I like the look of this but it was pretty crazy how many steps were getting missed, especially during bureaucracy. Rails not getting added to the board, workers not dying. Peat being not taken away or added. I think the fact that sometimes you pay stuff to the bank, and sometimes it goes to the board makes it easy to make muscle memory errors. I guess in a normal game you just never find out about this stuff so it matters less than on stream!
There seems to be some player order binding going on, though it's hard to tell just watching one playthrough. If a player races ahead on houses, then the player after them is going to consistently have a better peat market than other players, as happened for Ken. Similarly, I could see someone who tends to sell peat more often consistently making it a bad market for their following player. There seems to be ways to pivot - I'm not sure how much the peat market itself is a factor in success in the game. Additionally the actions are going to change and not happen the same way every round (though there is some incentive to do each action as you go around) Overall I think as a mechanism this market driven system a la powergrid is a little flawed when player order is fixed.
At the beginning you said that the player who constructs the most buildings is the outright winner and all extra points are tiebreakers. This believe this is incorrect. According to the rules, all points are added together, and the winner is the one with the most points.
No one broke 400 points? I didn't watch the whole thing but im going to assume everyone had more than 25 turns each? If that is the case, getting 500 points in solo doesn't seem so bad after all with a 25 turn limit.
This was great to watch. I am looking forward to playing this tomorrow. Great job everyone. As always.. entertaining and instructive.
Great teach. Something quite appealing about this game. Well played Ken the grave digger!
Great job Edward, loved the playthrough. Picked up Imperial Steam and Age of Steam from your vids. All the best
Just got the game so this playthrough was great timing. Thank you for putting this together, the team did amazing explaining their moves.
I like the look of this but it was pretty crazy how many steps were getting missed, especially during bureaucracy. Rails not getting added to the board, workers not dying. Peat being not taken away or added. I think the fact that sometimes you pay stuff to the bank, and sometimes it goes to the board makes it easy to make muscle memory errors. I guess in a normal game you just never find out about this stuff so it matters less than on stream!
There seems to be some player order binding going on, though it's hard to tell just watching one playthrough. If a player races ahead on houses, then the player after them is going to consistently have a better peat market than other players, as happened for Ken. Similarly, I could see someone who tends to sell peat more often consistently making it a bad market for their following player. There seems to be ways to pivot - I'm not sure how much the peat market itself is a factor in success in the game. Additionally the actions are going to change and not happen the same way every round (though there is some incentive to do each action as you go around) Overall I think as a mechanism this market driven system a la powergrid is a little flawed when player order is fixed.
At the beginning you said that the player who constructs the most buildings is the outright winner and all extra points are tiebreakers. This believe this is incorrect. According to the rules, all points are added together, and the winner is the one with the most points.
Yes, you are correct. I was paraphrasing the designer's own words with his intent in the design. But technically, you're correct.
You are correct, but in practice, the number of buildings is decisive. 50 points is a huge amount compared to other scoring mechanisms.
It came off as fairly light and extremely streamlined. Looks like it could be a nice gateway to some heavier games.
I thought the "Re-Peat" joke was funny haha
THANK YOU!😂
No one broke 400 points? I didn't watch the whole thing but im going to assume everyone had more than 25 turns each? If that is the case, getting 500 points in solo doesn't seem so bad after all with a 25 turn limit.