Dungeons and Dragons: So You Want to Play A Villain! (How not to be Chaotic Stupid)

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 568

  • @TheLoadingCrew
    @TheLoadingCrew 2 ปีที่แล้ว +779

    What a villain! Not only did he jack my niche but also my sponsor gag!! Chaotic Evil!!

    • @paxmorgana
      @paxmorgana 2 ปีที่แล้ว +7

      Hey, was this strixhaven campaign recorded and made into videos that one can watch, or no?

    • @walgekaaren1783
      @walgekaaren1783 2 ปีที่แล้ว +7

      Fun fact, you can also fuck up a good character by playing like an idiot and doing the "Idiot federal Agent" controlling your guns and the citizen calling the cops on you, but you failed to show your ID follow protocol, because you thought you are above him and now the police has to treat you like a possible suspect until verified, to the point of having to arrest you.. The key is what your character and others can know, and must deduce from the information at hand, from a Mary Sue, know it all character who always gets to the right conclusion and guards always accidentally stumbling on your party and thus thwarting their infiltration mission etc. It means you need great story building and narrations skills to work together with the entire team and DM not just play your character.

    • @drilltotheheavens1695
      @drilltotheheavens1695 2 ปีที่แล้ว +1

      Anywhere we can find that strixhaven campaign?

  • @ClippedCoin
    @ClippedCoin 2 ปีที่แล้ว +1078

    "But I don't WANT to cure cancer, I WANT to turn people into dinosaurs."

    • @Barwasser
      @Barwasser 2 ปีที่แล้ว +165

      honestly you gotta respect that villain grindset

    • @comteraffayn8351
      @comteraffayn8351 2 ปีที่แล้ว +57

      Sigma Sauron

    • @fio_lume
      @fio_lume 2 ปีที่แล้ว +46

      Godamnit, Diego!

    • @thewildmage36
      @thewildmage36 2 ปีที่แล้ว +14

      What, are you The Lizard from Spiderman?

    • @goj1_lag00n
      @goj1_lag00n 2 ปีที่แล้ว +17

      @@thewildmage36 no, he's Sauron from X-Men.

  • @QueenAleenaFan
    @QueenAleenaFan 2 ปีที่แล้ว +830

    I played a Lawful Evil monk in a pick up game.
    It wasn't roleplay heavy, but I always made sure: Finish off enemies who might get up and cause us trouble later, get paid my share as soon as humanly possible, and be mindful of opportunities for additional profit or power.
    I think no one in the party actually really noticed I was evil until we met a Silver Dragon as part of the plot, she immediately detect alignmented the party, and she looked right at my character and said (paraphrased)"...I have so many bigger things to deal with than you, don't give me a reason to flay your flesh from your bones and don't betray these people later, cool?"
    It's always nice when the party doesn't know you're evil because you've been such a productive member of the team that they haven't had a reason to question your motives.

    • @Barlmoro
      @Barlmoro 2 ปีที่แล้ว +69

      i once played a "evil overlord" in a heros campain of my friend. Backstory was like: my char was a Paladin in training as he wittnes how his family and friend was slaughtert in a war between 2 "good" kingdoms. so he brokes his oaths and start study magic and still swordfight (he toss the most holy magic beside to learn fire magic) than he joins a bandit camp and raise in the ranks till he could take over and than took some other bandits into his minions. than he conquers some villages and a castle where his old home was to get his own "kingdome" to attack the "good" ones as revange. BUT than comes the campain where a bigger evil ( if i remember right it was a big dragon in controlle of a evil wizzard, some thing standart like this) who is a danger to his realm too. So he teamt up with the heros in disguise as a warmage to defeat the evil wizzard and maybe to get control over the dragon.
      he act than similar to your monk with being payed out as fast as possible. Kills enemies he thinks are maybe a danger later if the keept alive (this was one thing my DM did not like cose i kill with it some opportunites for him). one of the funniest conflicts where when the char of a other player from the party, a noble priestes, fall in love with my warmage becourse of a life safing situation (jeahre more sterotypes as we love them 🤭!) and he total knows: she will not be not amused at the point the background that only i and the DM knows will reveald. His Priestes was from one of the Kingdome that my char is a threat to :D in one tavern conversation the priestes told her backstory like:" normaly i heal the soldiers on the borders of our Kingdom to protec the borders for the evil next to us, but since the dragon start his attacks the fights on the borders comes to a stalemate and no side advance his activityes.

    • @alexdryver5090
      @alexdryver5090 2 ปีที่แล้ว +99

      I played the evil man out in a 3.5 campaign as a monk/necromancer on a quest for lichdom. The party knew I was "evil" (detect spells) from the word go. They're cool with it because I'm helpful and don't walk around with an army of undead. The party (me included) save a town and decide to make it our permanent home. I go above and beyond to help the towns folk and be a hero to them. This leads the paladin to question my alignment. I point out a child in the town square and inform the paladin that "in 500 years her bones will be dust and her descendants shall happily pour my wine. As for you and your god. You will be a foot note in my glorious rise to power. DO NOT misunderstand me, I would as soon rip her heart from her chest as ruffle her hair if the former would insure my eternal reign." Cue epic fight in the town square.

    • @allamericanslacker2378
      @allamericanslacker2378 2 ปีที่แล้ว +29

      I had an alcoholic mage whose goal in life was to find the perfect drink. He ended up loading a horde of goblins, and conquered multiple places, with the only real stipulation placed on the goblins being that they weren't allowed to damage any place that served alcohol.

    • @draghettis6524
      @draghettis6524 2 ปีที่แล้ว +8

      You were lucky it was a Silver and not a Gold dragon. Or your character would have been attacked instantly.

    • @DAEDRICDUKE1
      @DAEDRICDUKE1 2 ปีที่แล้ว

      Beyond killing the helpless that's not evil in the slightest lmao

  • @TheTsugnawmi2010
    @TheTsugnawmi2010 2 ปีที่แล้ว +298

    DnD writes that vampires are evil because, when they turn, their personalities are warped. A love for their hometown can become a tyrannical obsession wherein the vampires considers its people as, "My property".
    I used the same logic whenever I make an evil character. Take a typically good character trait and distort it. For example, "I love my vampire wife enough to send children to her to be turned into vampires because, as an undead, she is incapable of childbearing".

    • @Ramsey276one
      @Ramsey276one 2 ปีที่แล้ว +19

      Love this concept!

    • @gkyu8881
      @gkyu8881 2 ปีที่แล้ว +38

      I very much agree with this way of being 'evil'. A good trait warped or corrupted to the point of inherently going against the definition of the trait.
      It's a way of earning some type of sympathy or a way of understanding on WHY you are evil instead of JUST BECAUSE you're evil.

    • @januszm5424
      @januszm5424 2 ปีที่แล้ว +15

      That is a good point. Actually, the definition of evil as a corruption of the good goes back at least to Aristotle; evil only exists as flaws or corruptions of good.

    • @Grizabeebles
      @Grizabeebles 2 ปีที่แล้ว +14

      My favorite evil character was a Lawful Good fighter who was a surviving soldier of a recently fallen empire. He simply couldn't pass a soldier of the new regime on the street without trying to kill them. In his mind, he was still obeying the literal wording of his oath of fealty.
      The rest was D&D mechanics. He was too powerful to kill but couldn't overthrow the kingdom by himself. Hence why he surrounded himself with evil party members.
      It was especially fun whenever the DM forgot about my character and threw a Paladin at the party. So many of their best abilities in 3.5 just didn't apply to me.
      In the end he became just another warlord a future party vanquished.

    • @KopperNeoman
      @KopperNeoman 2 ปีที่แล้ว +10

      With a bit of a twist, this could become more "Neutral Hungry with a sapient twist". The vampire is genuinely a good lord and his people know his nature and love him. But some day, they run out of bandits and would-be conquerers...

  • @taelketal
    @taelketal 2 ปีที่แล้ว +362

    Last evil campaign I played, the DM was running a parallel good campaign.
    The evil side got along with each other and crushed challenges while the good side had selfishness, domineering characters, infighting, and could not get their act together.
    Differences were:
    1) the evil group knew the rest of the world was hostile to them
    2) that continued mutual protection was conditional on mutual benefit and respect

    • @Barlmoro
      @Barlmoro 2 ปีที่แล้ว +39

      a fun thing would be a dopple campaign where both side are the good ones and in there eyes the other ones are the bad ones. Like : group one conquer a village and liberate them in there eyes. But for the other group the enemie has enslaved there people of this city.

    • @TheDapperDragon
      @TheDapperDragon 2 ปีที่แล้ว +53

      that second point is the major thing people forget when playing evil PCs.
      Even in good parties, an evil PC isn't going to go cackling mad and start stabbing his party members, because that runs counter to his own protection and goals.
      I had a Drow cleric of Lolth once (old character, forgive the unoriginality), who was LE. Absolutely *hated* the party (all but 1 were men), but kept that smile on her face. Her logic was that if she, a drow, worked with a hero party, she could help turn the image of drow around, and show the surface dwellers that drow weren't so bad...
      So they'd let their guard down, letting drow infilitrate the society, kill as many people as they could, and round up as many sacrifices as they could before they were found out.
      Sadly, the campaign never got far enough to see her play out, but she would've only backstabbed the party if she thought that it would serve her end goal better, which, in 99% of cases, losing her surface world escort of good people would be far more detrimental than not.

    • @dragonfell5078
      @dragonfell5078 2 ปีที่แล้ว +6

      @@TheDapperDragon delightfully devilish!

    • @TheOmegaXicor
      @TheOmegaXicor 2 ปีที่แล้ว +2

      @@TheDapperDragon "That is the most evil thing I could imagine" meme right there

  • @kokofan50
    @kokofan50 2 ปีที่แล้ว +393

    The real trick is putting good qualities to bad or corrupted ends: a righteous paladin who burns villages down for not being pious enough; a mercenary who always fulfills his contract, regardless of how evil it is; a barbarian looking to find the strongest people to prove his strength and willing to kill anyone who gets in the way of it. They could even work together begrudgingly because their goals aren’t in conflict.

    • @andrewszigeti2174
      @andrewszigeti2174 2 ปีที่แล้ว +22

      Or they might just be good friends.

    • @storysurgeon5922
      @storysurgeon5922 2 ปีที่แล้ว +18

      I played a righteous paladin once, He treated all evils at a certain point to be worthy of maximum penalty

    • @Barlmoro
      @Barlmoro 2 ปีที่แล้ว +10

      if you need inspiration of the Paladin who burns down a village for the greater good, warcrafts Arthas is the archetype of it. Purge the ill before the becomes ghouls.

    • @marcosgonzalezbravo6779
      @marcosgonzalezbravo6779 2 ปีที่แล้ว

      The barbarian one seems familiar *stares at Goku *

    • @storysurgeon5922
      @storysurgeon5922 2 ปีที่แล้ว +2

      @@marcosgonzalezbravo6779 when has Goku been willing to kill anyone who gets in his way?

  • @ArkriteTheMad
    @ArkriteTheMad 2 ปีที่แล้ว +131

    My favorite suggestion for playing an evil character in a good campaign?
    The other players are not to be considered opposition, they are your valued companions to be protected at all costs.
    After all, they're good, noble and will save you for no better reason that they are good. No fear of backstabbing or betrayal. Sure you'll have to give up some treasure, or an easy victory on occasion, but into any life a little rain must fall. And they'll lead you into better opportunities for gain later anyways.
    And most importantly the party belongs to you. They are yours and nobody takes anything from you.
    Nobody.

    • @mitchellenderson7194
      @mitchellenderson7194 2 ปีที่แล้ว +8

      Hi, yes, I’m just screenshotting your comment so I can send it to any of my players who decide they want to play evil characters.

    • @Mithguar
      @Mithguar 2 ปีที่แล้ว +7

      Or your party is your tools. Any good craftsman (even in killing business) cares for his tools.

    • @andrewgreeb916
      @andrewgreeb916 ปีที่แล้ว +3

      as long as you don't transgress against the party there is a whole world of evil just waiting for you

  • @RogueFox2185
    @RogueFox2185 2 ปีที่แล้ว +319

    Playing as a Emperor Palpatine or Handsome Jack archetype is always fun for a villain campaign, though 40% of the time there’s always that one guy who goes full murder-hobo and screws up the plan you spent weeks making and then you gotta flee town before you get lynched or the OP hero party hunts you down before you’re strong enough to fight back.

    • @twistedlight9750
      @twistedlight9750 2 ปีที่แล้ว +60

      "Once again you have failed me, Starscream."

    • @malaficus
      @malaficus 2 ปีที่แล้ว +28

      I have accidently friend fireball for problems like that.

    • @lorekeeper685
      @lorekeeper685 2 ปีที่แล้ว +6

      @@twistedlight9750 starscream is adorable

    • @Patapon1222
      @Patapon1222 2 ปีที่แล้ว +5

      You've just described one of the campaign I'm playing right now with perfect accuracy. My party wasn't exactly evil, but they weren't exactly good either. They have shaky moral compass at best, and are willing to turn a blind eye on acts of villainy, as long as they get their fair share of loot. My character was this Palpatine/Luthor type of gaining power to change the world through clockwork planning. The problem is there's this one barbarian character whose idea of a Chaotic Evil is 'fuck you all I want everything and I will kill everything in my path' type of deal. His favourite hobby was offering sacrifices to prove to his God that he is worth of his own power (Zealot Barb, figures). My character and his character often gets into fights but none ever ended with one of us dying due to my character's Buddhist Monk-like patience and restraint.
      Long story short, my character's stolen herself an armada and became the de facto admiral of the fleet. As a gesture of good will (and the player himself also requests it to me directly), my character gave the barbarian a ship and a crew to captain to, and overjoyed with this sudden role in leadership and independence, he fucked off to pirate a bit. Before he departed, another character (artificer blacksmith) requested some coal for her projects to the barbarian.
      It went as well as you'd expect. The barbarian died in the most stupidest way possible. As a 'leader', he's horrendous, as a 'fighter', he's also horrendous. He bosses his subordinates around. He 'leads the way' into a labyrinth despite having a ranger NPC accompanying him. He insults and intimidates the people that hates him, despite having to buy things from them. He almost caused a war between orckind and dwarfkind. And even when given the chance to literally walk free, he chooses to fight (and promptly dies for it).
      The player is not 'that guy', or was he a 'problem player', his character is just a grade A asshole, which still surprised me to this day how he did not die earlier in the campaign. Still, I wished that the barbarian did not die and learn from his own mistakes, and not be such an asshole all the time.

    • @hersirhakarl2109
      @hersirhakarl2109 2 ปีที่แล้ว +3

      At times like those I find it helpful to join the lynch mob chasing the murder hobo. Be sure to advocate for hanging the murder hobo before letting them speak the loudest and you can usually get away with losing just the one PC.

  • @LizardOfOz
    @LizardOfOz 2 ปีที่แล้ว +138

    In Cult of the Lamb you aren't necessarily playing as a villain, but becoming one and sacrificing your morals (and sometimes your people) is often a much easier path to achieve the goal, than trying to stick with ethics. You have to go out of your way to not get your hands dirty.
    While there are other "choose your hero's moral compass" adventures like Undertale, those games often rewards you for not turning evil, but not Cult of the Lamb.

    • @CantoniaCustoms
      @CantoniaCustoms 2 ปีที่แล้ว +13

      In fact choosing to do good in videogames with morality systems and getting rewarded for it feels cheap. What's more exciting is choosing to do an evil action in order to better your own goals, or to stick to your morals even if it will cost you the missed opputinity in getting more power?

    • @chronicbackpain6047
      @chronicbackpain6047 2 ปีที่แล้ว +4

      Due to how morality is depicted in modern media, if you get more rewards being bad than good, being good seems worthless if only to get the ' good ' or ' true ' Ending .
      And I know I'd much rather have fun rather than tediously looking up guides on how to get that flawless good ending for the sake of a CG telling me how much of a good boy I've been .
      I'm a believer of intentional bad game design is still bad game design, Undertale to me kinda flopped on morality for me in that aspect .
      But I don't want a Bioshock where an entire other route is negated because you get more rewards being not a child murderer rather than child harvester 2000 .
      I dunno, games are really hard at portraying and keeping Morality since we've been geared towards getting the most fun out of the experience .
      Unless you're Disco Elysium .
      Disco Elysium is the bomb-

    • @darkdwarf007
      @darkdwarf007 2 ปีที่แล้ว +1

      @@chronicbackpain6047 i mean, de is more of a vn than a video game, really

    • @clankplusm
      @clankplusm 2 ปีที่แล้ว +1

      Highfleet takes this approach too. There's no big penalties for a low kindness rating at all asides making a check involving saving one NPC's life harder - Which if he does live, takes half your fleet with him, crippling you majorly.

    • @Galgus2000
      @Galgus2000 2 ปีที่แล้ว +2

      There's something appealing about an extra challenge and difficulty in taking the moral high road, alongside possible ethical questions where you'll do something immoral for the greater good because prevailing without it isn't feasible.

  • @МаксимЧерняев-ь9я
    @МаксимЧерняев-ь9я 2 ปีที่แล้ว +154

    I remember playing a "villain campaign". Overall we at least tried to make our characters not some complete monsters who just want to kill and plunder. Some were bounty hunters, some were bent on a higher goal and so on. Mine was a draconic origin human sorceress, who was a member of a cult, worshipping a dragon deity. She was fanatical and borderline unhinged, but she had some strong morals against killing children (since the cult took her in as an orphan child too) and wanted to spread her faith and gain followers and maybe even apprentices. She was more than happy to burn alive "heretics" and sacrifice captured enemies to her god though. But the main reason I'm typing this is to tell that we had one player who decidedly played "the bad guy" from the very start always trying to hurt his party members (us) or somehow mess with them, making the campaign worse and more irritating for everyone and using the worst possible understanding of chaotic evil. After a couple of sessions all of us (DM included) were so fed up with that, that the player finally understood it can't go on like this, came up with a new, normal character and used him to kill off the first one.

    • @alexandrews6256
      @alexandrews6256 2 ปีที่แล้ว +11

      Noice.
      I liked playing as a Psychopath Changeling Doctor. It wasn't an evil campaign, but I was an evil character, prioritizing appearance and usefulness of those around me, as well being the support character, so I have an easier time working with the team. I also wasn't strictly serious with the character.
      Your character sounded really fun, and I wanted to share mine, cause I thought it'd be nice.
      What was the cult like?

  • @sharkdentures3247
    @sharkdentures3247 2 ปีที่แล้ว +94

    Yeah, I played a couple "evil" campaigns. While both were fun & had great moments, both ended rather poorly.
    One, because I/we play "bad guys" as LD says instead of villains. (the DM had the BBEG cast a Geas on us to compel us to work together and avoid PvP)
    The other, because we had a novice DM who was getting frustrated that we were playing "villains" and externally were acting relatively "good"/mild & he found it boring and instructed us to "up the evil", so we did. . . . .AND. . . .the population turned on us, the forces of good took notice of us & sent a couple of OP "enforcers" to investigate. (and consequently, wipe us out)
    But yeah, the "bad guy" vs. "villain" statement at the start pretty much sums it up.
    Now, if I ever play "evil" aligned characters, (evil campaign or not) I embrace Picard's line of dialogue from Drumhead; "Villains who twirl their mustaches are easily recognized. Those who cloak themselves in good deeds are well hidden indeed."

    • @demetriopedrini8201
      @demetriopedrini8201 2 ปีที่แล้ว +2

      The problem that i found playing a short evil campaign was the amout of players that wanted to bring good characters, even more good than what they did in usual campaign

  • @TheDapperDragon
    @TheDapperDragon 2 ปีที่แล้ว +64

    How to make a good evil PC:
    Step 1: Determine the characters wants
    Step 2: the character will pursue those wants over the well-being of anyone around him.
    Step 3: The character will not pursue those wants if it endangers him or his goals, as that would mean not being able to pursue those wants in the long run.
    Done.
    It's really that simple. Playing an evil PC, even in a hero party, is no different than playing a hero, other than the limits the PC will take.

    • @cosmoreverb3943
      @cosmoreverb3943 2 ปีที่แล้ว +6

      Exactly this. Evil characters still have wants and goals. All that changes is what acts they might do to achieve their goals, and what they might not be willing to sacrifice

    • @UHavABadConnection
      @UHavABadConnection 2 ปีที่แล้ว +3

      Yup. Had a wizard i was playing once that started the campaign neutral and ended up evil on accident because of an offhand comment that i was later informed by the DM had led me to changing alignment without me knowing or even changing how i was playing. I'd told another player when we were capturing cultists and trying to reverse engineer their ritual to see what they wanted to accomplish that "no knowledge should be too forbidden to learn." Led me on a parallel quest to try and divine all of the secrets of magic at almost any cost.

  • @bigblue344
    @bigblue344 2 ปีที่แล้ว +57

    Thank you so much for making this. The one thing that gets me the most angry is when somebody is playing more chaotic evil but insists they are either chaotic neutral or good because they love their pet cat and are following the main story while last game they burned down an orphanage for the lols. I even had somebody say they are "Lawful evil" even though their first law was that they didn't have to follow any of their own laws or bonds.

    • @KopperNeoman
      @KopperNeoman 2 ปีที่แล้ว

      @James McAthey While it was half-baked in mechanical execution, Quest for Glory V had "Sense Aura", which let Paladins detect a target's motivations and emotions. This let you find evil in a more realistic sense. (And also Neutral Hungry)

  • @osogitzgraymane72
    @osogitzgraymane72 2 ปีที่แล้ว +124

    Too many people use "bad guy" campaign as just cathartic exercises to let out their pettiness and their selfishness. Rarely do you get people who want to be a true villain. Rarely still do you find people who understand the nuances of villainy.
    As a player though, I have always wanted to try my hand at playing the secret villain in a campaign. Maybe one day I'll have the time and the group for it... maybe

    • @bloodysimile4893
      @bloodysimile4893 2 ปีที่แล้ว +12

      Kira: "I just want a quiet life."

    • @Barlmoro
      @Barlmoro 2 ปีที่แล้ว +8

      I did it was very fun. Long story short: My warmage is the "evil overlord" and his minios are the normal enemies of the heros group. But in this szenario a bigger evil arrives and my char join the heros group in disguise for the goal to erase the bigger evil so it is not a threat to his realm.

    • @turkoositerapsidi
      @turkoositerapsidi 2 ปีที่แล้ว +1

      Is Warhammer 40000 still good?

    • @sergeantsharkseant
      @sergeantsharkseant 2 ปีที่แล้ว

      @@turkoositerapsidi yeah kinda Roboter girly man age and primaris are to some extend annoying but it doesn’t really hurt much of the good lore it might have become easier for newbies to mistake the imperium for good guys which is a bit sad and I hope they don’t do the „adjusted for modern and wider audiences“

    • @sergeantsharkseant
      @sergeantsharkseant 2 ปีที่แล้ว

      @@turkoositerapsidi the tabletop so still broken As fuck but yeah

  • @CelestialFalkon
    @CelestialFalkon 2 ปีที่แล้ว +218

    "They should know that Reys tend to steal things." XD, I love that you'll always find a way to take a jab at Rey.
    This was actually very insightful. I'm glad to see a detailed description showing what separates the bad guys from the villains, the boys from the men. 😎

    • @jamalisujang2712
      @jamalisujang2712 2 ปีที่แล้ว +3

      Is she that mary sueish? I am not in the fandom of star wars.

    • @CelestialFalkon
      @CelestialFalkon 2 ปีที่แล้ว +18

      @@jamalisujang2712 I wish I could say she's just kinda Mary Sueish, but she is the epitome of a Mary Sue tbh. She is overpowered with skills that just show up when she needs them. Men are suddenly worthless in her presence. Basically, the universe and its rules will bend to accommodate her, whether it's suddenly she is an ace pilot, suddenly she can expertly use the force, suddenly she can beat someone who has trained for years in both the force and saber combat without any real explanation, etc.

    • @jamalisujang2712
      @jamalisujang2712 2 ปีที่แล้ว +15

      @@CelestialFalkon basically some wine aunt fanfiction got hundreds million funding? How dreadful.

    • @CelestialFalkon
      @CelestialFalkon 2 ปีที่แล้ว +4

      @@jamalisujang2712 Pretty much lol. The Mary Sue actually was born from a Star Trek fanfiction if you didn't know. LD covers it in his videos discussing Mary Sues. Definitely worth the watch.

    • @andrewszigeti2174
      @andrewszigeti2174 2 ปีที่แล้ว +10

      @@CelestialFalkon Knows how to fix the Millennium Falcon better than Han Solo...

  • @rebaxbayushi577
    @rebaxbayushi577 2 ปีที่แล้ว +27

    One of my favorite character was a C-E elven wizard. He didn't have any real goal, he just went with the flow and loved to spend time with his friends (yes, evil characters can have friends, they'll do everything for them) He didn't care about laws and rules, but tried to follow them as much as he could stomac so he wouldn't bring trouble to the group. Sure, sometimes he made some mistakes, some small like stoling a purse from a noble who insulted the warrior, and some bigger like skinning alive the crime lord who threathened the rogue's family. No one could touch his friends and go unscathed.
    One thing he did once was burn a whole town down. They tried to stone the cleric, his girlfriend, to death because they found out she was worshipping Nerul, god of Death. That was a mistake, the walls of fire, fire balls and every other fire spell rained on that town untill nothing was left other than ashes. No one escaped, not even the young or the elderly. Sure, he went to far doing it and we had trouble in that country and all of those around it for the rest of the campaing, but no one touched his loved one without concequences. Not one player around the table was mad at me for doing it, we all knew we were going for an evil campaing and we were ready to accept the concequences of our actions.
    The thing is, our DM did something really important before the campaing started. He didn't ask us for a very detailed background, but he asked us 4 questions. "Excluding members from the group, who would be your character best friend or ally? Who would be his worse enemy or rival? What is your character's goal? What is his worse fear, even if it isn't to the point of a real phobia?" Those 4 questions are enough to help players better understand their characters and think a lot more about their actions, which is why that campaing went for a long time and was really fun. Without those questions, it would have been very easy to only create a bunch of murder hobos.

    • @simondemoulin5815
      @simondemoulin5815 2 ปีที่แล้ว +1

      Many thanks for mentionning the 4 questions. I truly think it's a great way to shape a villain.

    • @rebaxbayushi577
      @rebaxbayushi577 2 ปีที่แล้ว

      @@simondemoulin5815 It is indeed a feat way to shape a vilain, both as a character and an NPC. Also, it really help the DM a lot with their campaing, it give them so much stuff on which to work to really make the character feel like a part of the world.
      As an example, my Wizard's fear was an actual phobia, Acrophobia. His friend was his little sister he loved dearly and left behind with one of his other friends when he got too much heat from his misdead. He left her to protect her, otherwise he would have had to kill all of her friends times and times again, breaking her in the process, something he didn't want to do. One of our arc during that campaing was to go and save his little sister who was kidnapped by Avariels (winged elves) in the towering spirals on top of a mountain. It was the hardest thing my character ever had to do, but he still did it for his sister... The Avariels found out they made a mistake, but they were still able to kill the rogue during our raid.
      Said Rogue had a fear of ghosts. Not a phobia, just a simple fear. They made him very jumpy and paranoïd because he grew up in a haunted house. One of the thing we had to do was go and reclaim his family heirloom in said house, where he had to come face to face with his abusive grand-father's ghost and it was one of the highlights of the campaing, it was very emotional. That's another example of the help those questions can give the DM.

    • @ShiftyMcGoggles
      @ShiftyMcGoggles 2 ปีที่แล้ว

      I'm adding that to my session zero prep

  • @khodexus4963
    @khodexus4963 2 ปีที่แล้ว +96

    Not even 30 seconds in, already loving this for the "When You're Evil" reference.

    • @sdbegotist
      @sdbegotist 2 ปีที่แล้ว +4

      That AE flash game was how I found out about the song

  • @QueenAleenaFan
    @QueenAleenaFan 2 ปีที่แล้ว +42

    Personally, I think Chaotic Neutral or Evil can be fun, but you have to consider the party in all cases and you should almost certainly avoid leadership positions unless the party is as wild as you.
    Roleplaying a CN/CE fratboy/sorority sister gang would be pretty fun, if you had the right homies for it.

    • @solarstorm5242
      @solarstorm5242 2 ปีที่แล้ว +5

      Wait, that last idea actually sounds kind of sick. You could start at the very beginning of the band, entering the gang at the same time, and growing a bit separated from each others, before properly meeting up and starting to know each other better. You’d get to learn what they can do, see them do it, and respect them, while proving yourself and maybe taking a jab at a common enemy like that.
      God that sounds sick. I’ll keep the idea in mind

    • @graveyardshift6691
      @graveyardshift6691 2 ปีที่แล้ว +6

      Yeah the party compliment is something you need to consider. I tried playing a CE Rogue who was at least smart about it.
      Sadly I couldn't really get into the CE aspect of it because she always wound up as ether leader or No. 2 for simple dint of actually being intelligent.
      And this was really Meta leaking through because a lot of people I played with were new and didn't know how to really advance a story until I started pushing them forward by having her pull them in a direction. 'Chaotic Stupid' really does have a counterpart in 'Good is Dumb' when your CE alignment soft changes to Lawful neutral because your character is intelligent enough to actually push forward with a goal while everyone else, apart from being ripoffs or inspired by tropes, just stands around being cool but the player not really having a direction beyond the trope archetype.
      Trying to get up to CE shenanigans is hard when your character is the one riding herd to push the party in ANY direction AT ALL or they just stand there staring at each other going 'what now?'
      On the plus side it paid into her growing story of becoming a rising noble. Shame I couldn't continue the story given every group she was in is broken up and she's 'too advanced' to get a continuation.

  • @Eronek
    @Eronek 2 ปีที่แล้ว +12

    I feel the light novel/anime "Overlord " is a good example of evil done right. Everyone except a few characters in Nazarick was evil but their leader, Ainz, prioritized protecting his followers who he saw as his family while trying to get back home. Taking over the world was those followers misinterpreting what he said and he had to play along so that they won't realize he's not the evil genius they think he is and turn on him.

  • @PelemusMcSoy
    @PelemusMcSoy 2 ปีที่แล้ว +22

    I recently hosted a villainous Star Wars game. One player was a stormtrooper tasked with finding Rebel bases, another was a former Black Sun smuggler looking to start his own crime syndicate, and the third was a combat medic on loan from a Hutt. The three effectively had a symbiotic relationship to hold the group together: The smuggler allowed them to navigate and negotiate the underworld, the medic helped keep everyone patched up and lent a hand when fighting, and the stormtrooper gave them sanctuary in Empire controlled territory and kept their police of their backs. When they came upon a couple Rebel bases, the group opted to help them establish trade networks with other bases and bog them down with contracts with Hutts. Their pragmatism allowed the Empire to locate other bases and win favor with a Hutt; everyone's motives were fulfilled while keeping the story going.
    I never pushed them to give up their evil ways; funnily enough, they did find themselves at one point "going native" when trying to figure out how to solidify an alliance between the Rebels and a third faction, but caught themselves and said, "What are we doing? Screw the Rebels!" (though they did say they as players felt bad for the Rebels). This was a nice change of pace compared to when we had tried years ago to do a villain campaign, but one player kept reflexively going for the "We need to topple the Empire" route, effectively derailing the campaign.

  • @bloodysimile4893
    @bloodysimile4893 2 ปีที่แล้ว +23

    When I think of villians, I recall a quote fromC. S. Lewis:
    “Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies."
    And from Jojo part 6 from Whether report said to his brother: "The worst kind of evil are the ones who don't know they are evil."
    And to said, if a villian should be simple vs complex, while complex can be interesting with their motivation, they may do evil thing but there was a chance to find another opinion, but didn't take either time, or personally, or, lack of knowledge. Then there is a horror to those who are just simply evil because they want to and not ashamed of it. How both of these villian on how generally depend on the story they are put in.

  • @Dionysus24779
    @Dionysus24779 2 ปีที่แล้ว +17

    My favorite alignment for villains is "Lawful Evil" pretty much for all the reasons described in the video, because they understand to restrain themselves in their evil desires. Plus they might be able to strike a balance with doing good. They desire money and power, but realize that just going full evil will provide them with neither.
    Two good paths to take are also the whole "the path to hell is paved with good intentions" and "villains are the heroes of their own story", so they might genuinely believe they are doing good, maybe they even have their heart in the right place, or maybe they ate up their own propaganda. Some might be naive or too prideful, thinking they can control this evil power that has corrupted others because they believe they have figured it out. Maybe they are the heroes to one group of people but the villains to another, maybe they even realize what they are doing is wrong in some way but they do it anyway because not doing it would be worse for the things they prioritize.

  • @gamemasteranthony2756
    @gamemasteranthony2756 2 ปีที่แล้ว +51

    I would love to play a LAWFUL evil campaign. IE: One where the party functions like a criminal organization.

    • @noanswer1864
      @noanswer1864 2 ปีที่แล้ว

      Wouldn't that be unlawful though? As in, they are breaking laws. Lawful evil is the corrupt Judge, or the contract-devil, or the guy that bulldozes an orphanage because he legally purchased the land after they couldn't pay taxes. Lawful evil follows the law of the land, or at least, their land. Devils aren't gonna break the devil rules (Like forging your name on the contract), the judge isn't gonna do something that'll get him defrocked, and the orphan dozer was in the legal right. The self-righteous Inquisitor from the kingdom next door MIGHT burn a witch in a country where the magical arts are quite legal, but he's still following the law of HIS land. You'd have to invent some pretty specific codes for your criminals to follow if they're gonna be Lawful.

    • @gamemasteranthony2756
      @gamemasteranthony2756 2 ปีที่แล้ว +3

      @@noanswer1864 Yeah, but that’s what will make it fun as well as make sure it doesn’t delve into Chaotic Stupid. The challenge of trying to stay within your code will make for good RP moments.

    • @Featheryfaith7
      @Featheryfaith7 2 ปีที่แล้ว

      @@gamemasteranthony2756 ...What? Dr.Eggman is a good chaotic stupid character. You can be so smart that you are stupid.

  • @MultiMetar
    @MultiMetar 2 ปีที่แล้ว +4

    I played a character in an evil campaign composed of:
    -a brutal paladin of a Blood God(doesn't care about slaughter, actually revels in it)
    -a goofy necromancer that's more going with the flow, and was the idiot token character of the party.
    -a femme fatale type assassin half-elfw who works for money.
    -a mage who joined an evil cult for power because he wants to overthrow the gods as he sees them as the ultimate obstacles to his goal of absolute knowledge(ironic, given the cult that gives his mage powers draws their power from the God of Magic).
    I was playing the mage. The closest to True Neutral you could get out of the 4, and only working with the evil party out of convenience. He didn't care about who would die on his path, all that mattered was the end result.

  • @malaficus
    @malaficus 2 ปีที่แล้ว +20

    My lawful evil wizard is polite, helpfull and always seek the best outcome.
    But he seeks to become a lich and will stop at nothing to get it.
    Its fun to see the faces of your fellow players when they find out that you drained the child dry because you needed virgin blood for the ritual.
    I hate smite.

  • @kurooaisu
    @kurooaisu ปีที่แล้ว +2

    The fact that Literature Devil likes Goblin Slayer, which is also one of my favorite anime

  • @andrewszigeti2174
    @andrewszigeti2174 2 ปีที่แล้ว +54

    When playing an evil character, always remember even evil people can have friends they'd die for.

    • @TheXell
      @TheXell 2 ปีที่แล้ว +5

      Family makes an excellent motivator for an evil character. One of the few evil PC I've ever played was a necromancer trying to amass enough magical powers to bring back her family as formidable undead that would never, *ever* be taken away from her again.

    • @Featheryfaith7
      @Featheryfaith7 2 ปีที่แล้ว +6

      Depends what they want. They are people with likes and dislikes. That is why I hate the alignment system.

  • @DeathMetalHero
    @DeathMetalHero 2 ปีที่แล้ว +19

    "...Because it's usually Sepheroth" HA! #accurate
    Great video. Dig the DnD focus

    • @sylvarogre5469
      @sylvarogre5469 2 ปีที่แล้ว +2

      Emo pauldrons : + 2 to getting chix when you're really into dudes...
      🤣🤣🤣

  • @diegomolinaf
    @diegomolinaf 2 ปีที่แล้ว +9

    I think it's missing the main point: evil is egotistical. Evil people only think about themselves or their small community. If they have to go against the law or other people, so be it. Imagine the drug lord who sells a substance that will ultimately end most people's lifes, but he also build soccer fields and provide public lightning for his community (and they love him for it). Think about the boss who pushes their employees to work long extra hours, without worrying about their mental health, just to get a promotion. Think about the scammer who thinks that "if you're stupid, you deserve to be taken advantage of".
    I live in Latin America and this is everyday life here. You need to keep everyone in check because, if you let them, they will take advantage of you somehow. Guaranteed.

  • @skeletoncorpscomics
    @skeletoncorpscomics 2 ปีที่แล้ว +27

    Really good stuff. I know it was intended for dnd role playing but there’s good tips for writing villains for narratives in there.

  • @lunatic0verlord10
    @lunatic0verlord10 2 ปีที่แล้ว +11

    7:37 Later on, he returns as a full on villain, working with a Dark Elf on a plan to unleash, of course, goblins.
    He attacks Goblin Slayer and the fight ends with him gutted like a fish.

    • @Ramsey276one
      @Ramsey276one 2 ปีที่แล้ว +8

      Not surprised with that outcome
      XD

  • @10MLaw
    @10MLaw 2 ปีที่แล้ว +7

    Very good Advise on how to dodge evil stupid... and to note that both heroes and villains have to be somewhat driven.
    Villains more so because that are blinded by their goal. This is the meat I want, that i dint know i was starving for!

  • @Yeticast
    @Yeticast 2 ปีที่แล้ว +38

    There’s a disappointing lack of references to the other characters and players in the Strixhaven game!

    • @TheLoadingCrew
      @TheLoadingCrew 2 ปีที่แล้ว +1

      Yeti desperately wants us to mention his character rolled a MASSIVE dong

  • @bryanmerel
    @bryanmerel 2 ปีที่แล้ว +25

    How do you know Literature Devil is really credible with this topic? He released an absolute banger of a video, in a night where i have to wake up at 4 AM on the next day, at exactly 11 PM! Now i'll be forced to continue watching tomorrow instead! Such EVIL! 🤣

  • @fio_lume
    @fio_lume 2 ปีที่แล้ว +3

    One of my favorite Villains is Noximilian the Clockmaker. For if he succeeds, all the crimes he commited, all the killing, it wouldn't matter.

  • @JarieSuicune
    @JarieSuicune 2 ปีที่แล้ว +6

    Great video! This goes a lot deeper into the Acts of Evil than I do when I try to explain the Morality Chart to my friends, but here is my simplified version:
    -Lawful: You follow "the law". This can be: A strict moral code, the law of the land, the rules of your god, etc. The point is that you are true to following that set of rules. They can overlap, such as the rules of a god matching some of the law of the land, but in a conflict you know which set you prioritize. This does not deny the option of making a contradictory choice, but it would assumedly have a good reason and with an understanding of potential consequences for doing so.
    Note: I often point out that pop-fiction superheroes are typically NOT really a Lawful person; vigilantism is a crime regardless of the reason. So I consider them Neutral or Chaotic at best.
    -Chaotic: You follow "your whims". This can be harder to roleplay believably, but the simple thing is that it never denies you the chance to make a lawful choice. However, that means you run the risk of acting overly lawful (whether or not any characters are witness to your actions.)
    -Good: You do things for, or are driven by, selfless reasons. Simple as that. You don't HAVE to save every kitten or take every blow for your teammate (even if you're a Paladin!), but you would still make actions and decisions based on how to improve others lives (and not necessarily at a cost to your own, since a smart person KNOWS they can't continue to help people if they are dead or disabled in some way. Unless that is the best option at the time, I guess).
    Note: This means a lawful good person could carry out a murder, but is unlikely to be unfazed by doing something they typically disagree with. A good example is Classic Batman, who would certainly kill villains in various situations for the greater good or whatever. (Same does apply to Modern Batman, but they try to have him mostly avoid it. Unless you play Arkham City, where many of his takedowns are unquestionably lethal...)
    -Evil: You do things for, or are driven by, selfish reasons. Simple as that. You don't HAVE to kick every puppy or kill every hobo, especially since it should be assumed your character ISN'T a blatant idiot (unless they are actually that stupid, I guess).
    Note: For example my own evil character is driven not by any particular evil act or even goal (her goal is to serve her goddess, keeping the dead dead and returning to the grave those that are raised), but instead is self-serving. She is totally happy to help out the town in need if it will get her money, loot, power, etc. in the process. One of my favorite moments was when she and her companions had the opportunity to save a bunch of miners from being turned into Ratkin by an invading group of Ratkin... and in the end they managed to barter with both to get good loot and then let the Ratkin turn the miners. We later helped them reclaim the Ratkin's original home in exchange for more rewards; again, not because we wanted to improve their lives, but because doing so benefited us.
    -Neutral: Some awkward in-between realm of morality. You're not quite enough of one side or another to really be expected to act one way or the other. (In any combination, Neutral can be difficult to play well, since if you constantly lean one way, then you aren't really "neutral". Of course, a situation or chain of situations may just have the best options lean one way and that's not really avoidable without making your character into an idiot. Unless they are.)
    An especially important note: Good AND Evil characters can do all of the exact same actions in a situation. The difference is WHY they do it. Much the same applies to Lawful/Chaotic, but I feel that is more obvious to people.

  • @cloudfair2
    @cloudfair2 2 ปีที่แล้ว +2

    My evil character was a Paladin that hated monsters. If it was in the monster manual and wasn’t in the NPC section or a good alignment, he’d kill it and revel in the carnage. He was the type to see that the goblins he just slain had children that are now orphaned and think “I missed some.” He was fun.

    • @cloudfair2
      @cloudfair2 2 ปีที่แล้ว +1

      Oh yeah I forgot, if you were one of the commonly excepted sapient races, he was the model Paladin

  • @MaxIzrin
    @MaxIzrin 2 ปีที่แล้ว +4

    Player: "I seduce the dragon! Natural 20!"
    DM: "A smile spreads on the dragon's face, as a thorny double-decker bus sized penis slowly extends your way out of its cloaca."
    Player: "Wait! Wait! Wait! Wait! Wait! No! No! No! No! No! No! 😱"

  • @randomperson9498
    @randomperson9498 2 ปีที่แล้ว +2

    One example of the "Token Evil Teammate" that I think is worth looking at is Alarak from StarCraft II. Say what you will about SC2's writing as a whole, the Tal'Darim's newest Highlord has a clear motivation that gives him a reason to work with the heroes, even as he continues acting like an evil overlord while working with the good guys. He's power hungry, prefers direct and often violent solutions to problems, and loathes weakness of any kind. That being said, Alarak also always keeps his word, even if he does tend to get into exact words and semantics a lot. There's definitely a lot of potential inspiration here if you want to play a Lawful Evil character.

  • @chaos1187
    @chaos1187 2 ปีที่แล้ว +2

    I've never played a "villain campaign" but I have played some evil characters in a normal campaign, which also ends up falling into a lot of these same things. Trying to play an evil character in a normal campaign and just making them immediately face level bad guy who everyone hates and will immediately want you out will never work. But an aggressive twisted hero with a reason for their cruel mindset who still sees their party as allies (even if it's just to reach their goal), going so far as to rescue them while still maintaining their far from good nature, will. The biggest thing is teamwork. You can't play an evil character and be against the party (at least not immediately, built up betrayals either out of scheming from the start or a breaking point can be amazing), it will never work. But an evil character who's goals align with the good party, both sides begrudgingly accepting because it's beneficial, will.

  • @unformedeight
    @unformedeight 2 ปีที่แล้ว +3

    I would be curious if a D&D campaign would be entertaining in Drew Hayes' Villains Code series
    Where they walk outside the laws of governments and societies but they have AN unity, as they can't take over the world and have allies of sorts and a place to lay their heads and even retire
    One notable quote being "This is a Guild of Villains, not monsters"

  • @grimoiremaleficarum7378
    @grimoiremaleficarum7378 2 ปีที่แล้ว +6

    Okay, hear me out. Team motivation: the party works for the typical BBEG. Burning or threatening villages destroys the village, but nets a pay out from the boss. Do whatever, but never cross the boss. Ignore the boss, and you'll remember why he's the BIG bad evil guy and you're just the help. Rise through the ranks until you have to face a full party of heroes later and prove your worth to the boss.
    It keeps people in line if the boss says "Don't do that, stupid."
    Just an idea.

  • @elcazador3349
    @elcazador3349 2 ปีที่แล้ว +2

    Chaotic Stupid, Lawful Stupid, and the Murder Hobo. A new comedy coming soon to a campaign near you.

    • @solarstorm5242
      @solarstorm5242 2 ปีที่แล้ว +2

      Dear god. A party composed of a Chaotic Stupid Warlock, a Lawful Stupid Paladin, a murder-hobo rogue and barbarian, and that poor cleric in the corner acting as a sort of guide that gets trampled. Imagine the train wreck of a campaign.

  • @CowCommando
    @CowCommando 2 ปีที่แล้ว +7

    Have to give props to the use of "The Gamers" for the overly horny bard reference. That movie and its sequel are the best D&D movies I've ever seen. The only movies that actually show any semblance of what it's actually like to play the game.

  • @LasseROM
    @LasseROM 2 ปีที่แล้ว +3

    TH-cam timing...
    "For a group of villans to work they need-"
    **TH-cam inserts commercial for L'Oréal hair products**
    I hate how aggressive commercials are today, but occasionally they do give me gems like these.

    • @bloodysimile4893
      @bloodysimile4893 2 ปีที่แล้ว

      "TH-cam give evil a bad name," Evil emperor Zurg. The tv show one, not movie one.

  • @SioxGreyWolf
    @SioxGreyWolf 2 ปีที่แล้ว +1

    You can also have certain characters who are a ring leader. Where their motivation is the strongest, and the others are a bit flimsy, but the others of the party have been charmed (both literally or magically) or feel deep loyalty under the one ring leader. Such as a group of bandits or thieves.
    And if anyone steps out of line too much or going too gun hoe, the line gets cut.

  • @solar104.6
    @solar104.6 2 ปีที่แล้ว +1

    I've played with the idea of an evil character doing good things not because it's the right thing to do but because it benefits them; when everyone loves you it's easier to get what you want. Pragmatic, charasmatic, intelligent and he plays the long game

  • @Duothimir
    @Duothimir 2 ปีที่แล้ว +1

    Since the Joker was brought up, one of my favorite comic pages involves him rolling up to a club in his Jokermobile and offering the doorman twenty dollars to keep an eye on it. The doorman protests, claiming the Joker will simply kill him, to which the Joker responds that it's a nice car and a bad neighborhood, he doesn't want anything to happen to his ride. When the doorman continues to insist Joker will kill him, Joker finally stops smiling and says, "I only kill people when it's funny. What could conceivably be funny about killing *you*?"
    Sure it's a crazy reason for killing people, but it's a logical throughline, albeit a different sort of logic than most of society follows. Plus, the Joker establishes that he has an attachment to his car and wishes to keep it safe, giving him a reason to specifically NOT kill the doorman even if his usual logic were to apply. The Joker here is crazy, but still a human being.

  • @Suika_Ibuki_The_Drunk_Oni
    @Suika_Ibuki_The_Drunk_Oni 2 ปีที่แล้ว +2

    One of my favorite character (was pathfinder and not D&D) Was in an evil Campaign. He was an adorable little Oracle that wanted to start a Cult to a Lovecraftian horror from between the planes who gave him his powers. Despite being evil he was super polite and nice to everyone, even doing good deeds quite often in order to spread the word. In the end despite being nice and talking like he was naive child, he was completely willing to go along with all the horrible stuff the others were doing. It was hilarious. Tho the Dm was a bit creeped out at times.

  • @PaladinGear15
    @PaladinGear15 2 ปีที่แล้ว +1

    Chaotic Neutrals: I'm gonna stab our own wizard in his sleep! DM: Why? CN: it's what my character would do!
    Chaotic Neutral: I'm gonna steal the barbarian's potion of storm giant strength! DM: Why? CN: it's what my character would do!
    Chaotic Neutral: I'm gonna poison everyone's drinks, steal their gear, and then burn it! then I'm gonna cut my own head off! DM: oh for f--- WHY?! "it's obviously what my character would do!"
    I hate how chaotic neutral has become a pathetic excuse for a player to say "I can do literally anything I want, not giving an ounce of thought about the players or the game, if I find it funny for even a second, it's what my character would do!"

  • @chrisbreeden6242
    @chrisbreeden6242 2 ปีที่แล้ว +1

    As a forever DM, I have made quite a few villainous characters... My favorite is the moonstone dragon known as Bella'Thoth (or just Thoth, for short). If anyone wants to hear her story, feel free to ask.

    • @gregantus595
      @gregantus595 2 ปีที่แล้ว

      Sure

    • @chrisbreeden6242
      @chrisbreeden6242 2 ปีที่แล้ว

      @@gregantus595 So... Thoth hatched in a spot in the Feywild that is REALL weird, even by its standards, since time is completely frozen there but everything living there isn't, in other words, infinite moonlight (which, if you don't have Fizban's, are a moonstone dragon's source of food). However, about a martial plane day after ahe hatched, she stumbled out of the Feywild entirely and ended up with no idea how to get back. She caused some mischief and lots of chaos on the poor settlements she ended up near, like all moonstone dragon wyrmlings would. She was eventually adopted by an elven community, specifically a pair of retired adventurers (who were the previous characters of two members of our group when we had done a one-shot). They taught her everything. She also learned a lot on her own (including how to go back to her proper home, not that she wanted to leave her "family" behind, and I say that in quotes because she sees them as her family even though they aren't even dragons).
      Seems quite a bit like paradise, right? Well... that's where the bombshell comes down. Moonstone dragons are, well, dragons. They live for a large number of humanoid lifetimes. Eventually, Thoth was forced to pay the price for being long-lived and happy with her current life. Little by little, her "family" died out and were slowly replaced by complete strangers. Thoth, understandably, hated it. Why was she different? Why did she age so slowly? Why do the lives of humanoids go by so... QUICKLY to her?
      Fast-forward a couple centuries and she has grown immensely possessive and selfish. She turned to a combination of resurrection-esque spells (the sort that truly brings someone back to life and NOT just as an undead) and the magic that naturally radiates within the Feywild... especially in the spot where time is stopped. She brought them back, whether they were at peace or not... it didn't matter to her. She wants, DEMANDS, her old life back... and so that will be what it'll be. And if someone had been reincarnated and she therefore can't draw them back to her... well... there's always Plan B: Find out who they are in this life, burst out of the Feywild, then drag them back in with her so that they, too, could live happily in the past with her... the past that is Thoth's paradise.
      Thoth's hoard, as you may have noticed, is her years as a wyrmling, recreated to the best of her ability as the biggest possible "Screw you, all of you!" to death and time alike. Anyone who tries to take her first few decades of her life OBVIOUSLY has some sort of death wish. Of course, she thinks that anyone who tries to take her past from her are simply foolish, so the first time someone tries to right the wrongs she's (knowingly, I must add) committing, she'll let them go with lesson on showing proper etiquette towards dragons and what happens when you make a dragon mad (as well as giving them her equivalent of a slap on the wrists), only giving them a demonstration on what an angry dragon is like if they mess with her after that first time.
      The party has ticked her off *5 TIMES NOW* in an attempt to show her how wrong she is. Problem for them is that she made it PERFECTLY clear the 1st time that she's aware she's just being selfish... and she made it perfectly clear she's still going to do it anyway because screw the fools who say she can't.
      She's Lawful Evil because she knows she's doing the wrong thing, and she knows the rules of the universe purely so she can twist them to her liking to have her perfect life back. She's also not afraid to do drastic things. The party actually had to protect *FREAKING VECNA* from her once. Like... do you know how hard it is for the party, to try to protect a god that wants them dead from someone who, along with wanting the party dead as well as this was the 5th time in a row they got in her way, wants to strip said god of all his power to (rather than become a deity herself like you'd expect from a villain) fuel her impossibly-long chain of resurrections?

  • @ReyesdeMadrid
    @ReyesdeMadrid 2 ปีที่แล้ว +2

    After playing many Good campaigns within the same campaign world one of our half-orc characters branched off on a solo adventure to recover a legendary orc spear. He ended up not destroying the spear but using it to rally together an orc army and start conquering the countryside.
    Turns out playing an evil campaign is pretty similar to playing a good campaign, because it turns out that human villages have little to no treasure, no big xp monsters, and the people there generally would rather pay you taxes if you protect them from other threats. And it turns out evil monsters still attack you and are the best things to fight to get treasure and xp.

  • @dandare9055
    @dandare9055 2 ปีที่แล้ว +3

    In terms of Pure Evil - it works sometimes but if I think about it there is some motivation and definitely the scheming mentality works also very well.
    There is a brightly interesting example I can think of: Gilles de Rais from fate series.
    He is mad but he is not idiot and it is shown outright in his 1st appearance in animation. One which I do not want to spoil at all.
    Also his motivation is that of a broken man. As to explain: he aims to commit most evil things in most evil ways and in and of its own it is his motivation - he basically is nihilist atheist who wishes to prove lack of God by committing most atrocious sins and not be ever punished. Here is the crux - he does act in not really random manner and is actually good at keeping himself alive as well as successful, after all: it is also evil to win against supposedly 'good' heroes. Interestingly he creates a mutual friendship with serial killer who is basically 'evil stupid' and whose motivation is just being evil but without any rhyme or reason to it. It is ironic as he proves to him in a 1st minute they meet that one can be much more evil by just being a little bit more elaborate in their execution of said evil.
    Pure evil or Cosmic horror villains are not 'lazy writing'. Quite contrary: it is really hard to write them well, but just abandoning the idea of this trope due to a high level of difficulty is sad thing to do. It is of course much easier to write just greedy or power hungry villain, or maybe villain with a tragic past - all those are much, much easier to be made compelling and interesting, but... they're not the same thing. In a fact, given the right circumstances and setting being crushed well enough - very same characters might no longer be villains but even flawed heroes - without any change in said characters (Grimdark settings or even just dystopian settings seem to have that propensity to flip such changes). But 'pure evil' would remain evil and 'cosmic horror' would remain beyond full comprehension - that very nature is alluring.
    Ah, sorry for a bit of divagation, it got bit long XD
    Also: good expose! As always I guess?

  • @snackplissken8192
    @snackplissken8192 2 ปีที่แล้ว +4

    Good advice on C/E. You really need to have the DM give you that hook (i.e. revenge as mentioned in the video) to have such a character stay in the game. This is why I generally go with L/E. Lawful Evil works inside of the rules, right up till the moment that an NPC shows weakness and your Paladin turns those same rules on the hapless Burgomaster in a moment of cruelty that gave the Cleric PTSD. If you can't pull a more plot-related, "I love this world so much that I will only allow it do die right before I do" (like in Lucifer and Biscuit Hammer); L/E motivation can even be as simple as he/she (the party member who is most tied to the main plot) is "mine" (like Greed from Full Metal Alchemist), and "I'll kill anybody who threatens my people".

  • @johnschmidt1262
    @johnschmidt1262 2 ปีที่แล้ว

    I love the advice here, when I was dming I would tell players, if you just want to act in your own best interests in a pragmatic fashion be neutral. That's a totally fine way to play but if you're going to have some alignment, play that alignment with consequences of some kind. Not necessarily costs but make your alignment choice consequential.

  • @ShadowKatt
    @ShadowKatt 2 ปีที่แล้ว

    Great video. As a dungeon master of many years I've dealt with players that want to be evil, that want to play a villain. Most don't though, and I usually dissuade them from it with two pointed questions: What does your character want, and what are they NOT willing to do to get it. Because a true villain has almost no line they will not cross to get what they want, and if you just can't burn down the orphanage to frame the fire marshal who is the son of the mayor to influence an election to take over the town to raise taxes to embezzle funds to build your new technomagic death ray(For defensive uses only), then you don't want to play a villain, you just don't want to play a paladin. Try a bard.

  • @ebonarez7734
    @ebonarez7734 2 ปีที่แล้ว +3

    One of my favorite forms of Evil is when you put limits and rules to dictate their cruelty and actions.
    My Cleric for a Faerunian Game is a Lawful Evil/Lawful Neutral Cleric of Order, who freely gave over five hundred gold to help an entire boat of tiefling refugees fleeing to Baldur's Gate, who tried to save the merchant npc who was selling cursed rings after she learned he was under the influence of an Illithid Tadpole and couldn't determine his guilt, and who protected a man accused of necromancy and cursing his wife to ensure fair trial.
    She is also the one who caved a bandit's chest in with her mace who had already surrendered, who writes down everyone's name on a list, and who will simply kill you so that your immortal soul is conscripted into the armies of Averus for the Blood War.
    Meanwhile she is surrounded by "Good" and "Neutral" party members who murdered every illithid infected person they met since they let the imaginary fear of them being contagious get to them, that was willing to use the merchant as bait for a small green dragon, and who accused my cleric of not upholding her vows when she literally went down the road to solo like eight goblins and a huge warg to help the city guard and they stayed with the caravan.
    (This isn't to accuse or belittle my party mind), simply pointing out the fun of how the Lawful Evil Cleric is willing to do more good and endanger herself for others first and foremost. And whose greatest flaw is that she believes redemption is impossible for the living.

  • @darkmage07070777
    @darkmage07070777 2 ปีที่แล้ว +1

    Great stuff. Lines up with my experiences with well done evil campaigns well.
    Notes to the GMs who want to do this: you need to keep the PCs' motivations in mind AT ALL TIMES, more so then normal campaigns, you CANNOT forget an evil party's motivations; their backstories should be front and center every step of the game unless you want them to go full murder hobo and start randomly pillaging whatever they happen to find nearby. Also, unlike a normal campaign, external motivators like helping a village will rarely work on evil characters - the motivators need to be personally rewarding. If you want them to help a village, that village had better be sitting on top of a diamond mine the PCs can use to get rich (assuming wealth is a motivator for them) or else the party is likely to burn everything to the ground so they can force the ex-villagers to search FOR a diamond mine under their former homes' foundations, then sell them all into slavery or massacre them if they fail to deliver.
    That doesn't meant that you always need to give them rewards to get them to act, though: you can absolutely use *threats* the same way as you would a normal campaign party, even forcing them to do things and work with people they otherwise wouldn't. You just need to be more careful when going this route, as if there's nothing really tying a group to the thing you're threatening, they'll just shrug and leave saying "not my problem". Even world-ending catastrophes may just cause the party to dimension hop with a wistful "good luck with that" (of course, finding the means TO dimension hop could be a good adventure in itself...). Hence why the best threats are ones that tie into the PCs motivations: a threat to destroy a castle is shrug-worthy, but if that castle happens to be a character's ancestral home that they're trying to reclaim. Also, the moment the threat is resolved, they're going to be seeking vengeance against who or whatever caused it, and likely will be betraying and murdering as many of those they were forced to work with as they dare.
    Another thing to keep in mind is that a lot of people enjoy evil characters for the ability to do unreserved PVP without moral reservations. Even close friends and allies will scrap in an evil campaign due to lack of morals given the right circumstances. What keeps this from getting out of hand and which keeps players from killing each other (if they're good players) is the party's goal being hampered if they do: there are fights and bickering within the Legion of Doom all the time, but they don't kill each other because they NEED each other. So you shouldn't be afraid of PVP so long as the group's motivation is solid and includes all of the PCs, and should instead prepare for it happening.
    Finally, try to avoid "evil vs evil" save in rare occasions. Players are playing evil characters because they want to be BAD GUYS, and that involves fighting the forces of good in some way; if they wanted to fight evil, they'd play regular characters. The only time you'll want to use another evil character as an opponent is if you're planning to have the players team up with the villain and work with/for it at the end. Or make the former antagonist a servant and pawn of the party now that it's been beaten into submission.

  • @lightningpenguin8937
    @lightningpenguin8937 2 ปีที่แล้ว +4

    I figured this thing out from a pathfinder inspired video game. Pretty much I made two characters who were supposed to be mercenaries with similar backgrounds, and apart of the same mercenary company.
    One was chaotic good, and avoided "unnecessary" violence and killings. She needed money for her father's clinic which is a bit ironic in a way.
    The other I thought would be chaotic neutral. She needed expensive medicine for her family, and simply didn't care about the effects of her actions.
    Then there's an defining event where the government wants to finally clean up the area. The chaotic good one joins in because it benefits most people including the clinic. The "chaotic neutral" sabotages everyone for the local crime boss, and gets a deal on smuggling drugs(medicine) along with decent pay.
    It took me a lot longer then I did to realize that wasn't a neutral type of person. The person is too obsessed with keeping her family, but other then that she's perfectly sane. No one knew she was just going to betray everyone because she was there for similar reasons to everyone else.

  • @researcherchameleon4602
    @researcherchameleon4602 2 ปีที่แล้ว +1

    That title makes me think that he is going to sing about how we are #1

  • @reactiondavant-garde3391
    @reactiondavant-garde3391 2 ปีที่แล้ว +1

    No, in Goblin Slayer his party were promoted, the Guild Girl say it that they should prepare advancment papers for the others after the Rhae stormed out the room. (I really love Goblin Slayer, such a simple, but nice manga)

  • @ziziorens348
    @ziziorens348 2 ปีที่แล้ว

    Nice video, I'll make sure to commit it to memory when somebody wants to play in an evil campaign or an evil character.
    Whenever a new player in our club asks if they can play an evil character, we, the DMs and experienced players usually shut them down immediately. But we make sure to explain to them why: even experienced players can struggle to play an evil character correctly. I think, the best piece of advise to them is: never act evil towards your companions. Even if you're a complete psychopath with no emotions, if you don't feel any attachments to them, at the very least your allies are valuable resources. In fact, they are both INvaluable. A party of good people who will risk their life and limb for you without a second thought? Now that's something any villain would kill for. And maybe they already did...

  • @BarkingCur
    @BarkingCur 2 ปีที่แล้ว

    Great video! I would add that heroes tend to try to convince others to join their cause by pointing out the beneficial consequences for all should their quest succeed. A villain, on the other hand, forces others to join their mission by convincing them they have no choice through blackmail, strong-arming, or withholding critical resources the prospective ally desperately needs. A hero has compatriots who enlist by choice, a villain has minions who follow out of necessity.

  • @Big_Mike001
    @Big_Mike001 หลายเดือนก่อน

    You know, I never thought about the difference between a 'villain' and a 'bad guy' until I watched this video. Well played, sir!

  • @JPG.01
    @JPG.01 2 ปีที่แล้ว

    What I got from this is, that villains are just heroes without moral restraints.
    Thank you, you put into words what I have noticed as a pattern in stories but I did not know how to accurately describe the pattern.

  • @loganswalk8621
    @loganswalk8621 2 ปีที่แล้ว

    I have two ideas for evil campaign.
    1. The party is a part of a thieves guild and what's beneficial for the guild is beneficial for them so it gives them incentive to be cooperative and work together.
    2. More inspired by the blood war and warhammer where there is a corruptive chaotic evil force seeking to destroy everything and being evil to some degree is necessary to stop it in a Evil vs Oblivion scenario.

  • @hamm-5225
    @hamm-5225 2 ปีที่แล้ว +1

    Only time I've been a villain in a roleplaying game was one my partner wrote for her friends, we had a mission to achieve, but my character, an Alien/Aliens style android had several extra sheets of paper with added information, objectives and orders, suited me perfectly. I only had villainous objectives because the people I was with took certain actions I had information about that I couldn't share. Wonderful campaign where I got to hunt her friends down methodically, letting those without violations of my orders escape without understanding why I didn't bother with them leaving them unable to save their comrades. Never felt like a bad guy because I understood the reasoning, and in context of the story was absolutely the right thing to do. People need to feel the reasons for being bad are justified. I loved this, I'm pretty autistic and don't really understand my own thoughts so having you spell (what might be!) the obvious is lovely, thank you. Very much enjoy your videos, as I feel I have at least one good story lurking somewhere in my brain, and I don't want to f it up.

  • @gravitycat6862
    @gravitycat6862 2 ปีที่แล้ว +1

    I'm currently playing an evil character in my friend's home-brewed PF2e campaign. He is an Investigator who is searching for a lost civilization where there is a grand archive containing knowledge about everything in the world. The party actually looks to him as a leader which is funny considering they do not know how far he is willing to go to achieve his goal. An example of that is our Cleric is currently being hunted by this campaign's version of the Raven Queen's church and has a bounty on her head, and my character has a plan to sell her to the church if she doesn't prove to be worth keeping around. His idea is that the party is essentially a toolbox filled with tools, and you replace tools that are ineffective or broken.
    Interesting enough is that another character in the party is evil as well so now my character is trying to make sure more people in the party support him rather than the other character. It also fits since my class (Investigator) isn't strong enough fight alone so he has to often rely on the party when it comes to combats which incentivizes my character to not alienate himself from the party unless that is his only recourse. I'm pretty sure he'll end up dying, but it has been a blast.

  • @realfromtherealreality4148
    @realfromtherealreality4148 2 ปีที่แล้ว

    For anyone that is interested on how to write playable "villains" or evil protagonist. I have two specific games in mind that you should look up:
    -The Kane and Lynch duology. (Good thing Pyrocynical just talked about it.) Where you have extremely bad people that still manage to be engaging protagonists mostly because they're shown as actual humans that fuck up a lot, without taking away their responsibility in their misery.
    -The character of Angela in Lobotomy Corporation (Where she's the deuteragonist) and Library of Ruina where she becomes the main character. She's a much lighter take on the subject, especially compared to my first example, but she falls perfectly in-line with what was talked about in this video. She has no restrain when it comes to achieving her objective, but still grows as a person and betters through the story.

  • @RaichuWizDom
    @RaichuWizDom 2 ปีที่แล้ว +17

    "Strong motivation and pragmatism."
    Just tossing in the notorious example of Nox from Wakfu here, because someone will, inevitably. The guy literally has no qualms about all of his evil acts because he knows he will either a) succeed and undo everything in the process or b) destroy the entire world, in which case why even care?
    Also, shame on you for using Johnny Depp as Sweeney Todd. Ray Winstone was the superior murderous barber by a fair margin. His Sweeney Todd tempts Missus Lovett into joining in the murder, for one thing, rather than the other way around.

    • @solarstorm5242
      @solarstorm5242 2 ปีที่แล้ว +7

      I like the usage of Nox because you’re right, it’s a good exemple of a pragmatic villain that won’t back down. And he has a great motivation for it too, almost as if it was a well written character… Huh.

    • @OmniDan26
      @OmniDan26 2 ปีที่แล้ว

      Nah, Johnny Depp was better than that cringey punk..

    • @ulaznar
      @ulaznar 2 ปีที่แล้ว +3

      If I remember correctly, Nox did what he did only because he thought that when he turns back in time none of the stuff he did will have occurred (option a). I don't remember him thinking of option b

    • @solarstorm5242
      @solarstorm5242 2 ปีที่แล้ว +5

      @@ulaznar you are absolutely correct. The loss of his family was so heartbreaking to him that he could not move on. Before that, Nox was a respected individual. However, after discovering the existance of the Eliacube, he decided that he’ll seize it, and use its power to create a machine able to go back in time, but needing a unholy amount of energy to do so. With his calculations, only one place needed to be sacrificed, so that he could travel back in time, prevent the loss of his family, and thus the decent into hell he had. But a misscalculation made so that he only travelled back a few minutes back.
      He never ever considered option b, because he was sure it’d win. And upon realising this, he beats up the protagonist, and goes off screen, the episode ending with his mask half buried.

    • @ulaznar
      @ulaznar 2 ปีที่แล้ว +4

      @@solarstorm5242 Since we are talking about Nox. Can we agree that Wakfu peaked in the first season? Or at least that no other antagonist was even close to Nox in terms of writing?

  • @Ceysth
    @Ceysth 2 ปีที่แล้ว

    Excellent commentary on how to draft a villain! You are exactly right about how to craft and develop believable evil in a character and how to differentiate an EVIL character from a GOOD character.
    The only piece I would elaborate on would be differentiation between CHAOTIC and LAWFUL, as chaotic stupid is usually in reference to the chaotic evil alignment specifically. All evil characters have their obsessive motivation, but how willing are they to buck societal norms to do it sets apart the Lex Luthor from Lobo and the Joker.

  • @jonathankozenko
    @jonathankozenko 2 ปีที่แล้ว +6

    I must say I'm really digging your recent: "There's more to being a villain than just being a dick" videos (well, to paraphrase) -- I'd like to know your take on a villain like STEM from the movie 'Upgrade', as it was a very unique approach to the hero/villain dynamic, not to mention how well the movie slowly shows STEM's true nature and capabilities, slowly changing the audience's perspective of it from being something awesome, to something horrible.

    • @TheDapperDragon
      @TheDapperDragon 2 ปีที่แล้ว +2

      To be fair though, there is some fun in villains just being dicks. I love tragic and understandable villains, but sometimes, a good ol Snidely Whiplash is just the thing the doctor ordered.
      I traumatized one of my friends on Kobolds for life when I ran a standalone oneshot to introduce him to tabletop ahead of a real game.

  • @Michael_1138
    @Michael_1138 2 ปีที่แล้ว

    I love D&D but I’ve never had the opportunity to play at a table. I’m really just commenting for the algorithm here. Love you work, LD!

  • @clarkside4493
    @clarkside4493 2 ปีที่แล้ว +1

    First of all, welcome to D&D!
    Second, I'm playing an evil character myself! Xamodos, the Lawful Evil githyanki Battle Smith artificer. We're in a Storm King's Thunder game right now. He's inventing a new type of flesh golem from giant parts instead of normal people. The DM said we're going into Rise of Tiamat next (scaled up so we can hit 20th level) and said my golem might can show up in our final battle. Presuming we make it that far. I'm very excited.
    Soon, I'll play a wizard who specializes in necromancy to save his father's ghost. Vengeance on the murderers is among the top priorities.

  • @Havic1137
    @Havic1137 2 ปีที่แล้ว +1

    I wasn't expecting this video from you, LitDevil, but you hit the nail exactly on my own perspective when it comes to playing evil characters in D&D - they're people.
    I myself am currently playing two evil characters in Pathfinder - on Chaotic Evil cleric of Dagon and one Lawful Evil Assassin of the Red Mantis guild.
    The Evil cleric is an aquatic Tiefling who believes herself to be the child of the demon lord Dagon and a powerful witch who lives by the sea. She was raised to view the world as a food chain - and one had best climb to the top of that food chain if they want to survive. Further, she is pursuing power and influence as a pirate lord for the sake of her motivation: loyalty to family. She wants to find whatever purpose her demonic father had intended when he made a pact with her mother, and she wants to demonstrate her love for her mother by becoming a powerful and influential figure in the world using her dark magic.
    Despite the necromancy and the demon summoning, I try to stress the character's humanity - she has people she cares about, goals and motivation, and a mortal mother she would protect with her life. She is manipulative and pragmatic despite her Chaotic alignment, because the chaos of her alignment is her complete lack of hesitation to do whatever she feels is necessary at any given time and representing her instinctive love of wielding destructive powers and inspiring fear. To be loved by such a person is a warped relationship, but she sees it as love regardless.
    -
    The Assassin is personally motivated by his profession and his dedication to Achaekek , the assassin god. The Mantis Guild is world-renowned for its incredible skills of murder and its unwillingness to kill a rightful monarch because they are viewed as divinely appointed. However, my character's local chapter of the Mantis Guild has been humiliated by a rival god's assassin cult - the god Norgorber, who is the god of secrets, poison, thieves, and serial killers. The king has favored the other guild, putting the Red Mantis chapter in a terrible position both politically and from their superiors threatening to purge them for weakness.
    This has led to a very fascinating situation where The Mantis Guild and "The League" are in a shadow war between assassins, with different views and philosophies of how one assassinates their target clashing with steel. The League views killing itself to be the true thrill - and they are quite indiscriminate and sadistic in their murders, ensuring the target suffers and more than willing to cause collateral damage. The Red Mantis, by contrast, considers assassination a careful and subtle form of art to which one is dedicated - to fulfill a contract to the letter, to slip in and out like a phantom, and to make every kill with purpose and skill.
    My assassin took it upon himself to risk his own life and step in harms way when he was contracted to aid some nobles escape a death trap, because he viewed it as his professional code of honor to do so. He plays the fool while he is disguised, but he is very competent and is very skilled in both combat and infiltration. He has found himself aiding the good-aligned nobility and characters because it will further his goal to restore the Red Mantis Guild's political connections and to gain his own influence. He isn't necessarily doing it purely for greed or power in and of itself. Those things are a means to an end for what he views as his code as a true assassin - but at the end of the day, he is a cold-hearted murderer, merely with deep convictions.
    Motivation, philosophy, and humanity are important aspects to both evil characters - and I try to portray those aspects as best as I can in my limited capabilities. I almost enjoy playing evil characters for those reasons in particular - because there is a certain curiosity to the balance between the human and the monstrous side of each character - how each reacts a little bit differently to the people they interact with or the dilemmas that they face.

  • @Opherrons
    @Opherrons 2 ปีที่แล้ว

    this is very well done. Great job with this video!
    this is also really important to look at when creating the BBEG, bring in villains from the parties background and get them to align to take down the party

  • @loginlost_horizon6327
    @loginlost_horizon6327 2 ปีที่แล้ว +3

    I believe that the most basic problem of "evil" campaigns is that the players seems to understand poorly what the hell its even mean - "evil". In D&D5 "Evil" suppose to mean that your character is egoistic, his goals are not driven by wish to achieve any kind of "greater good" for those around them, it means that your character would rather sacrifice someone's safety or property to his own benefit. Basically - good character rather sacrifice himself for others, when evil character rather sacrifice others for whatever the heck he wants.
    It means that actually evil character not only isn't suppose to do some weird anarchy stuff, but even can appear as good character at first. They can save innocents, but not because they are innocent - because it is a way to gain some trust and funds. They can toss a coin to hobo, but not because they feel its right - because they need info. Thats kinda even disturbing, for some reasons many people around think that evil character suppose to just roll around, stealing and killing stuff, and not only players - Game masters too.
    It just feels unfair to me, kind of.

    • @blkgardner
      @blkgardner 2 ปีที่แล้ว +2

      Part of the issue is that D&D has a quasi-karma alignment system, in which characters are "evil" for evil's sake. In fact the alignments are almost religions, to a greater or lesser extent depending on the version. The evil character is not "villainous" so much as he has accepted the philosophy/dogma of neutral evil. Therefore, the evil character isn't "pragmatic" but views evil acts has being "meritorious works" in their quasi-religion. Therefore, burning down villages, kicking a dog, stealing from the party, and so on aren't things the evil D&D character does to accomplish their goals, they good works in the evil character's bizarro-world philosophy.

  • @DigitalRRS
    @DigitalRRS 2 ปีที่แล้ว

    I’m actually the main antagonist in an upcoming DND campaign, can I just say… I’m glad I didn’t need this video, because it means I understand how villains actually work.

  • @TheAnon03
    @TheAnon03 ปีที่แล้ว

    I think a good start to an Evil campaign would be to start AS a minion sent out on missions for a big bad. In time work your way up, get tougher more important quests/missions, eventualy become commanders and henchmen. And then? Either stay loyal or try to overthrow your boss!.

  • @cobraerik1349
    @cobraerik1349 2 ปีที่แล้ว

    Voltaire is my absolutely favorite singer I'm glad he got some attention in this video.

  • @AMetroid
    @AMetroid 2 ปีที่แล้ว

    What we found is that the best way to do an Villain/Evil campaign is to just have the characters working for a Big Bad (We usually went with a Neutral Evil God) that can curb stomp the player if they don't complete the mission. We also mandated that that each player's character have a sense of self preservation, so no one just blew things up just because. Doing things in this way let each player have conflicting motivations while putting them aside to do the mission.
    The other rule was that all sex stuff would only be alluded to in a PG friendly way. IE "I grab a village girl/boy to attend to me for the night." and that's the end of it.
    1:46 Image search "bard seduce dragon meme" or "bard seduce dragon jar meme" if you don't understand

  • @taemien9219
    @taemien9219 2 ปีที่แล้ว

    One of the best OGL3.5 (Hybrid D&D3.5 and Pathfinder with some tweaks for the world setting) campaigns I've ran was one with evil characters. The game was based around the Everquest franchise which lends well to the fantasy setting of D&D (which inspired EQ). The party was made up of an Erudite (smart humans) Necromancer, Half Elf Shadowknight (evil paladin), Dark Elf Cleric, Gnome Rogue, and a Barbarian (northman human) Berserker (EQ's Barbarian class).
    The campaign worked pretty closely to a sword and sorcery style campaign where the adventurers weren't really trying to save the world, but simply make a living and get experience with how the world is and make connections. Any long term goals or schemes these characters had were well.. long term and not pertinent to the campaign, the campaign itself was a long step in a line of steps to achieve those goals. Not terribly different from Good or Neutral characters trying to make their way at the beginning.
    The only differences from normal campaigns were motivations (somewhat) and in some cases who the antagonists were. Due to the presence of the Half Elf Shadowknight and Dark Elf Cleric, there was political differences that were being taken into account into who the allies and enemies would be. For example, one of the adventures led them to the Library of the Keepers of the Art in Felwithe (the High Elven city). Instead of raiding a dark wizard's tower, and dealing with the minions inside. They decided to take a covert approach and tried to trick their way in. One failed roll made a librarian suspicious enough to ask some questions. These could have been easily been handled with a few more rounds of talking but the barbarian decided to split their head open (you've seen good parties have this same issue). So it instead it turned into a raid on a good aligned wizard's library.
    Except instead of guards being summoned creatures and maybe even undead. They were High Elf Paladins and Wizards, as well as Wood Elf Rangers and Druids. Those don't make regular foes in any fantasy setting and the players had an absolute blast trying to figure out how to deal with which what is normally considered allies in other campaigns. As well as what it feels like to have your minions cowering from a Turn Undead attempt.
    But outside of that, the party still did normal dungeon crawling normally and typical foes were undead, orcs (though depending on tribe some orcs were allies in some cases, Crushbone vs Deathfist for those who know the franchise in question), and that sort of thing. Even creatures such as Vampires served as BBEGs. But it wouldn't be unheard of to have some Paladin or whatnot be I guess what you could call the BBGG (Big Bad Good Guy?).
    One of the benefits of evil is it doesn't always work together. So you get quite a variety of foes in such a campaign. Though one thing to consider is playing evil doesn't mean you are playing absolute psychopaths. If you read the 3.5 D&D definition of Evil for example, it simply states that a evil character has no qualms about hurting innocents. Neutrals have qualms but won't risk themselves for strangers. And what makes someone Good is their ability to sacrifice themselves in some way to help an innocent stranger. Meaning evil still cares, still loves, still likes, and still has loyalties to people who are close to them. This could be loved ones, family, countrymen, and friends. An evil character who sacrifices themselves to save a loved one isn't good, and isn't even neutral. Like Mister Freeze, they simply may throw innocents under the bus to accomplish that.

  • @theriveracis5172
    @theriveracis5172 2 ปีที่แล้ว

    I played a CE merc once.
    It worked pretty well, honestly. I worked just fine with the party, so long as I got my money.
    Turns out hero work murderhoboing is a wonderful means to get by when all you care about is cold hard cash and keeping a low profile.
    Also had a TN lizardman cleric, a while back. Now he wasn't inclined to actively hurt people, but that didn't mean he wasn't a sneaky little crook.
    His stuff was mostly nice and simple conartistry. Though the party was leaning towards full tilt piracy towards the end...
    Well, I had been the balanced portion at that point. Rather than murder, I hoped to make a protection racket.

  • @vergilthefallen9
    @vergilthefallen9 2 ปีที่แล้ว

    Had a fun D&D evil campaign. Set up was that they all served the evil overlord. The overlord is slain by heroes and his crown stolen. Now the villains have to chase them down, get it back and whoever wears it and sits on the throne will be the next overlord.
    It was so much fun. Ended with the wizard nuking the whole place when the party turned on each other.

  • @neodigremo
    @neodigremo 2 ปีที่แล้ว

    I designed a campaign once where the characters started out as (basically) Gestapo officer in a magical wild west era empire. The characters happily did some pretty nasty things at first, but then were forced out of their position to join the rebels. It worked well as they were not joining the rebels for noble purposes but for self interest.
    Really it is just Chaotic Stupid/Stupid Evil that causes problems. And the simplest fix is having players suffer the consequences for their actions. If they go around burning villages for fun then they really do need to become public enemy number one, have the grand hero hunt them down, or just end up with no loot or magic trinkets that they want so they have to shape up.

  • @karlnicholson414
    @karlnicholson414 2 ปีที่แล้ว

    Not gonna lie, that Voltaire quote got me watching! Good man for using such an underrated artist!

  • @TDay-uk6dq
    @TDay-uk6dq 2 ปีที่แล้ว +1

    i absolutely love this video and this is my first new video as a subscriber i learned about you from the loading crew and i’m so glad they did

  • @GR3GORY90
    @GR3GORY90 2 ปีที่แล้ว

    That's a pretty good summarizing the consequence s of villainy. It's also a pretty good way to write a villain.

  • @daniellogan-scott5968
    @daniellogan-scott5968 2 ปีที่แล้ว

    Nice hat tip to Voltaire at the start. Brings back memories.

  • @Sakanero
    @Sakanero 2 ปีที่แล้ว +3

    Two vids in quick succession? You spoil us, Devil. Awesome

  • @MrLocurito
    @MrLocurito 2 ปีที่แล้ว

    a great example of a villan that i can recommend is nox from the wakfu series, he has a motivation, he has a sence and he knows if he succeds all the evil he did will be nothing, as he wold simply go to the past, and it wold have never happened.

  • @ncamon
    @ncamon 2 ปีที่แล้ว +1

    I personally lean into evil for my D&D characters, Lawful Evil when I can. Right now I have a 2nd edition cleric, although not allowed evil by the DM, does so much on the borderline evil of things. He was the son of a apothecary and healer, but the father only took the minimum needed to survive from his patients. My guy grew up poor, left to practice his trade on the road, and became greedy after seeing temples sell simple healing spells for dozens of gold. He worked hard to make his mundane healing skills comparable to a simple cure light wounds. He somehow gained the eye of an unknown spirit or god of healing to gain magic, but is denied any spells that deal damage to living targets.
    Right now he is in the party by a contract I made to let the party secure his services, instead of going town to town to undercut temples with his magic and skills.
    His end goal is to own a town. Not in the drive the population into poverty type. His town is HIS TOWN. It will grow, flourish, and thrive all to benefit himself. If the people fear not illness, if they are safe walking the streets at night, and are honestly happy; then they shall pay their taxes with a smile. Any that threaten his power or income will be nothing more than resources.

  • @dbzdragon7155
    @dbzdragon7155 2 ปีที่แล้ว

    My best evil character had the motivation to get a body for his brother's soul. Did everything for that goal and ended up severing this family connection upon completion understanding his path was not his brother's. This allowed him to continue on the path of selfishness that had been brewing the entire campaign which at that point was around level14, and let the group go on and save the day with his brother. I played that evil character for most of the campaign, and started more neutral at first and got more selfish over time. My group still talks about that character to this day.

  • @chasedavis9336
    @chasedavis9336 2 ปีที่แล้ว

    Advice for more than just D&D, this is advice for storytelling good villains in general.

  • @remi_5574
    @remi_5574 2 ปีที่แล้ว +1

    In d&d, you have a nice evil campaign in tombs of scoria where three brother are united with the goal of undermining the kingdom of Mysteria and will go to lenfght to get the means to do so.

  • @ryanarcher7026
    @ryanarcher7026 2 ปีที่แล้ว

    For those who want to try out an evil campaign try "Way of the Wicked." The campaign was a multibook module in Pathfinder, but I have been playing it in a D&D 5e game after the DM converted it. "Way of the Wicked" is a cool campaign that you start at level 1 as an evil minion, and it takes you all the way to level 20 where your evil group now runs your very own evil empire.

  • @MrJoeyWheeler
    @MrJoeyWheeler 2 ปีที่แล้ว

    The last major evil character in one of the campaigns I DMed wound up not only helping to save the world twice, but then right at the end took on the mantle of the Primordial of Darkness and became the centrepoint of the next campaign. Before that, the last major one - who wound up briefly being dead and later in a diminished form as punishment for his crimes - would go on to restore an extinct race to life, twisted in his own image.
    My players are typically heroes, but when they're villains, they're good at becoming powerful villains. They will be heroes when needed, but then become new villains when the time is right.

  • @elderliddle2733
    @elderliddle2733 2 ปีที่แล้ว

    Here’s a thing I was part of:
    Only lasted 5 sessions as the DM got sick (not Rona). He had us play the evil campaign. We originally we going to be given a quest by the evil emperor. He was disgustingly evil. Took his cousin as a concubine evil. Well, after performing an errand for him he’s assassinated. Not sure by who. We decide as a group this was a prime opportunity to take the cousin, put her on the throne, and blackmail the hell out of her so we can do whatever we want and keep down our competition as we were all criminals of some type.
    The players were:
    Rhakshasa brothel owner
    Red Judge, serial killer vigilante who often kills bad guys. (Me)
    Crazy alchemist who doesn’t want limits on experimentation.
    Insane cultish priest
    All of us had the same problem, the law was in the way. So by controlling the lawmaker, we could do whatever we wanted.

  • @mykin3945
    @mykin3945 2 ปีที่แล้ว

    I played a Yuan-ti Pureblood Ill-Rigger for a Descent in Avernus campaign who was Lawful Evil but still followed the same advice given here. Due to events that marked my character as KoS by his former snakey gods, he worked for Asmodeus to bring down Zariel as his boss suspected that she was trying to do the same thing. He joined the party disguised as a Human Eldritch Knight (a disguise he never dropped even when the party figured out that he was working with demons) and would always try to subtly influence their thinking to go in line with his goals. Using the fact that good people are trapped in Avernus and every second they waste is a second one of those people could be killed and their souls lost as a way to get the party to do what he wanted.
    And when the party decided they wanted to find a way to redeem Zariel instead of kill her? My character shifted his goals slightly. After all, if Zariel got redeems, someone needs to take her place in Avernus. Why not him?
    The campaign ended long before I got to that point, but it's nice to see a video that confirms that I was on the right track with how I played my first seriously evil character.

  • @dunkyking6310
    @dunkyking6310 2 ปีที่แล้ว +4

    A banger as per usual