Hey man, thanks for the tutorial! But which keys or what did you do on the mice, to change the seat (that circle around the seat) at 1:11 and 1:16? Thanks in Advance! Edit: Version 2.82
Ok, the function used was Proportional Editing (letter O to acitvate). When it is activated and you have selected a vertex, edge etc and then move it, the circle you mentioned will appear, by moving the mouse wheel it will change the size of the circle which controls the area of influence, meaning that when you have only 1 vertex selected and you scroll the wheel to make the circe bigger when you move this vertex it will move also other vertices, the bigger the circle more vertices will be affected and moved.
@@MagevoStudio Thank you for the help, but I still don't get it working, here's an video that shows my problem better: th-cam.com/video/4jV2oaiblxg/w-d-xo.html. I reinstalled Blender but that didn't help either.
@@elond.8762 I can see in the video that your Proportional Editing function is not enabled. When you press the letter O you can see that the icon on the top center below compositing and scripting will turn blue and will change a bit. Then you can start experimenting how the mouse wheel will affect the circle of influence. Try your best
By pressing alt + mouse click you make a loop selection. Basically a line which continues following the next edges. By pressing ctrl what you achieve is filling the selection in between. So for example you click with the mouse button on one edge, then you hold ctrl and click on any edge further away the ctrl pressing will make a selection union, meaning the first selected edge and all other edges in between the second selected edge will be selected. Next example: you also can make ring selections by pressing and holding alt+ctrl, this will select all parallel edges, which is called a ring. When you hold also the shift with the alt and ctrl it will maintain the previous selection which means that you are adding rings to your selection. I know this is and sounds prettty abstract written here. The best you can do is create a UV Sphere and test all selection options by trying by yourself. Hope this helped at least a little bit... Thanks for watching!
Make sure that you have the image texture connected to the Base Color of the Principled BSDF (Inside the Shader Editor). Also in the material tab (5 icons below the wrench icon) make sure that you pressed assign to the selected face. The face must be selected in edit mode and then you must press assign. This way it should work. If this doesn't do the job, try by pressing U and Unwrap. Good luck
The stadium is very nice (especially made in Blender :) ). I would like to ask if you know how to upload such a stadium to computer games for example FIFA 16?
This was really helpful, thank you.
Amazing work! thank you 👍😉
Hey man, thanks for the tutorial! But which keys or what did you do on the mice, to change the seat (that circle around the seat) at 1:11 and 1:16? Thanks in Advance!
Edit: Version 2.82
Ok, the function used was Proportional Editing (letter O to acitvate). When it is activated and you have selected a vertex, edge etc and then move it, the circle you mentioned will appear, by moving the mouse wheel it will change the size of the circle which controls the area of influence, meaning that when you have only 1 vertex selected and you scroll the wheel to make the circe bigger when you move this vertex it will move also other vertices, the bigger the circle more vertices will be affected and moved.
@@MagevoStudio Thank you for the help, but I still don't get it working, here's an video that shows my problem better: th-cam.com/video/4jV2oaiblxg/w-d-xo.html. I reinstalled Blender but that didn't help either.
@@elond.8762 I can see in the video that your Proportional Editing function is not enabled. When you press the letter O you can see that the icon on the top center below compositing and scripting will turn blue and will change a bit. Then you can start experimenting how the mouse wheel will affect the circle of influence. Try your best
@@MagevoStudio Thank you really much, I got it to work! I thought it was activated, when it was grey, but I just had to scroll down a long time :D
good job)
hey mate, thanks for the tutorial however, what is shift+ and control+? Also what do I press on my keyboard to initiate that? Thanks in advance.
By pressing alt + mouse click you make a loop selection. Basically a line which continues following the next edges.
By pressing ctrl what you achieve is filling the selection in between. So for example you click with the mouse button on one edge, then you hold ctrl and click on any edge further away the ctrl pressing will make a selection union, meaning the first selected edge and all other edges in between the second selected edge will be selected.
Next example: you also can make ring selections by pressing and holding alt+ctrl, this will select all parallel edges, which is called a ring. When you hold also the shift with the alt and ctrl it will maintain the previous selection which means that you are adding rings to your selection.
I know this is and sounds prettty abstract written here. The best you can do is create a UV Sphere and test all selection options by trying by yourself.
Hope this helped at least a little bit...
Thanks for watching!
hats off!
I was nodding to the background music, did you make that too?, lol.
All the music is from the TH-cam Audio Library
Love it man, but you could have made a better Blender FC logo haha
Thanks. About the logo I was a bit in a hurry... :)
@@MagevoStudio true
how did you import the football stadium?
Also would you be interested in doing this for me for a few welsh premier league stadiums?
Stupendo
Grazie!
for some reason I cant add soccer texture on the shape although I do every step you do. Help please
Make sure that you have the image texture connected to the Base Color of the Principled BSDF (Inside the Shader Editor). Also in the material tab (5 icons below the wrench icon) make sure that you pressed assign to the selected face. The face must be selected in edit mode and then you must press assign. This way it should work. If this doesn't do the job, try by pressing U and Unwrap. Good luck
Those seats are not practical at all, but overall looks amazing.
Impressive but you forgot to add light stand.
Overall its amazing 👌🏻👌🏻👌🏻
Thanks, yeah forgot the light... :) About the Cricket maybe in the future
@@MagevoStudio sure man
Thank you😉
I'm new to blender
Excellent job👍 . But can we call it low poly?
Maybe middle poly 😉
@@MagevoStudio 😊
Amazing wonderful
Thank you!!
The stadium is very nice (especially made in Blender :) ). I would like to ask if you know how to upload such a stadium to computer games for example FIFA 16?
Thank you! About your question, I can't help you there, I have no idea.
How can we follow as the music don't help ! Please speak and explain step by step !!!