Unreal Engine 5 - Gameplay Ability System - Save and Load - Action RPG

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  • เผยแพร่เมื่อ 27 ธ.ค. 2024

ความคิดเห็น • 7

  • @formica961
    @formica961 4 วันที่ผ่านมา

    How much longer till archery?

    • @CodeLikeMe
      @CodeLikeMe  3 วันที่ผ่านมา

      Do you have an archery animset compatible with UE5 mannequin?

    • @formica961
      @formica961 3 วันที่ผ่านมา

      @ yeah I have a few from the market as well as retargeted sparrow because it’s free and mostly has all the basics

  • @dalaware9500
    @dalaware9500 4 วันที่ผ่านมา

    Will this save system have ability to change levels and still keep the equipment?

    • @Punisher1992
      @Punisher1992 3 วันที่ผ่านมา

      save and load system as almost the one thing next to a good useable music system i worked a lot on, each mistake you make is a hassle to figure out. You have to save every shit in a level that you want to load. Dead enmies, pushed objects, pulled interactables. im finally almost done with the game, but the backend was a shit ton of work, every "i made a game in 24h" video is just clickbait and not useable as real games, more like fun projects.

    • @CodeLikeMe
      @CodeLikeMe  3 วันที่ผ่านมา +1

      Well, you can already do that here. As of now, I am not checking the level before I load character data. Therefore, even if you load the game in a different level with the same character, it will load weapons and equipment previously saved.

    • @TrueMikeShow
      @TrueMikeShow 3 วันที่ผ่านมา

      ​@@CodeLikeMeIt was more of a overall advice. Things change really fast, if you start to use load game and new games. For example if you have 3 levels you need to check if it is a load game or not to know if you cast to the game instance or use save game.