I don't enjoy games where magic is 'auto' skill. Risk/reward mechanic , playing on the verge of madness , probability of being consumed by madness - well done Corvus Belli! Thanks OnTableTop of providing this content - much needed since there were some questions after reading a rulebook...
I really like the magic/tinge mechanic, it’s something completely different to other games I’ve played. I like the calculated risk aspect, I can see there being real variation between how different players will play their spellcasters. Also the ability to oppose an opponent’s spell is very cool
Very interesting magic risk/reward system, with magical users "wars" potential. Empower at you own (potential) risk seems like a fun strategic decision!
"The babe with the power," and the goblin asks, "What power?" . Jareth answers, "The power of voodoo," and the goblin asks, "Who do?" . Jareth then says, "You do."... Bring on the voodoo, Hoopoe!!!
Magic seems interesting, looking forward to trying it out and seeing all the different spells thatare available. Also keen to see how the scions use the tinge??? They work a bit differently yeah?
Love the Tinge mechanic, adds that little bit of extra decision making. Do you go all out up front for an alpha strike or stay tinge free to load it up in the endgame? Awesome
Still confused. If I successfully cast the spell I get to cast a ranged attack of ROYY at my opponent, but the switch showed a black "!". How do I get that switch with only the coloured dice, or are the symbols for getting a "!", "shield" etc mean on any dice colour? Thanks for the vid!
Seemes interesting. Hacking in Infinity was always a bit intimidating for me to use too much (Even though I played Nomads and Aleph) but these seem much more my kind of th8ing.
Any chance that there's a list of the dice and their faces anywhere? Trying to get a handle on the vague odds of these effects. Is it a occasional bit of interest or all chaos, all the time?
I like the 'Wizard duel'... not sure about the tinge effect.. I like to think that these spellcasters are well versed in their magics (otherwise, they wouldn't have survived their training). But that's just my I'll informed opinion 😂
I love the "tinge" mechanic! Such a good risk/reward system
I really like the "press your luck" mechanic for magic. Nicely captures the variability/unpredictability of such things!
Rich "in game" turn by turn storytelling with all sorts of conflict outcomes but without complex spell mechanics, this is really good!
Let the magic begin. Interesting concept of use of magic amd possible magic duel.
I don't enjoy games where magic is 'auto' skill. Risk/reward mechanic , playing on the verge of madness , probability of being consumed by madness - well done Corvus Belli! Thanks OnTableTop of providing this content - much needed since there were some questions after reading a rulebook...
Very nice mechanics. I like that there is a price to use magic, and the way you can boost your spells. Very cool!
The more I learn of this system, the more I like the sound of it. Even in this short video, I feel I have a good understanding of the magic system.
I love how magic is represented in the game. The tinge mechanic is cool and adds depth with a splash of resource management.
I really like the magic/tinge mechanic, it’s something completely different to other games I’ve played. I like the calculated risk aspect, I can see there being real variation between how different players will play their spellcasters. Also the ability to oppose an opponent’s spell is very cool
The magic mechanics are really interesting, quite excited to try it out
Man, Warcrow just looks cooler and cooler every video!
Risk reward in gaming is great! I’m all for this
I like that there is also a risk that you can take when you cast but the result can be amazing.
Im really liking the risk vs reward of magic they are showing.
Magic is pretty interesting and cant wait to see different units using it.
Thanks for the explanatory video, the magic system does indeed seem very interesting.
Very interesting magic risk/reward system, with magical users "wars" potential.
Empower at you own (potential) risk seems like a fun strategic decision!
I like the way magic works in this universe!
I like the block mechanic for magic. This sounds like it'll make the wizards a fun addition to the game.
I'm excited about this magic system!
Love these videos. I've been sharing them with my local group!
Summon the Rock is definitely my favourite spell :D
I do like the sound of that risk/reward mechanic.
Yeey Magic! I think it's the first time I see a vid about that topic for WC :) Thank you!
Awesome mechanics, I can't wait for this game!
Will be interesting to see how important magic ends up being in games.
really helped explain the magic system
So many interesting mechanics in warcrow
So other magic casters can counterspell on the fly? What a great representation of magic. It makes the game feel more dynamic and reactive. I love it.
I am looking forward to trying out the dice mechanic on D8. The switches for Aristeia are very cool. I’m hoping for the same with Warcrow.
I love how magic works!
So excited for this game!
Nice mechanics! Magic seem really different than other games
Looks a very interesting aspect
Looks like a fun interesting magic system.
"The babe with the power," and the goblin asks, "What power?" . Jareth answers, "The power of voodoo," and the goblin asks, "Who do?" . Jareth then says, "You do."... Bring on the voodoo, Hoopoe!!!
Got Warcrow adventures on order - never played a wargame so I hope the campaign makes it a small step towards the wargame.
Seems nice, cant wait to try it
Nice, love those explanations
I also love the tinge concept, but I have to try it a few times to see if it's really playable.
Magic seems interesting, looking forward to trying it out and seeing all the different spells thatare available.
Also keen to see how the scions use the tinge??? They work a bit differently yeah?
I am sooo excited about the Tinge, Im all here for the magic with a "price"
Love the Tinge mechanic, adds that little bit of extra decision making. Do you go all out up front for an alpha strike or stay tinge free to load it up in the endgame? Awesome
I like the risk/reward. Interested to get some games in and see where it goes
Interesting looking unit cards.
The tinge mechanic is pretty cool
Tinge is interesting. Magic as dangerous/corrupting is always fun
amazing vid, sooo looking forwards to this
I am very curious now about the different mechanics of the tinge for the Scions. Perhaps they need the tokens to fuel their spells.
I want to know more. I like units that have magic and seeing how different they are is fun
Excited to give it a try at gencon
magic seems very easy to use, this game is getting better and better every day
I really like the tinge mechanic. The more tinge isnt as detremental as it sounds to begin with.
Love the content for Warcrow!
Awesome coverage 😊
thanks for the video!
I like the pleurus spell from the evoker
Can’t wait to throw that Evoker on the table!
Thanks for the video
As a Scion Player, I am hyped about the mechanics. I will kill my minis maybe as often as my opponents' but it will be glorious!
I like the magic mechanics, high risk high reward
Fun rules! loved them!
😀
Definitely looks cool
oooo we almost got Hoopoe to spill the beans!
The tinge makes it very interessant and cinematic
I love how exponential tinge can become
Love the luck of the moment for magic
Interesting hope the other factions come quickly
Keeps looking good
magic appaers to wild in warcrow, i`m loving it.
I always like push your luck for extra benefits mechanics.
Seems like a very cool system.
I want to see the Gale Falchion!!!
I can't believe I didn't think about rules interacting with the turn tracker until now....
Go go Warcrow!
Interested to see how this feels on the tabletop
Still confused. If I successfully cast the spell I get to cast a ranged attack of ROYY at my opponent, but the switch showed a black "!". How do I get that switch with only the coloured dice, or are the symbols for getting a "!", "shield" etc mean on any dice colour? Thanks for the vid!
It's a kind of magic!
So not going for options keeps the caster safe and there will never be tinge on him?
Magic going to be huge in game and we know so little about magic users
Seemes interesting. Hacking in Infinity was always a bit intimidating for me to use too much (Even though I played Nomads and Aleph) but these seem much more my kind of th8ing.
However... "Magic comes with a price" Decisions decision... Great game dynamic!!
lets go warcrow!
Any chance that there's a list of the dice and their faces anywhere? Trying to get a handle on the vague odds of these effects.
Is it a occasional bit of interest or all chaos, all the time?
Can a spellcaster cast a spell, while engaged with an enemy unit?
Not a big fan of the custom dice, but gotta wait to give the game a try.
Winning all the prizes!
Will there be Batrep where we see wizards in action?
yes
Magic usage Sounds a bit risky. I am curious what powerful spells will be possible in the future
Love it!
Really cool
Magic users are always the coolest
Hoopoe's dance is cute and worrying at the same time....
What are the odds of getting a tinge point, or the odds of activating the tinge effect. 1 in 8, 2 in 8?
The faces of each die are in the rule book.
05:17 so at 4th tinge , do all units around the mage have to pass WP test twice?
Interesting. Though I will follow the tried and tree tradition of geek the mage by using my spell caster to take out the enemy's.
first or "I have the initiative". we need more infos about the other faction and relase dates
I hope in the Rulebook are cool Stories about Magic and Tinge. See a lot of Opportunities :D
Give me some Warcrow!
I like the 'Wizard duel'... not sure about the tinge effect.. I like to think that these spellcasters are well versed in their magics (otherwise, they wouldn't have survived their training). But that's just my I'll informed opinion 😂
it's not that they're "bad or ill trained" it's that the magic in the world of Lindwurm is tainted now