06 | Vellum Nodes | Grains

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  • เผยแพร่เมื่อ 1 มิ.ย. 2021
  • All Lessons and Project Files: www.sidefx.com/tutorials/vell...
    Vellum Grains are basically points that you can simulate in many different ways. Start with a basic setup then learn how to get control over the simulation. In many cases, a Vellum Glue node will be used together with grains to get control over the clustering of the points.
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ความคิดเห็น • 19

  • @himkhu123
    @himkhu123 3 ปีที่แล้ว +4

    I almost missed mentioning that the intro is super cool and energetic and the video series is short simple and informative...

  • @angelous4x
    @angelous4x ปีที่แล้ว +1

    please keeping doing these!!!

  • @edh615
    @edh615 2 ปีที่แล้ว

    great content!!

  • @hahumbra
    @hahumbra 4 หลายเดือนก่อน

    Short and Useful 👍

  • @kappakoi
    @kappakoi 3 ปีที่แล้ว

    ohhhh houdini!!! you are starting to look very attractive..😮🤪
    .....thanks for the videos, my guy🔥🔥🔥
    ...more videos on other NODES when you have the time would be superly appreciated!!!🤞🤞

  • @ryansaper
    @ryansaper 2 ปีที่แล้ว

    I'm am going to try and use this to make soap foam.

  • @himkhu123
    @himkhu123 3 ปีที่แล้ว

    5:13 You right click on the node, where we can see some extra scripts [OD] are installed. do you mind sharing some details abt this....

    • @danialghods
      @danialghods 3 ปีที่แล้ว +1

      what you see there is the toolset ODTools by Origamidigital, super useful :)

  • @kavumayahaya7060
    @kavumayahaya7060 3 ปีที่แล้ว

    thanks for the info can you please do a pyro dop tutorial to

  • @arsensuleymanov7935
    @arsensuleymanov7935 3 ปีที่แล้ว

    Great!

  • @L0gelis
    @L0gelis 2 ปีที่แล้ว

    on attach constraint - set = create constraints: EACH FRAME

  • @jostermayer
    @jostermayer 3 ปีที่แล้ว +1

    how would you make it so it looks more like a solid object and not like sand

    • @jostermayer
      @jostermayer 3 ปีที่แล้ว +3

      use particlefluidsurface node

  • @m.t.asteriti9860
    @m.t.asteriti9860 2 ปีที่แล้ว +2

    2:18 "You can also point deform your original mesh to your points" could you explain how to do this please?

    • @polkablues
      @polkablues 2 ปีที่แล้ว

      You should be able to just wire the original mesh into the "Mesh to Deform" input of the Point Deform node, the pre-simulated points from your Vellum Configure Grains into the "Rest Point Lattice" input, and the simulated grains into the "Deformed Point Lattice" input.

    • @arjunladdhad8792
      @arjunladdhad8792 2 ปีที่แล้ว

      @@polkablues how do we get to know that we have to connect these nodes to these inputs
      I'm a beginner in Houdini but if you can tell me any tips for working on some ways to be efficient in Houdini
      thank you so much btw:)

    • @polkablues
      @polkablues 2 ปีที่แล้ว

      @@arjunladdhad8792 The best way to learn is doing lots of tutorials like this one, then taking the knowledge you get from those and doing your own experimentation (like setting a goal for a certain effect you'd like to make and then trying out different methods to achieve it). As far as understanding the node inputs themselves, you can hover the mouse over the input to show what the input is for, and the online help documentation can provide you more details for each node and what specific inputs it requires to work. Just be prepared, as a beginner, to spend a lot of time looking up explanations for nodes until you're experienced enough with them to know how they function.

    • @dreamsprayanimation
      @dreamsprayanimation ปีที่แล้ว

      @@polkablues Thatsh good informashion.

  • @ttmmaacc
    @ttmmaacc ปีที่แล้ว

    District 9 hehe