Civ VI | Luxury Tier List

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  • เผยแพร่เมื่อ 16 ก.ค. 2024
  • Hello everyone, I call myself Zondagskind, and I like to play Civilization VI. In this video, I rate the different luxury resources that you can find in the game. This topic was suggested by a viewer and I hope it's informative while not being too long-winded.
    DISCORD: / discord
    TWITCH: / zondagskind
    Game:
    Sid Meier's Civilization VI | Firaxis Games
    Commentary | Editing:
    Zondagskind
    Chapters:
    00:00 Introduction / Shoutout
    01:47 Luxuries 101
    04:52 Aspects / Criteria
    11:08 Special Luxuries
    12:24 Amber
    13:31 Citrus
    13:54 Cocoa
    14:12 Coffee
    14:29 Cotton
    14:48 Diamonds
    15:07 Dyes
    15:25 Furs
    15:45 Gypsum
    16:05 Honey
    16:24 Incense
    16:40 Ivory
    16:58 Jade
    17:19 Marble
    17:38 Mercury
    17:57 Olives
    18:19 Pearls
    18:36 Salt
    18:55 Silk
    19:13 Silver
    19:29 Spices
    19:50 Sugar
    20:10 Tea
    20:30 Tobacco
    20:48 Truffles
    21:09 Turtles
    21:30 Whales
    21:48 Wine
    22:08 Overview / Outro
  • เกม

ความคิดเห็น • 83

  • @lordcoltrane5630
    @lordcoltrane5630 8 หลายเดือนก่อน +40

    Also worth noting that turtles receive +2 science after building the aquarium every time. Definitely my favourite luxury

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  8 หลายเดือนก่อน +11

      True, with Harbour buildings, Auckland, God of the Sea, and, for one lucky city, Mausoleum at Halicarnassus, the yields go insane.

  • @operation_turtle
    @operation_turtle 2 หลายเดือนก่อน +3

    My favourite way someone has done a tier list. Its like assigning grades.

  • @egealtinoz01
    @egealtinoz01 8 หลายเดือนก่อน +13

    Firstly, I would like to say that, your presentations are amazing! Also you got really great reasonings behind this list.
    In general, I almost fully agree with your ranking. The only thing surprised me was sugar. The overall synergy of sugar with its food bonus and base industry bonus is amazing. You got amazing growth boost in cities with adequate housings and culture (with selecting goddess of festivals). I get more excited when seeing sugar compared to dyes or turtles.
    I believe this is the only tier list based on luxury resources and you killed it :)

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  8 หลายเดือนก่อน +4

      Thanks! Yeah, as far as I know nobody has made a tier-list, VB came the closest by explaining in-depth what makes a luxury good. I can definitely see how Sugar can be more exciting than Turtles, maybe Turtles should have come down into A tier because it's still a bit situational how good it is. For me, Sugar falls into the same trap as Citrus of just slightly overkilling it on Food while giving zero Production, which means it's only as good as the next tile you work, and only as long as your Housing allows.

  • @heshanfernando7557
    @heshanfernando7557 6 หลายเดือนก่อน +2

    Love your organized presentation and explanations. Keep up the good work

  • @BWorthTownFM
    @BWorthTownFM 7 หลายเดือนก่อน +6

    I really like the visualization of the Tier List and I definitely agree with most of the Tiers pf the Luxuries except that I might drop a few of the plantation resources because of how long it takes to actually be able to improve them (luckily, you don't need to clear the features just to be able to start the improvement like in previous civ titles 😂)
    Also, Spices are probably the most OP luxuries, seeing these spicy 4 Food/2 Production (probably even more with Natural Wonders) tiles makes your start so satisfying in comparison to incense 😭

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  7 หลายเดือนก่อน +3

      Yeah, fair enough, I used to be a lot harsher about Plantations being on a leaf tech, and currently I'm on the plantation hype train.

  • @Diaboli21
    @Diaboli21 8 หลายเดือนก่อน +3

    I hope more people will find your videos, your slides, presentation reasoning etc. are definitely worth watching and I could easily see you exploding on the scene!

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  8 หลายเดือนก่อน

      Thank you so much! For now, the growth is slow and steady, one or two subs a day on average, which I'm already happy with. But who knows, maybe one of the videos will really take off.

  • @jegomallillin8219
    @jegomallillin8219 7 หลายเดือนก่อน +1

    this is a great tier list! there's never been a luxury tier list for civ vi around (i think) and you flesh it out so well that i think i pretty much agree with it completely.

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  7 หลายเดือนก่อน

      Thanks! Yeah, I think VB's video, the one I refer to in the intro, does give you the tools to rank luxuries, but as far as I know I'm the first one who actually did.

  • @StridersBored
    @StridersBored หลายเดือนก่อน +1

    Really enjoyed the video. I leave lots of guides on in the background but with the presentation of the info I was engaged once we delved into the details. Definitely going to recommend it to my buddies who play civ6

  • @kinaedsabine809
    @kinaedsabine809 8 หลายเดือนก่อน +1

    Wow. I thought i knew civ 6 well but this taught me a lot i thought i already knew. Great editing and style Im really looking forward to what you put out in the future!

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  8 หลายเดือนก่อน

      I definitely wouldn't have known half the information by heart, so I learnt a lot as well. Thanks for the compliments!

  • @molarmauler
    @molarmauler 8 หลายเดือนก่อน +2

    I can’t stay long but I’m excited to see some of this live!

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  8 หลายเดือนก่อน +2

      Thanks a million! A little bit now and a little bit later.

  • @egealtinoz01
    @egealtinoz01 8 หลายเดือนก่อน +2

    Yess! Glad to see this tier list 🙂

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  8 หลายเดือนก่อน

      Thanks for suggesting it!

    • @egealtinoz01
      @egealtinoz01 8 หลายเดือนก่อน +1

      Quite sure that you gonna make a great list

  • @honzasplichal3596
    @honzasplichal3596 8 หลายเดือนก่อน +6

    Your presentation style is realy nice, great job!

  • @leshamas_
    @leshamas_ หลายเดือนก่อน +2

    Any resource that adds any yield to desert and tundra is a plus for me, not a minus. But in terms or corporations, yeah of course you need all of them, and settling tundra just for silver is too bad.

  • @williammooney3779
    @williammooney3779 8 หลายเดือนก่อน +3

    Thanks for the great video. One comment though, I find luxuries that spawn on desert or tundra are really good at salvaging an otherwise useless tile, so I think they're unfairly marked down a bit. I also feel that it's easier to get a monopoly with these luxuries, but that's just a feeling I haven't tested out.

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  8 หลายเดือนก่อน

      Thanks for the comment! Fair enough, one detail I could have addressed it that flat tundra and desert are otherwise not even improvable. That second point might be true but I couldn't really test that.

  • @NahshonD
    @NahshonD 2 หลายเดือนก่อน +2

    16:06 -Mone!- Honey!

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  2 หลายเดือนก่อน +1

      H O N N A Y ! If it does not bring you happiness, it will at least help you be miserable in comfort.

  • @hermes7587
    @hermes7587 3 หลายเดือนก่อน +1

    In my experience spawning near spices is the best. It gives a huge growth boost at the start of the game, it means that you are in generally good terrain and you will properly find more spices nearby for more good places to settle. It also synergizes well with the Temple of Artemis wonder. Ideally you also want to have wheat or rice and a camp ressource nearby.
    Sugar and citrus fruits are also strong to get an early growth boost but spices are better because they also give production.
    It gets to ridiculous levels if such a tile happens to be located near some natural wonders like Torres or Kilimanjaro.

  • @atoucangirl
    @atoucangirl 2 หลายเดือนก่อน +2

    Tea is in C
    *angry spiffing sounds*

  • @kslim4151
    @kslim4151 8 หลายเดือนก่อน +2

    Quarry and mine luxuries can be useful in a domination game because they offer boosts to the wheel and masonry, and can be sold to the AI for early cashflow. I try and look for such luxuries when I go domination…

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  8 หลายเดือนก่อน +1

      True, and I do value not having to put that first quarry on a stone tile that I'd rather chop. In a head-to-head ranking, I can argue that the same benefit applies to Fishing Boats (Celestial Navigation) and indirectly to Camps (Artemis for Drama & Poetry). But frankly I didn't remember to address the Eurekas.

  • @brag3320
    @brag3320 2 หลายเดือนก่อน +1

    Whales can be pretty good, especially for island cities that need that extra production. Also, whales can go on lakes, which pairs excellently with Huey Teocalli

  • @nickjeffery536
    @nickjeffery536 6 หลายเดือนก่อน +1

    I think that the desert/tundra luxuries are underrated - yes, for a starting spawn, most Civs would prefer to be around more food and production heavy tiles, but if there is a large area of tundra and/or desert, being able to settle a somewhat workable city there (due to the luxuries) is handy... especially if you have Maui to manually place the resources on the tiles of your choosing!

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  6 หลายเดือนก่อน

      Yeah, that's why I made the caveat that you can see it as a positive that they spawn there. I also can't really say if being able to spawn on more different terrains makes a luxury spawn more, but the average tile with a luxury like that is going to be less valuable.

  • @williammars592
    @williammars592 8 หลายเดือนก่อน +1

    God of the Sea is the one luxury pantheon I've ever even considered taking. The mali/Russian desert/tundra synergy guarantees those two, otherwise the free settler, bonus growth, or extra Great people points are too good to pass up. I'll have to consider the plantation one next time I play gran Columbia or Maya.

  • @kilo2492
    @kilo2492 3 หลายเดือนก่อน +1

    All I know is if there's BEES, I'm getting BEEEEEES

  • @mirandabee2323
    @mirandabee2323 8 หลายเดือนก่อน +3

    Wait, you guys are actually strategizing with the yield/corporation synergy? I'm just giving my corporations funny names. (spices = SPICE! by Kagamine Len; coffee = Kathryn Janeway Coffee; wine = Chateaux Picard Wine; amber = Amber [my friend's surname redacted for privacy reasons], Inc.; diamonds = The Diamond Authority)

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  8 หลายเดือนก่อน

      I think for this video I went a little more into the weeds than usual and it wasn't a huge influence of my ranking, but I'd say that the 'meta' that you want Turtles or Tea in a Monopolies Science game isn't too far-fetched. 🤓

  • @InternetMameluq
    @InternetMameluq 8 หลายเดือนก่อน +3

    Jade spawns only on flat land?? Can I introduce the Civ team to my home province of British Columbia, FAMOUS FOR ITS MOUNTAINS, AND HILLY TERRAIN.

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  8 หลายเดือนก่อน

      Oh wow, no kidding. Today I learnt about Jade City. Yeah, Jade got done dirty.

  • @lasombra120680
    @lasombra120680 4 หลายเดือนก่อน +1

    Solid list. The real path to victory? Economics.

  • @crisp-waffle
    @crisp-waffle 7 หลายเดือนก่อน +2

    Unironically I don't think pearls or incense belong in E tier (maybe D instead) because their +1 faith yield allows you to boost ahead of other players and snag that first or second pantheon which can be super consequential in multiplayer games depending on your situation. Maybe it's less of a deal in singleplayer (I only play multiplayer) but locking a worker onto a faith-giving luxury even for one turn can be a great strategy for guaranteeing you get the pantheon you want.

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  7 หลายเดือนก่อน +1

      I think it's less of a thing on singleplayer because you don't want to have that worker locked on an unproductive tile while the AI build three wonders per turn, but I can see why you value the Faith.

    • @crisp-waffle
      @crisp-waffle 7 หลายเดือนก่อน +1

      @@Zondagskind.Gaming Totally fair. Just found you by the way and loving your videos thanks for the insightful content :)

  • @MrHades37
    @MrHades37 2 หลายเดือนก่อน +1

    Pearls is insanely op if you have martime focus playstyle - god of see + suzeren of Auckland + playing Victoria + focusing on martime tech = your economy is so strong you can do whatever you want, most rewarding on maps with decent amount of water

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  2 หลายเดือนก่อน +1

      With that setup, Turtles are still multiple tiers above that. 😇

    • @MrHades37
      @MrHades37 2 หลายเดือนก่อน +2

      Maybe, if you looking 1vs1 comparison, but pearls are much more common then turtles and easier to collect from early game, in my game for example i have 0 turtles and 5 or 6 pearls, but I'm playing with Sukritact's Ocean so dk

  • @dusan666m
    @dusan666m 3 หลายเดือนก่อน +1

    Doesn't marble also give bonus production towards ancient and classical wonders? Or is that only Civ 5?

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  3 หลายเดือนก่อน

      That has to be Civ V or maybe modded Civ VI, I don't know any resource that does that.

  • @ichidoriyou7472
    @ichidoriyou7472 7 หลายเดือนก่อน +1

    You should make a tier list for heroes

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  7 หลายเดือนก่อน +1

      I'll keep it in mind, that's definitely one that I can do in a free week.

  • @mortenpeterjensen3648
    @mortenpeterjensen3648 3 หลายเดือนก่อน +1

    Get the silver and rule the world 🎉

  • @TheMarkODonohue
    @TheMarkODonohue 2 หลายเดือนก่อน +1

    Don’t Dyes also appear on ocean?

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  2 หลายเดือนก่อน

      Not in unmodded gameplay, you might be playing with Sukritact's Oceans mod. The only amphibious resource we have without mods is Amber.

  • @szethcaligo3735
    @szethcaligo3735 8 หลายเดือนก่อน +1

    I agree with most of the list, but I think Diamonds should be bumped to A tier, Turtles should be brought down to A tier, and Mercury should be in E tier.
    Turtles are good, but not game changing if you're not playing coastal science. It's top of A tier. Mercury is just bad, you never wanna work them and seeing them on your continent just makes you sad. No yields, takes up district tiles, and the science bonus isn't even that worth it.
    Diamonds is the best mining luxury by a lot, and it only spawns on hills, or hills with woods and rainforest. That alone makes it a great tile to just work, even without an improvement. The improvement gives more production that scales throughout the game, making it a good late game tile too. But perhaps the most significant value of diamonds is being able to settle it. You get a 2/2/3 base in most instances, along with a luxury you can sell, which is absurd.

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  8 หลายเดือนก่อน +1

      Thank you!
      I can definitely see your points about Diamonds, and I'd say it's on the cusp of A tier for me. Two things make it worse in my opinion than the luxuries in S and A tier. Mines give negative appeal, meaning I'd rather not have too many of them in ~10% of my games. Then, other than Ivory, non of the S/A-tiers spawn in desert or tundra, and Diamonds spawn in both. That's probably actually more meaningful with Monopolies and Corporations, where you have a reason to want to improve all copies of Diamonds and there aren't many civs that like spawning in desert AND tundra. So probably A tier in normal rulesets, let's say, then feels the terrain penalty a little harder in Monopolies Mode.
      Very fair on Turtles, my perception might be skewed by just how excited I am when it does show up. The gap between Whales and Turtles especially might be a little too big. Mercury is 100% E tier in normal rulesets - even worse than Jade - but in Monopolies Mode, at least a Mercury Industry is substantially better than a Jade or Silver Industry in my opinion, and that's what I was specifically asked to take into account. So that's why it just claws its way up out of the trash can.

  • @banriswirl6414
    @banriswirl6414 7 หลายเดือนก่อน

    Pearls go from really bad to really good if you're already committed to harbours. But it isn't pearls being good, it's just that you want to put a fishing boat on anything you can and harbours are stupid strong.

  • @InternetMameluq
    @InternetMameluq 8 หลายเดือนก่อน +3

    Citrus gives military bonus because scurvy. Which isn't just a naval thing, btw. Also it ships well, because it comes prepacked in foam.
    Edit: you mean Vitamin C tier

    • @InternetMameluq
      @InternetMameluq 8 หลายเดือนก่อน

      Orange you glad I didn't say banana.

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  8 หลายเดือนก่อน

      Ah, I guess it makes thematic sense then. An army marches on its stomach, you might say. Gameplay-wise, still a little awkward.

    • @InternetMameluq
      @InternetMameluq 8 หลายเดือนก่อน +1

      @@Zondagskind.Gaming Yeah, historically speaking the No. one killer of soldiers... and civilians, in every conflict ever is malnutrition. It's not even close to the second killer. The first major war were this was not true was WWI, where disease was only 33% of military casualties... although for some armies like the Russians it still accounted for about 70%. This is one of the major reasons why Eastern soldiers are infamous for their bloodlust: dying in battle is less likely than dying from campaign... also if they 'win' they have to go back to Russia.

  • @michawozniak5492
    @michawozniak5492 5 หลายเดือนก่อน +1

    Would be much better if you wouldn't biased it towards how you play the game (only culture matters?) Secondly Corporations if I recall the last state of the game are still broken (the AI will not improve those resources) so basically you can forget about tiering the resources based on this cause no matter what industry or corporations you pick you are still better than AI...

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  5 หลายเดือนก่อน

      No, not only culture matters. Turtles are in S-tier because I reroll for them in science games. Also, the viewer who suggested this specifically asked me to take into account industries.

  • @InternetMameluq
    @InternetMameluq 8 หลายเดือนก่อน +1

    I think that putting terrain into the consideration process is an error. Yes, the terrain is better or worse... but the resource doesn't CHANGE the terrain it's on. If you're in the desert, Dyes don't change the terrain into Plains, they just don't appear. That's not only not a bonus for dyes, that's a point against them, arguably.

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  8 หลายเดือนก่อน

      Yeah, like I said in the video, you might just prefer a resource to spawn on lots of different terrains because it means that it spawns more often in theory - although I'm not sure that's how that works. But the ratings are more reflective of the question: how strong is the average tile with this luxury? In a Petra city, I am happy to see any resource I can find on those desert tiles, but early on, if I see a tile with Spices and a tile with Incense and I have one build charge to allocate, that builder is always going to go to the Spices.

  • @alphaomega2117
    @alphaomega2117 8 หลายเดือนก่อน +2

    Big problem with your list is your inherent bias against Coast, Tundra and Desert means you downgrade Luxuries that make said tiles significantly better. You weren't judging the Luxuries themselves but rather the tiles they exist on. You didn't take into account how those Luxuries alter what might otherwise be an ordinary location. By doing that you rendered your list pretty much useless. You may just have said I hate Coast, Desert and Tundra and have no real interest in playing a game where the challenge is making them work. Nice attempt but ultimately your bias just means that your list is kind of F tier.

    • @niamorzinha
      @niamorzinha 8 หลายเดือนก่อน +2

      I mean, they are garbage tiles tho. And he is ranking it. So its not really wrong

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  8 หลายเดือนก่อน +3

      I believe I addressed this when I said that I rate a luxury basically by the average yield a tile with it will have. And saying a luxury is E tier doesn't mean I don't want to try and make them work. Petra Desert Incense is glorious, but a tile that you need Petra to make work isn't S tier. Judging the luxuries separate from the tiles they exist on would be kind of meaningless in my opinion. They don't exist in a vacuum.

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  8 หลายเดือนก่อน +2

      Also I refer you to my games with Tokugawa and Sundiata Keita to show that I don't shy away from deserts or coast.

    • @alphaomega2117
      @alphaomega2117 8 หลายเดือนก่อน

      @@Zondagskind.Gaming I know that but inherently what you have done is not rate the Luxury but the tiles themselves. Rather than analyse how much BETTER the Luxury makes a tile you have made the Luxury worse in your rating based on not liking the tiles it spawns on. Your logic seems inherently flawed. I'd argue Whales for instance is much better than you ranked it for instance because it takes largely useless tiles and adds something significant to them. Get God of the Sea and Shipyards and those tiles become inherently some of the most powerful thanks to the whales. The change and the potential in that Luxury is significantly better than many of the other Luxuries. Something that spawns on Desert or Tundra isn't bad - it gives you the potential to take a garbage location and make it really good. Meanwhile some that you have rated highly because they spawn on tiles you like dont really offer much over and above what those tiles already give you - they are still good but NOT because of the Luxury. In a lot of cases here you HAVEN'T rated the Luxury you've rated the tiles. I love the idea of your list I just think your logic is inherently flawed here.

    • @Zondagskind.Gaming
      @Zondagskind.Gaming  8 หลายเดือนก่อน +1

      @alphaomega2117 A tile with Spices will have better yields than a tile with Citrus. It won't matter for your game that that is due to the terrain they spawn on. The only part I can concede is that a resource in flat desert and tundra makes a tile improvable that wasn't improvable before. I actually addressed that in the video and said you could see that as a positive. But you're saying Whales are good if you 'just' take a specific pantheon and build Shipyards. Yeah, sure, by then you've added two production, more than the luxury does itself, and you've already gone to a Renaissance tech. By that logic, Incense is great if you 'just' build Petra.