Despite everyone thinking this is a cramped piece of garbage, I saw it as a fantastic miniature tower that is a challenge but isn't too long. Most people say it is remorseless, or, insane difficulty. Yes, the raw difficulty may be remorseless (or more for some people,) but it is a very short NEAT which makes it more bearable. It has plenty of safety-nets to overall boost the experience. Some parts are a real challenge like in the red part where you have to stall the fading platform, or on the swing outside-section. I really like those parts because it really rewards you for beating those 2 sections, one granting a safety-net and the other leading to a final part before the final stretch. This tower, despite it being in the legacy event, has a very modern feel to it. I really love modern gameplay and I've never seen it done in such a tiny tower. The execution is also great, with there being little to no skips or shortcuts. It really truly is a raw test of skill. Sort of like a tiered obby, in a way. The final escape sequence is very intense because it's the final part and if you fail it you die (I think, I never failed it.) In conclusion, this mini tower deserves more love, rather than hate. Thank you.
let's introduce a completely new mechanic, put it in an unnetted outside section right off the bat, and give you only 12 seconds to do it all that's how you make a good tower, right?
just beat this mini tower a bit ago, cant help but hate every aspect of it. the 2nd outside is really bad but i do like the swing mechanic, havent seen any other tower i've played use it. hope the item it gives is good, easily one of blockerman's worst towers.
@@cubixoro9547 idk the timer wasnt an issue for me, i had like 5 seconds left after finishing the part, so it has abt 4-5 seconds of leeway on it, but to each their own
honestly this wasn’t that bad it takes like 3 minutes to get back to the final stretch. but when you just start playing it really sucks to get consistent, and the item better be useful (like something similar to heart of the frosted or some healing item)
Good thing you can beat it with vm. I decided to do it legit anyways since the vm run was to look ahead and it was very mid. The swings were cool but the time was too tight. Also the ending section gives barely any time to react. Other than that it’s alright. At least you get an item out of cuz if it weren’t for that then this would be an easy pass if you don’t care about completing everything.
To whoever says that this is bad i say skill issue, because making an hard tower in such confined space is hard, and it also brought new things, like the swinging outside, which made me fail multiple times and i hate it, but at the same time i love it, because jtoh is a game about punishment. If you're not quick you get punished, but its not unfair. Did i hate this tower? Yes, but i think its great because of that. Did i fail the last stretch? Yes, multiple times. Do i hate this mini tower? No i dont
Despite everyone thinking this is a cramped piece of garbage, I saw it as a fantastic miniature tower that is a challenge but isn't too long. Most people say it is remorseless, or, insane difficulty. Yes, the raw difficulty may be remorseless (or more for some people,) but it is a very short NEAT which makes it more bearable. It has plenty of safety-nets to overall boost the experience. Some parts are a real challenge like in the red part where you have to stall the fading platform, or on the swing outside-section. I really like those parts because it really rewards you for beating those 2 sections, one granting a safety-net and the other leading to a final part before the final stretch. This tower, despite it being in the legacy event, has a very modern feel to it. I really love modern gameplay and I've never seen it done in such a tiny tower. The execution is also great, with there being little to no skips or shortcuts. It really truly is a raw test of skill. Sort of like a tiered obby, in a way. The final escape sequence is very intense because it's the final part and if you fail it you die (I think, I never failed it.) In conclusion, this mini tower deserves more love, rather than hate. Thank you.
Despite everyone thinking this is a cramped piece of garbage, I saw it as a fantastic miniature tower that is a challenge but isn't too long. Most people say it is remorseless, or, insane difficulty. Yes, the raw difficulty may be remorseless (or more for some people,) but it is a very short NEAT which makes it more bearable. It has plenty of safety-nets to overall boost the experience. Some parts are a real challenge like in the red part where you have to stall the fading platform, or on the swing outside-section. I really like those parts because it really rewards you for beating those 2 sections, one granting a safety-net and the other leading to a final part before the final stretch. This tower, despite it being in the legacy event, has a very modern feel to it. I really love modern gameplay and I've never seen it done in such a tiny tower. The execution is also great, with there being little to no skips or shortcuts. It really truly is a raw test of skill. Sort of like a tiered obby, in a way. The final escape sequence is very intense because it's the final part and if you fail it you die (I think, I never failed it.) In conclusion, this mini tower deserves more love, rather than hate. Thank you.
Despite everyone thinking this is a cramped piece of garbage, I saw it as a fantastic miniature tower that is a challenge but isn't too long. Most people say it is remorseless, or, insane difficulty. Yes, the raw difficulty may be remorseless (or more for some people,) but it is a very short NEAT which makes it more bearable. It has plenty of safety-nets to overall boost the experience. Some parts are a real challenge like in the red part where you have to stall the fading platform, or on the swing outside-section. I really like those parts because it really rewards you for beating those 2 sections, one granting a safety-net and the other leading to a final part before the final stretch. This tower, despite it being in the legacy event, has a very modern feel to it. I really love modern gameplay and I've never seen it done in such a tiny tower. The execution is also great, with there being little to no skips or shortcuts. It really truly is a raw test of skill. Sort of like a tiered obby, in a way. The final escape sequence is very intense because it's the final part and if you fail it you die (I think, I never failed it.) In conclusion, this mini tower deserves more love, rather than hate. Thank you.
literally have you played the timed swing section??
@@rat_consumer2784 i beat the tower
This is the most garbage and unsightreadable mini tower ever
this comment was so bad i'm going to give it the pin of shame
@@queslife5641 lmfaoooooo
never let blockerman cook again
fr
I agree
You’re the type of person to hate on SoMH from HE2023
well he tried his best and he probably found about that song from clone hero (you are the type of guy to say that the christmas event is rigged)
Blockerman was held at gun point making this
how was i supposed to know i had to touch the ladder that looked like it was there to prevent cheesing😭😭😭😭😭😭😭😭
thats the fun part! you werent!
@@queslife5641 how was i meant to know theres only a 1% chance that you hit the button!!!
@@kalebvaitkevicius8494that's the neat part, you weren't!
"hating on it is valid, it's a rage-inducing tower after all" - bleckerman777
screw you blockerman, just screw you
fun fact: you'll get kicked if you beat this with boost items (because it's an sc)
WAIT WHAT
This one isn’t
let's introduce a completely new mechanic, put it in an unnetted outside section right off the bat, and give you only 12 seconds to do it all
that's how you make a good tower, right?
flip ToSO, This is the most off the developers have been for the difficulty.
Its mid intense
@@eduardomontenegro8209it used to be challenging
some ring 1 players say its peak extreme 💀
its rem though
@@berkinberproooooplayspog6047 I agree. Probably around mid - high rem
tosd showing up rn (its always the challenging towers)
just beat this mini tower a bit ago, cant help but hate every aspect of it. the 2nd outside is really bad but i do like the swing mechanic, havent seen any other tower i've played use it. hope the item it gives is good, easily one of blockerman's worst towers.
Yeah
nah its THE worst blockerman tower
it's the worst tower in the game
I would’ve loved the swing mechanic if it wasn’t on a 15 second timed outside section making it impossible to sightread
@@cubixoro9547 idk the timer wasnt an issue for me, i had like 5 seconds left after finishing the part, so it has abt 4-5 seconds of leeway on it, but to each their own
honestly this wasn’t that bad it takes like 3 minutes to get back to the final stretch. but when you just start playing it really sucks to get consistent, and the item better be useful (like something similar to heart of the frosted or some healing item)
ANY IDEA ON HOW TO DO THE SWING PART? IT GENUINELY RUINS THIS TOWER.
Is there a practice place for this???
best mini tower no cap
Good thing you can beat it with vm. I decided to do it legit anyways since the vm run was to look ahead and it was very mid. The swings were cool but the time was too tight. Also the ending section gives barely any time to react. Other than that it’s alright. At least you get an item out of cuz if it weren’t for that then this would be an easy pass if you don’t care about completing everything.
whats a vm?
@@azezgamez4610 vertical mobility
@@Grumpyonion145 thank u
never let blockerman to even build towers again
I really liked this tower despite the very questionable gameplay and difficulty balancing. It’s just like how people like deformed dog breeds.
When find the chomiks hardmode guide??!?!?!??!
i failed the final stretch first jump twice cuz idk what to do
everything is fine about it except the evil swing section bro😭
To whoever says that this is bad i say skill issue, because making an hard tower in such confined space is hard, and it also brought new things, like the swinging outside, which made me fail multiple times and i hate it, but at the same time i love it, because jtoh is a game about punishment. If you're not quick you get punished, but its not unfair. Did i hate this tower? Yes, but i think its great because of that. Did i fail the last stretch? Yes, multiple times. Do i hate this mini tower? No i dont
woah omg i didnt know you had a yt channel
Bro is skitsuna or bLockerman^66
Badly designed but the gameplay itself is actually pretty interesting and i wish there was like an extreme tower with that kind of gp
Fire blocker for creating this abnormal and monstrous beast of ragequitting, the swing mechanic is cool yeah but tower itself lowkey sucks
this tower sucks and the only thing that makes it bearable is that you get consistent at it but its also impossible damageless so it still sucks
This is the worst shit i ever beat
it took me 45 mins to beat this garbage, never again
the teleporter is rng
bro this mini tower is so garbage cuz of the swing outside
Whats the reward
happiness😊
nothing yet
The badge says you get a gear from this so I assume after the event you’ll get that.
freedom
It looks so awkward
blockerman has fell off since cov
where is this?
ring 1
i hate blockerman now
help this is garbage 💀
Despite everyone thinking this is a cramped piece of garbage, I saw it as a fantastic miniature tower that is a challenge but isn't too long. Most people say it is remorseless, or, insane difficulty. Yes, the raw difficulty may be remorseless (or more for some people,) but it is a very short NEAT which makes it more bearable. It has plenty of safety-nets to overall boost the experience. Some parts are a real challenge like in the red part where you have to stall the fading platform, or on the swing outside-section. I really like those parts because it really rewards you for beating those 2 sections, one granting a safety-net and the other leading to a final part before the final stretch. This tower, despite it being in the legacy event, has a very modern feel to it. I really love modern gameplay and I've never seen it done in such a tiny tower. The execution is also great, with there being little to no skips or shortcuts. It really truly is a raw test of skill. Sort of like a tiered obby, in a way. The final escape sequence is very intense because it's the final part and if you fail it you die (I think, I never failed it.) In conclusion, this mini tower deserves more love, rather than hate. Thank you.
Despite everyone thinking this is a cramped piece of garbage, I saw it as a fantastic miniature tower that is a challenge but isn't too long. Most people say it is remorseless, or, insane difficulty. Yes, the raw difficulty may be remorseless (or more for some people,) but it is a very short NEAT which makes it more bearable. It has plenty of safety-nets to overall boost the experience. Some parts are a real challenge like in the red part where you have to stall the fading platform, or on the swing outside-section. I really like those parts because it really rewards you for beating those 2 sections, one granting a safety-net and the other leading to a final part before the final stretch. This tower, despite it being in the legacy event, has a very modern feel to it. I really love modern gameplay and I've never seen it done in such a tiny tower. The execution is also great, with there being little to no skips or shortcuts. It really truly is a raw test of skill. Sort of like a tiered obby, in a way. The final escape sequence is very intense because it's the final part and if you fail it you die (I think, I never failed it.) In conclusion, this mini tower deserves more love, rather than hate. Thank you.