New 3D kerbs compared at Okayama | iRacing

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  • เผยแพร่เมื่อ 12 ม.ค. 2025

ความคิดเห็น • 22

  • @alecmillea4539
    @alecmillea4539 ปีที่แล้ว +4

    Tbh until the video was slowed down and zoomed in on the tires I never saw the difference. It’ll be interesting to see if people say they feel a difference. I think I feel a difference but my wheelbase also got a firmware update so idk if it’s that or iRacing

    • @layingblacklines
      @layingblacklines  ปีที่แล้ว +2

      You can feel the difference even without FFB. If you ride the entry kerb you'll find you struggle to turn in. Before it turned in the same as if it were on the track.

    • @alecmillea4539
      @alecmillea4539 ปีที่แล้ว

      @@layingblacklines cool! Good to know!

  • @jasonoak4564
    @jasonoak4564 ปีที่แล้ว +2

    iRacing finally removing the canned FFB effects for curbs. Really nice to see. Unfortunately it's only on a couple of tracks. lol.

  • @MitjaBonca
    @MitjaBonca ปีที่แล้ว +1

    So this is how iRacing cheated :) My Okayama for AC has 3d curbs since its begining 2017.

    • @drchtct
      @drchtct ปีที่แล้ว +2

      Except curbs in AC are the absolute worst physics aspect of the entire game... maybe they should have stuck to 2D curbs 😅

    • @layingblacklines
      @layingblacklines  ปีที่แล้ว +2

      All sims have 3D kerbs dating back well before 2017. It's been a long time coming, which is why I celebrated it with a video. Unfortunately with no visible tyre flex it makes it hard to demonstrate, but I think you can still see it.

  • @cattaneo123
    @cattaneo123 ปีที่แล้ว +2

    ok, but what about the motion of the wheels on the kerbs? still shit

    • @CaramidaruAndreiBogdan
      @CaramidaruAndreiBogdan ปีที่แล้ว +4

      Look at the back wheel at 3:49, no the best, not the worst. I think it's an improvement.

    • @LiamDrives
      @LiamDrives ปีที่แล้ว +2

      No one is gonna notice this when they’re racing lol.

    • @layingblacklines
      @layingblacklines  ปีที่แล้ว +7

      Yeah I think that's just because tyre deflection is not visually shown. I think the tyres just clip under the track, rather than compressing like they do in other sims. Most of the action is absorbed by the tyres here, so without that it's quite hard to see the difference visually. It's a shame, but I think this is something we will see improve. Much like we don't have flat spots due to the limitation in the tyre just being one homogenous surface that does not rotate. When a rolling contact patch is fully modelled they will be able to visually show the tyre deflecting.
      You can definitely feel this though. Think of 2D kerbs where you can brake in a straight line right on top of them and turn in without issue. It's like an extension of the track if you ignore the FFB rumble. Now try that at say Mugello on the way into Arrabbiata 1 or 2 (the kerbs on the left before turn in) and you'll run on wide.

    • @AllardWolff
      @AllardWolff ปีที่แล้ว

      Careful, dont anger the iRenting boys

    • @layingblacklines
      @layingblacklines  ปีที่แล้ว

      I would love for them to visibly show carcass flex like you see in other sims. I think there are issues with the contact patch model being static, which is also why we can't have flat spots yet. But changes are due to be made to this I think, so I think it would be great if they could visually show the flex too.

  • @unovox
    @unovox ปีที่แล้ว +2

    Loving it!!!! First LFM, now this....... Assetto Corsa keeps getting better and better, thank to modders 😊

    • @AlienDSM
      @AlienDSM ปีที่แล้ว +1

      Umm this is iracing and not assetto corsa.

    • @layingblacklines
      @layingblacklines  ปีที่แล้ว

      Assetto Corsa always had 3D kerbs. iRacing was the only sim to lack it, I think because the track building tools dated back to the 90s. But they've done some work to the tools to make it easier to create 3D kerbs so now iRacing joins the other sims. It's still exciting to me because it does make a difference in racing line.

  • @jeffmattel7867
    @jeffmattel7867 ปีที่แล้ว

    So far it feels exactly the same. I have tried several cars at mugello and okayama and the kerbs feel exactly as before the update. Probably one of the most underwhelming feature updates iracing has made. I am using a leo bodnar v2.

    • @RobinHood-yk8og
      @RobinHood-yk8og ปีที่แล้ว +4

      You've never driven the kerbs at Mugello before and they've replaced the canned effects with physics derived effects... they aren't the same. I'm not using a leo bodnar v2.

    • @jeffmattel7867
      @jeffmattel7867 ปีที่แล้ว

      @@RobinHood-yk8og The kerbs feel exactly the same as before. They can say all they want about canned effects and physics derived bull shit. I was hoping for rf2 level of kerbs at the very least.

    • @layingblacklines
      @layingblacklines  ปีที่แล้ว +4

      @@jeffmattel7867 The FFB rate isn't a high enough resolution to do that. But the car reacts to kerbs now. I mainly notice it on entry. Previously on iRacing you could ride entry kerbs with no drama. Now not so much.