/mod/bad-apple-world-preset
Seed Used in Video w/ Mod: -477221191760843497
Source Code (for the nerds): github.com/klinbee/Bad-Apple-World-Preset
Can we have it on curseforge?
Ty for github link
Awesome!
could i do this in survival where each day is 1 frame?
@@TheFrogGamer563 (In my understanding,) You could, but since all the frames aren't near eachother in any order, you'd have to
1. Either chunk load a bunch of command blocks that are manually set to tp you at specific intervals or
2. Create an entire separate datapack that does the same thing.
Not really sure which one is easier.
“Hey guys, anyone notice how weirdly shaped our lake is?”
“Nah, minecraft generation does this all the time.”
"This is work of Herobrine after Herobrine visited Touhou Project and stalks ZUN."
@@davidarvingumazon5024
-Herobrine fan
@@davidarvingumazon5024 that would be so funny if that the suggestion you are going with
"man, where did flan go"
the suspiciously flandre-shaped lake:
Este fue mi primer pensamiento 😂
Minecraft SMP on the suspiciously Marisa-shaped lake and seeing how long it takes for anyone to notice
didn't know the character had a name
@@UFO-g2b they all do
@@UFO-g2b Next you're gonna say you don't know it's named Touhou Project
@@RFEZRwhat's a touhou
just found out everyone else here are bad apple nerds
I survived 500 days on Bad Apple frame #2874 in Hardcore Minecraft (FULL MOVIE)
You get it
LMAOOOO
Where is the frame 2874😭
To the dedicated people out there i beg you to find the frame
0:47 is where it is
Bad Apple and Doom are the two things that seem to be unstoppable in their ability to be created and run on literally anything. The human mind itself can run both Bad Apple and Doom.
i haven't played doom and yet i dreamed it
can doom run bad apple
@@kevinthekeen Yes th-cam.com/video/eLobzm_f1SQ/w-d-xo.html
Reasons are simple . Bad apple is :
Popular among nerds who can do this
Consists only of 2 colors so codding it is a piece of cake and requires minimal amount of pixels to be recognizable because of that
DOOM is :
Also popular among nerds
Has its code in open source which makes it easier to simply add it instead of coding it from beginning
Was optimized to nearly perfection which makes it even easier since you need less power
yeah, you just gotta hallucinate REAL HARD
2:31 is so trippy it's hard to believe the camera stays top-down for that part
It don't, look at the angle of the trees
Idk
@@JoaoFelipeAF. no shit sherlock
@@JoaoFelipeAF.wow really???
@@JoaoFelipeAF.Camera does stay on a place. Its just height of generation
okay but using the water as negative space is incredibly clever
Yeah! It was challenging to think of what exactly I wanted to do for this. For the longest time I thought I wanted to do a Bad Apple, and at a certain point I could do it with worldgen. But then I was trying to think of what to do, and I landed on this.
Seeing the many little lakes as leaves was quite nice.
@@nicejarryIndeed.
What I was thinking
Had a blast manually screenshotting 6700 different regions in game! Excited for the next project in 10 years.
A blast? That sounds like hell!
@@Poly_0000I should probably clarify that this was a joke lol - as noted in the description, I used an Autohotkey script to automate the process. Good times though lol
But imagine being an animator and drawing all those 6700 frames manually.
@@phobiac281original is a 3d animation tho
Desktop folder - nice name lol
Imagine running a server on this world, like you ask someone where their base is and they say it's on frame 4,728
Edit: Originally misread your comment. Yeah!! That would be cool lol, and then you could show off what frame you chose.
@@Klinbee I believe that may have been what they were getting at? i.e. because the frames are at known positions relative to each other the frame number can be used as a locational coordinate.
@@somdudewillson OHHH you’re right, I misread their comment as “Imagine running this on a server”, as if it was some kind of command thing
you could probably put all the frames onto the same world considering how huge minecraft worlds are... if not you'd have to downgrade to 1.7.10 before the world border was added
@@AyumiChanVT read the description that's exactly what this is
0:40 That village on a cherry grove island is epic
Where
It's actually 0:42
@Themixamika no it's at th-cam.com/video/RN3QW9SVnds/w-d-xo.html use the frame forward and backwards keys you know < > on the keyboard
@Themixamikait's actually 0:41
perfect pause for me 😭
the terrain splashing at 3:10 was really satisfying
How absolutely ironic
now we just need a real earth bad apple video created over millions of years by guided continental drift
“It was all bad apple?”
“Always had been.”🔫
Ok, but you gotta use a Eurobeat remix of Bad Apple because, y’know, continental “drift”
That would be the coolest thing ever. I want Bad Apple planet
god’s been planning it all along, why do you think eve took an apple
Technically there's no way to prove we're not in the middle of bad apple
The mobs in the video: "WHY IS THE GROUND CHANGING?!"
The 500 villages..
the villagers: 💀
Animation vs Minecraft episode 6 be like:
Tectonic plates be speedrunning
The villages...
0:19 actually a cool shape for an island, imagine having a little watchtower or something where the apple is
True.
There is a map kinda like that in unturned i think
this is actually like insanely impressive
ideal minecraft world
@@JoshuaMoran27 PEI?
The use of three-dimensional reliefs to recreate two-dimensional frames of an animation that shows three-dimensional movement makes this really weird to look it. The camera view on the gameworld always stays top down, but whenever the animation spins around a character, it creates the optical illusion of the camera tilting and flying around despite actually staying still. Great work.
This is genuinely my first time watching the entire thing 💀
Dude the ice biome synced with music drop at 2:00 was easily coolest thing ive seen on yt all week
And its completely coincidental too!
Literally cool
1:35
Pun not intended
Reminded me of those old visualizers music players had
New internet rule: If it exists, it can play Bad Apple.
That’s just internet rule 86 😎 (literally look it up!)
*_Message is from 13 years ago_*
that's an old one
If it is Hardware: it will be made to run Doom
If it is Software: it will he made to play Bad Apple
Such is the laws of this reality.
@@arcticgalegamer8139Internet Rule 93: if it exists you can run DOOM on it
When the speedrunner try to find the best seed.
this is true
genius
fr
😂😂😂😂😂😂😂
Mesmerizing. I've seen a million of these, but this is so immaculate, incredibly well done!
I had like a visceral reaction and couldn't stop watching it, you put this together so well! I was giggling to myself over how cool it was and started tearing up for some reason, I was just in such overwhelming awe I couldn't even control it! I don't know, but it made me incredibly happy to have seen this! Truly, super well done.
One of the best comments I’ve received on this, thank you so much 😭
Rizz
0:32 The fact you can see the 3D illusion so well.
1:34 I love how the corruption of the song is timed perfectly with the snow biome
Entirely coincidental
@@Klinbee Truly the Bad Apple the gods loved
Doing this in only 6 days is genuinely really impressive, like I thought that there was no way this didnt take at least 2 weeks.
The total time to render is only the amount of time required strictly to generate each frame in the video (around one minute per frame and 6700ish frames) total time spent doing the render is muuuuuch longer.
Once you figure out the method, repeating it is just boilerwork. Not that this isn't impressive, don't get me wrong.
3:27 This water drop animation was so smooth that it made forget for a second that this was rendered in minecraft. This is fucking amazing
3:28 they're putting villages in your water
0:52 The Great Lakes of North America.
マイクラらしさを残したまま地形でbad Apple作るのえぐい…
それな
ok youtube i get it i suck at programming 😭
This is where I want to say "I do too" but I can't deny that this was a little crazy
You can't be as bad as me. It takes me ages to solve a damn line of code and make it to work. I wish I was smart and able to make video games but I'm too stupid that I just want to die instead.
You think you are bad at programming? I never even started, it hurts every single day I have an idea on what cool thing to do. Same with 3D modeling. And pretty much any other thing.
@@Klinbee Honestly, I suck at it too.
@@-sturmfalke-just start! write a simple text based program in like, c or java and go from there
see now whenever I'm walking around a river in minecraft, I'm gonna get paranoid and think, "what if this too is bad apple"
my guess of how this was done is that:
- the original video was turned from a 1bit to a signed distance field
- then took the signed distance feild video and laid the frames out side by side into one big image
- then you just have that value override the 'continentalness' world gen parameter
- but you had to somehow encode that in a way that datapacks can read afaik for datapacks can just store equations for noise settings - so you needed to somehow convert that massive image into a single equation...
- then apply the other tweaks mentioned in the description
- then all you needed was to take screenshots at different locations and you have all the frames which you can editing into a video
that all really cool
Yo this is pretty close, I’m so glad to see someone talking about the real nerd stuff about it.
1. Yep, bit mask and then signed distance field.
2. Nope! I actually computed an archimedean spiral and placed the frames equidistant along that spiral (I didn’t want to make a grid lol).
3. Correct.
4. This was the fun part. I first compressed the frame data byte array, then decoded that into a 64bit string which I then put into the field of a .json object which was a custom density_function type (terrain function) I made specifically for this (although it is possible in theory to do without my custom function type, the file size would be like literally 10Tb or something). Then, I read in the function for the frame when it was present in the world (had a separate function to determine placement) and then it encoded the 64bit string back into a byte array, and then decompressed the byte array back to its true form. That array was then cache’d (which was what saved the worldgen speed big time!) and used to generate the frame, affecting the continents biome parameter, and my terrain function separately (in order to guarantee the sea-level to land transition occured at the right area).
5. Yep other tweaks.
6. Yep, we made a quick script that created functions called like “bad_appple:frame_tp/X” to make the tp locations easier to use.
It's way over my head but I can tell the effort here is insane, great job
Huh…
This kind of language is what gets people burned at the stake
@@Klinbee Ooohhh I thought the mod was only for the teleporting and taking screenshots so I was scratching my head at some wizardry to compress the data into a non-custom density function.
Very cool! I'm excited to see what you do in the future!
I LOVE HOW YOU INCLUDED FLANDRES LITTLE SMIRK
I love this tradition. I dont even play touhou games, but Bad Apple video covers are so good
2:21 Leaf turns into a woodland mansion
Good find
''Trust the progress!'' type shii bro
how is that even possible😭😭
"hii its so nice to see you!" AHHH SPAWN
Lol
I Really do appreciate structures being left on. Seeing villages pop in and out helps cement the fact that what I am seeing is an indeed a Minecraft world.
2:31 this one is extremly trippy, like it getting closer but not actually!
Agreed
i think its because the terrain gets higher
Yeah, you expect the trees to change perspective but they just don't, it's wild
How to estimate the quality of Bad Apple: if you can see Flandre's smile - it's perfect.
2:48 actually this is a pretty good location tbh
i love bad apple stuff...really brings out the best in competent people who totally arent procrastinating something more important by doing a random graphics side project :D
but this was really cool!
Like controling hdhd, perfectly.
@@MaxricoQuen hdhd when it meets 4k4k:
Those villagers at 1:42 don't know how awesome they have it
If you pause it on that specific frame, you get a boat in the middle of Narnia.
WOAH every character that is made out of WATER looks WAY MORE 3D IN MOTION because of the way it shades itself with depth as it gets closer to the center. That's FREAKY.
you idiots can make anything bad Apple,.... and i fricking love it! well done
なんだ。ただの天才か。(褒め言葉)
what's really cool is that the sand on the boundaries of land and water look like poor compression artifacts on the images, which fits the "this shouldn't be possible" vibe
00:11 "My eyes !!!"
Tree Jumpscare
😂
@@네온대시🥶 scary alert 🥶
Guys don't like or hell
AAAAAAAAAHHHHHHHHH!!!!!!!!!!!! 666 LIKES!!!!! AAAAAAAAAAAHHHHHHHHHH!!!
3:28 this unironically looked great
The mountains? Of the mesa are just, exploding out of the frame on the top left
@@iamthinking2252_ the mesa coming in twice, in rhythm with the song
why does at 1:16 look like she's pregnant and her tummy is bouncing up and down
This comment is so cursed it sounds like something Nyanners would say, thank you
Bro-😭am laughing
Why did you think that-
*H O W*
That's it; I'm gettin' me mallet
Oh!
absolutely enthralling. this may just be one of my favorite Bad Apples, and you know just how much competition there is in that field
This feels so 3d at some points holy shit
Yeah, that's because it has randomly generated terrain on it :P. I made to make the images into gradients in order to make a heightmap so everything would have smooth transitions.
imagine doing a hardcore lets play on the bad apple seed-
Even better, imagine a challenge run where your goal is to take a screenshot of every bad apple frame. Surely that wouldn’t take over a thousand hours…
You could call it "AppleCore" lol
@@skyordania or badapple% (as a speedrun)
@@KlinbeeThat guy who would do it must have a lot of spare time on his hands…
🫵❤
“Yeah my base is at frame 2544” fr fr
The map goes hard AF at 3:40
YOO yeah you're right, it is sick. I remember during testing teleporting to one of these yin-yang frames and having my mind blown.
Imagine you just live in the last frame. Just decide to pick the most normal one out of any of them LMAO
@@Klinbeebuilding on a yin-yang shaped land would be so cool
Long before time had a name, Ninjago was created by the First Spinjitzu Master using the four Weapons of Spinjitzu
fr that is so cool
凄いなこれ
コメントの解説を見るまで1フレーム毎に整地したのかって思ったくらいにはどうやって動いてるのか分からん
this is easily the most visually interesting version of bad apple i've seen, as well as being one of the most of impressive. amazing work, this is a super enjoyable video.
We hit 5k likes -> Worked on the mod and now it is being reviewed on Modrinth!
Mod Status: Public! modrinth.com/mod/bad-apple-world-preset
Just wait atleast a day or two to get atleast or over 5000 likes.
on my way to get it to 5k likes, i would love just a world with the character
"yeah bro i live on the wings"
This is gonna skyrocket, mark my words
I want!
@@tageru1541Yeah we’re inching close. Its giving me time to focus on other stuff first.
2:44 Woodland Mansion!
How do you even spot that!!??
fr how do you spot those
some of these frames would make bombing worlds to have a small server on. Like the ones with multiple characters being islands having the islands named accordingly, one character islands (sectioned into parts like "Head" and "Left Wing"), or one of the other similar ones that don't use characters and instead shapes/objects like the four-leaves frames or the eye
absolutely correct
The sand makes it look like light! That's actually so cool to watch
i dont usually comment on these but this has to be my favorite bad apple recreation, i could really look at this for days and not get bored
You can occasionally see shipwrecks and village docks amid the water parts and I find it so charming
0:43 Villager house
hawk eye
@@roguelike_gaming_oficial tuah
@@pucaru69>: [
@@roguelike_gaming_oficial there's still more
theres a pillager outpost too
A wise man once said "If it has a screen, Bad Apple can be made on it"
holy carp over 50 likes?!
Its “If it has 2 states, it can play bad apple”
That one is for doom
2:16 soo cool ,the pathern in the snow biome, actually looks like snow flakes
Art comes in many forms. Many amazing, tedious, mind-boggling, mad scientist-esque forms.
What a Chad for releasing the world
😎
1:30 Snow Biome
1:30 Snow Biome
1:30 Snow Biome
1:30 Snow Biome
1:30 Snow Biome
1:30 Snow Biome
confused as to how this isn’t more popular
The algorithm hasn’t kicked in yet. 😎
probably cause its not a day old
True, thought it’s a little nice we’re the first few witnesses to this venture
It will be, trust me
You're just here early
This is officially the first time I've watched a bad apple video all the way through. congratulations.
why would you tell on yourself like this
The original is really beautiful though...
Damn, this looks soo good. The deep and shallow water colors really bring it together.
This trend is no longer a trend. It is forever. It will never stop
This is by far the coolest Bad Apple render I've seen, especially loved the way the splash at 3:10 came out
this is so amazing man i almost wish there was certain biome gen that matched w the music
If only you were here a couple of weeks ago…
The thing I always find crazy about bad apple is how everyone can make it look so smooth in everything and not 'laggy'.
Today I survive the terrain generation in parkour Bad Apple civilization
I don't think I've ever seen the original bad apple, and yet I see these incredible remakes of it all the time
same
i know nothing of touhou but bad apple
th-cam.com/video/FtutLA63Cp8/w-d-xo.htmlsi=EhRmODkNzYNfzb4D
Then just go watch the original broski
This is 100% gonna pop up in millions of peoples feed in 10 years
Hey, it popped up into a couple of thousands in less than a day. You never know 👀
i was here
Cool bad apple frames to make your minecraft base at: the circle lake at 1:54, the leaves at 2:15, the eye at 2:30, the splash at 3:28 and the ying yang at 3:39
I can’t even begin to fathom how you managed to pull this off
the dedication to this is crazy and impressive
1:06 like a kid with a ring of koolaid around her mouth with the sand 😭😭😭😭
Herpes
0:22 I'd live in the villager apple.
okay this shit's getting out of hand now
The parts with basic green islands and sand on the edges give it a highlighted look and that scratches my brain in all the right places.
Absolutely amazing despite being so painful to watch. Worth it
how the fu-
i mean, i read the description but, how the fu- ?
I love what Bad Apple became to the internet culture.
Reading the description???? Insanely based
The almost consistent beach outline looks so unexpectedly nice in this
(Also the occassional village/structure popping up is killing me jhdfgfd)
The spiral at 1:46 ish as an actual seed would be awesome
So there’s this horror manga…
I'm always amazed when I find a new one of these, specifically for the gap/yukari transition, because I always feel that's the hardest part for any of these systems to do.
Some of the islands would be super cool medieval bases, and you could defend some of them pretty easily.
1:21 this moment is trippy
I like this one a ton because you can actually see the framerate in real time due to the trees.
It shows how many frames you need even for a second of animation at any visually pleasing framerate.
1:47 when it swirls and becomes a snowy biome it looks so cool I wonder what'd be like to live there
I am saying this and i will always say it
Bad apple is just a fun way to show off/test your programming skills
Bad Apple of Trapdoors, Redstone Lamps, Copper Bulbs, Command Block, Redstone Machine, Enderman, Sheep (3 of them), Creeper Explosion, Flower Petals, Bookshelves (4 of them), Noteblock rail Cover, and now... Minecraft World, in 5/6 days! Gotta wait what's next render to be!
Minecraft's creativity truly has no limits.
okay but this is actually the coolest thing ive seen being done on minecraft
The villages randomly breaking up the silhouettes really makes it for me
1:23 shipwreck in the boat
1:52 left hand is holding a ruined portal and later within that same second her right hand holds up a village
1:54 i really like how the cherry biome aligns with everything else here
2:00 reaching up toward a woodland mansion
2:31 water in middle makes pupil
2:58 biomes are split down the middle of the droplet
(if you’re wondering about how im seeing all this im watching on 0.25x speed)
bad apple is my favorite thing the internet has shown me.
fantastic work, im happy to see the "parodies" are still going
0:27 i just realized she takes a bite out of the apple
This is really cool, I never thought of doing this
Anything: Exists
People: Can it bad apple
Made a playlist called "EXTREME favorites" because of this MASTERPIECE! Truly, PEAK fire. You're a creative, and extraordinary person! ❤👍 🔥