This is flat out incredible. Could you please consider creating more extensive Mari tutorials, perhaps a hard-surface focused one (some kind of a robot creature, vehicle etc.)?
Hey Zak, Just purchased your Tutorial for texturing the crocodile and I am looking forward to learning a lot! however the grunge maps and extractor tool download link I cannot find, could you point me in the right direction?
I have a question regarding UVs. In production, many UDIMS are used for the issue of resolution, but my question is: With what software are the bake maps made? Because with Substance you can bake with different UDIM slots, but you have very little control, and in Marmosset, you have much more control but you can only bake in slot 1001. So what software is used? Thank you very much
Hi Zak, I am from Germany and would like to buy your course, but I can not buy it because of the payment method. I have a normal bank card and paypal. Is there another way or other payment method to buy the course?
super awesome course! just picked it up after my graduation from vfx school to sharpen those Mari skills up! I am running into an issue right at the beginning however when you set up the geo channels, are the ambient occlusion maps and curvature maps meant to be included in the course? or is that something I have to put together myself? as far as I can tell you don't go over making those in the first lesson, any help would be greatly appreciated.
Q (that wasn't answered in course description): there is any part of that tutorial that show how use PBR materials to paint all their layers at once? I looking for tutorial that cover that + same feature but with clone stamp tool.
Looks fantastic Zak, the world needs more content like this!
Thank you mate! 👍🏼👍🏼
hi, im Michael wilde and this is Zac Boxall's comment section
bought this course, probably one of the best mari tutorials I have watched
The apollo capsule course was really great, I'm definitely getting this one too. Thanks for putting great resources out there.
That’s really nice to hear, thanks for getting it!
Finally! A decent creature texturing tutorial. Looks amazing
You're great, I've been waiting for such a training for a long time. I'm buying now :)
this is insane, no other description
This is flat out incredible. Could you please consider creating more extensive Mari tutorials, perhaps a hard-surface focused one (some kind of a robot creature, vehicle etc.)?
Fantastic tutorial! Do you have any plans for the lookdev process later?
Great tutorial, great cavity extractor, you've completely changed the rules. Is cavity Extractor able to export 8K maps?
Finallly 😍
Great video! What is you pc specs (cpu, mem and gpu) when working on mari?
Hey Zak, Just purchased your Tutorial for texturing the crocodile and I am looking forward to learning a lot! however the grunge maps and extractor tool download link I cannot find, could you point me in the right direction?
Your work is very impressive! I was wondering, it wouldn't be better if you do photogrammetry on a real one?
Hello, any new courses on the horizon?
I have a question regarding UVs. In production, many UDIMS are used for the issue of resolution, but my question is:
With what software are the bake maps made?
Because with Substance you can bake with different UDIM slots, but you have very little control, and in Marmosset, you have much more control but you can only bake in slot 1001.
So what software is used?
Thank you very much
U bake in substance. Then export them. Then we use those baked out maps in mari cuz substance is very slow when the model have a lot of udims
@@enjon9873 but in production too? I'm surprised if that's the case. Because you have no control of anything
@@sergiayza6276 I am a texture and lookdev artist at MPC. So you can trust me 😅😅
@@enjon9873 Ok. Thank you very much for the information
Hi Zak, I am from Germany and would like to buy your course, but I can not buy it because of the payment method.
I have a normal bank card and paypal. Is there another way or other payment method to buy the course?
What should be the minimal stat of my pc to be able to follow the cours without too much lag
super awesome course! just picked it up after my graduation from vfx school to sharpen those Mari skills up! I am running into an issue right at the beginning however when you set up the geo channels, are the ambient occlusion maps and curvature maps meant to be included in the course? or is that something I have to put together myself? as far as I can tell you don't go over making those in the first lesson, any help would be greatly appreciated.
Wohooo
Do I need designer for this? Or can I get cavity maps other ways?
i got the tutorial but how do i get the cavity extractor tool for substance designer
lol been slacking on the capsule texturing course, well better finish it so i can get this beast of a tut
Q (that wasn't answered in course description): there is any part of that tutorial that show how use PBR materials to paint all their layers at once? I looking for tutorial that cover that + same feature but with clone stamp tool.
Nice
U can just learn some rigging and animation
And boom u got 10 million subscribers the next day