It's kinda funny that Fatman, despite his bizarre mannerisms, was always meant to be the most normal guy from Dead Cell. You have women who can't die and have bullets bend around her accompanied by actual vampire, and then, as far as the Dead Cell members who were cut from the game goes, also 100 years old soldier and martial arts guy capable of running on walls and ceilings. I think the idea was that Fatman, despite being just a regular guy with no superhuman abilities, ironically was the most monstrous of the team, caring about nothing more then blowing things up and upstaging his former mentor, while Fortune and Vamp at least have tragic backstories to explain their reasons for doing what they do.
Mr.X: "Use this uniform to fool the enemy. But be careful if an enemy bumps into you, The whole uniform will fall off. Because that's how clothes work."
If you call Pliskin, he'll explain why the clothes fall off when you bump into an enemy. He'll also make a cute reference to Meryl's walk when she was disguised as a Genome soldier in MGS1.
Kojima convinced Harry Gregson-Williams to do MGS2's soundtrack by sending him a collage of his favorite tracks from some of the movies Harry had composed for and saying he would love to have the guy making a similar Hollywood action score for his game. Not only that work, but IIRC Harry managed to write an incredibly fitting soundtrack despite working from his home in the UK with minimal context or direction from the actual game. Easter eggs in this episode from the top of my head: -You can teach the parrot to ask about Ames. -You can hear the parrot give foreshadowing.
52:02 there is in-world explanation for that too, you can get codec dialogue explaining that the disguise is a bit too tight for Raiden (no suprise with these shiny cheeks) and if he gets hit or bump into someone it may just pop off. This episode was really satisfying to watch, glad stuff started clicking for you :)
Yeah this game has even crazier boss fights than MGS1. Real Bond villain kind of stuff.. and it's amped up even more in MGS3 tbh (the James Bond aspect I mean, bosses are about on the same level of crazy as this game). I think Fatman slips on the bird droppings.. same as Raiden can >.> lol
Every soldier in the game has a unique dogtag, and each difficulty as an entirely new set of unique dogtags. To get them from grunts/special targets, you need to initiate a 'hold-up' have them hand it over. You probs wouldn't be too bothered about collecting, but you might wanna try a hold up just to see how it works, it's pretty clever (like lots of things in MGS)
If you're noticing that people sort of talk differently in this game compared to MGS1, it might be because of the difference in translation styles. MGS1 was translated by one guy who made a big effort to change things to sound more naturalistic in English while also adding in realistic-seeming military jargon (the terms codec and "OSP" both originate from him), whereas MGS2 went for more of a literal translation. MGS characters have always been kind of poetic-sounding, but I find the difference particularly notable in a conversation like Fatman's.
If MGS2 features a literal translation in contrast to 1, then by all means call me Hideo Kojima, because the two statements share about the same level of accuracy.
@@zummone I don't know Japanese so I can't speak to it personally, but there are interviews with the translators of MGS1 and MGS2 which more or less indicate that.
@@Jake_Northcott For future reference, they are both notorious liars and you shouldn't trust a word they say. Anyway yeah, it's not that MGS2 has a more direct translation than 1, it's really just poorly written in comparison.
@@zummone I find it more that, on purpose. This game is supposed to be a commentary on a lot of things, sequels being one. MGS2 is still really well written IMO, it's more so off the wall with themes and things it's getting across compared to the more straightforward 1 and 3 of course.
The difference in voice acting quality between MGS1 and MGS2 is jarring. MGS1 really holds up excellently today, whereas MGS2 is a mess. Granted, that's deliberately done for effect in many places, which I won't go into due to spoilers -- but it doesn't excuse everything. The writing all through this game is awkward, non-stop.
The parrot saying "Venus in Cancer" is a mistranslation. The bird was supposed to make a reference to an old movie called "Venusian Crab!" which I think might be an alternate title for "It Conquered the World."
Just when you think this series can't get any weirder, it gives you vampires, and fat guys on rollerskates. If I recall right, If we contacted Stillman or Pliskin enough times beforehand they eventually give you insights into Fatman, like that he manicures his hands and practices them by reassembling and disassembling his Glock over and over. That's the frustrating thing about the Codec, they discuss tons of fascinating topics and insights, but there's no guarantee you'll hear them all in a single playthrough.
It was always weird. How are fat rollerbladers who place bombs everywhere any weirder than floating psychics and shamans who can communicate via spirits and shit?
2:50 - Welonz is really getting through this game at … breakneck speed. 5:34 - They sort-of confirm this drink is wine with the "Good year" line here, but I can't decide whether it's better (read: "funnier") for Fatman to be drinking wine with a straw, or mulling over the vintages of Ribena. 33:08 - Oh, yeah, I agree with that completely. Even now, in 2024, I remember how my 15-year-old self hated Strut F. Clearly the F stood for "F that". 52:12 - Soldier Welonz, that AKS-74u is your service weapon! You will eat with it! You will sleep with it! You will ... well, I can't remember what else that quote tells you to do with it, but you'd better do it anyway! 58:13 - This bit of the game FRAYED my nerves; I was DREADING getting bumped into by the guards and discovered ... If I knew the game gave you THIS much leeway, I probably wouldn't have so many grey hairs.
Raiden’s disguise is perfect….but does he speak Russian? XD This series has been pretty fun so far, I like that the characters are a bit more unusual and the game doesn’t take itself so seriously all the time :)
By this fight it was expected players got a hang of using the “Auto Aim/snap to target” button and stopped attempting to rely on manual aiming. If the player was lucky and figured it out back in the Olga fight… Olga and the forced shoot out with USP and FatMan was almost too easy on normal. Im the weirdo that plays on easy first just for the story
@@Welonz correct, but even if you intend on a head shot… snap to the body, release the Auto Aim and move the little needed to hit the head. Should still be easier not using the Auto Aim entirely
@@Welonz Personally I never learned about auto-aim until after beating the game and then just couldn't get used to it cus I thought manual aiming is fun. So just saying, don't feel pressured to use it, game is completely playable without it :)
@@LiquidusSnakeX They aren't I don't think (unless you're looking for ones with rare games installed on them), but it is two generations ago now, and gamers kind of like to horde the PS3 for certain exclusives like MGS4. If Welonz doesn't have one already, it is an extra purchase for sure, plus the game itself. MGSV is easy enough to find, but I'd argue you also should play Peace Walker before V for context and world building
Oh dang, I forgot MGS4 never got a port to other platforms. I assumed there must have been at least a PC version by now. There are probably a lot of difficulties on top of the usual porting challenges, including legal/branding issues with product placement in the game (iPod, Regain energy drink, maybe more I don't remember). Also, remember all those little videos that would play during the lengthy game installation process? Did Kojima ever appear in those? I bet Konami are such dicks that they would intentionally keep MGS4 in the vault for all time just to avoid mentioning him.
"They're making a lot of callbacks to MGS 1"... Me - Grinning from ear to ear like a madman... You have no idea Wrllonz :P gonna be fun and mind bending
Man you can kind of tell who Mr. X is... (I hope this isn't a spoiler comment), but you can kind of tell now that I think about it enough. When Mr. X says "I have no name" it's a call back to the Cyborg Ninja in the first game. He says something pretty similar to Snake when they first talk
I really struggled on that as well because I didnt expect it to be that blunt. How was he supposed to have put it there, was it hidden inside his suit the entire time? Did he secretly pull it out of the box he was leaning against? I didnt understand how it should have gotten there. Oh and I expected that "biggest bomb" to be bigger. How was that thing supposed to blow up the entire shell?
When I played the game first I assumed what radar is showing was meant to be on the floor under so I ran back to the parcel room searching for bomb only to be later called by Rose saying to check Fatman's body when there wasn't enough time to come back hahah fun stuff
Colonel when Fatman has 1/12 health left: btw Raiden if you shoot him in the face it'll hurt
“Raiden, you know how the M9 puts people to sleep? Well, if you use the SOCOM they’ll stay asleep longer.” - the Colonel probably
It's kinda funny that Fatman, despite his bizarre mannerisms, was always meant to be the most normal guy from Dead Cell. You have women who can't die and have bullets bend around her accompanied by actual vampire, and then, as far as the Dead Cell members who were cut from the game goes, also 100 years old soldier and martial arts guy capable of running on walls and ceilings.
I think the idea was that Fatman, despite being just a regular guy with no superhuman abilities, ironically was the most monstrous of the team, caring about nothing more then blowing things up and upstaging his former mentor, while Fortune and Vamp at least have tragic backstories to explain their reasons for doing what they do.
Mr.X: "Use this uniform to fool the enemy. But be careful if an enemy bumps into you, The whole uniform will fall off. Because that's how clothes work."
If you call Pliskin, he'll explain why the clothes fall off when you bump into an enemy. He'll also make a cute reference to Meryl's walk when she was disguised as a Genome soldier in MGS1.
@@uncanny-hector-1906 That's actually pretty funny.
This is the anime "oh whoops I bumped into you, now I'm all over you with my boobs all in your face" school of clothes logic.
Kojima convinced Harry Gregson-Williams to do MGS2's soundtrack by sending him a collage of his favorite tracks from some of the movies Harry had composed for and saying he would love to have the guy making a similar Hollywood action score for his game. Not only that work, but IIRC Harry managed to write an incredibly fitting soundtrack despite working from his home in the UK with minimal context or direction from the actual game.
Easter eggs in this episode from the top of my head:
-You can teach the parrot to ask about Ames.
-You can hear the parrot give foreshadowing.
I died laughing when you just sprayed Fatman's body XD
52:02 there is in-world explanation for that too, you can get codec dialogue explaining that the disguise is a bit too tight for Raiden (no suprise with these shiny cheeks) and if he gets hit or bump into someone it may just pop off.
This episode was really satisfying to watch, glad stuff started clicking for you :)
Welonz: dead people don't wake up
Vamp: ?
This title represents me.
Yeah this game has even crazier boss fights than MGS1. Real Bond villain kind of stuff.. and it's amped up even more in MGS3 tbh (the James Bond aspect I mean, bosses are about on the same level of crazy as this game).
I think Fatman slips on the bird droppings.. same as Raiden can >.> lol
Welonz: "Can we have a moment to rest?"
Mr. X: "Nope. Time for more plot."
Mr X gon’ give you an enemy disguise and plot hints.
Fatman is one if Kojima's best villians and it's not even close.
23:53 I think he took Stillman's dogtag as a kind of reward
1:02:02 They have real time cut scenes? 20 plus years ago that's amazing.
Enemy knocked so hard into you that he took off your clothes xD
Here's an interesting piece of info: if you put a sleeping guard inside a locker, they will never wake up as long as they stay in the locker.
I love that terrorists brought a biometrics scanner to set up at their hijacked rig
Every soldier in the game has a unique dogtag, and each difficulty as an entirely new set of unique dogtags.
To get them from grunts/special targets, you need to initiate a 'hold-up' have them hand it over. You probs wouldn't be too bothered about collecting, but you might wanna try a hold up just to see how it works, it's pretty clever (like lots of things in MGS)
If you're noticing that people sort of talk differently in this game compared to MGS1, it might be because of the difference in translation styles. MGS1 was translated by one guy who made a big effort to change things to sound more naturalistic in English while also adding in realistic-seeming military jargon (the terms codec and "OSP" both originate from him), whereas MGS2 went for more of a literal translation. MGS characters have always been kind of poetic-sounding, but I find the difference particularly notable in a conversation like Fatman's.
If MGS2 features a literal translation in contrast to 1, then by all means call me Hideo Kojima, because the two statements share about the same level of accuracy.
@@zummone I don't know Japanese so I can't speak to it personally, but there are interviews with the translators of MGS1 and MGS2 which more or less indicate that.
@@Jake_Northcott For future reference, they are both notorious liars and you shouldn't trust a word they say. Anyway yeah, it's not that MGS2 has a more direct translation than 1, it's really just poorly written in comparison.
@@zummone I find it more that, on purpose. This game is supposed to be a commentary on a lot of things, sequels being one. MGS2 is still really well written IMO, it's more so off the wall with themes and things it's getting across compared to the more straightforward 1 and 3 of course.
The difference in voice acting quality between MGS1 and MGS2 is jarring. MGS1 really holds up excellently today, whereas MGS2 is a mess. Granted, that's deliberately done for effect in many places, which I won't go into due to spoilers -- but it doesn't excuse everything. The writing all through this game is awkward, non-stop.
Cant wait to see you playing mgs3, is the best, love you❤
The parrot saying "Venus in Cancer" is a mistranslation. The bird was supposed to make a reference to an old movie called "Venusian Crab!" which I think might be an alternate title for "It Conquered the World."
That's interesting, I never knew that
Pro Tip: Assuming you're using the controller, When you press up to a wall you can use L2/R2 to slide left and right respectively.
Just when you think this series can't get any weirder, it gives you vampires, and fat guys on rollerskates.
If I recall right, If we contacted Stillman or Pliskin enough times beforehand they eventually give you insights into Fatman, like that he manicures his hands and practices them by reassembling and disassembling his Glock over and over.
That's the frustrating thing about the Codec, they discuss tons of fascinating topics and insights, but there's no guarantee you'll hear them all in a single playthrough.
It was always weird. How are fat rollerbladers who place bombs everywhere any weirder than floating psychics and shamans who can communicate via spirits and shit?
@@Al-ji4gd A shamen who wielded a giant minigun.
@@Al-ji4gdHence the choice of the word "weirder".
What's hilarious is that Vamp isn't a vampire, he just does that.
@@Necrom6 His named Vamp not because he's a vampire but because he's bisexual💀
I remember those elevator buttons.
Skate fast and eat..... A lot.
spoilers for the episode
That was such a clutch move to end on.
If you think that the cutscenes are long now, wait till you play the next games, you would watch an entire movie.
I mean MGS3 sort of ups it, but MGS4 REALLY ups it. and MGS: PW and V tone it down quite a bit. If we're talking about main entries
@@CrazeeAdam There's a *reason* why MGS4's ending cutscene got a world record for being the longest cutscene of all time.
Jesus christ.
@@NicoTheCinderace ~70 minutes...that ending alone is almost feature-length lmao
@@Nexdex Yeah, seriously.
B = Bomb.
2:50 - Welonz is really getting through this game at … breakneck speed.
5:34 - They sort-of confirm this drink is wine with the "Good year" line here, but I can't decide whether it's better (read: "funnier") for Fatman to be drinking wine with a straw, or mulling over the vintages of Ribena.
33:08 - Oh, yeah, I agree with that completely. Even now, in 2024, I remember how my 15-year-old self hated Strut F. Clearly the F stood for "F that".
52:12 - Soldier Welonz, that AKS-74u is your service weapon! You will eat with it! You will sleep with it! You will ... well, I can't remember what else that quote tells you to do with it, but you'd better do it anyway!
58:13 - This bit of the game FRAYED my nerves; I was DREADING getting bumped into by the guards and discovered ... If I knew the game gave you THIS much leeway, I probably wouldn't have so many grey hairs.
Oh my God. The editing moment.
@@deathtoraiden2080 The show's far from over. Relax.
44:00 The -tree- door wins
For the life of me I cannot remember who the cyborg ninja is this time
I bet it's that Pliskin guy. Dude is hella sus.
@@AverageYTUser62 I saw Pliskin vent!
It's clearly Johnny Sasaki. He disappeared so suddenly, because he had to run to the toilet.
Raiden’s disguise is perfect….but does he speak Russian? XD This series has been pretty fun so far, I like that the characters are a bit more unusual and the game doesn’t take itself so seriously all the time :)
Sleeping or stunned (star) enemies don't wake up if they are in a locker
Ey! nice tittle.
By this fight it was expected players got a hang of using the “Auto Aim/snap to target” button and stopped attempting to rely on manual aiming. If the player was lucky and figured it out back in the Olga fight… Olga and the forced shoot out with USP and FatMan was almost too easy on normal. Im the weirdo that plays on easy first just for the story
Does the auto aim really work here? I tried it a few times before and it seemed to default to the torso of the dude and not the head
@@Welonz You're supposed to do it when he's on the floor, being able to headshot Fatman while he's standing is a bit of a risky pro-gamer move
@@Welonz correct, but even if you intend on a head shot… snap to the body, release the Auto Aim and move the little needed to hit the head. Should still be easier not using the Auto Aim entirely
@@Welonz Personally I never learned about auto-aim until after beating the game and then just couldn't get used to it cus I thought manual aiming is fun. So just saying, don't feel pressured to use it, game is completely playable without it :)
You know that when you choke you can stun them instead of kill?
I don't blame her for panicking. Especially with the timer.
It's fine, just be along for the ride
She probably knows. She prefers to go for letal anyway
Are you gonna play mgs4 after mgs3?
It'll no doubt take a lot of setting up, or luck finding a PS3.
@@NicoTheCinderace Since when are PS3s rare?
@@LiquidusSnakeX They aren't I don't think (unless you're looking for ones with rare games installed on them), but it is two generations ago now, and gamers kind of like to horde the PS3 for certain exclusives like MGS4. If Welonz doesn't have one already, it is an extra purchase for sure, plus the game itself. MGSV is easy enough to find, but I'd argue you also should play Peace Walker before V for context and world building
Oh dang, I forgot MGS4 never got a port to other platforms. I assumed there must have been at least a PC version by now. There are probably a lot of difficulties on top of the usual porting challenges, including legal/branding issues with product placement in the game (iPod, Regain energy drink, maybe more I don't remember). Also, remember all those little videos that would play during the lengthy game installation process? Did Kojima ever appear in those? I bet Konami are such dicks that they would intentionally keep MGS4 in the vault for all time just to avoid mentioning him.
@@LiquidusSnakeX Even if they're not rare, It's probably quite difficult to set up.
"They're making a lot of callbacks to MGS 1"...
Me - Grinning from ear to ear like a madman... You have no idea Wrllonz :P gonna be fun and mind bending
24:14 See Raiden. This will be you in a couple of years. Only Cooler :D
And what a clutch ending.
*Spoilers*
Fatman is still my bae to this day
Man you can kind of tell who Mr. X is... (I hope this isn't a spoiler comment), but you can kind of tell now that I think about it enough.
When Mr. X says "I have no name" it's a call back to the Cyborg Ninja in the first game. He says something pretty similar to Snake when they first talk
The Cyborg Ninja is probably that Pliskin guy. He's acting hella sus.
@@NicoTheCinderacetrue. And it for sure sounds like him too >.>
First try
I’m not ready to discuss how many times I died not being able to find the final bomb,I’m not sure I ever will be 🥲
I really struggled on that as well because I didnt expect it to be that blunt. How was he supposed to have put it there, was it hidden inside his suit the entire time? Did he secretly pull it out of the box he was leaning against? I didnt understand how it should have gotten there. Oh and I expected that "biggest bomb" to be bigger. How was that thing supposed to blow up the entire shell?
When I played the game first I assumed what radar is showing was meant to be on the floor under so I ran back to the parcel room searching for bomb only to be later called by Rose saying to check Fatman's body when there wasn't enough time to come back hahah fun stuff
You're really on a roll now! The President is as good as saved. 🫡