UE4 - Niagara Collision

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  • เผยแพร่เมื่อ 4 พ.ย. 2024

ความคิดเห็น • 33

  • @andreasoberg2021
    @andreasoberg2021 3 ปีที่แล้ว +4

    One point worth adding is that the benefit with the analytical plane is that it is vastly faster than mesh collision for CPU Particles.

  • @jiewang-ih2cu
    @jiewang-ih2cu 3 ปีที่แล้ว +2

    I'm all done. Hopefully some practical special effects samples will be even better. thank you very much

  • @adnanebadi3798
    @adnanebadi3798 3 ปีที่แล้ว

    Thanks very much for sharing these Niagara videos! You are filling a huge void on this topic.

  • @Shexuja
    @Shexuja 3 ปีที่แล้ว +1

    Hey Man really good stuff. a lot of people, including myself, have had a lot of trouble with niagara particle collisions and this seemed to really clear some stuff up for me. I did not realize you could do a gpu collision effectively and I'm glad to learn it's feasible

  • @RikiRisnandar
    @RikiRisnandar 2 ปีที่แล้ว

    good stuff.. now i understand how the collision works

  • @viktorfox1930
    @viktorfox1930 3 ปีที่แล้ว +1

    Wooow! This is so cool! Man, I love you!

  • @TMZStreetWorkout
    @TMZStreetWorkout 3 ปีที่แล้ว

    didn't know about analitic planes, thanks a lot

  • @benwright1988
    @benwright1988 2 ปีที่แล้ว

    Great introduction, thank you!

  • @goldennboy1989
    @goldennboy1989 3 ปีที่แล้ว

    High quality content you have here!

  • @seanramirez2137
    @seanramirez2137 3 ปีที่แล้ว

    These videos are super helpful. Thank you!

  • @Elnaz_Heydari_22
    @Elnaz_Heydari_22 3 ปีที่แล้ว

    You’re Great! Thank you!

  • @JokericeColdchill
    @JokericeColdchill 2 ปีที่แล้ว

    understandable and clear 👍

  • @ydvisual5530
    @ydvisual5530 2 ปีที่แล้ว

    great! thanks!

  • @TorQueMoD
    @TorQueMoD ปีที่แล้ว

    Good tutorial, but it would have been nice if you covered the different collision settings for how the particles react when colliding. For example, how do you kill particles when they collide in Niagara? I can't seem to find this setting.

  • @artem98723
    @artem98723 3 ปีที่แล้ว

    Thanks! It's super useful

  • @walterdorado
    @walterdorado 2 ปีที่แล้ว

    and thats a teacher!

  • @tris73
    @tris73 2 ปีที่แล้ว

    Nice! I have one question. Can we chose a collider object instead all objects in scene. Fe. like in new fluid system. Tag: collider enables collision .

  • @kurdishpotato1707
    @kurdishpotato1707 3 ปีที่แล้ว

    thank you so much

  • @glebkonev875
    @glebkonev875 3 ปีที่แล้ว

    Thank you so much for the lesson

  • @TheNapkuchen
    @TheNapkuchen 3 ปีที่แล้ว

    Nice!

  • @Wharp11
    @Wharp11 3 ปีที่แล้ว

    gread video! is there a possibility for the particles to collide with itself?

  • @feroalexperow6810
    @feroalexperow6810 2 ปีที่แล้ว

    Any chance you cAny chance you can help me with something? not the player, the camera causes the fire to stop. When you look at the fire it lights up, when you don't it stops.
    In fact, even if there is no camera, when I look at the fire when walking around the normal map, when an object comes across the middle of the angle of view, it causes the fire to stop.
    How can I fix the fire to always burn?

  • @PybroLachie
    @PybroLachie 2 ปีที่แล้ว

    mine is colliding with primaries shapes just fine but not with custom meshes, i made sure my collision for my mesh was good so not sure what the problem is, anyone else experiencing this?

  • @parmidarazavi4553
    @parmidarazavi4553 3 ปีที่แล้ว

    Hey! Thank you for your clear, simple and super useful tutorial series.
    I got a question? I am facing an issue with the Collision node which is my particles die when they hit an object! I do not want them to die after collision.. I need to keep them in an infinite lifetime. And when I deactivate the collision node, they stay alive.. so I am 100% sure it is the collision node that is killing them after contact ! And I am currently using GPU, distance field collision.
    Do you have any idea how I could keep them?
    Thanks!

  • @n1lknarf
    @n1lknarf 2 ปีที่แล้ว

    Hey there. Is there any parameter to set actors to ignore for collisions? So if player fires a projectile the collision ignores the instigator? I can't find anything about this, and it's crazy that I would need a collision type to control whether the instigator is considered or not for the particle collision trace :(

  • @ivanbonavick227
    @ivanbonavick227 3 ปีที่แล้ว

    Hey! Great tuts! I was wondering what would be the proper way to make mesh particles collide whit each other, since i only managed to make thme collide whit external objects and floor

  • @Maxxomatik
    @Maxxomatik 3 ปีที่แล้ว +1

    This is not colliding at all for me :(

  • @walishayaan4056
    @walishayaan4056 2 ปีที่แล้ว

    Is it possible to have the Niagara particles to collide with each other as well?

  • @tekkablade12
    @tekkablade12 3 ปีที่แล้ว

    great stuff!
    hey if I wanted something like leaves that are resting then blown away, would i use the collision node? i tried this video but my leaves sprites keeps bouncing and disappearing

  • @boysun7682
    @boysun7682 3 ปีที่แล้ว

    good

  • @abdelhaksaouli8802
    @abdelhaksaouli8802 2 ปีที่แล้ว

    can we generate hit event ?

  • @marcapouli7805
    @marcapouli7805 ปีที่แล้ว

    That seems simple. You add a collision module and particles collide with the world. I'm not a lucky guy so obviously that doesn't work.