While not necessary, it is highly encouraged that the initial meeting with your Genie patron involves said patron doing an elaborate song and dance number about how you'll never have a friend like them.
Swear if one of my players (right now it’s just my son and fiancée lol) ever decide to roll a Genie Warlock that’s gonna be their character’s introduction to the genie. Just gonna play the scene from Aladdin like “Okay, pay attention, this is your backstory…”
Earth Genie Patron and their vessel is an unsuspecting rock with a small crack. But when Bottled Respite is used, the inside reveals it to actually be a beautiful geode. Edit: Wow guys. Thanks for the likes and comments. This was the first idea I had when making a GenieLock because my mom was super into geodes.
Just thought it something. In some magic systems, different minerals and greens are associated with different elements. Depending on the game you're playing, that could be linked as well
This is why I love this community... A lot of hidden genius ideas... Edit: Or it could be either a iron or clay ringband that encloses a gem... So it looks inconspicuous enough to get overlooked if you just leave it somewhere without the danger of being stolen...
One thing with Kelly's feats... if you take the +2 Cha at lvl8 and Fey Touched at 12, you're sitting at 19 Cha for 4 levels. Why not take Fey Touched at 8, making Cha an 18, which is basically the same as 19, and getting the Misty Step and other spell?
Right now I'm playing a marid genie/ pact of the tome warlock, and have it flavored as an ink spirit that lives in the tome and feeds off of knowledge written in the tome. The DM allowed me to make the tome also be the genie vessel, and every time I enter it I go into like an illustrated form on the pages. I'm still pretty early in the campaign (only 3 sessions), but I'm absolutely loving the flavor. My eldritch blast is an ink glob, I have inky tendrils when I use arms of hadar, I have an ink puddle for grease, and I have an inky raven as a familiar. I play them as a curmudgeonly old man who couldn't quite cut it as a scholar, and lived most of his life as a librarian, where he found the magic tome.
Sounds awesome! Another option for the Genie's Vessel is that it could be a metallic/armored "Book Cover" for your Pact Tome, which could even be kinda like "armor" for your Tome, protecting it with that little bit extra. Plus, nothing in the Text says that you have to be *holding* your Tome when using it as a spellcasting-focus, so the warlock could have it strapped/chained to his back or chest and everybody else would just thing it a piece of armor or something and if you put some Charisma(Deception) into it, you could make the 'enemies' think he's a different kind of Warlock and other neat little stuff like that! Nice to see someone is thinking along similar 'lines of thought' for a character I'm hoping to build. So awesome! Hey, anybody know if anyone has tried to Multiclass a "Pact of the Tome" Warlock with a "Order of Scribes" Wizard... and made the Awakened Spellbook and the Book of Shadows one in the same? Might be neat to use the Magic Quill in combination with the "Book of Ancient Secrets" Invocation to cut down on the time and resources to copy rituals into the "Awakened SpellBook of Shadows". Really, sounds awesome!
I'm pretty new to D&D and Genie Warlock was a love at first sight. The theme and flavor of the subclass is so good that I had to try it out and so I made a kobold tomb raider who during a heist gone bad had to make a deal with a Dao who was bound to a magic ring to save his friends and himself from being buried alive under the desert sands.
I'm playing a Dwarven Dao Genie warlock with the pact of the blade named Einar Brinjar. He won his abilities through a drinking contest with a Dao when that Dao attacked his city. The Dao granted his pact in exchange for not telling his peers that he lost to him.
I’m doing a White Sand(Brandon Sanderson graphic novel series) gaara inspired character. So his patron is a Dao Genie, but the genie vessel is a gourd strapped to his back which is full of sand. So all the “earth” magic he has access to takes the form of sand formations and stuff. Also sphinx of wonder is hella cool.
I played the Genie Warlock for awhile & it was awesome. Our party was about to get TPK’d, but I was the last one left. My friends were dead aka objects, so I brought them into my bottle & was able to escape. It set up a whole arch of the campaign where I teamed up with other characters (the other players) to search out a cleric who could bring them back to life, and getting the components. Fun times.
I played with a Dao Genie with the Crusher feat and it was very fun. Crusher with Eldritch Blast has a bit of decision making. Since you get more attacks at higher levels you might not want to use Genie's Wrath on your first hit cuz you might get a crit on the 2nd/3rd blast and give everyone advantage attacking the target you just critted on. Also resistance to bludgeoning in general is nice. Useful with Armor of Agathys.
@@aus__ Genie's Wrath lets you apply bonus damage to an attack equal to your proficiency modifier once per turn. The extra damage type depends on your patron, and in the case of a Dao you deal bludgeoning damage, so you can get Crusher's effect on one of your attacks. It doesnt need to be eldritch blast specifically, but its probably the thing you will be using the most as an attack (The extra damage can be applied to anything as long as it uses an attack roll)
@@OmegaNeo That's a nice combo, i didn't think about that before - mostly, as there is a lot of creature and skill with resistance against bludgeoning attacks, and far less against elemental attacks... But critical strikes are so rare, i never count on them. My most "oldest" character (which means i play as him for the longest time) had less than ten critical attacks (during other skill checks there were more), and all of them against spellcasters... In the end my DM suggested, that i should take up the "Mage Slayer" talent with him. [In the world setting the Dragonborn have a cast-system, "Noble" Dragonborns are the ones who inherited within their blood some magic (basically sorcerers only). As my character isn't one of them, there would be a reason, why he hates them so much...]
@@Senok13 While there are a lot of enemies resistant to bludgeoning, the vast majority of them are only resistant to nonmagical bludgeoning, so I don't think you'll have a problem with the Dao damage. You'll find more enemies resistant (and immune) to fire, cold and thunder damage than bludgeoning. Off the top my head I can only remember swarms having resistance to magical bludgeoning and thats about it for the more common enemies? When you stop encountering swarms (if you did at all) at higher levels, you'll find more enemies resistant to the other damage types. And yeah while it's luck dependant, I got a decent mileage out of it. Luck was on my side and having 3 attacks with Eldritch Blast definitely helps lol. You can still push enemies an extra 5ft once per turn if you're not inclined to wait on crits.
The shenanigans of theft using the ring are insane. You just need six seconds with nobody looking and anything you can hold is transported into your vessel, dropped as a free action, and you jump back out empty handed. They can search you all they want. Dig through your gear. You have nothing stolen in your pack 😂
One of my PCs is a genie warlock, and stealing things and storing them in her ring is a big part of her backstory. Which, once she got to third level, was flown away with her inside by her invisible pseudodragon familiar - the ultimate grab and go combo I could come up with.
I have a bottle in our dnd campaign in curse of strahd and we used that feature to sneak all our weapons into town. I’ve also been hoovering up anything not nailed down and forcing my dm to give me prices for all the useless junk I pick up to sell to settle my character’s debt
Playing an Air Genasi/Sylph named Scheherazade (Scher for short) who's the daughter of her Djinn Queen mom warlock patron. Her quest, go out to the material plane, write down as many people's life stories, historical events, or adventures she goes on and bring them back to her mom to read to her. Scher's hoping to find at least 1001.
Genie Warlock is my favorite of them all. It's so good! I think the overall plan that Kelly had in mind would've worked better with Dao Genie, since they get Spike Growth added to their spell list. All that forced movement would synergize really well with it.
I fell into playing the genie warlock as my first real character (only played short campaigns before now) and it's so damned good! I went with aasimar as my race and efreeti genie. So if I invoke "radiant soul" it adds extra radiant damage to one hit per turn (equal to my level). So eldritch blast does 1d10 plus 1d6 from hex; then one blast per turn also gets fire damage equal to my proficiency and radiant damage equal to my level. At LVL 11, each turn I basically do 3d10+3d6+4+11 Without expending an extra spell slot (other than the one needed to hex an enemy) Next level, I'm taking "kiss of Mephistopheles" so that I can cast fireball as a bonus action when I hit with an eldritch blast. So it'll be 3d10+3d6+4+11+10d6 But I will have to expend another spell slot to add the fireball.
I recently dipped into Warlock in my campaign after taking six levels of Paladin. I am going Celestial Warlock and plan eventually on taking Pact of the Tome. I really like the potential of the Warlock class and the roleplay it offers with the patron, since there are now solars in the campaign. Love the content on the channel, as always.
I've been playing a Marid Genie warlock for a long time and I LOVE this subclass so much. It made me realize that warlocks are my favorite class to play because of the versatility.
With Metamagic Adept, I actually think Distant Spell is incredibly useful for warlocks. Because you’re forced to upcast a lot of really good spells (invisibility, fly, etc.) at later levels, you often get to choose more than one target. The biggest limitation, especially in a chaotic combat encounter, is that they’re touch spells, but not with Distant Spell. When it hits the fan, whole party is now invisible or flying with 1 spell slot and 1 sorcery point. And then even with some of the Limited Wish options y’all discussed, Revivify and Greater Restoration being delivered from downtown is so incredibly strong. Makes a support warlock so much more viable.
600 foot elderich blast with the elderich spear invocation for one sorcery point could prove useful for enemies that try to fly away. If you take Spell Sniper a 1200 ft ranged spell with no disadvantage can ruin a poor Dragons day when they just wanted to get out of there. Meanwhile even if you don't have the sorcery points your still hitting them with the range of a longbow and giving even rangers a run for their money in damage because you don't miss as much.
Genie warlock has been one of my new favorites. I played a one shot with a dao patron. Added crusher feat and all three forced movement invocations and flavored as gravity magic and had a blast jumping in my ring and letting the rogue get both of us behind enemy lines. I would love to have played this character to high levels, since we only were at lvl 10. One of the few times i would be actually willing to NOT multiclass. Which for me is crazy.
Rules as written you actually don't need to worry about losing wish because you can create a simulacrum with wish and then it can cast wish instead of you. Also a bonus for warlocks is that because arcanums are a class feature not a spell slot their simulacrums can use wish multiple times before you have to summon a new one.
Whew! That's some loophole......in fact ....technically...couldn't your first simulacrum use its daily wish acranum to create a second simulacrum, which itself creates a third simulacrum etc etc.... So if you had say, 88hp at lvl 17, after 6 days you would have 7 simulacrums (which would be the maximum because the last one would only have 1 hp) and on day 8 you could cast 8 separate wishes in one single round!
@@Wintermute909 The simulacra can cast Simulacrum on you after you've rested and regained your slot. You get effectively infinite simulacra and wishes. This is of course a bug, and should not be allowed.
@@Wintermute909 It's actually even stronger than this because simulacrum doesn't have to be cast on yourself so your simulacrums can make another simulacrum of you, giving you infinite simulacrums.
If I put a DM hat on for a minute I think I would make the patron grant the simulacrum wishes, when it could no longer cast wish it would be like oh you are all out of wishes. The warlock would probably get smug and be like no I'm not to which the patro would realise their mistake and get angry. The patron would let the warlock off with it on the condition they don't do it again and don't tell anyone about this loop hole.
With metamagic adept on warlock i can strongly recommend subtle spell + extended spell. Extend it where it counts, extend an hour duration spells to 2 hours, so you can cast them, short rest and still have it around for another round, etc
I'm playing a Tortle genie warlock and my patron is a marrid, and I'm absolutely loving the flavor and the theme of it. I chose the tome as well as it just adds so much
@@timvallier9701 unfortunately no, I went with a busted up, barnacle encrusted oil lamp that doubles as his reading lamp. He's old, even for tortles. My DM was kind enough to extend his lifespan to fit the theme of an old tortoise, so as long as the pact remains, my character ages slower, but he's still old.
I was waiting so much for this video from you, and I loved it! Also happy that you didn't do the "classic Daolock", the Dao is amazing (probably the best), but there are already a lot of videos about it and you show that the others have a lot of potential too! As always, thank you for the amazing video!
Currently, I’m playing a Hexblood Genie Warlock with Pact of the Chain. The Toothie Talkie (eerie token), Familiar, and the Ring (vessel) itself are there, so they can be effectively be in 3 places at once, talking to the whole party while split up… I also flavored them as a witch with a demonic patron (Flying on a Broom, Imp familiar, and the food creating spell from the genie fits well, as a particular witch does live in a gingerbread house…).
Also the Dao Genie gives you Spike Growth which you can abuse with Repelling Blast and Grasp of Hadar. I have a character who is Custom Lineage who is based on a kakapo who grew up among his flying brethren but one day found himself falling into the plane of earth, and meeting a Dao who offered to show him how powerful earth can be.
This guy knows what's up. Crusher and telekinetic feats give you even more movement. Amazing with spike growth and sickening radiance stacking multiple exhaustions in one turn.
Yeah its a great combo. You could also take metamagic adept and quickened spell, so you can cast spike growth or sickening radiance and push them into it with eldritch blasts on the same turn.
I've been waiting for this for a while guys. I really like the way you guys break down information and couldn't wait to see what you guys would come for my favorite subclas of my favorite class
For an Efreeti-focused Warlock, one fun idea I've had for a vessel is an old, rusted censer that nonetheless always seems to be smoldering or giving off just a little bit of smoke. And also ignites in certain ways whenever you cast fire-bases spells :)
I played as a Genie warlock in a Dragon Heist game. She was a curious scholar from the City of Brass in Waterdeep to study, and got roped into the party's shenangians. She was the unofficial party caretaker as she got them all out of trouble with her charisma and even saved them from a sudden ambus of a ghost and animated furniture (she now has a phobia of brooms). I really enjoyed playing her and the Genie Warlock is my favourite Warlock subclass
I love this format, one of my favorites that you do. Seeing how much you can personalize a subclass for variety and flavor while still making something effective at the table. Been a fan since I saw you do this for the Battesmith Artificer, I'd love to see more subclasses built "the Monty way" and "the Kelly way"
I'd love to see how the Eladrin race interacts with the Genie Patron Warlock. The combination of seasons with elements could be interesting, at least thematically
in our last campaign, we had a genie warlock and I played a Harengon Scout Rogue. We had one situation where the DM basically had poison cloud in a combat situation against Yuan-Ti. My rogue had 10 feet blind sense . Party hopped in the ring, Rogue went hunting for the caster. Then tossed the ring at their feet. Party hopped out and had surprise because the caster didn't see a group of people coming out of no where. We used that ring for transport -- stealth, escape, etc. Because the Rogue could get in and out without really being seen. And while doing that, the casters could get their short rest / get your spell back situation.
FINALLY IVE BEEN LOOKING FOR A VIDEO LIKE THIS! I have my own Dao Genie Warlock and when i was making it, i was looking for advice on how to build one, so this helps alot
I think it would be great to have a tool kit being my genie vessel, based on what my genie patron is: for example a Marid patron where the vessel is a set of Navigator's tools, and inside the compartment is a Captain's cabin (which is always swaying as if it were at sea), complete with charts on the desk, etc
Ever since this subclass was released I wanted to play it. Finally got the chance last year and built a water genasi with a marid patron who's spells were thunder damage themed. The lore was that her patron was her distant ancestor and so she called her grandma. Took pact of the blade and used far step to teleport around the battlefield slashing at enemies with booming blade. It was a lot of fun.
Played two separate GenieLocks across two campaigns: Utterly Love them! Current one is a Mastermind Rogue multi-class which, thematically, is a great combo with the support spells, Chain Pact and the slight damage boost.
I’m a big fan of using Pact of the Chain to allow your follower to pick up your Vessel. Extra points if you choose the Sprite, who could pick up your Vessel and turn Invisible while carrying you around.
I multiclassed a Lore Bard with Genie Warlock. It was super fun and flavorful. The DM was kind enough let me use my lire as my genie vessel. Would recommend.
Pact of the chain. Quasit carries around your vessel while invisible. Greater invisibility plus Elemental gift to fly... oh yeah, it's all coming together
Another great feature that I don’t remember hearing being covered is that genie warlocks are able to bring their entire party into the vessel and complete a short rest in 10 minutes! Amazing utility there too
I love playing the Genie Warlock. I typically use the Efreeti Genie but someday I'm tempted to try out the Dao Genie. Then again, after hearing Kelly's take on the former, I might not. :D He made it sound even more interesting than I have thus far explored. :D
Currently playing an autognome Dao Genie Warlock in a Spelljammer campaign. The synergy of repelling blast and spike growth on the small battlefield of a spelljammer ship has been very effective. The autognome "built for success" feature also allows me to add a d4 to proficiency bonus number of attack rolls if I miss a blast by a point or two to make sure I'm keeping enemies in the spike growth field.
I’ve built a few Genie Warlocks, and have found that you benefit greatly from taking your first level as a Sorcerer, which nets you Con save proficiency and two additional lvl 1 spell slots. And you can net some synergistic bonuses such as Divine Soul and Celestial patron, or Storm Sorcery and Djinn patron. You don’t really lose anything other than pushing the Warlock features back one level, and the lose of the 20th level feature isn’t a loss at all. My newest Genie build is a small Owlin Aberrant Mind Djinn sniper that hides 600’ up while dropping blasts out of nowhere. Went Chain for an Improved Imp skinned to look like a tiny Owlin. Went Astral Drifter for Magic Adept: Cleric. Running them like big game Hunters that hunt the most dangerous game, sentient beings. Talked the GM into letting him have a Lamannian Wood focus that’s a scope mounted to a wooden stock like a firearm, but with out a barrel. His name? Boom Chachalaca.
I was so pleasantly surprised when Kelly mentioned using Limited Wish for Passwall. In my opinion, it is such a strong spell that is totally underused in the campaigns I have participated in. It would definitely be a great contender for the Limited Wish usage.
Used the ring to escape a bunch of tricky situations. Had a friend chuck it in an open window, over a locked gate, under a door, and popped into it while running towards bars to slip between them. I loved using it!
Perfect timing on this. In a few weeks I am playing a goblin genie warlock. The goblin unknowingly stole the genie vessel from a traveling merchant and accidentally got into a pact with the genie.
yep, maybe my favorite warlock subclass. I also really do love that the subclass does complement their Genasi counterpart too with Fire being the only one doubling up on stuff.
One of my favorite Genie patron Warlocks I played was with a Dao patron and the vessel was a jar. The DM allowed loose substances such as dirt enter the jar through the top so my Warlock would use mold earth (obtained via feat) to fill the jar with dirt and would shatter it to release massive amounts of dirt. Especially effective in confined spaces at burying foes alive XD
the strategy of "get into the ring and have the familiar carry it away" is exactly what my own genie warlock had been doing to run away from places, have yet to test it to sneak into places!
It even better with Pact of the Chain where you can just have an invisible familiar that just picks up the vessel and flies off. Though to be fair my Warlock started with Mask of Many Faces and also had the actor feat so I got away with tons of nonsense and could easily use my familiar to escape or just decide to be someone else. XD
I just started of a fire genasi genie warlock just to lean into the fire thing a lot and it ties in the the background story for the character. Chose the pact of chain, pseudodragon, for the practical reasons of scouting and helping out. Went with a oil lamp vessel cause, well fire and theme :P The general idea of the character is that they are distantly related to the patron but as they live in the material plane they can act there to help the patron out with information and (the sort of main thing here) finding relics and artifacts to further the patron goals (these are not made quite clear to give out DM something to have fun working with). Just remember for camping in the vessel, you can still hear everything around you so someone can still be on watch to avoid being snatched up or at least you can wake people up and handle the situation, that is if the thing taking the vessel makes enough sound.
A dwarf that wished to become a wizard. Received a magic tome, he can go inside the pages and it teaches him spells. With his high charisma he can just act smart.
I've been building a Genie Warlock that I've been wanting to play for so long. I love the idea of your patron potentially being a companion NPC as well, giving into more roleplay scenarios. I go with Chain Master for a more reliable familiar to keep the ring safe when the party is resting (who doesn't love a sidekick like Abu?). I love the JoJo's Coco Jumbo/Mr. President safe space for the party to just be in, it can act as a fun hub to plan in or relax after a dangerous encounter. I picked up this idea from Chris Zito, but I made it so that the vessel is a wedding ring and your Genie is your partner, your pact being your marriage to this powerful being. It makes handing off the ring to someone else feel more impactful, both in trust and fear of losing it.
Air Genie Patron, with a primal element orb vessel, that's a glass like sphere containing a captured thunderstorm, and on the inside it looks like your in the eye of a hurricane.
I'm playing a Dao Human Warlock 10 + Divine Soul Sorcerer 4. Spell Sniper + Crusher. My vessel is a ring that inside has an arabian room. Recently unlocked the party vessel, and now it's like a whole house for relax (smoke pipes, telescope, japanese garden, lots of sofas, rugs). We are going to travel using my crow carrying the ring. Anyway the Genie is very powerful. I'm the strategist of the group. Every action I take shapes the fight (pushing enemies, blocking sight, making walls, incapacitating them, kill everything with radiations) and I can play recklessly without fearing to go first and absorb hits.
@@AlessandroPesce-profile with Hypnotic Pattern, and the other crowd control spells. I picked careful spell and quicken spell metamagic. Once you go dao you should go 300% eldritch blast (quicken spell+action surge). When you crit everyone get advantage on all attacks until you start another turn. But I can understand 4 lvl in fighter are somewhat wasted (it must be echo or rune knight). Feats are too important once you have maxed out charisma. In my case I wanted crusher, telekinetic and metamagic adept but I got a permanent +1 to CON so resilient CON will be and metamagic will be the very last.
I´ve built a warforged genie warlock called "Clothes" - he was basically a set of magical garments that could retract himself inside his hat, pretty fun character, went wild sorcerer also
Play a Tortle and make your Genie Vessel a key with a gemstone in it. Congratulations, you are now Coco Jumbo from JJBA with the stand Mr. President. If you have Find Familiar, you let *it* have the vessel instead. You could probably get away with making your familiar a turtle as well, maybe using the crab statblock.
I am currently playing a Verdan tome water genie (lvl 6) and have really enjoyed it. I also took telekinetic, and the misty visions invocation and have been having a lot of fun as a utility warlock with all of the ritual spells, and the craziness you can do with at will silent image mixed with minor illusion. I have a raven familiar to carry my ring, but have yet to need to do it.
I am playing a Deep Gnome Djinni Warlock in Out of the Abyss. Currently at level 4. Invocations Misty Visions and Armor of Shadows, Spells are mostly bamboozlery and enemy disruption like Cause Fear, Crown of Madness and Gust of Wind, Pact of the Talisman (with the proficiency bonus restriction removed per my DM). Her best moment in combat so far: the party is outnumbered by hostile kuo-toa, after a couple rounds of information gathering, my warlock removes the will to fight from over half the enemies by using Minor Illusion to make an angry booming voice from the sky berating his followers for attacking pilgrims to his glory. Those fooled by her deception dropped to their knees and refused to fight further, making the rest of the encounter super easy.
My Water Genasi warlocks patron was his Marid mother. It's very fitting thematically even though some of the bonuses kind of double up. Still fun to play.
I made a Genie Warlock multiclass that puts the War in Warlock. 3-4 levels in Fighter to get proficiency in Constitution and medium armor, Pact of The Blade for Extra Attack later on, and Eldritch Mind for advantage in concentration saves. 14 Dex and Con, the rest in Cha
I'm playing a Genie/Rogue 7 rogue/6 lock. Being an invisible, flying rogue is AMAZING! Big damages with Booming Blade and the passive damage from lock and so much versatility outside of combat
My favorite warlock subclass is "The Fathomless". I played a tabaxi fathomless warlock as a straight class through a campaign and it felt powerful from start to finish.
I am a sorcerer and warlock fan. this videos are great. but you should do one of this for the WILD MAGIC sorcerer. this is a so underrated subclass for many. saying is unreliable. it "might"- maybe the rule should be more specific, and not let the DM choose when to roll. no one talks about this, all focus on the warlock depending on the DM for short rest. but wild magic is totality dependent. so in my table it rolls every time he cast a spell. but your thoughts on this amazing subclass are invaluable. I am even planning on doing a sorcadin wild magic. obviously is not a min/max. but great things could happen, and even the bad things with paladin abilities are even less likely to happen. (maybe not fireballing your self). BUT. since you are PRF in WIS saves and have the aura. the worst things that could happen like casting: polymorph, confusion, and levitate on your self ODDS of this actually happening are more than halved. so that 20% of chance something wrong happening goes to 13%. and other stuff are not that bad, like not speaking, for you is just I eill attack, not cast, but still use booming blade. you still have the fireball, and converting into a plant, that would be awful, but even than if you are in the frontline, you will fireball enemies. confuse them, just let the party be far away from you as possible most of the time. And some of the good things are even better for a paladin, like regaining HP, spells as bonus action-you can still attack twice- better than cantrip, glow and blind enemies, MIRROR IMAGE, etc. many options here.
The Genie subclass also gives the DM some fun opportunities to add some RP, character, backstory, connections to campaign-wide stories, etc. The different elemental patrons expand on this, especially with questions about whether the player's specific patron is typical or unusual for their culture in terms of attitude, plans (or lack thereof), alignment, politics and plotting among genies, etc. Just about any player character will have connections with individuals/groups/organizations, but warlocks in particular have a built-in connection for story hooks built into the class, and the various genie patrons are already notorious for schemes both convoluted and improvised, so...
There’s a super interesting interaction between Crusher and the Dao genie. You get to push with bludgeoning damage and it stacks with repelling blast too. Stack spike growth on that from the Doa and take Grasp of Hadar. Boom. Cheese grater.
The addition of Spike Growth to the Dao spell list is a great pickup too. Most of the time if you're playing a blastlock pushing enemies around the battlefield, you're pushing them into a spell AoE that doesn't take effect until the start of the creature or caster's turn. So there's always a chance that they might be moved by another effect, or have a reaction that allows them to escape, or else they just die before the next round of combat. Plus it usually only does damage once. Spike Growth is nice because it does damage whenever the creature moves, immediately, and it does damage based on however much distance they cover. So every time you hit an enemy in the area with a Repelling Blast or Grasp of Hadar, they take an extra 4d4 piercing damage. If you hit them with more than one blast, you can push and pull them through the spikes, creating the cheese grater of death.
Agreed on the cross-element build. My Triton with Dao patron was a very effective emissary, especially with a few levels of bard and college of eloquence.
AH! I have another one; Air Genie patron and their vessel is a metal (like brass, copper or silver) or crystal wind chime with oscillating fascinators that orbit around the chime itself, strung with chains and a little hoop to hook it onto the ceiling or whatever. When Bottled Respite is used, you go inside a chamber at the center of the chime. The chime can ring, but since everyone is so small/the influence of the Djinni, the sound is soft and melodious.
One of my favorite things about the Limited Wish feature it states, "the spell simply takes effect as part of this action" so RAW the spell you use can't be counterspelled.
Can't believe they didn't mention the weird edge case of Dao Genie and crusher feat. Especially since they get spike growth on expanded spell list. Best cheese grater build in the game.
We just started a new Dragonlance campaign and my better half is playing a Genie Warlock. She is an Eladrin race, and took an Efreeti as her patron with pact of the chain. (with much help from the group). So far, she is loving it (we only just reached 4th level). Me, I'm playing a gnome artificer :D
30:38 Monty mentions taking the Chains of Carceri invocation... except he is a Pact of the Tome, not Pact of the Chain. Also, since I'm commenting anyway, Kelly was talking about having both his Genie vessel and talisman be the same item... I recommend against this since the abilities of your vessel require you to be touching it and the abilities of your talisman encourage you to give it to someone else to use the good ones.
Because the Jin are haughty and would almost always have some valuable if not gaudy item as the vessel. I wouldn’t allow it to be an unadorned clay vessel.
Such a fun subclass. I did a weird thing and made a Punck Rock Strength/Con/Charima(int & wis dump) based Air Genasi Dijin pact whos vessel is a bottle of Jin. She is Pact of the Talisman who kicks ass with a Chain whip and a Studded Club(Weapon Master) - With rebuke to knock enemys about.
My Dao Genie's Vessel is a funeral urn with an ornate label. When I first found it and pulled it out of a fireplace the urn itself was cold, but as I turned it over, the ornate symbol on the label flared to life and burned my hand leaving an imprint there. While it blistered my patron used that pain, that link to talk to me about how he needed an agent in the mortal world and offered me magical power in return. Once the pact was struck, the mark cooled and healed over instantly. Now, as an Eladrin ELF, the starting duration for time spent in the bottle (2 x PB in hrs = 4 at lvl 1) was enough for me to meditate and get a long rest IN the bottle. :) I would hand the bottle to our Cleric of Kord to hold onto while I rested and he assumed as an Eladrin, this was just some Fey thing. As a performer before adventuring, I put in a clothing rack for costumes, a desk we came across, an old nature based stone throne, anything our party needed me to hold onto. My DM was kind enough to let me use the Daolani (3rd party mini genie type familiar) as my Pact of the Chain choice. His broadsword is about the size of a small shortsword to the rest of us, but he uses it well. I took Eldritch Sight to detect magic at will, always useful, Investment of the Chain Master mostly to make sure I'm only using BA to get my Familiar to take attack actions and to increase it's DC's on it's abilities to match mine which level much higher, and building off my performance skills, Mask of Many faces. It pairs up nicely with my Cloak of Many Fashions and when I finally got a feat, it was Actor! :) I'd love to get some Glamorweave, and look forward to the day the group can come down and join me in the bottle for their short rests. :) Now, Monty said you can SEE thru the vessel, I didn't read that, I only saw that you HEAR thru the vessel. I also didn't go Genasi because it seemed like double dipping into the same pool and didn't want to dip into two pools myself. You still get a lot of cool things as an Eladrin and thematically makes my go to Summon Fey ;)
The Genie Vessel is BIG inside. 20' radius is a small two bedroom apartment. Mine has a bedroom with a featherbed, an alchemy lab, library with comfy chairs and a bar, a bathroom with plumbing, and a storeroom full of chests for storing our party stuff in an impregnable vault. I went Pact of the Chain with the Ritual Caster feat. The Chain familiar is just. so. good. A familiar with hands can cast a Magic Stone on your Bonus Action, if you have the Investment of the Chain feat. Currently level 11 and I could go on for pages on the shenanigans you can pull off with a familiar that's smarter than most of the party (INT 14 WIS 13) and can use magic items.
Play an "evil" Grung. Fill your genie vessel with water (via alchemy jug) to get around water dependency. Then, at 10th level, invite/charm 1+ (non-water breathing) folks to your pool "party".
I have a plasmoid genie sorlock that’s pact of the chain for filler sessions when people can’t make it. Such a blast, so many goofy ability interactions for endless fun
My favorite is using concentration on an important spell, then casting sanctuary on your sprite the following turn, which is carrying your magic ring. Then you action hide in the ring, and your flying sprite is now invisible, and they have to pass a save to even attack it. So fun
Also, one of you mentioned early in the video about having a Familiar and using the site of the familiar from inside your vessel. This doesn't work since your genie's vessel is an extra plainer space and is therefore infinitely distant from your familiar when you are inside it. In order to share senses with your familiar you have to be within 100' of the familiar.
While not necessary, it is highly encouraged that the initial meeting with your Genie patron involves said patron doing an elaborate song and dance number about how you'll never have a friend like them.
Make the PCs role play it, joining in 😂
You ain't never had a fiend, never had fiend, you ain't never..had....a...fiend....like meeeee!!!!!
It's more accurate
Yesssss
Swear if one of my players (right now it’s just my son and fiancée lol) ever decide to roll a Genie Warlock that’s gonna be their character’s introduction to the genie.
Just gonna play the scene from Aladdin like “Okay, pay attention, this is your backstory…”
Earth Genie Patron and their vessel is an unsuspecting rock with a small crack. But when Bottled Respite is used, the inside reveals it to actually be a beautiful geode.
Edit: Wow guys. Thanks for the likes and comments. This was the first idea I had when making a GenieLock because my mom was super into geodes.
I love the theming here!
Consider it stolen!
Just thought it something. In some magic systems, different minerals and greens are associated with different elements. Depending on the game you're playing, that could be linked as well
I like it, I’m going to use this as well.
This is why I love this community... A lot of hidden genius ideas...
Edit: Or it could be either a iron or clay ringband that encloses a gem... So it looks inconspicuous enough to get overlooked if you just leave it somewhere without the danger of being stolen...
One thing with Kelly's feats... if you take the +2 Cha at lvl8 and Fey Touched at 12, you're sitting at 19 Cha for 4 levels. Why not take Fey Touched at 8, making Cha an 18, which is basically the same as 19, and getting the Misty Step and other spell?
I quite literally searched for this video 3 days ago hoping you guys did a video on it, and low and behold my WISH was granted
Ah!! Haha! I see what you did there
Right now I'm playing a marid genie/ pact of the tome warlock, and have it flavored as an ink spirit that lives in the tome and feeds off of knowledge written in the tome. The DM allowed me to make the tome also be the genie vessel, and every time I enter it I go into like an illustrated form on the pages. I'm still pretty early in the campaign (only 3 sessions), but I'm absolutely loving the flavor. My eldritch blast is an ink glob, I have inky tendrils when I use arms of hadar, I have an ink puddle for grease, and I have an inky raven as a familiar. I play them as a curmudgeonly old man who couldn't quite cut it as a scholar, and lived most of his life as a librarian, where he found the magic tome.
Becoming an "illustrated form" on the pages is brilliant!
Cool idea, but what if someone finds the book while you're in it and draws a beard on your illustrated form? Do you get a beard when you emerge?
@@galithir5393 Now that's a question I need answered.
Sounds awesome! Another option for the Genie's Vessel is that it could be a metallic/armored "Book Cover" for your Pact Tome, which could even be kinda like "armor" for your Tome, protecting it with that little bit extra. Plus, nothing in the Text says that you have to be *holding* your Tome when using it as a spellcasting-focus, so the warlock could have it strapped/chained to his back or chest and everybody else would just thing it a piece of armor or something and if you put some Charisma(Deception) into it, you could make the 'enemies' think he's a different kind of Warlock and other neat little stuff like that!
Nice to see someone is thinking along similar 'lines of thought' for a character I'm hoping to build. So awesome!
Hey, anybody know if anyone has tried to Multiclass a "Pact of the Tome" Warlock with a "Order of Scribes" Wizard... and made the Awakened Spellbook and the Book of Shadows one in the same? Might be neat to use the Magic Quill in combination with the "Book of Ancient Secrets" Invocation to cut down on the time and resources to copy rituals into the "Awakened SpellBook of Shadows".
Really, sounds awesome!
Love this. Flavoring abilities is the bomb
I'm pretty new to D&D and Genie Warlock was a love at first sight. The theme and flavor of the subclass is so good that I had to try it out and so I made a kobold tomb raider who during a heist gone bad had to make a deal with a Dao who was bound to a magic ring to save his friends and himself from being buried alive under the desert sands.
Yo I LOVE that
I’m not gunna lie homie. I’m stealing that.
@@_Dogberry_ I'm glad to hear that
I'm playing a Dwarven Dao Genie warlock with the pact of the blade named Einar Brinjar. He won his abilities through a drinking contest with a Dao when that Dao attacked his city. The Dao granted his pact in exchange for not telling his peers that he lost to him.
I’m doing a White Sand(Brandon Sanderson graphic novel series) gaara inspired character. So his patron is a Dao Genie, but the genie vessel is a gourd strapped to his back which is full of sand. So all the “earth” magic he has access to takes the form of sand formations and stuff. Also sphinx of wonder is hella cool.
I play a Water Genasi, Marid Genie Warlock with a Germphobia and a soap dispenser as a vessel. Im Excited to hear what you guys have to say :)
Sounds hygienic
The hero we didn't know we needed a few years ago xD
Gah damn that is one clean build :)
Lol that is a great character!
@@hah-vj7hcyep. 3rd level paladin ability.
I played the Genie Warlock for awhile & it was awesome.
Our party was about to get TPK’d, but I was the last one left. My friends were dead aka objects, so I brought them into my bottle & was able to escape.
It set up a whole arch of the campaign where I teamed up with other characters (the other players) to search out a cleric who could bring them back to life, and getting the components.
Fun times.
I played with a Dao Genie with the Crusher feat and it was very fun. Crusher with Eldritch Blast has a bit of decision making. Since you get more attacks at higher levels you might not want to use Genie's Wrath on your first hit cuz you might get a crit on the 2nd/3rd blast and give everyone advantage attacking the target you just critted on. Also resistance to bludgeoning in general is nice. Useful with Armor of Agathys.
maybe i’m confused, but eldritch blast doesn’t do bludgeoning damage does it?
@@aus__ Genie's Wrath lets you apply bonus damage to an attack equal to your proficiency modifier once per turn. The extra damage type depends on your patron, and in the case of a Dao you deal bludgeoning damage, so you can get Crusher's effect on one of your attacks.
It doesnt need to be eldritch blast specifically, but its probably the thing you will be using the most as an attack (The extra damage can be applied to anything as long as it uses an attack roll)
@@OmegaNeo That's a nice combo, i didn't think about that before - mostly, as there is a lot of creature and skill with resistance against bludgeoning attacks, and far less against elemental attacks... But critical strikes are so rare, i never count on them. My most "oldest" character (which means i play as him for the longest time) had less than ten critical attacks (during other skill checks there were more), and all of them against spellcasters... In the end my DM suggested, that i should take up the "Mage Slayer" talent with him. [In the world setting the Dragonborn have a cast-system, "Noble" Dragonborns are the ones who inherited within their blood some magic (basically sorcerers only). As my character isn't one of them, there would be a reason, why he hates them so much...]
@@Senok13 While there are a lot of enemies resistant to bludgeoning, the vast majority of them are only resistant to nonmagical bludgeoning, so I don't think you'll have a problem with the Dao damage. You'll find more enemies resistant (and immune) to fire, cold and thunder damage than bludgeoning. Off the top my head I can only remember swarms having resistance to magical bludgeoning and thats about it for the more common enemies? When you stop encountering swarms (if you did at all) at higher levels, you'll find more enemies resistant to the other damage types.
And yeah while it's luck dependant, I got a decent mileage out of it. Luck was on my side and having 3 attacks with Eldritch Blast definitely helps lol. You can still push enemies an extra 5ft once per turn if you're not inclined to wait on crits.
@@OmegaNeo that’s amazing, good thinkin
The shenanigans of theft using the ring are insane. You just need six seconds with nobody looking and anything you can hold is transported into your vessel, dropped as a free action, and you jump back out empty handed. They can search you all they want. Dig through your gear. You have nothing stolen in your pack 😂
One of my PCs is a genie warlock, and stealing things and storing them in her ring is a big part of her backstory. Which, once she got to third level, was flown away with her inside by her invisible pseudodragon familiar - the ultimate grab and go combo I could come up with.
I have a bottle in our dnd campaign in curse of strahd and we used that feature to sneak all our weapons into town. I’ve also been hoovering up anything not nailed down and forcing my dm to give me prices for all the useless junk I pick up to sell to settle my character’s debt
@@juliavanfleet9641 Howd the Psuedodragon turn invisible?
And boy once the ruling authorities learn that such thieves are about...the draconian measures to stop them would be extreme.
@@bradwillis7415 You have jewelry in the city limits? Either hand it over ot face imprisonment/execution.
Anyone seen doing magic? Dead.
Playing an Air Genasi/Sylph named Scheherazade (Scher for short) who's the daughter of her Djinn Queen mom warlock patron. Her quest, go out to the material plane, write down as many people's life stories, historical events, or adventures she goes on and bring them back to her mom to read to her. Scher's hoping to find at least 1001.
sounds like a setup for a sorlock to me
@@dleonidae Any suggestions for a Sorcerer subclass that fits a Genie?
@@andrewdowns3673 thematically with what you got going on, Storm; not sure how well it'll all gel mechanically though
@@dleonidae Gotcha.
Nice reference, esp in the name
Genie Warlock is my favorite of them all. It's so good! I think the overall plan that Kelly had in mind would've worked better with Dao Genie, since they get Spike Growth added to their spell list. All that forced movement would synergize really well with it.
Daolock = best lock
I fell into playing the genie warlock as my first real character (only played short campaigns before now) and it's so damned good!
I went with aasimar as my race and efreeti genie. So if I invoke "radiant soul" it adds extra radiant damage to one hit per turn (equal to my level).
So eldritch blast does 1d10 plus 1d6 from hex; then one blast per turn also gets fire damage equal to my proficiency and radiant damage equal to my level.
At LVL 11, each turn I basically do 3d10+3d6+4+11
Without expending an extra spell slot (other than the one needed to hex an enemy)
Next level, I'm taking "kiss of Mephistopheles" so that I can cast fireball as a bonus action when I hit with an eldritch blast.
So it'll be 3d10+3d6+4+11+10d6
But I will have to expend another spell slot to add the fireball.
@@Plant_Parenthood sounds like a blast! (pun intended)
@@ChocolateFishBrains After lvl 11 it's 3 blasts!
Ah yes, the cheese grater technique
I recently dipped into Warlock in my campaign after taking six levels of Paladin. I am going Celestial Warlock and plan eventually on taking Pact of the Tome. I really like the potential of the Warlock class and the roleplay it offers with the patron, since there are now solars in the campaign. Love the content on the channel, as always.
I've been playing a Marid Genie warlock for a long time and I LOVE this subclass so much. It made me realize that warlocks are my favorite class to play because of the versatility.
Love the content you guys make, however, I must say that I am very excited for the “All bard party” video.
With Metamagic Adept, I actually think Distant Spell is incredibly useful for warlocks. Because you’re forced to upcast a lot of really good spells (invisibility, fly, etc.) at later levels, you often get to choose more than one target. The biggest limitation, especially in a chaotic combat encounter, is that they’re touch spells, but not with Distant Spell. When it hits the fan, whole party is now invisible or flying with 1 spell slot and 1 sorcery point. And then even with some of the Limited Wish options y’all discussed, Revivify and Greater Restoration being delivered from downtown is so incredibly strong. Makes a support warlock so much more viable.
600 foot elderich blast with the elderich spear invocation for one sorcery point could prove useful for enemies that try to fly away. If you take Spell Sniper a 1200 ft ranged spell with no disadvantage can ruin a poor Dragons day when they just wanted to get out of there. Meanwhile even if you don't have the sorcery points your still hitting them with the range of a longbow and giving even rangers a run for their money in damage because you don't miss as much.
Upcast, distant invisibility, now becomes a super useful support and utility spell.
Genie warlock has been one of my new favorites. I played a one shot with a dao patron. Added crusher feat and all three forced movement invocations and flavored as gravity magic and had a blast jumping in my ring and letting the rogue get both of us behind enemy lines. I would love to have played this character to high levels, since we only were at lvl 10. One of the few times i would be actually willing to NOT multiclass. Which for me is crazy.
Rules as written you actually don't need to worry about losing wish because you can create a simulacrum with wish and then it can cast wish instead of you. Also a bonus for warlocks is that because arcanums are a class feature not a spell slot their simulacrums can use wish multiple times before you have to summon a new one.
Whew! That's some loophole......in fact ....technically...couldn't your first simulacrum use its daily wish acranum to create a second simulacrum, which itself creates a third simulacrum etc etc....
So if you had say, 88hp at lvl 17, after 6 days you would have 7 simulacrums (which would be the maximum because the last one would only have 1 hp) and on day 8 you could cast 8 separate wishes in one single round!
@@Wintermute909 The simulacra can cast Simulacrum on you after you've rested and regained your slot. You get effectively infinite simulacra and wishes. This is of course a bug, and should not be allowed.
@@Wintermute909 It's actually even stronger than this because simulacrum doesn't have to be cast on yourself so your simulacrums can make another simulacrum of you, giving you infinite simulacrums.
If I put a DM hat on for a minute I think I would make the patron grant the simulacrum wishes, when it could no longer cast wish it would be like oh you are all out of wishes. The warlock would probably get smug and be like no I'm not to which the patro would realise their mistake and get angry. The patron would let the warlock off with it on the condition they don't do it again and don't tell anyone about this loop hole.
With metamagic adept on warlock i can strongly recommend subtle spell + extended spell. Extend it where it counts, extend an hour duration spells to 2 hours, so you can cast them, short rest and still have it around for another round, etc
I'm playing a Tortle genie warlock and my patron is a marrid, and I'm absolutely loving the flavor and the theme of it. I chose the tome as well as it just adds so much
Please tell me you bottle is your shell
@@timvallier9701 unfortunately no, I went with a busted up, barnacle encrusted oil lamp that doubles as his reading lamp. He's old, even for tortles. My DM was kind enough to extend his lifespan to fit the theme of an old tortoise, so as long as the pact remains, my character ages slower, but he's still old.
I was waiting so much for this video from you, and I loved it! Also happy that you didn't do the "classic Daolock", the Dao is amazing (probably the best), but there are already a lot of videos about it and you show that the others have a lot of potential too! As always, thank you for the amazing video!
Currently, I’m playing a Hexblood Genie Warlock with Pact of the Chain. The Toothie Talkie (eerie token), Familiar, and the Ring (vessel) itself are there, so they can be effectively be in 3 places at once, talking to the whole party while split up…
I also flavored them as a witch with a demonic patron (Flying on a Broom, Imp familiar, and the food creating spell from the genie fits well, as a particular witch does live in a gingerbread house…).
Also the Dao Genie gives you Spike Growth which you can abuse with Repelling Blast and Grasp of Hadar. I have a character who is Custom Lineage who is based on a kakapo who grew up among his flying brethren but one day found himself falling into the plane of earth, and meeting a Dao who offered to show him how powerful earth can be.
This guy knows what's up. Crusher and telekinetic feats give you even more movement. Amazing with spike growth and sickening radiance stacking multiple exhaustions in one turn.
Yeah its a great combo. You could also take metamagic adept and quickened spell, so you can cast spike growth or sickening radiance and push them into it with eldritch blasts on the same turn.
I've been waiting for this for a while guys. I really like the way you guys break down information and couldn't wait to see what you guys would come for my favorite subclas of my favorite class
For an Efreeti-focused Warlock, one fun idea I've had for a vessel is an old, rusted censer that nonetheless always seems to be smoldering or giving off just a little bit of smoke. And also ignites in certain ways whenever you cast fire-bases spells :)
I played as a Genie warlock in a Dragon Heist game. She was a curious scholar from the City of Brass in Waterdeep to study, and got roped into the party's shenangians. She was the unofficial party caretaker as she got them all out of trouble with her charisma and even saved them from a sudden ambus of a ghost and animated furniture (she now has a phobia of brooms). I really enjoyed playing her and the Genie Warlock is my favourite Warlock subclass
I appreciate that you went back to the format of each of you making your own build
I love this format, one of my favorites that you do. Seeing how much you can personalize a subclass for variety and flavor while still making something effective at the table. Been a fan since I saw you do this for the Battesmith Artificer, I'd love to see more subclasses built "the Monty way" and "the Kelly way"
I'd love to see how the Eladrin race interacts with the Genie Patron Warlock. The combination of seasons with elements could be interesting, at least thematically
in our last campaign, we had a genie warlock and I played a Harengon Scout Rogue. We had one situation where the DM basically had poison cloud in a combat situation against Yuan-Ti. My rogue had 10 feet blind sense . Party hopped in the ring, Rogue went hunting for the caster. Then tossed the ring at their feet. Party hopped out and had surprise because the caster didn't see a group of people coming out of no where.
We used that ring for transport -- stealth, escape, etc. Because the Rogue could get in and out without really being seen. And while doing that, the casters could get their short rest / get your spell back situation.
FINALLY IVE BEEN LOOKING FOR A VIDEO LIKE THIS! I have my own Dao Genie Warlock and when i was making it, i was looking for advice on how to build one, so this helps alot
You guys are like my comfort channel :))
I think it would be great to have a tool kit being my genie vessel, based on what my genie patron is: for example a Marid patron where the vessel is a set of Navigator's tools, and inside the compartment is a Captain's cabin (which is always swaying as if it were at sea), complete with charts on the desk, etc
Ever since this subclass was released I wanted to play it. Finally got the chance last year and built a water genasi with a marid patron who's spells were thunder damage themed. The lore was that her patron was her distant ancestor and so she called her grandma. Took pact of the blade and used far step to teleport around the battlefield slashing at enemies with booming blade. It was a lot of fun.
Thank you guys for the steady amazing content.
I’ve had an air genie warlock in the barrel for a while now and I’m excited to see your suggestion on how to optimize it!
Played two separate GenieLocks across two campaigns: Utterly Love them! Current one is a Mastermind Rogue multi-class which, thematically, is a great combo with the support spells, Chain Pact and the slight damage boost.
I’m a big fan of using Pact of the Chain to allow your follower to pick up your Vessel. Extra points if you choose the Sprite, who could pick up your Vessel and turn Invisible while carrying you around.
I multiclassed a Lore Bard with Genie Warlock. It was super fun and flavorful. The DM was kind enough let me use my lire as my genie vessel. Would recommend.
hot damn, i've been designing a genie warlock for the past two weeks as my next PC. this could not have come at a better time.
Starting 13 dexterity and getting moderately armored is also worth a mention. As it massively increases your survivability. Also allows for 12 Wisdom.
Pact of the chain. Quasit carries around your vessel while invisible. Greater invisibility plus Elemental gift to fly... oh yeah, it's all coming together
YES! I've been looking forward to this episode since I discovered their class a few months ago! ^_^
I like the idea of using Galder's Speedy Courier to deliver your vessel, with the party inside, to anyone you want in the world.
You guys have like the best build ideas ever. I absolutely love your creativity
Another great feature that I don’t remember hearing being covered is that genie warlocks are able to bring their entire party into the vessel and complete a short rest in 10 minutes! Amazing utility there too
I love playing the Genie Warlock. I typically use the Efreeti Genie but someday I'm tempted to try out the Dao Genie. Then again, after hearing Kelly's take on the former, I might not. :D He made it sound even more interesting than I have thus far explored. :D
Currently playing an autognome Dao Genie Warlock in a Spelljammer campaign. The synergy of repelling blast and spike growth on the small battlefield of a spelljammer ship has been very effective. The autognome "built for success" feature also allows me to add a d4 to proficiency bonus number of attack rolls if I miss a blast by a point or two to make sure I'm keeping enemies in the spike growth field.
I’ve built a few Genie Warlocks, and have found that you benefit greatly from taking your first level as a Sorcerer, which nets you Con save proficiency and two additional lvl 1 spell slots. And you can net some synergistic bonuses such as Divine Soul and Celestial patron, or Storm Sorcery and Djinn patron. You don’t really lose anything other than pushing the Warlock features back one level, and the lose of the 20th level feature isn’t a loss at all.
My newest Genie build is a small Owlin Aberrant Mind Djinn sniper that hides 600’ up while dropping blasts out of nowhere. Went Chain for an Improved Imp skinned to look like a tiny Owlin. Went Astral Drifter for Magic Adept: Cleric. Running them like big game Hunters that hunt the most dangerous game, sentient beings. Talked the GM into letting him have a Lamannian Wood focus that’s a scope mounted to a wooden stock like a firearm, but with out a barrel. His name? Boom Chachalaca.
I was so pleasantly surprised when Kelly mentioned using Limited Wish for Passwall. In my opinion, it is such a strong spell that is totally underused in the campaigns I have participated in. It would definitely be a great contender for the Limited Wish usage.
Used the ring to escape a bunch of tricky situations. Had a friend chuck it in an open window, over a locked gate, under a door, and popped into it while running towards bars to slip between them. I loved using it!
Perfect timing on this. In a few weeks I am playing a goblin genie warlock. The goblin unknowingly stole the genie vessel from a traveling merchant and accidentally got into a pact with the genie.
yep, maybe my favorite warlock subclass. I also really do love that the subclass does complement their Genasi counterpart too with Fire being the only one doubling up on stuff.
One of my favorite Genie patron Warlocks I played was with a Dao patron and the vessel was a jar. The DM allowed loose substances such as dirt enter the jar through the top so my Warlock would use mold earth (obtained via feat) to fill the jar with dirt and would shatter it to release massive amounts of dirt. Especially effective in confined spaces at burying foes alive XD
the strategy of "get into the ring and have the familiar carry it away" is exactly what my own genie warlock had been doing to run away from places, have yet to test it to sneak into places!
It even better with Pact of the Chain where you can just have an invisible familiar that just picks up the vessel and flies off. Though to be fair my Warlock started with Mask of Many Faces and also had the actor feat so I got away with tons of nonsense and could easily use my familiar to escape or just decide to be someone else. XD
I’ve just started playing a goblin (genie) warlock (currently level 2) and I’m recalling enjoying it. I look forward to seeing where I can take it
I just started of a fire genasi genie warlock just to lean into the fire thing a lot and it ties in the the background story for the character. Chose the pact of chain, pseudodragon, for the practical reasons of scouting and helping out. Went with a oil lamp vessel cause, well fire and theme :P
The general idea of the character is that they are distantly related to the patron but as they live in the material plane they can act there to help the patron out with information and (the sort of main thing here) finding relics and artifacts to further the patron goals (these are not made quite clear to give out DM something to have fun working with).
Just remember for camping in the vessel, you can still hear everything around you so someone can still be on watch to avoid being snatched up or at least you can wake people up and handle the situation, that is if the thing taking the vessel makes enough sound.
A dwarf that wished to become a wizard. Received a magic tome, he can go inside the pages and it teaches him spells. With his high charisma he can just act smart.
I've been building a Genie Warlock that I've been wanting to play for so long. I love the idea of your patron potentially being a companion NPC as well, giving into more roleplay scenarios. I go with Chain Master for a more reliable familiar to keep the ring safe when the party is resting (who doesn't love a sidekick like Abu?). I love the JoJo's Coco Jumbo/Mr. President safe space for the party to just be in, it can act as a fun hub to plan in or relax after a dangerous encounter.
I picked up this idea from Chris Zito, but I made it so that the vessel is a wedding ring and your Genie is your partner, your pact being your marriage to this powerful being. It makes handing off the ring to someone else feel more impactful, both in trust and fear of losing it.
Air Genie Patron, with a primal element orb vessel, that's a glass like sphere containing a captured thunderstorm, and on the inside it looks like your in the eye of a hurricane.
My character recently died so I building a air genasi Djinni warlock right now. I really like this idea and might steal it!
@@marissasmith1579 Go for it! I'm having a lot of fun with mine, I can even get my imp to carry me around glutching this orb in his tiny palms
I'm playing a Dao Human Warlock 10 + Divine Soul Sorcerer 4. Spell Sniper + Crusher. My vessel is a ring that inside has an arabian room. Recently unlocked the party vessel, and now it's like a whole house for relax (smoke pipes, telescope, japanese garden, lots of sofas, rugs).
We are going to travel using my crow carrying the ring. Anyway the Genie is very powerful. I'm the strategist of the group. Every action I take shapes the fight (pushing enemies, blocking sight, making walls, incapacitating them, kill everything with radiations) and I can play recklessly without fearing to go first and absorb hits.
How do you incapacitate creatures?
@@AlessandroPesce-profile with Hypnotic Pattern, and the other crowd control spells. I picked careful spell and quicken spell metamagic. Once you go dao you should go 300% eldritch blast (quicken spell+action surge). When you crit everyone get advantage on all attacks until you start another turn. But I can understand 4 lvl in fighter are somewhat wasted (it must be echo or rune knight). Feats are too important once you have maxed out charisma. In my case I wanted crusher, telekinetic and metamagic adept but I got a permanent +1 to CON so resilient CON will be and metamagic will be the very last.
I like the genie warlock because it's really funny to go into your vessel and have your invisible imp fly you into places undetected
It's amazing how you can use the limited Wish for creating a spelljamming helm to have your own spaceship!!
I´ve built a warforged genie warlock called "Clothes" - he was basically a set of magical garments that could retract himself inside his hat, pretty fun character, went wild sorcerer also
Play a Tortle and make your Genie Vessel a key with a gemstone in it. Congratulations, you are now Coco Jumbo from JJBA with the stand Mr. President.
If you have Find Familiar, you let *it* have the vessel instead. You could probably get away with making your familiar a turtle as well, maybe using the crab statblock.
I am currently playing a Verdan tome water genie (lvl 6) and have really enjoyed it. I also took telekinetic, and the misty visions invocation and have been having a lot of fun as a utility warlock with all of the ritual spells, and the craziness you can do with at will silent image mixed with minor illusion.
I have a raven familiar to carry my ring, but have yet to need to do it.
I played a Deep Gnome Dao Genie Warlock in Curse of Strahd to level 15. It was great fun. I to am excited to hear what you have to say about it.
I am playing a Deep Gnome Djinni Warlock in Out of the Abyss. Currently at level 4. Invocations Misty Visions and Armor of Shadows, Spells are mostly bamboozlery and enemy disruption like Cause Fear, Crown of Madness and Gust of Wind, Pact of the Talisman (with the proficiency bonus restriction removed per my DM).
Her best moment in combat so far: the party is outnumbered by hostile kuo-toa, after a couple rounds of information gathering, my warlock removes the will to fight from over half the enemies by using Minor Illusion to make an angry booming voice from the sky berating his followers for attacking pilgrims to his glory. Those fooled by her deception dropped to their knees and refused to fight further, making the rest of the encounter super easy.
My Water Genasi warlocks patron was his Marid mother. It's very fitting thematically even though some of the bonuses kind of double up. Still fun to play.
I made a Genie Warlock multiclass that puts the War in Warlock. 3-4 levels in Fighter to get proficiency in Constitution and medium armor, Pact of The Blade for Extra Attack later on, and Eldritch Mind for advantage in concentration saves. 14 Dex and Con, the rest in Cha
I'm playing a Genie/Rogue 7 rogue/6 lock. Being an invisible, flying rogue is AMAZING! Big damages with Booming Blade and the passive damage from lock and so much versatility outside of combat
My favorite warlock subclass is "The Fathomless". I played a tabaxi fathomless warlock as a straight class through a campaign and it felt powerful from start to finish.
Yooo! I made a Tabaxi Fathomless too! I thought it would be funny to give a cat who's afraid of water ocean powers.
I am a sorcerer and warlock fan. this videos are great. but you should do one of this for the WILD MAGIC sorcerer. this is a so underrated subclass for many. saying is unreliable. it "might"- maybe the rule should be more specific, and not let the DM choose when to roll. no one talks about this, all focus on the warlock depending on the DM for short rest. but wild magic is totality dependent. so in my table it rolls every time he cast a spell. but your thoughts on this amazing subclass are invaluable.
I am even planning on doing a sorcadin wild magic. obviously is not a min/max. but great things could happen, and even the bad things with paladin abilities are even less likely to happen. (maybe not fireballing your self). BUT. since you are PRF in WIS saves and have the aura. the worst things that could happen like casting: polymorph, confusion, and levitate on your self ODDS of this actually happening are more than halved. so that 20% of chance something wrong happening goes to 13%. and other stuff are not that bad, like not speaking, for you is just I eill attack, not cast, but still use booming blade. you still have the fireball, and converting into a plant, that would be awful, but even than if you are in the frontline, you will fireball enemies. confuse them, just let the party be far away from you as possible most of the time. And some of the good things are even better for a paladin, like regaining HP, spells as bonus action-you can still attack twice- better than cantrip, glow and blind enemies, MIRROR IMAGE, etc. many options here.
The Genie subclass also gives the DM some fun opportunities to add some RP, character, backstory, connections to campaign-wide stories, etc. The different elemental patrons expand on this, especially with questions about whether the player's specific patron is typical or unusual for their culture in terms of attitude, plans (or lack thereof), alignment, politics and plotting among genies, etc. Just about any player character will have connections with individuals/groups/organizations, but warlocks in particular have a built-in connection for story hooks built into the class, and the various genie patrons are already notorious for schemes both convoluted and improvised, so...
Thanks Dudes!
There’s a super interesting interaction between Crusher and the Dao genie. You get to push with bludgeoning damage and it stacks with repelling blast too. Stack spike growth on that from the Doa and take Grasp of Hadar. Boom. Cheese grater.
The addition of Spike Growth to the Dao spell list is a great pickup too. Most of the time if you're playing a blastlock pushing enemies around the battlefield, you're pushing them into a spell AoE that doesn't take effect until the start of the creature or caster's turn. So there's always a chance that they might be moved by another effect, or have a reaction that allows them to escape, or else they just die before the next round of combat. Plus it usually only does damage once.
Spike Growth is nice because it does damage whenever the creature moves, immediately, and it does damage based on however much distance they cover. So every time you hit an enemy in the area with a Repelling Blast or Grasp of Hadar, they take an extra 4d4 piercing damage. If you hit them with more than one blast, you can push and pull them through the spikes, creating the cheese grater of death.
Agreed on the cross-element build. My Triton with Dao patron was a very effective emissary, especially with a few levels of bard and college of eloquence.
You can flavor a talisman genie warlock as a member of the Green Lantern Corps with the lantern as the vessel and the ring as the talisman.
AH! I have another one; Air Genie patron and their vessel is a metal (like brass, copper or silver) or crystal wind chime with oscillating fascinators that orbit around the chime itself, strung with chains and a little hoop to hook it onto the ceiling or whatever. When Bottled Respite is used, you go inside a chamber at the center of the chime. The chime can ring, but since everyone is so small/the influence of the Djinni, the sound is soft and melodious.
One of my favorite things about the Limited Wish feature it states, "the spell simply takes effect as part of this action" so RAW the spell you use can't be counterspelled.
Can't believe they didn't mention the weird edge case of Dao Genie and crusher feat. Especially since they get spike growth on expanded spell list. Best cheese grater build in the game.
We just started a new Dragonlance campaign and my better half is playing a Genie Warlock. She is an Eladrin race, and took an Efreeti as her patron with pact of the chain. (with much help from the group). So far, she is loving it (we only just reached 4th level).
Me, I'm playing a gnome artificer :D
30:38 Monty mentions taking the Chains of Carceri invocation... except he is a Pact of the Tome, not Pact of the Chain. Also, since I'm commenting anyway, Kelly was talking about having both his Genie vessel and talisman be the same item... I recommend against this since the abilities of your vessel require you to be touching it and the abilities of your talisman encourage you to give it to someone else to use the good ones.
Being an Elf with Genie warlock is nice as well because the 4 hours you can spend in your vessels at 1st to 4th is also a long rest with trance.
If u make your vessel a coconut you could use your swallow familiar as easy transportation across continents
28:20 was such a genuine laugh I believe that wasn't even on the script for the video LOL
This video came out exactly at the right time im playing this weekend a genie warlock with the efreeti and my vessel is a pipe
feels like yall read my mind, gonna be playing my first session as a genie warlock in just a few days :o
Because the Jin are haughty and would almost always have some valuable if not gaudy item as the vessel. I wouldn’t allow it to be an unadorned clay vessel.
Such a fun subclass.
I did a weird thing and made a Punck Rock Strength/Con/Charima(int & wis dump) based Air Genasi Dijin pact whos vessel is a bottle of Jin. She is Pact of the Talisman who kicks ass with a Chain whip and a Studded Club(Weapon Master) - With rebuke to knock enemys about.
I love Will from DnD shorts idea of a halfling warlock running through someone’s legs and repelling blasting them straight into the air
My Dao Genie's Vessel is a funeral urn with an ornate label. When I first found it and pulled it out of a fireplace the urn itself was cold, but as I turned it over, the ornate symbol on the label flared to life and burned my hand leaving an imprint there. While it blistered my patron used that pain, that link to talk to me about how he needed an agent in the mortal world and offered me magical power in return. Once the pact was struck, the mark cooled and healed over instantly.
Now, as an Eladrin ELF, the starting duration for time spent in the bottle (2 x PB in hrs = 4 at lvl 1) was enough for me to meditate and get a long rest IN the bottle. :) I would hand the bottle to our Cleric of Kord to hold onto while I rested and he assumed as an Eladrin, this was just some Fey thing. As a performer before adventuring, I put in a clothing rack for costumes, a desk we came across, an old nature based stone throne, anything our party needed me to hold onto.
My DM was kind enough to let me use the Daolani (3rd party mini genie type familiar) as my Pact of the Chain choice. His broadsword is about the size of a small shortsword to the rest of us, but he uses it well. I took Eldritch Sight to detect magic at will, always useful, Investment of the Chain Master mostly to make sure I'm only using BA to get my Familiar to take attack actions and to increase it's DC's on it's abilities to match mine which level much higher, and building off my performance skills, Mask of Many faces. It pairs up nicely with my Cloak of Many Fashions and when I finally got a feat, it was Actor! :)
I'd love to get some Glamorweave, and look forward to the day the group can come down and join me in the bottle for their short rests. :)
Now, Monty said you can SEE thru the vessel, I didn't read that, I only saw that you HEAR thru the vessel. I also didn't go Genasi because it seemed like double dipping into the same pool and didn't want to dip into two pools myself. You still get a lot of cool things as an Eladrin and thematically makes my go to Summon Fey ;)
The Genie Vessel is BIG inside. 20' radius is a small two bedroom apartment. Mine has a bedroom with a featherbed, an alchemy lab, library with comfy chairs and a bar, a bathroom with plumbing, and a storeroom full of chests for storing our party stuff in an impregnable vault.
I went Pact of the Chain with the Ritual Caster feat. The Chain familiar is just. so. good. A familiar with hands can cast a Magic Stone on your Bonus Action, if you have the Investment of the Chain feat. Currently level 11 and I could go on for pages on the shenanigans you can pull off with a familiar that's smarter than most of the party (INT 14 WIS 13) and can use magic items.
Play an "evil" Grung. Fill your genie vessel with water (via alchemy jug) to get around water dependency. Then, at 10th level, invite/charm 1+ (non-water breathing) folks to your pool "party".
Absolutely terrifying, I love it
I have a plasmoid genie sorlock that’s pact of the chain for filler sessions when people can’t make it. Such a blast, so many goofy ability interactions for endless fun
Sounds like a master of versatility.
My favorite is using concentration on an important spell, then casting sanctuary on your sprite the following turn, which is carrying your magic ring. Then you action hide in the ring, and your flying sprite is now invisible, and they have to pass a save to even attack it. So fun
At last! Thank you so much!
I definitely like the talisman idea and choice. I've been pondering what style of warlock it fits.
Also, one of you mentioned early in the video about having a Familiar and using the site of the familiar from inside your vessel. This doesn't work since your genie's vessel is an extra plainer space and is therefore infinitely distant from your familiar when you are inside it. In order to share senses with your familiar you have to be within 100' of the familiar.