Love that you guys are making so many podcasts. Would love to see more long form deck techs like the one you did with Tyler for Kinnan. Either decks you all have played extensively (Jeska Ishai, Blood Pod, etc) or bringing in community members. I learned a lot from the one on Kinnan and now main Kinnan!
One small thing: grafdigger's cage doesn't stop menmonic betrayel, because betrayal exiles the cars from the graveyards and then you can cast them from exile. Cage only stops cards cast from the graveyard or the library.
Now that you have this process down, can we look for another deck for Tyler? :D Fascinating to get the hot and lukewarm takes that makes your personal deck decision, love what you found Cam!
As someone who doesn't play cEDH, finding this channel was awesome. Yall clearly explain everything and make it feel more conversational than informative. Subscribed!
Great podcast! I can't wait to see the dec in action. Grafdigger's Cage does not stop Mnemonic Betrayal though since you are casting the cards from exile, not from the yard.
Coming from a Yugioh environment, the hardest thing for me to learn of Magic was the way creatures battle. In Yugioh you attack to the monsters, not the players (if you opponent has monsters), and you do it with 1 monster at a time. Atacking with everything, and not choosing the opponent's"blockers" was something extremely difficult for me to asimilate. I was always trying to attack an especific monster/creature on my opponent side of the field, just to be blocked by a stronger one, getting my atttackers destroyed. And the fact that creatures retain damage until the end of turn.
Bring us through more of the processes when creating, building, cutting and what not when deck building! So insightful since I’m new to cEDH and am currently building my first deck ever!
As someone who's first card game played was Yu-Gi-Oh, the thing that i kept messing up with was that in Yu-Gi-Oh you attack the creature and choose which one to attack. And kept trying to do that when I first started magic, forgetting the attack goes directly to the player and they choose how and what to block with
One huge difference I noticed going from Legacy to cEDH is in Legacy we don't really use infinite combos that often. Usually it's just a combination of cards that just happens to be enough damage to put your opponent to 0 life. Or lock them out of the game so the scoop
For me, it was learning to play on main phase 2. God, the number of times I got blown out by playing all my spells, then going to combat, it hurts me to this day
So a slight correction. There is a good amount of interaction that happens in Yu-Gi-Oh!. The issue is due to every action being sorcery speed as a baseline compared to MtG being instant speed base, it is harder to interact in Yu-Gi-Oh!. There's also a large amount of "once per turn" on a lot of effects limiting the number of times someone can interact, even if having multiple answers.
Appreciate the info, it's been a while since we played. That makes sense, since you can only play magic and trap cards on your turn, but you can flip them on your opponents turn for the effect. Thank you for submitting the topic!!
This deck building podcast was so great, love the insights, I would like to see an episode series where you go over your favorite decks (casual or cedh) and how you got them to where they are
Great podcast as always! I read the title backwards and thought it was going to be Cam helping Dylan build that tasigur list he mentioned about a month ago; still hoping to see that deck! Nice to have an insight about the adding process instead of the cutting process
As an esper player who has the same issue Cam does with getting to 80-95 cards before struggling, this might be one of my favourite videos on the channel 😅 and I was saying "play dismember" for that entire conversation, because you're playing malcolm and tymna so you want extra creature removal to get in. I'm also biased because Urza, Kenrith, and Niv are all staples in my group, and so Dismember is almost a Swords to Plowshares in that setting 🤣
I have been digging Timna/Thrasios with a graveyard sub theme, hermit druid, reanimator razi cati and atraxa grand unifier. Great for quick wins or grinding out the long game. Been a ton of fun.
For me, I started playing yugioh and gradually moved over to magic. I distinctly remember reading a card like divination and going you can just draw 3?!?! I quickly discovered drawing is totally different in the two games, but the biggest adjustment for me is the stack, because in yugioh, after effects start resolving, no more effects can be added, which is totally different to the stack in mtg
I've been really liking Warkite Marauder in Malcolm decks recently. Being able to turn off a drannith magistrate, ouphe, etc during your second main is really nice when it's what's preventing your opponents from going off too.
I can realpy afford cEDH prices but the discussions in this episode were super insightful into the thought process of cEDH. It actually made me reconsider some of the choices in my Lazav deck. Very fun watch, thanks guys! ❤
My Malcolm Tymna is midrange control w/ a sprinkling of stax pieces. I like having more reactive choices. I use the Stormtamer pirate. It's a 1 mana flyer with a psuedo stax affect that only protects my cards
Cam, as a fellow Cam, just build Tasigur. I have had a Magda deck for 2 or 3 years now and love her. I've also had Winota just as long. Tasigur is a great Jeweled Lotus commander, ie: Jeweled Lotus + Fetchland + delve and turn 1 Tasigur. You get to Neoform/Eldritch Evolution/Birthing Pod Tasigur into Toxrill or Hullbreaker Horror and you get an infinite mana outlet in the command zone and then you can win with Bee Sting if you so choose.
Yu-Gi-Oh and Magic are very similar in interaction in modern day. Many MANY monsters nowadays have “Quick effects” ie instant speed interaction like activated creature effects, including from the GY and hand that make the games so much more similar today. I very much enjoy both games for that reason. This was typed in first 5 minutes of video. Now to get back to the rest 😅
Giitrog !!! I’ve been waiting to see someone pilot Gitrog effectively, plus it has some of the most interesting interactions and lines of play that make it very entertaining to watch !
Emergence Zone is excellent in a Doomsday deck. I’ve won with no way to crack other than EZ’ing at their end step into instant speed Doomsday and letting my Draw Step crack the pile for me with full mana to protect. Toss in a Crop Rotation too.
This episode has really open my eyes for CEDH this episode helped me open up and hold a conversation with my brother and my friend about making my very first CEDH deck that conversation lasted half an hour discussing about what are the pros and cons about having access to certain colors and what those colors offer me for my first time for CEDH I thought about parting Tymna with Kraum because of having two commanders that allow me card draw and for a bit faster games or the other partner pairing would be Thrasios for the more grinder games and my last partner pairing would be Tana for those games where I want to try out Stax for the first time so I basically have an idea for each different type of speed for CEDH and I really like that idea where I’m not restricted to only one type of speed or power level within CEDH but I always stoped myself from entering CEDH because I have a very Aggro based pod and I don’t know if I should add Stax and pillowfort because I feel like if I add those cards into my deck I’m slightly limiting myself on what cards I can and should be running in my decks to try live as long as possible to pull a win out whenever I can
I love the back and forth on playing wheels. I think earlier you were saying you were playing notion thief another reason to play wheels. I would also play Narset and tithe if you include more wheels in the deck. Another Grand Abolisher effect would be the 3 cmc Teferi.
I've only really played magic but i have done for 20+ years, the biggest thing i struggle with in cedh is mulling. So hard to go below 5 or even 6 in 1v1 formats so being aggressive for a good 4 or 5 is very counter intuitive and something i've tried to work on.
hey guys, in one of the last episodes ive seen you had a great idea, making some commanders having more colors in the deckbuilding to see what you could break by doing that.. but I thought of a way to make it ''better', instead of giving out of nowhere a 2 color commander 5 colors to handle, how about just adding one color to it? like, breya + green to access dockside combos with emiel and sabertooth, and food chain, toluz + red to have underworld breach backup and handle broodlord reanimator + saw in half, so it gets burnt offering as well, add red to kinnan so it gets dockside, and add blue to k'rrik for the memes
Ye in yugioh we have "handtraps" which are monsters (most of the time) that you discard from your hand as cost to negate a specific type of effect, from searching your deck, activating monster effects, etc.
Modern Yugioh has a concept called hand traps that essentially work like counter spells but limit actions rather than negating and/or countering cards themselves. I.E. Droll & Lockbird- after your opponent draws their first additional card per turn, discard this card: no additional cards can be drawn for the remainder of the turn. This effect affects both players.
Hey guys! Thanks for the constant amazing content! I wanted to mention, shouldn't you have went ahead and put in smothering tithe while your running faerie mastermind? They have an almost flawless synergy! Thanks again!
No Spellseeker Cam!?! It finds Consult! Also never be afraid to throw a haymaker in there- something like Consecrated Sphynx can win games when you are behind by catching you up after a blowout. Also if you're looking for another creature removal Swift Reconfiguration can be a pseudo-removal spell on some level. Only one white mana so it feels like a StP at times. Love the deck the deck idea though fellas! Might have to try and build this one myself!
The things that took me the longest to I guess understand coming to magic was that everything that's not a land is a spell, the difference between casting and putting on the battlefield, life is a resource, and mana efficiency. Edit: I am still early in the videos, at about 14:40 when Raffine shows up. I have a Raffine deck that I brewed, I've only played it once so far but got the win. I don't particularly like the Raffine decks in the database which is why I made my own. I would love to see people experiment with Raffine more, I think there is a lot of room to play with and a lot of potential. Will it ever be as good as blue farm? Definitely not. But it has it's place.
Suggestion for the deck, since u trying to ad naus , Snapback feels very necesary in my opinion and mind break trap is one of the free interaction i dont miss anymore ( even 4 cmc is worth playing )
I've played *a lot* of card-games myself, including ones that are no way, shape, or form from the MtG playstyle tree (stuff like 'Dune', 'Doomtown', 'Netrunner', 'City of Heroes', 'Lord of the Rings', '7th Sea', 'Vampire: the Eternal Struggle' etc etc), some of them even at a high completive level (like 'Warlord)'. In fact, ICE's 'Middle Earth' CCG was my very first one & it made everything after it feel easy when it came to rules, haha. Take a look at some very different games have been out there & I suspect that, for instance; you two would like 'Android: Netrunner' & its asymmetrical play.
So I play modern yugioh and it’s similar in power level to cedh. I think a good example on TH-cam would be to watch a video of someone playing the tearlament deck. It’s popular deck that’s goal is to self mill for monster effects in the grave to gain card advantage and generate interaction. The deck was so good that several of its cards were put on the banned and limited list.
If you want to think about Modern Yu-gi-oh! Think of every deck as Inala, and every deck has 10 Force of Will in a 40 card format were you draw 5 at the start. Also no mulligans.
Ive actually had a bigger itch to play more 1v1 games outside of the usual 4 player cedh/edh games and since no one locally 1v1 magic, ive tried out flesh and blood and enjoyed it thoroughly because it feels like a breath of fresh air but my home is magic for sure. Its nice to branch out and try new things/formats or else youll get burned out what you do the most and longest
Yugioh now has what’s known as hand-traps which are just effectively counter spells for certain things. A card like ash-blossom negates an effect that would have the opponent search their deck. Sounds broken right? It is.
Is there a way to recommend a list to yall? While RiP is a strong stax piece and Graf cage is so-so, I'm surprised that bomberman combo with grinding station/ brainfreeze or cephalid nomads didn't make the cut
Not sure if anyone has mentioned this yet: I think mnemonic betrayal should be your comparison to breach in your sand-red stuff. The card wins on its on in the last game just like breach, but is obviously more conditional. But I think it’s a better comparison than kinnan is.
I used to play Yugioh back when it first came out in the US, and looking back the game was bad before all the special summoning was introduced. Like it really was all about who drew their 1900 beater and could resolve a Summoned Skull first. Modern Yugioh has much longer single turns going through 10+ game actions, but it looks just as miserable to play as old school, just in a different way. Like ok 4 of your zones are locked, I have 3 omni-negates up, and it's just turn 1. Then the opponent plays a stupid rock and blows up their whole turn that took 20 minutes to establish.
Yugioh went from 6 negate boards to dredge your entire deck and have infinite plays to “no, you literally cannot play yugioh because I locked all your zones” all within one year, it’s crazy
At this point in yugiohs lifetime blth players get to play on the first persons turn 1. They havent played yugioh in forever apparently. It is the hardest fastest most combo oriented card game ive ever played and ive played extremely competitively and am a judge.
Idk if anyone said this, you can play mnemonic betrayal with grafdiggers cage, betrayal exiles the cards and grafdiggers only cares about cards in library and graveyard
All the talk about other card games at the beginning has me curious if you guys ever tried the standalone Gwent game? It’s my personal favorite game of all time, the strategic depth is just nuts
Will you guys ever consider playing "worse" commanders or more unpopular commanders in cEDH? I get the whole point is to play he best strategies and cards but there are slower strategies that could use more exposure. Also it would be nice to see some budget cEDH decks.
Continually the most entertaining cEDH content out. So organic and so fun! Its exactly like discussions I have with my play group and I love it. The "yOuR NoT PrEpArReD" people have many, many other boring as fuck options to listen/watch.
Modern Yu-Gi-Oh player here! The game's definitely gotten a lot more complicated and fast-paced since the days of "summon 1 monster, pass". I'd say play is pretty similar to cEDH or Legacy
What are your guys thoughts on slime foot and squee in cedh I’m try to build a list wondering you guys think it a viable cedh commander have a combo piece in the command zone?
I think that Grafdigger's Cage and Mnemonic Betrayal don't interfere with one another because you cast spells from exile and not from the gy. So the cards not cast by you stay in their gys.
I have a good friend who plays Malcolm/Tymna. he goes hard on Ad Naus, with 28 lands. The only real problem is if ad naus get countered, the deck kinda flops because it has no other way to win. If your going slower, maybe swap ad naus for bolas citadel?
Dylan, dude, this casual scruff look with the hair really suits you. You look like the cool younger guy that works at the game store who's not the owner but actually plays magic and somehow always reverts the conversation back to the qualities of fetch lands.
modern yugioh is full of instant speed effects so theres a ton of interaction on any turn, i would not be surprised at all if it's way more in magic since there's no resource system
This is easily one of the most insightful episodes in forever, mostly because of the lands discussion
Love that you guys are making so many podcasts. Would love to see more long form deck techs like the one you did with Tyler for Kinnan. Either decks you all have played extensively (Jeska Ishai, Blood Pod, etc) or bringing in community members. I learned a lot from the one on Kinnan and now main Kinnan!
We’ve already done deck techs on Jeska Ishai and Blood Pod, but we will definitely have more of these in the future!
i know i'm going to sound like a really bad person, but isn't Kinnon literally just "Put seedborne Muse on battlfield then win"??
I hope to see one on Tymna/Malcolm someday!
Yes would be very interested in similar videos in the future.
Yup! Me too!
One small thing: grafdigger's cage doesn't stop menmonic betrayel, because betrayal exiles the cars from the graveyards and then you can cast them from exile. Cage only stops cards cast from the graveyard or the library.
Now that you have this process down, can we look for another deck for Tyler? :D
Fascinating to get the hot and lukewarm takes that makes your personal deck decision, love what you found Cam!
As someone who doesn't play cEDH, finding this channel was awesome. Yall clearly explain everything and make it feel more conversational than informative. Subscribed!
Great podcast! I can't wait to see the dec in action. Grafdigger's Cage does not stop Mnemonic Betrayal though since you are casting the cards from exile, not from the yard.
Good point
Was just about to comment this, glad to see somebody else caught that!
Coming from a Yugioh environment, the hardest thing for me to learn of Magic was the way creatures battle. In Yugioh you attack to the monsters, not the players (if you opponent has monsters), and you do it with 1 monster at a time. Atacking with everything, and not choosing the opponent's"blockers" was something extremely difficult for me to asimilate. I was always trying to attack an especific monster/creature on my opponent side of the field, just to be blocked by a stronger one, getting my atttackers destroyed. And the fact that creatures retain damage until the end of turn.
Thank you guys for the steady stream of content! Only channel I've ever felt compelled to give money to. Keep it up!
Thank you so much for your support!!!
Guys, you are officially my absolute favorite magic content creators out here. Good shit.
Bring us through more of the processes when creating, building, cutting and what not when deck building! So insightful since I’m new to cEDH and am currently building my first deck ever!
Genuinely loved the brewing process on the podcast, would love if you guys did more of these when you want to build a new deck!
Love the banter between you guys, there is such a natural flow.
REALLY enjoyed listening to you guys brew a deck and have a great time.
As someone who's first card game played was Yu-Gi-Oh, the thing that i kept messing up with was that in Yu-Gi-Oh you attack the creature and choose which one to attack. And kept trying to do that when I first started magic, forgetting the attack goes directly to the player and they choose how and what to block with
One huge difference I noticed going from Legacy to cEDH is in Legacy we don't really use infinite combos that often. Usually it's just a combination of cards that just happens to be enough damage to put your opponent to 0 life. Or lock them out of the game so the scoop
For me, it was learning to play on main phase 2. God, the number of times I got blown out by playing all my spells, then going to combat, it hurts me to this day
This was one of y'all's best episodes.
Dylan is so supportive of cam while building this deck. It's so cute
i wish they had an onlyfans together...
@@tchucs1 whoa. I think you might be alone in that. Not the implications I was taking about. Totally platonic.
So a slight correction.
There is a good amount of interaction that happens in Yu-Gi-Oh!. The issue is due to every action being sorcery speed as a baseline compared to MtG being instant speed base, it is harder to interact in Yu-Gi-Oh!.
There's also a large amount of "once per turn" on a lot of effects limiting the number of times someone can interact, even if having multiple answers.
Appreciate the info, it's been a while since we played. That makes sense, since you can only play magic and trap cards on your turn, but you can flip them on your opponents turn for the effect.
Thank you for submitting the topic!!
Love the convo on deckbuilding. It was pretty much what goes on in my head for weeks while brewing lol.
I love the deck building! I'm not playing cEDH with my friends and the thought process you had going amazed me
Do you have a video on deck building or could you make another video on how to get in cEDH and how to build up?
This deck building podcast was so great, love the insights, I would like to see an episode series where you go over your favorite decks (casual or cedh) and how you got them to where they are
Great to see this deck building process. I have a similar deck but not on cedh level. Definitely given me a few ideas for swaps I can make ❤
I’ve actually been liking orims chant and blind obedience in my white decks. They have been absolutely great!
Great podcast as always! I read the title backwards and thought it was going to be Cam helping Dylan build that tasigur list he mentioned about a month ago; still hoping to see that deck! Nice to have an insight about the adding process instead of the cutting process
Yes! Threat assessment!!! Especially as a jeskai modern and CEDH player!
As a casual player, I love your channel. I learn alot and I really enjoy the way you guys talk through decks and cards.
25:02 - Dylan 'Throw that little bitch in there' Had me fuckin chuckling to myself ngl
Grafdiggers cage does not prevent you from using mnemonic betrayal! Betrayal exiles the cards before you get to cast them. Just FYI
love the deck building thought process/insdight
I've been working on my first Cedh deck, Tymna & Sakashima. I've watched this video like 10 times... so good!
As an esper player who has the same issue Cam does with getting to 80-95 cards before struggling, this might be one of my favourite videos on the channel 😅 and I was saying "play dismember" for that entire conversation, because you're playing malcolm and tymna so you want extra creature removal to get in. I'm also biased because Urza, Kenrith, and Niv are all staples in my group, and so Dismember is almost a Swords to Plowshares in that setting 🤣
I have been digging Timna/Thrasios with a graveyard sub theme, hermit druid, reanimator razi cati and atraxa grand unifier. Great for quick wins or grinding out the long game. Been a ton of fun.
For me, I started playing yugioh and gradually moved over to magic. I distinctly remember reading a card like divination and going you can just draw 3?!?! I quickly discovered drawing is totally different in the two games, but the biggest adjustment for me is the stack, because in yugioh, after effects start resolving, no more effects can be added, which is totally different to the stack in mtg
Cam! I have got to tip my hat to you sir, THAT is a great name. I love love love it.
Namaste 🖖
Hoarding Broodlord is a new Tasigur neoform target too. Get saw in half with it and then saw in half the broodlord for thoracle and Consultation
I've been really liking Warkite Marauder in Malcolm decks recently. Being able to turn off a drannith magistrate, ouphe, etc during your second main is really nice when it's what's preventing your opponents from going off too.
I can realpy afford cEDH prices but the discussions in this episode were super insightful into the thought process of cEDH. It actually made me reconsider some of the choices in my Lazav deck. Very fun watch, thanks guys! ❤
Haven't even started yet, but I love the concept and am excited
My Malcolm Tymna is midrange control w/ a sprinkling of stax pieces. I like having more reactive choices. I use the Stormtamer pirate. It's a 1 mana flyer with a psuedo stax affect that only protects my cards
I got super excited when I saw tasigur pop up on screen, however I'm just as excited for rumplestiltskin!
One of the hardest things to remember in Magic for me was “Creatures are spells” I always think of spells as Instants and Sorceries.
Absolutely. When I'm evaluating how many counterspells I have I remind myself that Oppo is a counterspell
Cam, as a fellow Cam, just build Tasigur. I have had a Magda deck for 2 or 3 years now and love her. I've also had Winota just as long. Tasigur is a great Jeweled Lotus commander, ie: Jeweled Lotus + Fetchland + delve and turn 1 Tasigur. You get to Neoform/Eldritch Evolution/Birthing Pod Tasigur into Toxrill or Hullbreaker Horror and you get an infinite mana outlet in the command zone and then you can win with Bee Sting if you so choose.
I love seeing the thought process behind brewing here
Makes me jealous. None of my friends that live near me brew cEDH so I don’t have the opportunity to brew with others
Learning about card advantage and what a 2 for 1 means is like the coming of age from child to adult in card games.
Then learning about tempo which, in cEdh, may actually be more important yet.👍
Yu-Gi-Oh and Magic are very similar in interaction in modern day. Many MANY monsters nowadays have “Quick effects” ie instant speed interaction like activated creature effects, including from the GY and hand that make the games so much more similar today. I very much enjoy both games for that reason. This was typed in first 5 minutes of video. Now to get back to the rest 😅
Giitrog !!! I’ve been waiting to see someone pilot Gitrog effectively, plus it has some of the most interesting interactions and lines of play that make it very entertaining to watch !
Emergence Zone is excellent in a Doomsday deck. I’ve won with no way to crack other than EZ’ing at their end step into instant speed Doomsday and letting my Draw Step crack the pile for me with full mana to protect. Toss in a Crop Rotation too.
Ive been testing and tuning magar of the magic strings. A lot of value spells, all the staples and a bunch of stax pieces.
This episode has really open my eyes for CEDH this episode helped me open up and hold a conversation with my brother and my friend about making my very first CEDH deck that conversation lasted half an hour discussing about what are the pros and cons about having access to certain colors and what those colors offer me for my first time for CEDH I thought about parting Tymna with Kraum because of having two commanders that allow me card draw and for a bit faster games or the other partner pairing would be Thrasios for the more grinder games and my last partner pairing would be Tana for those games where I want to try out Stax for the first time so I basically have an idea for each different type of speed for CEDH and I really like that idea where I’m not restricted to only one type of speed or power level within CEDH but I always stoped myself from entering CEDH because I have a very Aggro based pod and I don’t know if I should add Stax and pillowfort because I feel like if I add those cards into my deck I’m slightly limiting myself on what cards I can and should be running in my decks to try live as long as possible to pull a win out whenever I can
really cool video (as a sans-red player) and awesome credit format. eager to see the deck play
Great show.
Putting each card on the screen as you say it conversationally is an S-tier decision.
I love the back and forth on playing wheels. I think earlier you were saying you were playing notion thief another reason to play wheels. I would also play Narset and tithe if you include more wheels in the deck. Another Grand Abolisher effect would be the 3 cmc Teferi.
All good ideas, Narset is underrated in cEDH
I've only really played magic but i have done for 20+ years, the biggest thing i struggle with in cedh is mulling. So hard to go below 5 or even 6 in 1v1 formats so being aggressive for a good 4 or 5 is very counter intuitive and something i've tried to work on.
hey guys, in one of the last episodes ive seen you had a great idea, making some commanders having more colors in the deckbuilding to see what you could break by doing that.. but I thought of a way to make it ''better', instead of giving out of nowhere a 2 color commander 5 colors to handle, how about just adding one color to it? like, breya + green to access dockside combos with emiel and sabertooth, and food chain, toluz + red to have underworld breach backup and handle broodlord reanimator + saw in half, so it gets burnt offering as well, add red to kinnan so it gets dockside, and add blue to k'rrik for the memes
Ye in yugioh we have "handtraps" which are monsters (most of the time) that you discard from your hand as cost to negate a specific type of effect, from searching your deck, activating monster effects, etc.
Modern Yugioh has a concept called hand traps that essentially work like counter spells but limit actions rather than negating and/or countering cards themselves. I.E. Droll & Lockbird- after your opponent draws their first additional card per turn, discard this card: no additional cards can be drawn for the remainder of the turn. This effect affects both players.
A really overlooked card is Containment Priest. It can hose so many strategies and cards. Maybe this could be a consideration.
Notion Thief is great but I think the better 4-drop is La Djinn, the Mystical Genie of the Lamp
Hey guys! Thanks for the constant amazing content! I wanted to mention, shouldn't you have went ahead and put in smothering tithe while your running faerie mastermind? They have an almost flawless synergy!
Thanks again!
It was fun to watch a deck come together naturally, rather than just showing the end result!
No Spellseeker Cam!?! It finds Consult! Also never be afraid to throw a haymaker in there- something like Consecrated Sphynx can win games when you are behind by catching you up after a blowout. Also if you're looking for another creature removal Swift Reconfiguration can be a pseudo-removal spell on some level. Only one white mana so it feels like a StP at times. Love the deck the deck idea though fellas! Might have to try and build this one myself!
The things that took me the longest to I guess understand coming to magic was that everything that's not a land is a spell, the difference between casting and putting on the battlefield, life is a resource, and mana efficiency.
Edit: I am still early in the videos, at about 14:40 when Raffine shows up. I have a Raffine deck that I brewed, I've only played it once so far but got the win. I don't particularly like the Raffine decks in the database which is why I made my own. I would love to see people experiment with Raffine more, I think there is a lot of room to play with and a lot of potential. Will it ever be as good as blue farm? Definitely not. But it has it's place.
Suggestion for the deck, since u trying to ad naus , Snapback feels very necesary in my opinion and mind break trap is one of the free interaction i dont miss anymore ( even 4 cmc is worth playing )
I've played *a lot* of card-games myself, including ones that are no way, shape, or form from the MtG playstyle tree (stuff like 'Dune', 'Doomtown', 'Netrunner', 'City of Heroes', 'Lord of the Rings', '7th Sea', 'Vampire: the Eternal Struggle' etc etc), some of them even at a high completive level (like 'Warlord)'. In fact, ICE's 'Middle Earth' CCG was my very first one & it made everything after it feel easy when it came to rules, haha. Take a look at some very different games have been out there & I suspect that, for instance; you two would like 'Android: Netrunner' & its asymmetrical play.
Ever since i found out about damn ive been waiting for them to finish the full cuss cycle
Let's talk cEDH with Dylan and Cam! Have you considered making a best enchantress deck in cEDH video?
So I play modern yugioh and it’s similar in power level to cedh. I think a good example on TH-cam would be to watch a video of someone playing the tearlament deck. It’s popular deck that’s goal is to self mill for monster effects in the grave to gain card advantage and generate interaction. The deck was so good that several of its cards were put on the banned and limited list.
If you want to think about Modern Yu-gi-oh! Think of every deck as Inala, and every deck has 10 Force of Will in a 40 card format were you draw 5 at the start. Also no mulligans.
Sounds like Cam wants to play Atraxa.
im currently loving my Malcolm tymna list!
Cavern works in the doomsday pile as well, as protection for Thoracle
Ive actually had a bigger itch to play more 1v1 games outside of the usual 4 player cedh/edh games and since no one locally 1v1 magic, ive tried out flesh and blood and enjoyed it thoroughly because it feels like a breath of fresh air but my home is magic for sure. Its nice to branch out and try new things/formats or else youll get burned out what you do the most and longest
My sight must be blurry. I actually thought "Helping Cam finding a new Podcast" and it hit me like 😮😮😮😮
Love to see y'all play Tevesh Zsat with Thrasios partners with Protean Hulk. 😊
Yugioh now has what’s known as hand-traps which are just effectively counter spells for certain things. A card like ash-blossom negates an effect that would have the opponent search their deck. Sounds broken right? It is.
I hate Ash Blossom but hate the stuff it negates more
Is there a way to recommend a list to yall? While RiP is a strong stax piece and Graf cage is so-so, I'm surprised that bomberman combo with grinding station/ brainfreeze or cephalid nomads didn't make the cut
Not sure if anyone has mentioned this yet: I think mnemonic betrayal should be your comparison to breach in your sand-red stuff. The card wins on its on in the last game just like breach, but is obviously more conditional. But I think it’s a better comparison than kinnan is.
Yugioh isnt remotely close to what it was back in the day. Playing yugi now almost feels like you are playing a storm deck 🤣
Yu-Gi-Oh is basically "Who wins the Coin Flip"
I used to play Yugioh back when it first came out in the US, and looking back the game was bad before all the special summoning was introduced. Like it really was all about who drew their 1900 beater and could resolve a Summoned Skull first.
Modern Yugioh has much longer single turns going through 10+ game actions, but it looks just as miserable to play as old school, just in a different way. Like ok 4 of your zones are locked, I have 3 omni-negates up, and it's just turn 1. Then the opponent plays a stupid rock and blows up their whole turn that took 20 minutes to establish.
Yugioh went from 6 negate boards to dredge your entire deck and have infinite plays to “no, you literally cannot play yugioh because I locked all your zones” all within one year, it’s crazy
At this point in yugiohs lifetime blth players get to play on the first persons turn 1. They havent played yugioh in forever apparently. It is the hardest fastest most combo oriented card game ive ever played and ive played extremely competitively and am a judge.
@@alexanderandrews6980so krarkishima
Idk if anyone said this, you can play mnemonic betrayal with grafdiggers cage, betrayal exiles the cards and grafdiggers only cares about cards in library and graveyard
What about the interrupt stack, mana burn, and the introduction of planeswalkers.
Unnatural selection. If you run any version of Malcolm use this card please
I made something similar with Esper Edric with extra turns than Ad Nauseam. Maybe this can be a consideration in your deck Cam.
All the talk about other card games at the beginning has me curious if you guys ever tried the standalone Gwent game? It’s my personal favorite game of all time, the strategic depth is just nuts
Oh man I just took Doomsday out of my Raffine deck now I feel like I've been convinced to try it again!
Will you guys ever consider playing "worse" commanders or more unpopular commanders in cEDH? I get the whole point is to play he best strategies and cards but there are slower strategies that could use more exposure. Also it would be nice to see some budget cEDH decks.
Continually the most entertaining cEDH content out. So organic and so fun! Its exactly like discussions I have with my play group and I love it. The "yOuR NoT PrEpArReD" people have many, many other boring as fuck options to listen/watch.
22:36 do you think a Raffeine would be worth adding in if you’re trying to grind?
As someone who is dyslexic, can is 100% dyslexic
graft diggers does not interfere with mnemonic betrayal because betrayal exiles the cards before you can cast them.
I’m building Silas//Yoshimaru for Cedh right now 😂 I’m excited to get back into Cedh
Modern Yu-Gi-Oh player here! The game's definitely gotten a lot more complicated and fast-paced since the days of "summon 1 monster, pass". I'd say play is pretty similar to cEDH or Legacy
What are your guys thoughts on slime foot and squee in cedh I’m try to build a list wondering you guys think it a viable cedh commander have a combo piece in the command zone?
I think that Grafdigger's Cage and Mnemonic Betrayal don't interfere with one another because you cast spells from exile and not from the gy.
So the cards not cast by you stay in their gys.
I missed the word *don't* interfere. I just fixed it.
Is this the best mtg podcast crew? YES. Hands down yes!
I have a good friend who plays Malcolm/Tymna. he goes hard on Ad Naus, with 28 lands. The only real problem is if ad naus get countered, the deck kinda flops because it has no other way to win. If your going slower, maybe swap ad naus for bolas citadel?
how about Myrel? the 4cc Grand abolisher that makes soldiers when it attacks..
Dylan, dude, this casual scruff look with the hair really suits you. You look like the cool younger guy that works at the game store who's not the owner but actually plays magic and somehow always reverts the conversation back to the qualities of fetch lands.
modern yugioh is full of instant speed effects so theres a ton of interaction on any turn, i would not be surprised at all if it's way more in magic since there's no resource system