Command Tower being 9.9/10 kinda makes sense since it doesn't tap for colorless, and it doesn't do anything with a colorless commander. Perfect in every other commander deck, though, 100%.
I love Etali, and probably would have rated it higher. The number of times it has turned a good board into a win for me is huge. For extra fun, copy it several times in a Cadric deck.
engagement crumb: Colorless commanders (with no colored symbols in their rules text) have no colors in their color identity, and therefore Command Tower cannot tap for *any* mana *at all* in those commanders' decks. It does not tap for colorless; colorless is not a color.
Mechanized Production on Luck Bobblehead: what is the average number of turns and mana spent before a win occurs? How quickly does the win chance increase after passing 7 copies? What is the first turn after reaching 7 copies that decreases the chance of winning the game on that turn compared to previous turns? How quickly does the win case fall off in probability after that point? What is the total likelihood that you eventually win before the probability reaches an asymptotically low level? How likely is it that you will end up having to chuck Bobbleheads at your opponent's with Bosh or something as a last resort? If a mathematician comes along and answers all of these questions, will you all promise to exaggeratedly nod your heads along during the entire explanation?
Click!!! Happy weekend Dev! 🎉
making tapped treasure single handedly kept gala gatekeepers from being relevant
Command Tower being 9.9/10 kinda makes sense since it doesn't tap for colorless, and it doesn't do anything with a colorless commander. Perfect in every other commander deck, though, 100%.
I love Etali, and probably would have rated it higher. The number of times it has turned a good board into a win for me is huge. For extra fun, copy it several times in a Cadric deck.
engagement crumb: Colorless commanders (with no colored symbols in their rules text) have no colors in their color identity, and therefore Command Tower cannot tap for *any* mana *at all* in those commanders' decks. It does not tap for colorless; colorless is not a color.
taking this journey with ya
Happy weekend o7
Mechanized Production on Luck Bobblehead: what is the average number of turns and mana spent before a win occurs? How quickly does the win chance increase after passing 7 copies? What is the first turn after reaching 7 copies that decreases the chance of winning the game on that turn compared to previous turns? How quickly does the win case fall off in probability after that point? What is the total likelihood that you eventually win before the probability reaches an asymptotically low level? How likely is it that you will end up having to chuck Bobbleheads at your opponent's with Bosh or something as a last resort?
If a mathematician comes along and answers all of these questions, will you all promise to exaggeratedly nod your heads along during the entire explanation?