How close can I get my simulator ergonmics & FOV to a Porsche GT4?

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  • เผยแพร่เมื่อ 27 พ.ย. 2024

ความคิดเห็น • 49

  • @thechicaneclub
    @thechicaneclub วันที่ผ่านมา +3

    Great video, TJ! Glad to help in making this one a reality.
    If any viewers here have any further questions, want to see other measurements, etc., we’d be glad to help with a follow up video!

    • @Moore_Podiums
      @Moore_Podiums  วันที่ผ่านมา +1

      Absolutely, thanks for the support!

  • @alextruog4271
    @alextruog4271 3 ชั่วโมงที่ผ่านมา +2

    Great information!

    • @Moore_Podiums
      @Moore_Podiums  3 ชั่วโมงที่ผ่านมา

      Glad you liked it 🤘🏼

  • @Hardcaslte
    @Hardcaslte 13 ชั่วโมงที่ผ่านมา +2

    Finally someone showing that you need a good bit of bend in your legs. All of these TH-cam videos and reddit comments that your leg should be close to straight while pushing the brakes are crazy to me. Whenever I try that it feels completely wrong. My leg seating position is more like how he sits in the Porsche and it always feels so much better having more leg bend than more straight leg

    • @Moore_Podiums
      @Moore_Podiums  11 ชั่วโมงที่ผ่านมา +1

      Glad this gave a different perspective

    • @thechicaneclub
      @thechicaneclub 3 ชั่วโมงที่ผ่านมา

      Thanks for the feedback, we totally agree!

  • @mementomori4972
    @mementomori4972 2 วันที่ผ่านมา +10

    ...and that's the benefit of an aluminum profile rig.

    • @Moore_Podiums
      @Moore_Podiums  2 วันที่ผ่านมา +2

      Agreed, the lack of adjustability of the TR8 is less than most aluminum profile rigs … hindsight
      Thanks for commenting

    • @mementomori4972
      @mementomori4972 2 วันที่ผ่านมา +4

      @@Moore_Podiums yeah, I too had my fair share of hindsight with this hobby...

  • @Rumlux2007
    @Rumlux2007 19 ชั่วโมงที่ผ่านมา +1

    Thanks for the information, it is very useful for the position and distance of the legs when pressing the pedals !

    • @Moore_Podiums
      @Moore_Podiums  16 ชั่วโมงที่ผ่านมา

      Glad it was helpful!

  • @klintonkacatin
    @klintonkacatin 10 ชั่วโมงที่ผ่านมา +2

    Yes finally ergonomics and physics. Not fun for the trolls and people hate discussing it. You actually have a real car to compare rather than forum banter. Just more argument to get bigger screen triples to try get a sense of how big the car is. FOV is a trial by error deal.

    • @Moore_Podiums
      @Moore_Podiums  6 ชั่วโมงที่ผ่านมา +1

      Triples seem highly attractive all of a sudden

  • @JCrowe86
    @JCrowe86 วันที่ผ่านมา +2

    Don't forget you can also further adjust the in car view by pausing your replay from inside the cockpit and hitting crtl f12 to edit the cockpit camera settings. From there you have the ability to slide the seat (I guess it's technically your virtual eyes) forwards or backwards with the X offset and higher or lower with the Z offset. This will change your view in relation to the rest of the car without effecting the FOV. Plus you can save this setting for individual cars. FOV, at least how I understand it for iracing, you set based on the calculations more so for the scale of the world outside the car to feel correct, not necessarily so your placement and view from inside in the car is correct.

  • @stereosteveo
    @stereosteveo วันที่ผ่านมา +2

    Very helpful. Thanks a bunch !

  • @GameplaysClassicos
    @GameplaysClassicos 13 ชั่วโมงที่ผ่านมา +1

    I understand that the monitor itfself cannot move more forward, but try adjusting the eyes position inside iracing. You can bring the dash closer inside the game, this will make it more accurate to the irl video

    • @Moore_Podiums
      @Moore_Podiums  11 ชั่วโมงที่ผ่านมา

      I'll give it a go, thank you!

  • @TheZoinxtorque
    @TheZoinxtorque 11 ชั่วโมงที่ผ่านมา +2

    Great job..!!🎉🎉🎉..I don't understand exactly what distance would be from the eye to the monitor... I have the same setup .. and the distance between my eyes and the screen is 54 cm!!.. and why did it result in 121 fov..... for you

  • @bangersallday
    @bangersallday 2 วันที่ผ่านมา +2

    Really cool video, thanks for making that.

    • @Moore_Podiums
      @Moore_Podiums  2 วันที่ผ่านมา

      Thank you for commenting and watching! I am glad you enjoyed

  • @brandonsimpson3600
    @brandonsimpson3600 วันที่ผ่านมา +1

    Great Video. Very informative. Thanks

  • @F1Simulated
    @F1Simulated วันที่ผ่านมา +2

    Yesssss. THIS!

  • @jonbanaitis2992
    @jonbanaitis2992 วันที่ผ่านมา +2

    I think you missed the most important measurements...was really looking forward to watching this until you missed the following....
    1.)Angle of the back of the seat , I understand seats you cannot adjust that but that could help someone get in the middle just in case there lower part is different is also gives a better idea how straight or angled your back is , as every seat has different rack\angles
    2.)The height of the steering wheel from the floor . this will give someone a ball park to start, height goes with angle but the height it the hardest to get right.
    3.) to help with leg distance the face of the pedals to the front of the seat. obviously this changes with how tall a person is but gives a good ball park to start

    • @ViszysClips
      @ViszysClips วันที่ผ่านมา +2

      all 3 of these are personal preference IRL

    • @Moore_Podiums
      @Moore_Podiums  วันที่ผ่านมา +1

      Hey, thank you for taking the time to share this feedback. I can take the measurements of what I prefer and get you those next Wednesday after the Thanksgiving break.
      For the seat, since the base and back is not adjustable in the TrakRacer GT Seat, setting the base angle will automatically do the back. However if you have a recliner seat, I could see how this would be helpful information. Stay tuned for ~15 days from now to get those to you

    • @thechicaneclub
      @thechicaneclub วันที่ผ่านมา

      Most GT-style bolt-in fixed back seats (like the one in the Porsche here) have a 90-100 degree angle relative to the base of the seat and this is of course not adjustable. The variance is up to different preference and packaging. Racing seats like this have a fixed back angle to for increased safety and to reduce weight.
      Naturally, a streetcar style reclining seat affords you the option to adjust this angle, so whatever is best for driver comfort and control would be ideal.
      Like TJ points out, we’ve found that the angle of the base of the seat relative to the floor of the car/ground is between 15-25 degrees in most GT cars, and more reclined in Prototypes and Formula cars. Of course depends on the car and driver shape, size, preference, etc.
      Thanks for watching and sharing your feedback!

  • @Svan.innovation
    @Svan.innovation 2 วันที่ผ่านมา +1

    You can turn the cage up side down then you have the weel lower

    • @Moore_Podiums
      @Moore_Podiums  2 วันที่ผ่านมา

      It seems as if the DD is about a half inch too wide to fit if I was to flip it

  • @davezizka
    @davezizka วันที่ผ่านมา +3

    Shouldnt you put the screening closer? The dash is too small on rig in irl compared to steering wheel the dash should be bigger. :)

    • @Moore_Podiums
      @Moore_Podiums  วันที่ผ่านมา +1

      I would prefer to, yes. However the configuration for the TrakRacer integrated monitor mount does not allow for forward back adjustment, I could adjust my pedals more forward then do the same shift with the direct drive and seat. However we're limited to about 1.5 inches of forward movement left in the DD Mount.
      Triples might be on the way...stay tuned

    • @Moore_Podiums
      @Moore_Podiums  วันที่ผ่านมา +1

      Disregard, after moving my speakers it seems like I can adjust the integrated monitor mount about a quarter inch forward before it is fully maxed out. Not much of an improvement TBH

    • @davezizka
      @davezizka วันที่ผ่านมา +1

      @@Moore_Podiums Nice, thanks for the video:)

  • @mikshooter2536
    @mikshooter2536 วันที่ผ่านมา +1

    You didn't show your actual seatings position 😂 oMg

    • @Moore_Podiums
      @Moore_Podiums  วันที่ผ่านมา

      It’s a cliff hanger

  • @stereosteveo
    @stereosteveo วันที่ผ่านมา +1

    Why do the pedals require that much leg strength?

    • @Moore_Podiums
      @Moore_Podiums  วันที่ผ่านมา +1

      That’s a question I don’t know the answer to but it is way more stiff than any regular car I’ve driven

    • @thechicaneclub
      @thechicaneclub วันที่ผ่านมา +1

      Great question! A few things are at play here in real racecars that necessitate brake pedal forces up to 250 lbs (114kg) vs just a few pounds/kilos of pedal force with streetcars.
      As anyone who’s driven a modern streetcar can tell you, only a few pounds of force on the brake pedal are required to come to a comfortable stop, thanks to vacuum-assisted brake boosters (or even brake by wire systems in EVs or hybrids).
      Now as we all know with sim racing, brake pedal control is critical for performance in order to maintain rolling speed midcorner via trail braking. Imagine trying to carefully control your brake release into a corner with a heavily assisted brake pedal like a streetcar, while experiencing nearly 2Gs on your body. This would be like balancing a feather on your toe while riding a roller coaster (wind aside!). So, it is much easier to control a brake pedal without a brake booster being involved in a racecar, and hence is something all racecar drivers are used to. Eliminating the brake booster also reduces vehicle weight and eliminates an unnecessary failure point. In short, streetcars with boosters are built for comfort in gentle stops, while racecars are built for maximum control in threshold braking conditions.
      All of this is say that getting a good seating position that allows drivers to exert a sufficient and controlled force on the brake pedal is critical in real cars, but still important in sims, depending on your hardware, calibration, and preferences.
      There’s a few other engineering things at play here, so this is a slightly simplified answer. Check out Carroll Smith’s books for a more detailed dive into this. Thanks for asking!

    • @stereosteveo
      @stereosteveo วันที่ผ่านมา +1

      @@thechicaneclub Wow! Great explanation. Appreciate you taking the time it took to put that together. I figured it was due to mechanical reasons. Simplification and such as you mentioned. Also that a longer brake stroke might be a more accurate, or a linear advantage so to speak. But the thought of the G-Force imbalance would have never crossed my mind. I totally get what you're saying. In straight line forward momentum braking it would really feel odd to have little to no resistance on the brake pedal, as in a daily automobile. On the other hand, and I've never ridden in or driven a real race car, I would imagine it feels nice to be able to transfer some of the g-forces on to the pedal. Thx again!

  • @TheZoinxtorque
    @TheZoinxtorque 11 ชั่วโมงที่ผ่านมา +1

    Ok....I think the answer would be 26 " / 121 FOV.....but this value cannot be true if you press compute....!!! This 121 FOV value is custom made by you.!!!!

    • @Moore_Podiums
      @Moore_Podiums  11 ชั่วโมงที่ผ่านมา +1

      Yes it is custom set, sorry if I didn't make this clear enough. I hope this helped

  • @terjehelle
    @terjehelle วันที่ผ่านมา +4

    Why not just use VR?

    • @Moore_Podiums
      @Moore_Podiums  วันที่ผ่านมา

      Haven't tried it..... yet!

    • @terjehelle
      @terjehelle 20 ชั่วโมงที่ผ่านมา +3

      @@Moore_Podiums Then you have something to look forward to. 😁
      Happy sim racing! 🏎️

  • @2ndLastJedi
    @2ndLastJedi วันที่ผ่านมา +2

    86kg haha

    • @Moore_Podiums
      @Moore_Podiums  วันที่ผ่านมา

      Math is not a stregnth of mine

    • @2ndLastJedi
      @2ndLastJedi วันที่ผ่านมา +1

      @@Moore_Podiums haha i used Google. You should get a aluminium profile rig and VR.