I'm just happy that you streamed this one before my copy arrived, I was lost after reading through the rulebook and my entire thought process became, "well, I hope HC makes a stream of this so I can learn how to properly play the game!" So thanks for the teach and an excellent stream!!
Great stream guys. Just managed to grab a copy for myself and a few of us are looking forward to playing. Something to check though, at 43:58 you read the rule of "Multiple mainlines for one dealer produce lowest common spec." But for your example (at 44:10) of this rule, you show 2 dealers attached to one mainline. You're example factory layout does however apply to the next line about sharing capacity. Easy thing to mix up and just wanted some clarification as to whether I'm mixed up or not.
At 0:44:00 In the player aid there is "Multiple mainlines for one dealer produce lowest common spec." What you have shown is one mainline for multiple dealers. This is also possible but both dealers will have the same spec. This is related to the next sentence in the player aid "Multiple dealers on one mainline will share capacity." Otherwise very good explanation. Thanks.
Great stream, and it very much helps me to know that there is no way I'll ever be playing this game. The spatial relationship part is so central, and a screw-up there hurts a lot. It's just never going to appeal to me. I always hated Tetris, too, FWIW. Seems like a really great game for other people, though. Lots of dimensions at work. Really nice playthrough.
On the positive: Gameplay-wise, this looks fantastic and, personally, the most interesting to me alongside Antiquity (Haven't had a chance to play a Splotter game myself). They clearly worked hard on honing the gameplay. I'm really looking forward to advanced gameplay stream. On the negative: Honestly, feels like Splotter are purposely making their games rather unattractive now because there's absolutely no reason even a non-artist can't do better. This one, especially, feels like they actually hurt the useability by making it ugly as possible. I also agree with Martin, the main board layout isn't great outside the selling grid. You could easily condense that down into a much smaller footprint without hurting the useability.
I agree. I'm not sure if Splotter is doing it with planned intent, but, given their success, there's no good reason why they can't improve both the aesthetics AND the usability of their designs. It's a misconception that these things are mutually exclusive (just look at a Go board). I suspect that Splotter is so caught up in "being Splotter" that they don't want to see this. I wish more people would ask them to do better.
Honestly, I love the look. For a game of this complexity, I appreciate the cleanliness and intuitivity of the board. Allows me to focus on the game, easily find the information I need, without being overwhelmed by flashy colors. I get so distracted by the boards of e.g. a Lacerda game. As a loyal customer, I appreciate and even prefer that Splotter stands out in this, and wouldn't want them to change, personally.
I will say, the rulebook was ... interesting. I really needed the other rulebook to cross reference some of the ideas that were way too terse in the actual rulebook.
at 3:17:14 why didn't the purple player sell one more car in the 1st column from the left, 4th row from the top? her capacity was 4 and her other mainline only had 3 cars sold on it
Because every dealership has its own sales window. The one that contains the car you mention is associated with the seller connected to the mainline that has already reached its maximum capacity.
sorry if I ask but trying to understand rules: @1:50:25 Edward places a door with a blue cube. Shouldn't have to be purple? EDIT: Ok, nevermind, He spot it later.
I really hope that I can snag a copy before it sells out, but after this video I know I'll be running out of time (sadly, I have little time and less $$$ LOL).
Had you told me, maybe we would have a waited a bit, Jason!;) Seriously though, you’ll be able to find a copy when your budget allows for it, I’m confident. Glad you enjoyed the video & thanks for watching!
Reading the manual It says that you should draw neutral card based on the numbers of players minus 2. Did I get It wrong? In that case, in a 4 player game only 2 Black cards would be placed. I could be wrong...
I envy everyone who can play such an ugly game and enjoy themselves. It seems Splotter is trying to stay relevant by making the opposite of what the current trend is, deluxe games with beautiful components. I hope it works for them, but I am definitely not their target customer group. Thank you for the great video as always.
I really don't think the game can be learned from the rulebook. They wasted 3/4 of pages worth of blank space next to the setup instructions where they could have had a setup example. Almost none of the phases have examples.
Fair enough. Hope the stream helped you realize that (and hey, before you spent $$$ to realize it then!). And she's good, just prefers to not be in front of the cameras. She pops into chat from time-to-time. You just have to watch to see her (and say hi)!
Just waiting for The advanced playthrought
I'm just happy that you streamed this one before my copy arrived, I was lost after reading through the rulebook and my entire thought process became, "well, I hope HC makes a stream of this so I can learn how to properly play the game!" So thanks for the teach and an excellent stream!!
Can’t believe I’m getting to experience a Splotter streamed for the first time
Great stream guys. Just managed to grab a copy for myself and a few of us are looking forward to playing.
Something to check though, at 43:58 you read the rule of "Multiple mainlines for one dealer produce lowest common spec." But for your example (at 44:10) of this rule, you show 2 dealers attached to one mainline. You're example factory layout does however apply to the next line about sharing capacity. Easy thing to mix up and just wanted some clarification as to whether I'm mixed up or not.
I ordered blind for the first time ever, and this is my first Splotter Game. Wow, I am extremely pleased.
I'm definitely glad I watched this. Makes going through the rulebook much better.
That is precisely the goal. Glad we could help!
Can't wait to play this. Y'all did such a good job streaming it. I would love to watch the advanced gameplay.
Thanks and glad you enjoyed it. And it’s coming:)
When are you planning on streaming another game of Horseless? :D
Would love to hear some thoughts after 5+ games.
Thank you for going through the setup. It should be a big help!
Great playtrough! Greetings from Italy 👍
Glad you enjoyed it and thanks for chiming in!👍🏼
Love the look/feel of this. Just started up with Food chain magnate and as a result of a play of that The great Zimbabwe is on route.
At 0:44:00
In the player aid there is "Multiple mainlines for one dealer produce lowest common spec."
What you have shown is one mainline for multiple dealers. This is also possible but both dealers will have the same spec. This is related to the next sentence in the player aid "Multiple dealers on one mainline will share capacity."
Otherwise very good explanation. Thanks.
Very helpful, thanks. If Agricola’s nickname is “Misery Farm”, I think I’m going to start calling this game “Regret Factory”.
Or maybe “Remorseless Carriage”.
Great job, loved the playthrough
Hey @Heavy Cardboard
I was hoping to see you play again. Any chance this will be on the (big) table any time soon?
Great stream, and it very much helps me to know that there is no way I'll ever be playing this game. The spatial relationship part is so central, and a screw-up there hurts a lot. It's just never going to appeal to me. I always hated Tetris, too, FWIW. Seems like a really great game for other people, though. Lots of dimensions at work. Really nice playthrough.
On the positive: Gameplay-wise, this looks fantastic and, personally, the most interesting to me alongside Antiquity (Haven't had a chance to play a Splotter game myself). They clearly worked hard on honing the gameplay. I'm really looking forward to advanced gameplay stream.
On the negative: Honestly, feels like Splotter are purposely making their games rather unattractive now because there's absolutely no reason even a non-artist can't do better. This one, especially, feels like they actually hurt the useability by making it ugly as possible. I also agree with Martin, the main board layout isn't great outside the selling grid. You could easily condense that down into a much smaller footprint without hurting the useability.
I agree. I'm not sure if Splotter is doing it with planned intent, but, given their success, there's no good reason why they can't improve both the aesthetics AND the usability of their designs. It's a misconception that these things are mutually exclusive (just look at a Go board). I suspect that Splotter is so caught up in "being Splotter" that they don't want to see this. I wish more people would ask them to do better.
Honestly, I love the look. For a game of this complexity, I appreciate the cleanliness and intuitivity of the board. Allows me to focus on the game, easily find the information I need, without being overwhelmed by flashy colors. I get so distracted by the boards of e.g. a Lacerda game. As a loyal customer, I appreciate and even prefer that Splotter stands out in this, and wouldn't want them to change, personally.
Wow tricky game, I would watch that 5p.
I will say, the rulebook was ... interesting. I really needed the other rulebook to cross reference some of the ideas that were way too terse in the actual rulebook.
at 3:17:14
why didn't the purple player sell one more car in the 1st column from the left, 4th row from the top?
her capacity was 4 and her other mainline only had 3 cars sold on it
Because every dealership has its own sales window. The one that contains the car you mention is associated with the seller connected to the mainline that has already reached its maximum capacity.
sorry if I ask but trying to understand rules: @1:50:25 Edward places a door with a blue cube. Shouldn't have to be purple?
EDIT: Ok, nevermind, He spot it later.
I’m getting strong Antiquity vibes from that factory board.
I really hope that I can snag a copy before it sells out, but after this video I know I'll be running out of time (sadly, I have little time and less $$$ LOL).
Had you told me, maybe we would have a waited a bit, Jason!;)
Seriously though, you’ll be able to find a copy when your budget allows for it, I’m confident. Glad you enjoyed the video & thanks for watching!
played with my group 2 days ago... for us, there weren't enough blue A spec indicators....
Reading the manual It says that you should draw neutral card based on the numbers of players minus 2. Did I get It wrong? In that case, in a 4 player game only 2 Black cards would be placed. I could be wrong...
That is for quadrant 1. Quadrants 2 and 3 always get 1 card each regardless of player count.
Owen nailed it.
I envy everyone who can play such an ugly game and enjoy themselves.
It seems Splotter is trying to stay relevant by making the opposite of what the current trend is, deluxe games with beautiful components. I hope it works for them, but I am definitely not their target customer group.
Thank you for the great video as always.
"Deluxe games with beautiful components" and shallow gameplay which makes you sell it the day after your one and only attempt to play it. :)
@@TorIverWilhelmsen Shallow for you maybe. Not everyone wants a logistics nightmare to pass the time, perhaps because we already have that for work!
I really don't think the game can be learned from the rulebook. They wasted 3/4 of pages worth of blank space next to the setup instructions where they could have had a setup example. Almost none of the phases have examples.
Hey Edward, interesting game but it’s really not for me.
Not to be nosy but where’s Jess these days?
Fair enough. Hope the stream helped you realize that (and hey, before you spent $$$ to realize it then!).
And she's good, just prefers to not be in front of the cameras. She pops into chat from time-to-time. You just have to watch to see her (and say hi)!