@@Primogen16 This is indeed incredible. Thank you David and all of the old team for these beautiful games :) Hope that one day we will see a HoMM / MM series remasters, since we're now officially in that Era of game 'remasterings' Cheers!
>Tipp 70 THANK YOU I always wondered myself whether or not I needed the Archery skill. After all those years I finally know! >Tipp 84 It COULD be an Easter Egg, given that in HoMM 2, T4 Swordsmen upgraded to Master Swordsmen and T6 Palandins upgraded to Crusaders, meaning Roland is an Elitist. But honestly, he shares this specialty with his wife along with a default Knight hero. The devs certainly could be more creative in that regard.
#3 Advanced level Dispel also removes Antimagic #7 and #12 The most stable level you can create by an outside program makes your hero 6424 lvl which is used in couple of custom maps And that makes a terrific Sorcery specialist #24 that is not true #43 that is not entirely true; only three mines has this functionality (gold, crystal + abandoned); battles in Gem Pond, Sulfur Dune and Mercury Lab do not happen in the subterranean
#57 that is of course true, but only for random maps :P #60 Yes, it will never show two same classes unless you retreated with one of the heroes #89 actually Efreeti, Firebirds + Phoenixes and Fire/Energy Elementals are resistant to Magogs Fireball splash damage (but not center hex) Harpies will stop being binded by dendroids after 255 turns
@@machberet4884 hi, #3 - you are right #7 and #12 - with an outside program you can edit anything, so irrelevant #43 - of course, because they are not mines, they are on the surface :) #57 - no, on each map where the creator did not manually change their number #60 - yes, but it's caused by the player, not the game #89 - no, they're not immune, to Magogs Fireball splash damage (they have immunity in HotA, but not in Heroes 3) #128 - i know, but who would already fight 255 turns :D #24 - i still have to check this
@@heroes3wog Heroes 3.5: In the Wake of Gods I just found out that #43 - battle in Alchemist Lab in Restoration 1.0 used to happen on subterranean and it was fixed in 1.1. patch; #57 #60 yes, of course and #89 of course you are right, too much HotA for me :D #24 I think was true for RoE 1.0 and 1.1 and it was fixed in 1.2 patch as it states: Horde structures now correctly affected by Week of... and Month of... events.
Tip: if you make an G(giant) map, u can find artifacts such as angelic alliance, armor of damned, cornucopia and more, and tons of golem factories (giant map exists in heroes of might and magic 3: horn of the abyss)
2:45 I don't understand this one after reading 2:19. Is it just a regular double strike that they shouldn't normally get or it it a double strike with luck bonus applied to the strikes ?
no, it's probably a game bug where you can teleport these units behind the walls without an expert water magic. Normally this is only possible with expert water magic.
6 is wrong: its expert visions if you have 1 rogue in your army since it depends on how big and strong your army is the rogue's visions increase on distance and for 7 thats counts for all spells almost cannot be made stronger unless you have an orb of that element or spell power increase, and for 24 i find it a bit fishy in the way that even on a fresh week the pague stillwiped all my units out for that new week and the only ones that do survive is the horde buildings around the world map otherwise some can be left over if there connected to your own castle that gives 1+ for weekly regen. and 65 arrow towers cause more damage to heroes with armorer, although it should be the other way round. This also applies to windshield. In hota this bug had been fixed.
#29 What are non-upgrade buildings? Are they only buildings which produce unites or also cityhall/Townhall. Whatsmore... mage guild can be upgraded from lvl 1 to 2 and so on. I thought every building in a city boosts dmg but seems I was wrong.
when the week of a certain monster is, for example the week of griffins +5 growth, but if you already have an improved dwelling built in the town (Royal Griffins), you will not get this bonus
I like #64.
OMG!!!! I hope it's not a fake account :D I am very honored!!! How did you even find this video?
Heroes 3.5: In the Wake of Gods I’m real. I found this video when someone posted a link to it in a Heroes Facebook group.
@@Primogen16 This is indeed incredible. Thank you David and all of the old team for these beautiful games :)
Hope that one day we will see a HoMM / MM series remasters, since we're now officially in that Era of game 'remasterings'
Cheers!
@@Primogen16 Mr Mullich, I have sooooo many questions, could we do a short interview for my web site? Don't worry, nothing about Forge. :)
I thought I know everything about HoMM3, still learned a lot of new stuff thanks to this great vid!
thanks :)
For #38, that's referring to the retail CD versions of SoD and Complete which doesn't include Myth and Legend, as the GOG version includes it.
Did you know #79
-DID YOU JUST ASSUME THEIR GENDER???
-No, I looked at the files...
Love it : )) great work
thanks :)
>Tipp 70
THANK YOU
I always wondered myself whether or not I needed the Archery skill.
After all those years I finally know!
>Tipp 84
It COULD be an Easter Egg, given that in HoMM 2, T4 Swordsmen upgraded to Master Swordsmen and T6 Palandins upgraded to Crusaders, meaning Roland is an Elitist.
But honestly, he shares this specialty with his wife along with a default Knight hero. The devs certainly could be more creative in that regard.
#3 Advanced level Dispel also removes Antimagic
#7 and #12 The most stable level you can create by an outside program makes your hero 6424 lvl which is used in couple of custom maps And that makes a terrific Sorcery specialist
#24 that is not true
#43 that is not entirely true; only three mines has this functionality (gold, crystal + abandoned); battles in Gem Pond, Sulfur Dune and Mercury Lab do not happen in the subterranean
#57 that is of course true, but only for random maps :P
#60 Yes, it will never show two same classes unless you retreated with one of the heroes
#89 actually Efreeti, Firebirds + Phoenixes and Fire/Energy Elementals are resistant to Magogs Fireball splash damage (but not center hex)
Harpies will stop being binded by dendroids after 255 turns
@@machberet4884 hi, #3 - you are right
#7 and #12 - with an outside program you can edit anything, so irrelevant
#43 - of course, because they are not mines, they are on the surface :)
#57 - no, on each map where the creator did not manually change their number
#60 - yes, but it's caused by the player, not the game
#89 - no, they're not immune, to Magogs Fireball splash damage (they have immunity in HotA, but not in Heroes 3)
#128 - i know, but who would already fight 255 turns :D
#24 - i still have to check this
@@heroes3wog Heroes 3.5: In the Wake of Gods I just found out that #43 - battle in Alchemist Lab in Restoration 1.0 used to happen on subterranean and it was fixed in 1.1. patch; #57 #60 yes, of course and #89 of course you are right, too much HotA for me :D #24 I think was true for RoE 1.0 and 1.1 and it was fixed in 1.2 patch as it states: Horde structures now correctly affected by Week of... and Month of... events.
i have played hundreds of random maps, and i have found the golem factory only once!
Tip: if you make an G(giant) map, u can find artifacts such as angelic alliance, armor of damned, cornucopia and more, and tons of golem factories (giant map exists in heroes of might and magic 3: horn of the abyss)
2:45 I don't understand this one after reading 2:19. Is it just a regular double strike that they shouldn't normally get or it it a double strike with luck bonus applied to the strikes ?
6:58 By the way, how come that the haste spell affects the whole team in most youtube videos but it affects only one unit in my playthroughs ?
if you want the spell to hit all units, you need to know secondary skill at the expert level (Haste = Expert Air Magic)
8:24 what about ilor? He starts with 4th lvl creatures too, he starts with the birds, he is from cove
yes, but it refers to the unofficial Horn of the Abyss addition , this is only for Heroes 3 Complete version
@@heroes3wog okay, but the name of the video doesnt specify, so i got a little confused
11:04 What does this mean ? The teleport spell is weaker for the creatures at the bottom of the screen ?
no, it's probably a game bug where you can teleport these units behind the walls without an expert water magic. Normally this is only possible with expert water magic.
11:22 What does this mean ? They lack an ability that they should have to increase their damage against Giants ? Is it the same problem for Titans ?
It's a manula/game bug, Black Dragon hates only Titans
6 is wrong: its expert visions if you have 1 rogue in your army since it depends on how big and strong your army is the rogue's visions increase on distance and for 7 thats counts for all spells almost cannot be made stronger unless you have an orb of that element or spell power increase, and for 24 i find it a bit fishy in the way that even on a fresh week the pague stillwiped all my units out for that new week and the only ones that do survive is the horde buildings around the world map otherwise some can be left over if there connected to your own castle that gives 1+ for weekly regen. and 65 arrow towers cause more damage to heroes with armorer, although it should be the other way round. This also applies to windshield. In hota this bug had been fixed.
Yes, I know some facts are inaccurate, so I created the second version here: th-cam.com/video/4guVftEb33Q/w-d-xo.html
8:58 This is about the random message that we get at the beginning of each week, right ?
yeeeeees :)
0:50 Does it mean that water wheel and the leprechaun garden can produce any resource ?
no, this Did you know is about Windmill, Water Wheel produce only gold and Lepre gold or gems
@@heroes3wog Omg i never noticed this, i thought they could produce anything.
whats vcmi mod can you show us little vid about its features? im to lazy to try cuz Im comfortable with Era II
unfortunately I don't have this video yet
#29 What are non-upgrade buildings? Are they only buildings which produce unites or also cityhall/Townhall. Whatsmore... mage guild can be upgraded from lvl 1 to 2 and so on. I thought every building in a city boosts dmg but seems I was wrong.
I will prepare for this Did you know video tomorrow :)
More infos with video: th-cam.com/video/p_2T0k9nK6w/w-d-xo.html
@@heroes3wog thx
'Did you know #3' ??? is correct??? I know that need only advance level.
7:17 I don't understand what this one means.
when the week of a certain monster is, for example the week of griffins +5 growth, but if you already have an improved dwelling built in the town (Royal Griffins), you will not get this bonus
@@heroes3wog Thanks a lot for all your very nice answers ! :D
The texts are long but the transitions are quick. Bad video.
This video is old, a new version is available: th-cam.com/video/4guVftEb33Q/w-d-xo.html