On one had, this is a Tencent product. On the other hand, they used real world guns with their real world names (for the most part), so I have to give them huge props for that. Depending on how aggressive the monetization will be, I might try this game out.
Like having the real name of the guns make the game somewhat better? It’s just the names f**k damn it stop crying Also, since em are not from california, em will have no problems to use the real names, not like activision that as i know, even if they wanted they couldn’t pay license to use the names because of california laws Anyway, we need less people like you that crys when a game doesn’t have the real names
The whole real name/accurate design thing is usually because of Californian laws and American copyright laws. Considering most of our modern FPS games are being made in Californian studios and numerous gun manufacturers started being anal about their gun designs, games like COD are required to use different names and small alterations to the guns. It's why games developed outside the US could use accurate gun names for numerous guns. Plus, Tencent likes to copy shit anyways, I'd be more surprised if they didn't use real world names/designs.
@@spartan8terthats not a justification. They could move their jurisdiction to any state or country if they want. But Cod developers and others like Dice decided to dismiss fans to the core. I'm not a gun owner, but all these DAVINCI 93R, LACHMANN 555 OR SOME BOLT ACTION 7,62 AK PREDATOR or smth is total child diarrhea nonsense
@@1stSand who said I was justifying it? I hate it as much as the next guy, I’m saying that’s the unavoidable problem. Also moving jurisdictions aren’t as easy as you think. You’re talking about moving entire operations. These are trademarked firearms, not figurines. You bet your ass manufacturers have that much reach too. Also, funny you should say that, because DICE has more accurate gun designs/names than COD, even in BF2042 90% of the guns are accurately named and functions the same.
Barrel is way too short and there isn't the iconic AK-74 muzzle break at the tip of it. It also has the front sight bolted onto a full length gas tube which was only a thing for some Carbine models of the AK-100 series that came out in the 1990s. The black polymer front handguard also looks weird and out of place with the wood pistol grip and bakelite magazine both being a shade of brown. It's a full on Frankenstein gun that mashes the back half of the AKS-74 with the front half of an AK-105. They should have just reused the AKM model and added a AK74 style muzzle break, magazine, and skeletonized metal side folder stock. Would have looked far more accurate to the real thing
Reload animation is weird. Had to pull the bolt back to the bolt hold then press the bolt hold to chamber a round... Now it looks like a horribly made Zastava
The magazine sizes are weird as an example the bizon has a helical magazine with 64 rounds of 9x18 mm makarov or 53 rounds of 9x19mm parabellum while in this video it holds 32 rounds like a normal SMG
The audio design is a bit weird. There's way to much sound when inspecting, but not that much when actually reloading. The ping of the metal, the sounds of the springs and so on are just missing.
I'm not doubting the description of the ASH-12 but I find it absurd that people are using that thing in CQC. That thing will absolutely blow someone's ears out indoors.
The design for the ShAK-12 is rather like that of the 9x39 round, high damage at short effective range with reduced (debatable) over-penetration for less collateral damage. So in most ways it is a CQB-focused design.
Why does every game need to add camera shake for every small movement?? Like, grab a mag, camera shake. Put mag in, camera shake. Put hand on gun, camera shake. Brush gun lightly, camera shake. Inspect gun, camera shake.
@@joaovictorborges1562 Camera movement is to simulate your eyes. And unless you're absolutely beating on a gun while reloading (wasted energy) or just bobbing your head along, there is not that much eye movement in reloading.
@@empire-classfirenationbatt2691 Every FPS game has at least 1 or 2 guns that are extra just like that. Modern Warfare II 2022 has the 9mm Daemon. Battlefield 1 has the Peace Keeper, it's a showmanship pistol.
@@iHubJ232K I fucking cringed at the Daemon. But at least the operator engaged the safety. And the Peacekeeper’s a single action and can be uncocked so that one sorta gets a pass. Decocking a 93R with the meat of your finger? Nah man lmfao that one will actually hurt or get you kicked out, not to mention ineffective considering the springs of these pistols. Just engage safety and decock lol.
Hey at least they aren’t doing the M4 flick mag reload like they animated on Ghost Recon Breakpoint. I almost can’t use AKs in that game cause it looks sooooo wrong. Even did it with one of the bull-pup rifles.
@@MrGameFreak1300 The selector lever has been modified with a cutout to hold the bolt open. What this guy is doing is pulling the bolt back while also moving the selector lever to safe to hold the bolt open, changing mags, and then dropping the selector lever. It's a more confusing Iraqi reload in spirit.
Hopefully they will add sig p226, 1911, hk mk23 socom or usp 9 or 45 or something. Sig 320, m9. I imagine with the customization the m4 and k416 and the m16 can be worked into awesome dmr/marksman rifles since the only one in that category was the sr25.
Pretty good starting lineup, I do notice an interestingly low magazine capacity on some of the automatic weapons, though I assume that can be amended through weapon modification.
Not sure why a Mini 14 is in the game let alone as a marksman rifle lol. Mini14's fire 5.56 rounds and are mostly just ranch rifles for dealing with gofers
Got my hands on the alpha, unfortunately you cannot collapse the Uzi stock. There's lots of other stocks you can collapse/extend, but not the Uzi's. :(
I know but my point is why the default mag is so low at least they can make it 25 and btw the mag attachments significantly hurt the handling of the weapon
@@hm_kw1124great balance decision, bcs it's most likely will be №1 TTK in the game and it default mag size adds some balance and skill gap for an already quite powerful weapon
When ARs & M16s are emptied the bolt release lever is not a switch with a click when pressed, it releases the bolt forward with loud clack. Don't have to be a weapon expert to know this.
This reminds me of COD. Some of the guns are historically inaccurate because the M16A4 is a 30 round magazine and not a 20. Also traditionally a free float design on the handguard with railings. The M4A1 also does not look right. Also M4A1 and I think CAR-15 are not actual assault rifles but are carbines
@specops5610 you probably can, but standardly and generally it's gonna be a 30 round mag. It's an odd choice for a game to make a 20 round mag standard in a rifle that is usually 30 rounds
SMG is equal to Riflws!!!!!! WTF?! SMG45 (45ACP): Muzzle Velocity 500 m/s (Instead of 270 m/s) Damage: 26 Armor penetration 40! (in reality, it is very, very bad) Range 20m M4A1 (5.56x45): Muzzle Velocity 575 m/s (Instead of 880 m/s) HOW?! WHY?! Damage: 20!!!!!!!! WTF?! Armor penetration 32! WHAT?! Range 30m (tooooooooooooooo short, 10 times short!)
AKS-74 is actually supposed to be an AKS-74u, though I think that rear sight block looks the same as the AKM's, which makes the whole front end of the gun look wrong. Also the rate of fire is very wrong, but I think they did that on purpose. Neither the 74u or the AKM have a bolt-hold-open. It will close on an empty magazine. The SKS looks alright, but I have some strong words for whoever did the reload animations. I wish they had the classic P90 look, and I hate the rail extending past the barrel, but I guess it exists. Didn't watch the rest of them.
@totalguardian1436 The Krebs safety is pretty nice. Had one on my own AK. That's an aftermarket thing, though. The AKM didn't have that. The SKS in game is loaded through the bottom of the magazine or single loaded through the top. It's not wrong, exactly, but they could've used stripper clips instead, and it would've been so much nicer.
6:46 - Correction: this shortened variant is called AKS-74U. AKS-74 is a full length rifle with a folding stock. Edit 7:49 - The reliability of the AK-12 is highly debatable. The safety lever now travels so far that it can block the trigger if disengaged too forcefully. The overcomplicated trigger group with an added burst mechanism doesn't help in reliability either and neither does the gas tube, which (unlike on older AK models) is non-removable which makes cleaning the gun more difficult. Also, AK-12 is only one of the main weapons of the Russian military on paper. It being a relatively new gun in combination with the high attrition in Ukraine resulted in AK-12 being much less commonly seen in the hands of soldiers than the 1990s AK-74M, or the Soviet era AK-74 and sometimes even AKM rifles.
Some of these animations need some serious revision, new sound work, and the models of these guns need some tweaking. So many of the charging handles are extended outrageously. Not only do they look gross, but the real-life benefits are minimal for the ways they get caught on clothing and obstructions in the environment. Guns are sleek for good reasons. Nitpicky, yes, but it irks me.
It's still in the alpha stage and test but i'm gonna to give it a try as soon a public beta is live. I know the risks behind of a f2p game (cheaters and absurd money-hungry contents as the two major issues) yet...i'm thrilled to try it. And if it isn't good or playable, i can delete it easily (also two friends of mine are looking for it, and i'm curious to know how the cross-play will be and if there is any sort of cross-platform progression...i can either have it on pc or ps5)
@@SimplyTheSlothMaybe for balancing? But you can also slap on its correct mag size via an attachment, and this game allows you to fill out every attachment slot
Last I saw the SR-3 was in BF4. A great smg I remember. Glad to see it in a modern fps. Also glad to see the VSS, AWM(COD Ghosts), G3(BF3) and the Oden(MW19).
@@Pinupopinion well in BF4 is was classified as an smg. Or PDW rather. Kinda a mix up like the MTAR. In BO2 it was an AR. In Ghosts it was a SMG. In BF4 it was considered a Carbine.
i always complained that ak reloads always use the same animation in a way with using a mag to throw the other one. im never going to complain again cuz god showed me that it can be worse and people can fuck up this badly when it comes to reload animations 7:34 only compalin i have besides they got lazy by doing the battlefield 4 thing and reused the same pistol reload. the rest of the guns were ok, some were great.
they look great because they're based on the studios past work on cod mobile where they had access to the cod mw series animations. there's still an ongoing dispute if they actually had rights to use them in a competing product (almost 0% chance) and activision just isn't doing anything besides put their fingers in their eyes and covering their eyes because they'd rather not ruin their relationships with tencent who is their point of access for chinese markets.
@@dan_loeb the CoD producers arent doing anything but snorting blow out of some hooker's asshole while the devs' talents are being wasted on Niki Minaj skins. At least now their work is being used by people who know what people actually want in a shooter. Also this game is made by TiMi Studio Group, of which Tencent is the parent company so the ownership of the dev's work is a moot point.
Played it, pretty good. They need to get rid of bots in the Battlefield modes though and will have to see how crazy they go with their specilists/heros shenanigans considering it seems they might go the Rainbow 6 Siege route with how many they're insinuating.
oh, i Love it, i like the animation when he realoding and some bullet attraction. this game and weapo really make me remember some my Favorites MMOFPS Game: BlackSquad, Warface and BF4. i will absolutly play this game... hope steam not region block cause i won't playing from Garena (Top 2 the most worst Asia and SEA Publisher)
These animations don't really feel satisfying for me. Also sounds seem to be out of sync as well. Anyway since they have got the G3A3 in the game so i guess they passed the vibe test...
Oh okay, the tube magazine shotguns correctly count and animate the shell in the chamber, but the Saiga is cursed with 5 shells no matter what, even if reloading with a shell in the chamber! So annoying. Makes using guns with small magazines like the Saiga really annoying because you're missing out on having 6 shots to use when partial reloading instead of 5, which is a big difference compared to 30 and 31.
I’ve been a bit exhausted of all the tactical reloads we’ve had in modern fps games recently so it’s a bit nice to see some pretty simple reloads in this game even tho there still is a few of the tactical retention reloads on some guns.
i like how the SR-3M is in the smg category even though it uses the 9x39 rifle round, while the AS Val which its based off of is in the assault rifle category
2:05 in and the sounds are terrible. Pistols don't make that much noise when you slowly wave them around, and the Desert Eagle slide release sounds like the operator is racking the slide rather than hitting the release as seen in the animation. Off to an awful start for this, for some reason, beloved BF2042 knockoff. When are game devs gonna figure out range doesn't mean shit compared to damage? Balancing SMGs and ARs is actually quite easy. Give SMGs less damage and range but better recoil control. Derrr...
@totalguardian1436 That's cool. Even then, still pathetic and overly done. Now address the rest. Such as the goofy balancing they have, like every other shooter. The fact that it's literally the Norinco CQ to an M16 in regards to how similar it is to 2042. Dice could and should honestly sue them. Makes me wonder if they even have the right to use the real names.
For the QSZ-92G: "The improved model features a double-feed mechanism." Do they mean to say two-round burst? 'Cause last I checked, a double-feed is a malfunction.
the developer worked on cod mobile. the beta phase it was even more obvious they were using assets from infinity ward. they've tweaked a few things to try to hide it better, but it's still pretty obvious
Modele broni kuleją. SR-3M i As-Wał mają standardowy magazynek na 20 a nie 15 naboi. To samo AKS-74, ale na 30 naboi. Car-15 znowu błędny magazynek razem z M16A4, które używają magazynków 30 nabojowych. Oj chinole nie umieją w gry wojenne 😂 Nie wiedziałem, że 100 nabojowa taśma PKMu ma tylko 75 pocisków. WSS Wintoriez ma 10 naboi a nie 15. Coś malutki ten SKS skoro mieści tylko 10 kul w standardowym 20 nabojowym. M14 to samo 😅 7 naboi w 5 nabojowym SW-98. NIEŹLE.
Those AK reloads tho. I get wanting to add cool future AK's with bolt catches, but I can't get over how it doesn't just lock back when it's empty. I feel like that kinda ruins the whole point of the bolt catch.
There is no bolt catch . You gun soytube gamers cry over anything. He locks the bolt behind the safety . Inserts a fresh mag and sends the bolt home after releasing the safety
Nearly every mass-produced AK design does not have a bolt hold-open feature. There are some magazine designs that lock the bolt back when the mag is empty, but because of the aforementioned lack of a bolt-hold open in the actual gun, when the mag is removed the bolt will still close. Using the safety to keep the bolt back/holding the bolt back a la Iraqi reload, is the only way the bolt will stay open without a magazine in.
@@ItsBunChano he doesn't there is no animation showing him pulling the bolt back and lifting up the safety. It looks more like the safety automatically locks after a empty mag and the operator has to disengage it as if its a bolt catch.
I've Used to play the most delta force game when I was kid before. Shame they're become a generic shooter nowadays. It's literally battlefield and call of duty clone to me. Similar to the concord and ascendant were just generic.
Delta Force: Hawk Ops - All Weapons In Slow Motion th-cam.com/video/xAfbg_ZQsb4/w-d-xo.html
=====PISTOLS=====
00:03 QSZ-92G
00:27 G17
00:52 G18
01:14 93R
01:39 DESERT EAGLE
02:05 REVOLVER
=====SMG=====
02:37 SR-3M
03:02 UZI
03:30 MP5
03:58 VECTOR
04:21 P90
04:53 VITYAZ
05:21 SMG-45
05:49 BIZON
=====ASSAULT RIFLES=====
06:20 AS VAL
06:45 AKS-74
07:15 AKM
07:47 AK-12
08:16 CAR-15
08:42 M4A1
09:08 M16A4
09:34 K416
10:00 AUG
10:30 SG 552
10:57 QBZ95-1
11:25 PTR-32
=====BATTLE RIFLES=====
11:52 ASH-12
12:26 SCAR H
12:53 M7
13:23 G3
=====SHOTGUNS=====
13:54 M870
14:17 M1014
14:40 SK-12
=====LMG=====
15:11 M249
15:49 PKM
=====MARKSMAN RIFLES=====
16:31 VSS
16:55 SVD
17:29 SKS
17:58 MINI-14
18:30 M14
18:54 SR-25
=====SNIPER RIFLES=====
19:24 SV-98
19:56 R93
20:30 M700
20:59 AWM
Launchers, grenades and gadgets are not included in the video because they are not available at the shooting range.
*you're* not available at the shooting range
All good, maybe next vid ❤
@@masteroftheblaster9523no you
@@American-patriot. no you times 2
@masteroftheblaster9523 what??
On one had, this is a Tencent product.
On the other hand, they used real world guns with their real world names (for the most part), so I have to give them huge props for that. Depending on how aggressive the monetization will be, I might try this game out.
Like having the real name of the guns make the game somewhat better? It’s just the names f**k damn it stop crying
Also, since em are not from california, em will have no problems to use the real names, not like activision that as i know, even if they wanted they couldn’t pay license to use the names because of california laws
Anyway, we need less people like you that crys when a game doesn’t have the real names
The whole real name/accurate design thing is usually because of Californian laws and American copyright laws. Considering most of our modern FPS games are being made in Californian studios and numerous gun manufacturers started being anal about their gun designs, games like COD are required to use different names and small alterations to the guns. It's why games developed outside the US could use accurate gun names for numerous guns.
Plus, Tencent likes to copy shit anyways, I'd be more surprised if they didn't use real world names/designs.
China doesnt give two fucks about copyright anyway.
@@spartan8terthats not a justification. They could move their jurisdiction to any state or country if they want. But Cod developers and others like Dice decided to dismiss fans to the core. I'm not a gun owner, but all these DAVINCI 93R, LACHMANN 555 OR SOME BOLT ACTION 7,62 AK PREDATOR or smth is total child diarrhea nonsense
@@1stSand who said I was justifying it? I hate it as much as the next guy, I’m saying that’s the unavoidable problem. Also moving jurisdictions aren’t as easy as you think. You’re talking about moving entire operations. These are trademarked firearms, not figurines. You bet your ass manufacturers have that much reach too.
Also, funny you should say that, because DICE has more accurate gun designs/names than COD, even in BF2042 90% of the guns are accurately named and functions the same.
The AKS-74 looks real off. Having both characteristics of the full length 74 and the short 74u.
I feel like thats intentional coz you can customize it in both ways.
Barrel is way too short and there isn't the iconic AK-74 muzzle break at the tip of it. It also has the front sight bolted onto a full length gas tube which was only a thing for some Carbine models of the AK-100 series that came out in the 1990s. The black polymer front handguard also looks weird and out of place with the wood pistol grip and bakelite magazine both being a shade of brown.
It's a full on Frankenstein gun that mashes the back half of the AKS-74 with the front half of an AK-105. They should have just reused the AKM model and added a AK74 style muzzle break, magazine, and skeletonized metal side folder stock. Would have looked far more accurate to the real thing
Reload animation is weird. Had to pull the bolt back to the bolt hold then press the bolt hold to chamber a round...
Now it looks like a horribly made Zastava
@@digivagrant selector switch on the AK seems to be one of those with the cutout for a pseudo-bolt locked to the rear.
Looks more like AK-102/4/5
6:50 that Wooden Pistol Grip on the AK-74U looks absolute beautiful
Aks74u brother not ak74u
Interesting part, considering that AKs never had a wooden pistol grip
93r that isn't the actual 93r, gotta love it.
COD MWIII did the same. At least here it's actually called a 93R.
Like half the games that feature an M93r is just an M92
@@noahplaguecrowwalsh470 I'd rather they get the looks right like cold war did, rather than the name.
Wait 'till you see the modification.
Imo it should have 15 rounds or 20
The magazine sizes are weird as an example the bizon has a helical magazine with 64 rounds of 9x18 mm makarov or 53 rounds of 9x19mm parabellum while in this video it holds 32 rounds like a normal SMG
"New fps games come out"
Weapons From Games: Here we go again! 😆
The audio design is a bit weird. There's way to much sound when inspecting, but not that much when actually reloading. The ping of the metal, the sounds of the springs and so on are just missing.
I hear the magazine spring when the mag hits the ground, otherwise wouldn't make sense to hear the spring rattle in a full magazine
The game looks great ngl
That M7 reload is amazing
oh damn, wasn't expecting to find out that there's a new delta force game - i grew up on them, mainly black hawk down. hope the game's good
It's from tencent and mixes cod, bf 2042 etc.
But nothing new and neither nothing that makes you remember the past delta forces
I'm not doubting the description of the ASH-12 but I find it absurd that people are using that thing in CQC. That thing will absolutely blow someone's ears out indoors.
If im not wrong but i think it was designed for russian fsb to have a urban warfare powerhouse
The round is subsonic so in most scenarios it's best fitted with a suppressor especially cqc.
The design for the ShAK-12 is rather like that of the 9x39 round, high damage at short effective range with reduced (debatable) over-penetration for less collateral damage. So in most ways it is a CQB-focused design.
Because it pretty much was always designed for CQC, specifically urban warfare
It was designed for checkpoints where smaller rounds would not be as effective at close range. Think of .50 Beowulf or 458 socom.
PTR32 my beloved. Finally in a game
Yeah, it's quite rare
Heresy
@@hamiltonfunderburk4912 huh?
Why does every game need to add camera shake for every small movement?? Like, grab a mag, camera shake. Put mag in, camera shake. Put hand on gun, camera shake. Brush gun lightly, camera shake. Inspect gun, camera shake.
Ita called movement! You dont stay still while performing actions
@@joaovictorborges1562 It's giving airsoft larper. I get camera shake on massive hits, but on literally every beat is just soo tryhard
@@joaovictorborges1562 Camera movement is to simulate your eyes. And unless you're absolutely beating on a gun while reloading (wasted energy) or just bobbing your head along, there is not that much eye movement in reloading.
It's to give the animations a sense of weight since obviously you don't actually feel the weight of your gun through the screen.
I honestly find the camera shake satisfying
Out of 10, how much of this is similar to 2019-2023 Call of Duty? Specifically MW 1-3.
1:15 Range Officer about to tear the player a new one for how this safety check is being done
That was the only thing I didn't like about this game so far lol. That was so extra lmao.
@@empire-classfirenationbatt2691 Every FPS game has at least 1 or 2 guns that are extra just like that. Modern Warfare II 2022 has the 9mm Daemon. Battlefield 1 has the Peace Keeper, it's a showmanship pistol.
@@iHubJ232K I fucking cringed at the Daemon. But at least the operator engaged the safety. And the Peacekeeper’s a single action and can be uncocked so that one sorta gets a pass.
Decocking a 93R with the meat of your finger? Nah man lmfao that one will actually hurt or get you kicked out, not to mention ineffective considering the springs of these pistols. Just engage safety and decock lol.
@@spartan8ter Good thing he's not using a real 93r than
@@Satanic_Dude I noticed lol. Still, it's not the way to decock these kinds of pistols
Delta Force Hawk Ops is going to overwhelm Call of Duty Black Ops 6 in terms of sound design.
Nah, I don’t think so
Currently isn't
Because delta force sounds weird
The SKS reload gave me physical pain
I love how they have the real names of the guns instead of fake ones like in cod
Weirdest AK empty reload ever made.
Glad I'm not alone in noticing that them AK reloads are incorrect. Bolts on AKs don't lock on last round, unless modified
@@MrGameFreak1300 The thing its why they did that instead of normal AK reload? literally the "AK at home" that nobody likes.
Hey at least they aren’t doing the M4 flick mag reload like they animated on Ghost Recon Breakpoint. I almost can’t use AKs in that game cause it looks sooooo wrong. Even did it with one of the bull-pup rifles.
@@MrGameFreak1300I seen somewhere that the fire selector is modified so it can lock the bolt functioning like some sort of bolt catch
@@MrGameFreak1300 The selector lever has been modified with a cutout to hold the bolt open. What this guy is doing is pulling the bolt back while also moving the selector lever to safe to hold the bolt open, changing mags, and then dropping the selector lever. It's a more confusing Iraqi reload in spirit.
Holding a weapon like pistol and rifle almost same as MW2019
QSZ-92 made from Norinco, China
AWM or other name as L115 an upgrade from AWP (L96)
Hopefully they will add sig p226, 1911, hk mk23 socom or usp 9 or 45 or something. Sig 320, m9. I imagine with the customization the m4 and k416 and the m16 can be worked into awesome dmr/marksman rifles since the only one in that category was the sr25.
Pretty good starting lineup, I do notice an interestingly low magazine capacity on some of the automatic weapons, though I assume that can be amended through weapon modification.
Not sure why a Mini 14 is in the game let alone as a marksman rifle lol. Mini14's fire 5.56 rounds and are mostly just ranch rifles for dealing with gofers
I would say it's a holdover from the singleplayer but i'd be very surprised to find any Somalian militia running around with mini14s lmao
Got my hands on the alpha, unfortunately you cannot collapse the Uzi stock. There's lots of other stocks you can collapse/extend, but not the Uzi's. :(
Well that's just odd.
Hopefully, this game goes the distance and comes to console. Would be cool to have another Battlefield like shooter.
M870 and m1014 both are mimic of mw3's spas 12 reload animation LOL
each movement, timing, pose (if you say its not, you will be ignored :p)
Why is everyone in these comment sections suddenly a firearms historian lmfao
I'm not surprised, it's in every single weapon showcase video (me included)
1:15 Favourite already.
I know this is petty, but I’m all for the SUPER tactical reloads, it’s a shame this game doesn’t have more of them
I can't wait to use that Scar H😍
The desert eagle reload and fire animations look like they just used the exact ones from serious sam 4 but slowed it down a bit.
This game has newer weapons from the original ps2 game , some old weapons returns
Hold up, does this pkm have a non-disintegrating belt? I don't know if this is the first game to show detail but frickin finally
I will surprise you but pkm has a disintegrating belt option both steel and plastic.
Why the vector is only 17 round in the mag? it’s extremely low capacity for an smg and especially for the vector due to the insanely high fire rate
You can upgrade it to 30 and 40 round mags with an attachment.
I know but my point is why the default mag is so low at least they can make it 25 and btw the mag attachments significantly hurt the handling of the weapon
@@hm_kw1124great balance decision, bcs it's most likely will be №1 TTK in the game and it default mag size adds some balance and skill gap for an already quite powerful weapon
I love the car15/xm177/colt model 723
I love that this game uses real gun names. This will be my new game replacing Cod and Battlefield.
When ARs & M16s are emptied the bolt release lever is not a switch with a click when pressed, it releases the bolt forward with loud clack. Don't have to be a weapon expert to know this.
21:23 firing pin indicator has an animation glitch.
This reminds me of COD. Some of the guns are historically inaccurate because the M16A4 is a 30 round magazine and not a 20. Also traditionally a free float design on the handguard with railings. The M4A1 also does not look right. Also M4A1 and I think CAR-15 are not actual assault rifles but are carbines
How is a 20 round mag historically inaccurate?
@specops5610 because only the M16 and M16A1 came with a 20 round mag
@@emmanuelcordero-garrison596i'm pretty sure you can just put a 20 round mag in modern m16s
@specops5610 you probably can, but standardly and generally it's gonna be a 30 round mag. It's an odd choice for a game to make a 20 round mag standard in a rifle that is usually 30 rounds
What is this comment section?
A steaming pile of crap, like any
G17 bullet casings be coming out of the hand lol
SMG is equal to Riflws!!!!!! WTF?!
SMG45 (45ACP): Muzzle Velocity 500 m/s (Instead of 270 m/s)
Damage: 26
Armor penetration 40! (in reality, it is very, very bad)
Range 20m
M4A1 (5.56x45): Muzzle Velocity 575 m/s (Instead of 880 m/s) HOW?! WHY?!
Damage: 20!!!!!!!! WTF?!
Armor penetration 32! WHAT?!
Range 30m (tooooooooooooooo short, 10 times short!)
Now look at the magazine sizes of some weapons like the bizon that somehow only holds 32 rounds or the sks that only holds 5 rounds
Почти все магазины не корректные, где-то больше боезапас, где-то меньше
Why modern games always change models from actual gun? Practically all guns in this game have so many inaccuracies on their model...
What’s up with the CAR style position these days in FPS,looks so weird
They need to add way more
AKS-74 is actually supposed to be an AKS-74u, though I think that rear sight block looks the same as the AKM's, which makes the whole front end of the gun look wrong.
Also the rate of fire is very wrong, but I think they did that on purpose.
Neither the 74u or the AKM have a bolt-hold-open. It will close on an empty magazine.
The SKS looks alright, but I have some strong words for whoever did the reload animations.
I wish they had the classic P90 look, and I hate the rail extending past the barrel, but I guess it exists.
Didn't watch the rest of them.
Look up Krebs safety
And what's wrong with SKS animation?
@totalguardian1436 The Krebs safety is pretty nice. Had one on my own AK. That's an aftermarket thing, though. The AKM didn't have that.
The SKS in game is loaded through the bottom of the magazine or single loaded through the top. It's not wrong, exactly, but they could've used stripper clips instead, and it would've been so much nicer.
@@lttarzanman6452 I mean that's literally the point. The game takes place in the near future
Hipfire is still the classic 'hit literally anything but the target' logic
I don’t see “milsim” anywhere in the game description 🤔, so it doesn’t matter
Ah, u r a furry so anything you said wouldn’t matter anyways
@@TheKlangSeven Arcade shooter or not it is weird how developers think that hipfiring somehow reduces the gun's overall accuracy.
Also, nobody cares.
@@RandomGuy0127they dont think it reduces the accuracy, they think it would be unbalanced
@@zXPeterz14 How would it be unbalanced?
@@RandomGuy0127 full movement speed, no fov decrease, no reduced vision. Youd have max accuracy with no downsides
The AUG?! RECOILLESS?! I wish. Doesn’t kick any different than my AR
IRL it technically have less recoil than M4, but shakes more if i remember well
6:46 - Correction: this shortened variant is called AKS-74U. AKS-74 is a full length rifle with a folding stock.
Edit
7:49 - The reliability of the AK-12 is highly debatable. The safety lever now travels so far that it can block the trigger if disengaged too forcefully. The overcomplicated trigger group with an added burst mechanism doesn't help in reliability either and neither does the gas tube, which (unlike on older AK models) is non-removable which makes cleaning the gun more difficult.
Also, AK-12 is only one of the main weapons of the Russian military on paper. It being a relatively new gun in combination with the high attrition in Ukraine resulted in AK-12 being much less commonly seen in the hands of soldiers than the 1990s AK-74M, or the Soviet era AK-74 and sometimes even AKM rifles.
To be more precise, the first option is called Aks-74un Because there is a rail for OKP 7, PSO 1 and other sights for such a rail.
Ak12 gas fine reliability after burst option was removed
I know the AK12 is a gimmicky piece of shit. But it looks so fucking cool.
Top P90 anim! @4:38
Some of these animations need some serious revision, new sound work, and the models of these guns need some tweaking. So many of the charging handles are extended outrageously. Not only do they look gross, but the real-life benefits are minimal for the ways they get caught on clothing and obstructions in the environment. Guns are sleek for good reasons. Nitpicky, yes, but it irks me.
It's still in the alpha stage and test but i'm gonna to give it a try as soon a public beta is live.
I know the risks behind of a f2p game (cheaters and absurd money-hungry contents as the two major issues) yet...i'm thrilled to try it.
And if it isn't good or playable, i can delete it easily (also two friends of mine are looking for it, and i'm curious to know how the cross-play will be and if there is any sort of cross-platform progression...i can either have it on pc or ps5)
BIZON MENTIONED 🗣️
I would say that this game is just straight multiplayer isn't it. It doesn't have a very bombastic Michael Bay type campaign so it does it!?
im assuming you missed the whole black hawk down-esque campaign they promoted
@@schlop1771 I thought that was just a multiplayer thing I didn't think it was a campaign.
Bizon with only 32 rounds in the mag....just why?
Ita a drum
Not a bizon
@@SimplyTheSlothMaybe for balancing? But you can also slap on its correct mag size via an attachment, and this game allows you to fill out every attachment slot
I'm not entirely sure but I think that's it's capacity irl
@@skeptikal527664
Last I saw the SR-3 was in BF4. A great smg I remember. Glad to see it in a modern fps. Also glad to see the VSS, AWM(COD Ghosts), G3(BF3) and the Oden(MW19).
Not an smg, it fires 9x39mm (same as as val/VSS). Definitely not pistol caliber, despite the low velocity.
@@Pinupopinion well in BF4 is was classified as an smg. Or PDW rather. Kinda a mix up like the MTAR. In BO2 it was an AR. In Ghosts it was a SMG. In BF4 it was considered a Carbine.
i always complained that ak reloads always use the same animation in a way with using a mag to throw the other one.
im never going to complain again
cuz god showed me that it can be worse
and people can fuck up this badly when it comes to reload animations 7:34
only compalin i have besides they got lazy by doing the battlefield 4 thing and reused the same pistol reload. the rest of the guns were ok, some were great.
You literally can do that with Krebs safety
I promise you don’t have to shoot that slow
Guys is there rpg7 in delta force ?!
Yeah, animations seem solid. Gameplay any good though?
they look great because they're based on the studios past work on cod mobile where they had access to the cod mw series animations. there's still an ongoing dispute if they actually had rights to use them in a competing product (almost 0% chance) and activision just isn't doing anything besides put their fingers in their eyes and covering their eyes because they'd rather not ruin their relationships with tencent who is their point of access for chinese markets.
@@dan_loeb the CoD producers arent doing anything but snorting blow out of some hooker's asshole while the devs' talents are being wasted on Niki Minaj skins. At least now their work is being used by people who know what people actually want in a shooter. Also this game is made by TiMi Studio Group, of which Tencent is the parent company so the ownership of the dev's work is a moot point.
Better than scamfield/trashfield/CashGrabfield/bug field/zerocontentfield/cringefield/clownfield 2042
Its nicely done overall
Played it, pretty good. They need to get rid of bots in the Battlefield modes though and will have to see how crazy they go with their specilists/heros shenanigans considering it seems they might go the Rainbow 6 Siege route with how many they're insinuating.
>single stack magazine
>beretta 93r
what
No front grip or extend trigger guard. Abomination.
The game looks quite promising, although I am hoping that it isn't going to be a massive failure that everyone hates.
oh, i Love it, i like the animation when he realoding and some bullet attraction.
this game and weapo really make me remember some my Favorites MMOFPS Game: BlackSquad, Warface and BF4.
i will absolutly play this game... hope steam not region block cause i won't playing from Garena (Top 2 the most worst Asia and SEA Publisher)
I'll just leave it here for everyone who complain about AKM and AKS-74U reloads - th-cam.com/video/yWRng7LGu0A/w-d-xo.htmlsi=spXyOE7UCjJYk25U
They ruined the m14. The top part has more air vents 18:40
These animations don't really feel satisfying for me. Also sounds seem to be out of sync as well.
Anyway since they have got the G3A3 in the game so i guess they passed the vibe test...
It's cheap animations trying to mimic cod mw19 style
Deagle proportions are so weird
They don't count the round in the chamber after reloading, even though the animations do. Typical and disappointing.
Oh okay, the tube magazine shotguns correctly count and animate the shell in the chamber, but the Saiga is cursed with 5 shells no matter what, even if reloading with a shell in the chamber! So annoying. Makes using guns with small magazines like the Saiga really annoying because you're missing out on having 6 shots to use when partial reloading instead of 5, which is a big difference compared to 30 and 31.
This is the best selection of guns I've seen in a long time. I'll probably try the game just for that alone. So many of my favorites.
Why mags capacity is so wrong?
I’ve been a bit exhausted of all the tactical reloads we’ve had in modern fps games recently so it’s a bit nice to see some pretty simple reloads in this game even tho there still is a few of the tactical retention reloads on some guns.
That 93r is an abomination. No grip, no extended trigger guard? Ew
this will be mw19 in 2042
i like how the SR-3M is in the smg category even though it uses the 9x39 rifle round, while the AS Val which its based off of is in the assault rifle category
It would technically fit as a Carbine, but the Russians also classify (or rather, used to) classify the AKS-74U as a SMG/PDW.
AK74 and AKM rate of fire is way too slow and sounds all wrong. Sounds like a maxim machinegun.
no .50cal anti materiel rifle ??? shame
mwii style visual recoil??
2:05 in and the sounds are terrible. Pistols don't make that much noise when you slowly wave them around, and the Desert Eagle slide release sounds like the operator is racking the slide rather than hitting the release as seen in the animation. Off to an awful start for this, for some reason, beloved BF2042 knockoff. When are game devs gonna figure out range doesn't mean shit compared to damage? Balancing SMGs and ARs is actually quite easy. Give SMGs less damage and range but better recoil control. Derrr...
Bro this is an alpha test. Some sounds are still yet to be replaced or improved
@totalguardian1436 That's cool. Even then, still pathetic and overly done. Now address the rest. Such as the goofy balancing they have, like every other shooter. The fact that it's literally the Norinco CQ to an M16 in regards to how similar it is to 2042. Dice could and should honestly sue them. Makes me wonder if they even have the right to use the real names.
@@TH-camViolates1A Wtf are you talking about? 2042 doesn't have chinese pistols and qbz
For the QSZ-92G:
"The improved model features a double-feed mechanism."
Do they mean to say two-round burst? 'Cause last I checked, a double-feed is a malfunction.
i think they meant dual stack mag as double feed
He controls the bullets in the m9 exactly like me! I liked this
ASh-12 on semi bruh
Smoke visual is annoying 😂
It almost looks exactly like MW19 animations
the developer worked on cod mobile. the beta phase it was even more obvious they were using assets from infinity ward. they've tweaked a few things to try to hide it better, but it's still pretty obvious
@@dan_loebI mean, no shit. They're a CoD dev, they're going to do CoD shit in their games. It isn't that deep.
hype😈
0/10 only for the mag size and reloading of the guns
Tuah ops
why do i see Call of Duty here?
Modele broni kuleją.
SR-3M i As-Wał mają standardowy magazynek na 20 a nie 15 naboi. To samo AKS-74, ale na 30 naboi.
Car-15 znowu błędny magazynek razem z M16A4, które używają magazynków 30 nabojowych.
Oj chinole nie umieją w gry wojenne 😂
Nie wiedziałem, że 100 nabojowa taśma PKMu ma tylko 75 pocisków.
WSS Wintoriez ma 10 naboi a nie 15.
Coś malutki ten SKS skoro mieści tylko 10 kul w standardowym 20 nabojowym. M14 to samo 😅
7 naboi w 5 nabojowym SW-98. NIEŹLE.
Pewnie kwestie balansu itp.
Edging to this rn
Those AK reloads tho. I get wanting to add cool future AK's with bolt catches, but I can't get over how it doesn't just lock back when it's empty. I feel like that kinda ruins the whole point of the bolt catch.
There is no bolt catch . You gun soytube gamers cry over anything. He locks the bolt behind the safety . Inserts a fresh mag and sends the bolt home after releasing the safety
Nearly every mass-produced AK design does not have a bolt hold-open feature. There are some magazine designs that lock the bolt back when the mag is empty, but because of the aforementioned lack of a bolt-hold open in the actual gun, when the mag is removed the bolt will still close.
Using the safety to keep the bolt back/holding the bolt back a la Iraqi reload, is the only way the bolt will stay open without a magazine in.
@@ItsBunChano he doesn't there is no animation showing him pulling the bolt back and lifting up the safety. It looks more like the safety automatically locks after a empty mag and the operator has to disengage it as if its a bolt catch.
@@trashpanda003 he literally underhand charges the bolt and flips the level with his thumb. You can see the animation clear as day.
@@alonelychocolatebar1954 oh damn you're right lol it's still cursed
muzzle velocity are all WRONG, M4A1 has over 700m/s, but it showed that it is only 575m/s
Is arcade game not simulator...
A mobile game
The AKM reload animation is wrong
No, you can do it
I've Used to play the most delta force game when I was kid before.
Shame they're become a generic shooter nowadays.
It's literally battlefield and call of duty clone to me.
Similar to the concord and ascendant were just generic.
At same time the gameplay already better than bf2042 and any modern cod.
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망친 핵쟁이들 95%는
중국인이었어
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사기좀 치지마라 don't cheat!!