I've spent a few days looking into this. I want to buy it but the total lack of ANY beginner tutorials is surprising. The official developer channel just has update videos. They all showcase the creation settings but none showing how to load created characters into your own levels or replacing the third person character for example.
Wow, So I actually looked up attempting to see if this asset is worth it, But nah my dude.... $300 For this type of Asset, I feel the creation is awesome, The system for "Character" creation is implimented, But Adding this for $300 for just personal use... Not commercially is ridiculous.
It is incredible that it works with metahumans makes it even more incredible but the price leaves much to be desired considering that it is a tool that will only be used by indie people, and small entrepreneurs who still do not know how to make their own outfits, etc.
Amazing tool, I'd be willing to pay somewhere around 100 usd, 200 tops, but 350? yeah no, too much for indie games or hobbyists, thanks for covering it tho
The amount of work put into the asset itself and the time you'll save makes it easily worth $350. If you want to cheap out a developer who put a significant amount of time into this asset then just say so.
Was very interested in the product ... until I saw the price!!! $565 USD is well outside my comfort zone as a hobbyist. Anyone know of a similar product with less features, and more importantly less $$$ for character development that will create a decent result?
@@stormr you can use tranformer tools to convert DAZ clothes into cc4 and then move them to unreal with perfect skiing and animations. and daz clothes are a lot less expensive even with the extended license. Problem is - some have terrible uv's and/or dozens of duplicate materials that require merging and some post processing.
I dont have it but I believe if it use morph targets you would have to create blend shape for your character with the same name for everything. For example: eye size, eye position,...
I don't think program matters, so long as the file has all the information the editor needs. An fbx from Blender is the same as an fbx from anywhere else
@@kmontrell Well any mythological creatures really. Would be nice to have pointy ears, horns, sharp teeth, nails to select from and different anatomies that fit goblins, orcs, ogres, dwarves and monsters like werewolves, zombies, lizard people etc... It would be nice.
I'm really interested in this, I'm wanting to make things for ttrpgs like DND and pathfinder, is there things that would lend to the fantasy genre that I'm wanting to get
$446.83 is way way way too expensive especially when you have meta human which is free and Character creator which cost only $99 and has an unreal plugin
Can you cover if there is a modern game dev tech stack? For example in Web design, the basic was to do it is to use plain HTML/CSS/JS. But creating a modern webpage with this is so much harder than using a reactive tech stack like MERN. I've heard of a UI middleman plugin that allows for reactive UIs that most modern games use. I was wondering if there are any other frameworks that make creating a modern game easier? Maybe theres a full stack that can handle all parts of the game end to end? Or is it just about using libraries/ packages in your project?
that would be an interesting video to make. for game development (as a solo indie developer) you have your typical game engine, in my case Unreal Engine. Programming language in ue4 is a mix of blueprints or c++. Then 3d modeling software, I go for blender (or use maya or 3dsmax). Texturing you can use quixel mixer (it's free) or substance painter. Those are your basic programs, you can get more niche for example character clothing: marvelous designer. Sculpting: zbrush (or even blender). Terrain generation: World creator, world machine, gaea. Houdini is also a good program to learn, you can do lots of things inside of it. Sound design, (i'm completely ignorant on this). There are also a lot of subsystems within unreal, such as Niagara for visual fx.
A lot of feature but really none of the characters look believable and dont look next gen, the hair are especially bad. Overall not bad but the price lets it down, almost 380Euros in the EU is crazy.
its code + all those assets your paying for feel free to make all them assets yourself and code it. Even if you don't use the modeled assets you can use the code as a base. But if you already know how to code it then use daz or free assets and save the money.
@@loremipsum3147 well one example would be those UMG widgets. You think they just work magically? Or the flow of all the content being displayed that is being told to appear which each slider and option or the morph targets/animations.. you get the idea. So ya code* whether it be C++ or blueprints which I still consider code, code was used for this asset. Along with many many days and weeks of modeling. :D
@@oldaccount1942 of course the models in the pack are really hard to make from scratch (tho metahumans might be an alternative solution), but I don't think the widget code is that important. Slider and buttons driving some variables, thats all.
Did you try saving a customized character you made with it and import it into another project? I get this tool {quite expensive but definitely something to invest in, when the budget finally allow that} is meant for production but I can be wrong, ideally it was perfevt if alloed both uses... characters creations for the developers and, also, an in-game feature for the player to customize the characters from those chosen among those created by the developers... I mean... let's say I create the classes of characters {let's say a woman, a man, a boy and a girl with let's say 10 variation per character} for my game project with this tool and I store them to be used in the in-game editor for the player... does this Editor allow that or am I misunderstanding the use of it? Are all things that, considered the price, are key elements to valuate to understand if buying it is a good investment or not, for our purposes.
Is it possible to disable or restrict certain accessories? Like If I want to disable hats, but allow sweatbands or bandanas in case there are accessories I don't want to be selectable in my game?
I wish polyphoria would isolate their meshes more. I don’t like in citizen npc it only has arms heads and bodies no pants or shoes customization just outfits as a whole
I've spent a few days looking into this. I want to buy it but the total lack of ANY beginner tutorials is surprising. The official developer channel just has update videos. They all showcase the creation settings but none showing how to load created characters into your own levels or replacing the third person character for example.
Wow, So I actually looked up attempting to see if this asset is worth it, But nah my dude.... $300 For this type of Asset, I feel the creation is awesome, The system for "Character" creation is implimented, But Adding this for $300 for just personal use... Not commercially is ridiculous.
It is incredible that it works with metahumans makes it even more incredible but the price leaves much to be desired considering that it is a tool that will only be used by indie people, and small entrepreneurs who still do not know how to make their own outfits, etc.
Just watchout for Epic's Free for the month. Maybe one day it's there ;)
Amazing tool, I'd be willing to pay somewhere around 100 usd, 200 tops, but 350? yeah no, too much for indie games or hobbyists, thanks for covering it tho
Yeah it’s pretty crazy. These marketplace items are so hefty in price. The voxel plugin alone is $350.
Lol I dunno about even 100 tbh. Especially with everything epic offers free.
@@kmontrell and me?
@@kmontrell Can you send it to me too?
The amount of work put into the asset itself and the time you'll save makes it easily worth $350. If you want to cheap out a developer who put a significant amount of time into this asset then just say so.
Taking you survival craft coarse now. Think I'm going to integrate this
Was very interested in the product ... until I saw the price!!! $565 USD is well outside my comfort zone as a hobbyist. Anyone know of a similar product with less features, and more importantly less $$$ for character development that will create a decent result?
Daz3D
Dude u have to wait. We are working on a very good AA+ stuff. Our tools will be definitely cheaper and simple
Reallusion Character Creator... or Daz Studio 3D. only real answer to a range of characters for ue4 right now.
this + CC3 could be a very good combo together
Cc3 or 4 is great. But far as accessories and outfit only a few. And more are very expensive. Like the price of real clothing. Same with hairstyles
@@stormr you can use tranformer tools to convert DAZ clothes into cc4 and then move them to unreal with perfect skiing and animations. and daz clothes are a lot less expensive even with the extended license. Problem is - some have terrible uv's and/or dozens of duplicate materials that require merging and some post processing.
Looks pretty awesome, but I am going to continue making my own.
How would you integrate this into your own game so a user would edit their own character?
Loved seeing Bill Maher at 1:00
I have this! Any tutorials you think to cover would be more than appreciated!
Can you import your own custom meshes regardless of what program, the custom mesh was made in for one of my meshes was made in Blender.
I dont have it but I believe if it use morph targets you would have to create blend shape for your character with the same name for everything. For example: eye size, eye position,...
I don't think program matters, so long as the file has all the information the editor needs. An fbx from Blender is the same as an fbx from anywhere else
It would be nice to get one of these things one day that allows you to create goblins, dwarfs, elves, orcs, etc....
Polyphory also sells you a Dwarf expansion
Like Skyrim?
@@kmontrell Well any mythological creatures really. Would be nice to have pointy ears, horns, sharp teeth, nails to select from and different anatomies that fit goblins, orcs, ogres, dwarves and monsters like werewolves, zombies, lizard people etc... It would be nice.
I'm really interested in this, I'm wanting to make things for ttrpgs like DND and pathfinder, is there things that would lend to the fantasy genre that I'm wanting to get
Aren't the morph targets HEAVY for the runtime?
$446.83 is way way way too expensive especially when you have meta human which is free and Character creator which cost only $99 and has an unreal plugin
Yes. Or Daz for free, too
this is what i need for my video game im creating
can you make a tutorial about how to make Character Editor system like this...?
with grooms not static meshes
so expensive for alone developer like me.. any suggestion ?
I use makehuman tool for blender. but it have not so realistic skin
Remove clothes from mh creator and downloaded
Can you cover if there is a modern game dev tech stack? For example in Web design, the basic was to do it is to use plain HTML/CSS/JS. But creating a modern webpage with this is so much harder than using a reactive tech stack like MERN. I've heard of a UI middleman plugin that allows for reactive UIs that most modern games use. I was wondering if there are any other frameworks that make creating a modern game easier? Maybe theres a full stack that can handle all parts of the game end to end? Or is it just about using libraries/ packages in your project?
that would be an interesting video to make. for game development (as a solo indie developer) you have your typical game engine, in my case Unreal Engine. Programming language in ue4 is a mix of blueprints or c++. Then 3d modeling software, I go for blender (or use maya or 3dsmax). Texturing you can use quixel mixer (it's free) or substance painter.
Those are your basic programs, you can get more niche for example character clothing: marvelous designer. Sculpting: zbrush (or even blender). Terrain generation: World creator, world machine, gaea. Houdini is also a good program to learn, you can do lots of things inside of it. Sound design, (i'm completely ignorant on this). There are also a lot of subsystems within unreal, such as Niagara for visual fx.
This is a very useful tool! Love it (:
A lot of feature but really none of the characters look believable and dont look next gen, the hair are especially bad. Overall not bad but the price lets it down, almost 380Euros in the EU is crazy.
its code + all those assets your paying for feel free to make all them assets yourself and code it. Even if you don't use the modeled assets you can use the code as a base. But if you already know how to code it then use daz or free assets and save the money.
@@oldaccount1942 what code?
@@loremipsum3147 well one example would be those UMG widgets. You think they just work magically? Or the flow of all the content being displayed that is being told to appear which each slider and option or the morph targets/animations.. you get the idea. So ya code* whether it be C++ or blueprints which I still consider code, code was used for this asset. Along with many many days and weeks of modeling.
:D
@@oldaccount1942 of course the models in the pack are really hard to make from scratch (tho metahumans might be an alternative solution), but I don't think the widget code is that important. Slider and buttons driving some variables, thats all.
@@oldaccount1942 Yeah I see this as a good base for an extensive character creator. I'm a indie game developer myself.
Amazing. Made a ❤️ next to the cart in Marketplace.
Whazup with the perfectly horisontal shoulders? :D
Hi i have a question how do I make a 11 year old girl character in unreal engine 5?
hola una pregunta, Se puede hacer también character estilizado estilo anime?
i was trying to make this lmfao, but cant get grooms to go on, wish i knew what i was doing
Damn. This looks pretty pretty good!
Thanks
Any cheaper alternatives?
Market place sometimes gives from models and alternatives monthly
Did you try saving a customized character you made with it and import it into another project? I get this tool {quite expensive but definitely something to invest in, when the budget finally allow that} is meant for production but I can be wrong, ideally it was perfevt if alloed both uses... characters creations for the developers and, also, an in-game feature for the player to customize the characters from those chosen among those created by the developers... I mean... let's say I create the classes of characters {let's say a woman, a man, a boy and a girl with let's say 10 variation per character} for my game project with this tool and I store them to be used in the in-game editor for the player... does this Editor allow that or am I misunderstanding the use of it? Are all things that, considered the price, are key elements to valuate to understand if buying it is a good investment or not, for our purposes.
Can you do a video how to integrate with survival game kit V2 Thanks ?
Nice tool but the price is ridiculous
Tutorial??? Plss :c
Is it possible to disable or restrict certain accessories? Like If I want to disable hats, but allow sweatbands or bandanas in case there are accessories I don't want to be selectable in my game?
Isn't this an Ad and not a Review?
I think I need to reach out to more creators, I sometimes get stuff send to me but not as often as you man :P
Looks like someone beat me to it 😅
Seems great 👍
$390?
That hair needs work.... but other than that, it looks amazing. too bad about the £400 asking price.
👍
11:16 Oh. Reminds me of BioWare Mass Effect Andromeda
Cool! Good tool
I wish polyphoria would isolate their meshes more. I don’t like in citizen npc it only has arms heads and bodies no pants or shoes customization just outfits as a whole
I think i missed it, but lets say i create the perfect character. How do i extract it for my other project?
Bro can you do another unreal engine tutorial advanced?
working on a zombie fps course! will upload here soon
@@SmartPoly tysm bro
What are your PC specs ? ,and are they great for game dev in 3D?
that default face disturbs me after changing thru male then female
Hey there! do you think you could make a tutorial on planet gravity? It would really help us out. Thanks if you do!
This look ok.. Metahuman than this?
I'm currently looking for a character creator, in which I can create Kemonomimmi with an anatomically c
its great really but 350 is too much since iam an egyptian it will cost me around 4500 lol
400$ yall buggin lmao
nossa muito bom esse editor de presonagens ,mais o preço aqui no brasil imposivél comprar
$349.99
$300 🤣👎
It looks great.