At my table, the Expanded Spell list is just given to the Warlocks. Cause it makes 0 sense to not do so. It doesn't matter if the Warlock knows 2 spells or 20, they still have a limited amount of spell slots either way.
Currently making a genie warlock who's current patron is a ring genie, meaning unlimited ammount of wishes, but much more limited in what they can and cannot do (limited to proficiency per day) The whole gist is the warlock had a lamp efreeti who duped him and got him trapped inside the lamp. Fortunatley amongst the treasures sealed in the lamp, there is a ring containing another genie, a less powerful djinni one, but far better natured. Both form a pact: the warlock will be able to use the powers of the Djinni to escape and put an end the original pact, and the Djinni will be freed from the ring. It's super fun, specially since I'm making a chain warlock and my familiar is the Djinni itself (who can transform into other creatures) so the roleplay is fantastic.
I heavily reccomend giving the Dao Genie a try with the Crusher feat on an Eldritch Blast build! It's level of control scales crazlily well and is hilarious when it crits, haha!
I'm surprised ya didn't talk about the fact that the fly speed at lvl 6 gives the hover trait as well. A small detail, to be sure, but with hover it gives you that edge in the sky as you don't need to land
I probably should've mention the hover trait but I was getting concerned that the video would drag on too long and I felt that getting knocked prone midair or getting deprived of movement in the sky is rare enough to gloss over. But thanks for the feedback!
As a forever DM I always have a few character concepts and I had always wanted to play a kobald pact of the chain genie warlock. I love the idea of an invisible imp carrying around a small ring while I'm inside it.
There's one other benefit to the vessel...while your inside someone else can carry it around...this can make for one hell of an ambush. Also if your a genasi the RPing potential is magnificent...if your charismatic enough and put effort into your appearance you could trick an enemy that steals your lamp into thinking your an actual genie...and when they make a wish....use your wish ,creation or prestidigitation to give them what they want....or so they think
Had this idea for a Golaith Warlock Ive been theorycrafting for awhile. He would have strength 12, 6 int, and 10 dex but 16 Cha 14 Wis and 16 Con. Golaiths arent known for getting old and wise and he is known as AshWalker since he has slight control of fire, is covered in ashes, and presides over crematory funerals for goliaths since he is of the Kuliak faith. I figure he comes across a fire djinn and enters into a pact, he wishes to find an item or means to increase intelligence and longevity as much as possible so he can bring it back to the goliaths as a whole so they can finally have leaders with more diverse thought. The Djinn meanwhile just wants to burn, and my character agrees as long as it is within reason. Forest of demon trees? Burn it. Orphanage filled with oil soaked rags? Nope.
I think a lot of people dip into the Warlock class (usually for Hexblade), but the Genie patron is more rewarding for players that stick to being a Warlock so that might be why it feels a little underrated.
In the Player's Handbook when you look at the class table chart you look at the second column that says "Proficiency Bonus". It's right after "Level" and before "Features" columns.
@@Greyscales thx, and thx for the video, Really enjoy the idea of playing it in a future campaign I even made a little homebrew to adjust the elemental side of it and now im sure im going to have a lot of fun with it! looking froward to using your channel for other builds
According to the original mythology, In pre-Islamic Arabia, djinn (or jinn) were spirits that were both feared and admired. Djinn inspired poets, controlled the weather, and caused the fields to produce crops. The Quran depicts djinn as spirits that are neither good nor evil but can choose their actions. So the pronunciation is G-I-N based on actual mythology.@@Greyscales
@@leerubin4303 This video is about D&D not the original mythology. The inspiration or real world equivalent of the Djinni doesn't necessarily mean the D&D creature is the same or even pronounced in the same fashion. My pronunciation is based on the table top roleplaying game setting that describes Djinni as a genie from the Elemental Plane of Air, which seems to indicate the lore diverges quite significantly from the descriptor you provided.
I agree its about D&D, but where did the idea originate. It's GREAT to borrow mythology, but that doesn't mean you should alter the pronunciation. By your argument, if an old Chainmail newsletter called Thor, "Tore" then all the CENTURIES of mythology must bow to one underpaid guy at an editing desk.@@Greyscales
@@leerubin4303 My argument is that the game setting should always take precedent over real world connections and that the original inspiration should not inherently be the default in a fantasy or fictional world that explicitly changes key aspects of a mythological creature to the point that anyone can easily see that they are distinct entities. If I was playing Chainmail and the world of Chainmail explicitly says that their version of Thor is known as "Tore" in their world, then yes Tore would be the pronunciation I would use because I am choosing to engage in the world of Chainmail and I am not engaging in Norse mythology. Just because I pronounce Thor as "Tore" when playing Chainmail does not mean Norse mythology has been altered or that the work of historians have been sullied, it is simply the way this fictional world pronounces it, doesn't matter the size of a guy's paycheck, if that is the in universe canon way of speech then that's just how it is.
At my table, the Expanded Spell list is just given to the Warlocks. Cause it makes 0 sense to not do so.
It doesn't matter if the Warlock knows 2 spells or 20, they still have a limited amount of spell slots either way.
You, sir, were ahead of your time 🙂
Currently making a genie warlock who's current patron is a ring genie, meaning unlimited ammount of wishes, but much more limited in what they can and cannot do (limited to proficiency per day)
The whole gist is the warlock had a lamp efreeti who duped him and got him trapped inside the lamp. Fortunatley amongst the treasures sealed in the lamp, there is a ring containing another genie, a less powerful djinni one, but far better natured. Both form a pact: the warlock will be able to use the powers of the Djinni to escape and put an end the original pact, and the Djinni will be freed from the ring.
It's super fun, specially since I'm making a chain warlock and my familiar is the Djinni itself (who can transform into other creatures) so the roleplay is fantastic.
I heavily reccomend giving the Dao Genie a try with the Crusher feat on an Eldritch Blast build! It's level of control scales crazlily well and is hilarious when it crits, haha!
That's a pretty cool idea
I'm surprised ya didn't talk about the fact that the fly speed at lvl 6 gives the hover trait as well. A small detail, to be sure, but with hover it gives you that edge in the sky as you don't need to land
I probably should've mention the hover trait but I was getting concerned that the video would drag on too long and I felt that getting knocked prone midair or getting deprived of movement in the sky is rare enough to gloss over. But thanks for the feedback!
@@Greyscales Fair enough! Have a good day!
@@hattsbygaming2861 You too and thanks for the comments!
As a forever DM I always have a few character concepts and I had always wanted to play a kobald pact of the chain genie warlock. I love the idea of an invisible imp carrying around a small ring while I'm inside it.
Well I hope one day you get to live out your kobold in a ring fantasies, cause it's a great idea!
Forever DM? I don't even get to play :((
@@IcsulX I feel you
There's one other benefit to the vessel...while your inside someone else can carry it around...this can make for one hell of an ambush.
Also if your a genasi the RPing potential is magnificent...if your charismatic enough and put effort into your appearance you could trick an enemy that steals your lamp into thinking your an actual genie...and when they make a wish....use your wish ,creation or prestidigitation to give them what they want....or so they think
My favorite subclass. Insanely cool; unlike faeries, Genies give you lots of substance to work with concerning your patron-warlock relationship.
Had this idea for a Golaith Warlock Ive been theorycrafting for awhile. He would have strength 12, 6 int, and 10 dex but 16 Cha 14 Wis and 16 Con. Golaiths arent known for getting old and wise and he is known as AshWalker since he has slight control of fire, is covered in ashes, and presides over crematory funerals for goliaths since he is of the Kuliak faith.
I figure he comes across a fire djinn and enters into a pact, he wishes to find an item or means to increase intelligence and longevity as much as possible so he can bring it back to the goliaths as a whole so they can finally have leaders with more diverse thought. The Djinn meanwhile just wants to burn, and my character agrees as long as it is within reason. Forest of demon trees? Burn it. Orphanage filled with oil soaked rags? Nope.
Underrated channel. You are a good TH-camr.
Thanks, I appreciate the kind words!
I'm thinking of building Efrid Shadowbrook, a Lightfoot Halfling Dao Genie Warlock.
The genie subclass is so underrated
I think a lot of people dip into the Warlock class (usually for Hexblade), but the Genie patron is more rewarding for players that stick to being a Warlock so that might be why it feels a little underrated.
You've ain't never had a friend like this, patron XD
Another good addition to the series 👏
I'm thrilled that you enjoy my videos!
@@Greyscales no prob and at times they can spur character ideas XD like this one
Do Abjuration wizard
I'll probably be doing stuff from Tasha's Cauldron in the near future, but I'll keep Abjuration Wizards in mind!
if they grant any sort of magic wish, I would wish for more spell slots
Yea that would be a Warlock's dearest wish
How do you find your “proficiency bonus ” for this class to multiply it by 2 for your lamp occupation limitation?
In the Player's Handbook when you look at the class table chart you look at the second column that says "Proficiency Bonus". It's right after "Level" and before "Features" columns.
@@Greyscales thx, and thx for the video, Really enjoy the idea of playing it in a future campaign I even made a little homebrew to adjust the elemental side of it and now im sure im going to have a lot of fun with it! looking froward to using your channel for other builds
@@plasmyth5501 Really glad you enjoy the videos and I hope your future campaigns go well!
Annoying . Air is pronounced G-I-N, just like the spirits.
According to the Forgotten Realms Wiki my pronunciation is correct.
forgottenrealms.fandom.com/wiki/Djinni
According to the original mythology, In pre-Islamic Arabia, djinn (or jinn) were spirits that were both feared and admired. Djinn inspired poets, controlled the weather, and caused the fields to produce crops. The Quran depicts djinn as spirits that are neither good nor evil but can choose their actions. So the pronunciation is G-I-N based on actual mythology.@@Greyscales
@@leerubin4303 This video is about D&D not the original mythology. The inspiration or real world equivalent of the Djinni doesn't necessarily mean the D&D creature is the same or even pronounced in the same fashion.
My pronunciation is based on the table top roleplaying game setting that describes Djinni as a genie from the Elemental Plane of Air, which seems to indicate the lore diverges quite significantly from the descriptor you provided.
I agree its about D&D, but where did the idea originate. It's GREAT to borrow mythology, but that doesn't mean you should alter the pronunciation. By your argument, if an old Chainmail newsletter called Thor, "Tore" then all the CENTURIES of mythology must bow to one underpaid guy at an editing desk.@@Greyscales
@@leerubin4303 My argument is that the game setting should always take precedent over real world connections and that the original inspiration should not inherently be the default in a fantasy or fictional world that explicitly changes key aspects of a mythological creature to the point that anyone can easily see that they are distinct entities. If I was playing Chainmail and the world of Chainmail explicitly says that their version of Thor is known as "Tore" in their world, then yes Tore would be the pronunciation I would use because I am choosing to engage in the world of Chainmail and I am not engaging in Norse mythology. Just because I pronounce Thor as "Tore" when playing Chainmail does not mean Norse mythology has been altered or that the work of historians have been sullied, it is simply the way this fictional world pronounces it, doesn't matter the size of a guy's paycheck, if that is the in universe canon way of speech then that's just how it is.