1:02 Parts needed 2:03 Glove Types 2:51 Requirements info to use gloves 3:02 3D printing info 3:51 Building the reels 5:52 Attaching reels to glove 6:52 Wiring the glove 8:31 wiring for joy stick / button 8:51 Firmware / settings 10:58 Testing Firmware settings 11:35 OpenGloves driver / settings 13:23 Calibration for VR controllers 15:20 Bluetooth board options 16:05 Bluetooth Firmware settings 16:57 Bluetooth powering options 17:24 Prototype 4 sneak peek
At first I thought my favorite part of this project was the gloves themselves then I saw how beautifully well documented and commented that code was and decided that's my favorite part. As some one who does a lot of diy coding projects while being entirely self taught, good documentation and comments in code are a MASSIVE help and I always love seeing them 😁
This man is going to make good money if someone invests into his projects, imagine 80 dollar haptic gloves for the normal consumer, then he can partner up with other company’s to provide parts and stuff just happens
This Dude is about to have a bright future, talk to the right people to the right time and you can make much money. People can recognise if you do projects with your heart and you will get rewarded for it!
You'd think and wish that would be the case, but if here were to pursue this as a viable product, first it would need a viable market. If they are "cheap" then there is not going to be a big profit margin on them and that means you have to move a lot of units, and unfortunately the VR market isn't ready for mass market scale. If the market did exist for these (either large market or the gloves are not cheap and have a much better profit margin) then most likely once he has done all the time consuming and hard work of prototyping and debugging and working out all the kinks then either it will be copied by people who can do it at a wider scale and cheaper and are willing to fight him in court because he is a small fry and they're willing to bet he can't afford court costs to fight for his rights (or they don't care about the courts at all e.g. Chinese reproduction) or some big wig company is going to buy him out (which is great for him) but then they will turn it into mass consumer crap with all the life sucked out of it as it's reduced to cost-cutting and profit increasing garbage (bad for us the consumer) When was the last time you did research on the stuff you buy to make sure your money goes to the right person. Most of the time it just comes down to who has the biggest marketing division. EDIT: To reduce the pessimism in this post. There is another option, the TH-cam strategy could pay off, if these videos continue to do well and he develops a large following then that's just as good as a large marketing department, because now he's selling his name rather than the product. You want the Lucas (TM) Brand VR Gloves because that's the cool TH-camr that we know.
This is extremely optimistic. Some company is just going to rob this design and charge an excessive amount for a mass-produced, cheaply made copy. Unless an independent company with some capital helps him get a patent I can only see this idea being stolen and sold by some mega corporation, aided by top shelf lawyers and patent law teams. It’s a depressive notion, but this is how product and patent law works right now. This kid will probably not see a dime from big tech, but I’d truly be super happy if he did end up making money off of it.
For gloves, I can highly recommend Honeywell Perfect Poly gloves. They come in different sizes, are rubberized on the bottom side and mesh on the top. I have to wear these for 8 hours at work and can confirm that after wearing them for longer they become super comfy and you don't sweat in them. Plus they're super cheap...
Hands down one of the most impressive efforts I have seen in VR hardware. It's only a matter of time before one of the big VR companies approach you for full consumer production of these gloves. You're doing wonders, keep up the hard work!
Hello, if you don't have a printer a lot of libraries them to rent for pretty cheap, like a couple of cents, and some services online that print the parts and ship them to you.
The problem is that 3D printing is so easy to make, any other type of manufacturing method currently requires much more investment that this guy just printing in his own home.
Honestly I'm in my second year of computer science university in France so I never done something hard like that, but I know that in a few years I'll need to have a project to work on. And let me tell you, you're the most inspirational source of ideas I've ever saw on the internet! I really wish to be there when you finish your final version!
You are actually insane. You are doing what the big vr companies should be doing and for extremely cheap too. I seriously can't wait to see where this project goes.
This is so awesome! The attention to detail and UI in the driver is golden! Also thank you for including 3D-printed parts. My only (small) wish is that you included a 3D-printed back plate that would fit on the back of the glove and house all components with a snap fit. Such setup would have less variability, but much easier assembly and a more durable end product.
This is super impressive because you actually did it. The technology is whatever, not that it isnt really well done. The fact that you made solid vr gloves for cheap while millions are being dumped into r&d at big companies is just awesome. Well done.
I honestly feel like you should keep it opensource but also make a version that you can just buy without making yourself. It would mean that it could be made in the most efficient way (e.g. hide the wires inside the glove or something) and you could also make money :)
@@justintimefordinner4902 no of course it doesn't but I just meant that it could be made to look less like a prototype and more like something you can actually buy also that was just the first example that came to my head there's a lot of other things you could do
@@Break. the whole point of the gloves is to be an affordable open source vr glove. therefore it's supposed to be as barebones as possible to allow for customisation and optimisation
@@justintimefordinner4902 Yeah I know that's what it's like now but that's like saying the whole point of a beta game is to be a barebones test for a game. While that is technically true, it's also true that optimising and commercially releasing the game will make it easier for more people to enjoy. My point is that some people will never want to make stuff like haptic gloves themselves and would rather just buy them but making them yourself is still a good option for everyone else
@@Break. that's not the point though. If people want to buy a product they should either wait for another company to mass produce them or wait until lucas has the resources to do it. until then, just be less lazy and make them yourself
One of the best parts about this is how a small group of enthusiasts refuse to settle, for the limits imposed upon them. You tell them "You don't have enough money to enjoy this luxory." They see a challenge; to prove the scoffers wrong. These are my favorite kinds of hackers. Great work!
Honestly, about the "moving in VR problem" I don't think I mind simply using a controller for my left hand and the glove for my right hand since I'm usually right-handed for using guns or grabbing objects. It's not perfect, but it's a good way to really be able to feel holding things in your hand in VR while still being able to move, bring up the menu, etc. If we want gloves on both hands and still being able to move and bring up the menu, I think that maybe having a small joystick on your gloves on the left hand on the side of the index so you can simply close your hand and doing kind of like a thumbs up and being able to move. You might as well add a menu button or other button that might be useful. Using gesture for bringing the menu is definitely a clean solution, but I think that the games would need to support it or we have to have some sort of mod that does it. Anyway, I'm terrible at manual labor so I won't build these. But once you feel like you have a design that could be sold, I will definitely buy a pair or just the right glove depending on the solution for moving or whatever I mentioned before.
The joysticks on the side of the first knuckle is a good idea, I think having buttons at the bottom of your palm, where you have to stretch your fingers to press them would be a good location for buttons.
Just 2 months ago I would not be able to understand a word you are saying but now after doing my robotic arm project I understand everything and learned sawdering too. Engineering is fun!
Imagine playing hand simulator (the game has a button for each finger) with your friends and you see one of them throw his gun and catch it mid-air while you are struggling just to pick it up
Keep going! You're doing an awesome job and could easily start production on fully developed gloves and sell them! I would easily pay the cost of a quest 2 for that 👌
3 ปีที่แล้ว +2
Great tutorial! Not sure uf I'll ever get to making a set, but if I don't, I know this video is so fully fleshed out that it won't be Lucas' fault if I stuff it up! Well done sir!
Wow this kid is super smart! Back in the 70s and 80s I never met or seen anyone as smart as he is at his age! He is going to make an amazing engineer or scientist!
I just want one of you to start selling these so I don’t have to spend 2k if it comes down to it I’ll make my own but I’d like it to work so please sell them
@@Wither_Strike well, I have one of those since 2017, the Anet A8. I really almost never had to print anything bigger than it's build plate and when I needed I just splited it in pieces. But yeah, it is no the most reliable printer and it is sometimes a pain in the ass, but when you get it well tuned it prints really well. Still, you can go for an ender 3 which is around $200, it has the same bed size but is waaaay more reliable and easy to use.
This may be the first video in the world where every step he does is actually possible and is working irl! Man this project is awesome, I'm blown away by the simplicity and "idiot-proofness" of the outputs of your hard work..I don't know much about programming and even though i was able to bring my copy of your lucid glove to live just few minutes ago on my first try! i can't thank you enough, but thanks.. 😀
While watching this video and looking at my hand (huh, that sounds kinda funny out of context) I noticed that while all fingers can kinda be described by a single value in most situations, the thumb specially has a much more "bidimentional" position in common hand movements than the other fingers, that normally just curl and uncurl. So that kinda got me thinking if it was viable to put a sixth spool resting on the side of your hand opposite to your thumb (so that the string goes across your palm or across the back of your hand and hooks directly to the top piece of the thumb) and hook it up as a second thumb coordinate. That would allow for much more expressive hand positions. Something I don't know is how this would affect compatibility. Maybe the protocols being used describe finger positions in-game as a single value, so this would have no use. What do you think Lucas?
You could provide the STL's to a local 3dprinting company, there are thousands of them everywhere. Or buy yourself a 140$ Ender 3(the best budget printer you can find), though wouldn't get one just for this project alone, having a 3D printer is very useful.
you can always rech out to someone to help you print the parts if you dont have a printer, but if you design the printer free version you are the LEGEND, basically the mesias of VR
I don't usually comment much but this is an awesome concept! keep up the great work, this is what VR needs, and honestly this seems like an awesome project to do to get VR gloves and then play VR games. Hopefully eventually you can be in a position to sell future prototypes for an affordable cost so its a win-win for everyone!
Man, I am SOOO glad that you were featured on Linus Tech Tips' channel, I am SUPER impressed with what you are doing and I will totally be watching your future vids, also I plan on trying out making my own gloves when I have the chance to, all thanks to you! keep up the awesome work!
love the joystick!! i was just talking to my friend about the future of vr, and i explained to him that i thought that it could be gloves because of all the things that you have done, especially the use of the joystick for movement
AWESOME STUFF!!! this is what I'm talking about. Instead of supporting big name companies and their huge price tags you offer knowledge which branches off into many more aspects versus just a product. Even if someone builds these for the sake of just gaming they will learn to flash firmware, modify code, test, diagnose and succeed. Hope the BLE version will be out soon! Have a good one!
Keep it up! Amazing work! Companies are trying to overcomplicate it, but this is in my oppinion precisely the right middleground for the price and user friendlyness!
I see so much potential for flightsims like msfs2020 and dcs in vr. It would be so cool to have your hands do stuff in the cockpit while still being able to hold on to your physical hotas
This guy has a future, this project is arleady awesome and i think helped a lot of people with the hand tracking but with non printed parts it would be a lot hepful for those who don't have a painter, keep up this great work of yours👍🔥
this is amazing! a way to have people easily get the position right, you can add a screen showing where the position of the hand would be from each controller!
as someone who doesn't have a 3d printer or the funds to access one; i'd be interested in a "kit" provided or something similiar if you had that thought. i'm impressed how many smart people there are out there.
i absolutely love this invention!, its very close to what i tried to design myself only if i didnt lack the brain, 3D printer and free time lmao, mk3 gloves as is, are a very good working principle and mk4's iterate just enough in a really valuable aspect of it, now i do see an issue thats going to creep on the mk4's: the weight on the glove and how cumbersome it may become... by the next iteration maybe you could displace most of the hw closer to your elbow while using guide rings in your fore arms to keep the strings tidy to your hands, that way you can clean the glove and gain a little extra space to play with other improvements to it... love this stuff and how it gets me daydreaming already, keep on that awesome work! cheers mate.
As someone who has messed around with micro controllers a little the way you used the potentiometers with the badge-reel to track finger movement is kind of boggling my mind right now. You sir are going to be a very well payed engineer. (You put my skills to shame sir.)
In regards to the gloves that you use, maybe Copper Fit gloves would work really well. They are fairly skin tight, but are made to not be restrictive. Its for people with arthritis, which is why I use them, so they are really comfortable when I'm using my hands a lot for anything. The pieces could be glued on or still have the elastic bands like you suggested, but the material would be more sensitive. Not entirely sure, figured it might be an idea. Really interested to see how these work out! I want VR gloves so badly to be able to do animations and mo-cap, but industry prices are ridiculous. Hope the future prototypes come easy for you. Thank you for your creativity!
For people who don't have a 3D printer at their house but want to try making these, try looking around for Maker/Hacker spaces in your area! I've seen them in libraries, hardware stores, and in the back of a gas station, once! They can have all sorts of tools there, like a CNC machine, but more commonly a 3D printer. I'm not sure what the rules are at your particular makerspace, but usually all you'll have to bring is your own material to 3D print.
Haven't watched the video yet but I already want to say that you are awesome for putting in the time in this project thank you and cheer up ! Will comment at the end ;)
this is soo cool. I really want one, but dont have a headset. This project inspires me To start working an my own VR headset again. Thank you so much for that, and for making stuff like this cheap and Accessable to Everyone!
the fact you got this and it's so cheap really says a lot about the VR gloves that are being sold for over $1000, i hope this will inspire companies to maybe make gloves that are actually affordable.
Well there is two things 1 is that usually the ones that are mass produced for public use have touch haptics I don’t know what it’s called but it can be costly and 2 there is know way a company will miss out on a dollar more in profit.
i would love a version of this that doesnt need 3d printing! vr gloves are totally the future of controllers and having them cheap and easy would rock!
1:02 Parts needed
2:03 Glove Types
2:51 Requirements info to use gloves
3:02 3D printing info
3:51 Building the reels
5:52 Attaching reels to glove
6:52 Wiring the glove
8:31 wiring for joy stick / button
8:51 Firmware / settings
10:58 Testing Firmware settings
11:35 OpenGloves driver / settings
13:23 Calibration for VR controllers
15:20 Bluetooth board options
16:05 Bluetooth Firmware settings
16:57 Bluetooth powering options
17:24 Prototype 4 sneak peek
You deserve more likes
yes he does
?:?? Bill
Cheese
Thanks!
at this rate he's gonna make a full-body vr suit
Maybe! :)
I’ll take that as a yes
if he did a winky face then i would take that as a yes to
Too*
It’s gonna cost 30$ bucks as well
This is the coolest part of the internet. Someone making something themselves and sharing it with the internet. Can't wait for future versions
i couldnt agree more
This is honestly the coolest project I’ve seen just because the way he does this all
If this blows up even beyond what it is at now he could maybe start selling these
@@sushicraft6155
I know right...
I am sure it would be a success.
Though, he probably will need some help.
@@Wither_Strike I know that but I’m just saying that he COULD sell the them
this is exactly how oculus started. This is where the companies go big. A dude in a garage doing stuff.
@@nestomagic well you don't need to be rich to have a decent sized garage and some power tools
At first I thought my favorite part of this project was the gloves themselves then I saw how beautifully well documented and commented that code was and decided that's my favorite part. As some one who does a lot of diy coding projects while being entirely self taught, good documentation and comments in code are a MASSIVE help and I always love seeing them 😁
This man is going to make good money if someone invests into his projects, imagine 80 dollar haptic gloves for the normal consumer, then he can partner up with other company’s to provide parts and stuff just happens
This Dude is about to have a bright future, talk to the right people to the right time and you can make much money. People can recognise if you do projects with your heart and you will get rewarded for it!
You'd think and wish that would be the case, but if here were to pursue this as a viable product, first it would need a viable market. If they are "cheap" then there is not going to be a big profit margin on them and that means you have to move a lot of units, and unfortunately the VR market isn't ready for mass market scale. If the market did exist for these (either large market or the gloves are not cheap and have a much better profit margin) then most likely once he has done all the time consuming and hard work of prototyping and debugging and working out all the kinks then either it will be copied by people who can do it at a wider scale and cheaper and are willing to fight him in court because he is a small fry and they're willing to bet he can't afford court costs to fight for his rights (or they don't care about the courts at all e.g. Chinese reproduction) or some big wig company is going to buy him out (which is great for him) but then they will turn it into mass consumer crap with all the life sucked out of it as it's reduced to cost-cutting and profit increasing garbage (bad for us the consumer)
When was the last time you did research on the stuff you buy to make sure your money goes to the right person. Most of the time it just comes down to who has the biggest marketing division.
EDIT: To reduce the pessimism in this post. There is another option, the TH-cam strategy could pay off, if these videos continue to do well and he develops a large following then that's just as good as a large marketing department, because now he's selling his name rather than the product. You want the Lucas (TM) Brand VR Gloves because that's the cool TH-camr that we know.
This is extremely optimistic. Some company is just going to rob this design and charge an excessive amount for a mass-produced, cheaply made copy. Unless an independent company with some capital helps him get a patent I can only see this idea being stolen and sold by some mega corporation, aided by top shelf lawyers and patent law teams. It’s a depressive notion, but this is how product and patent law works right now. This kid will probably not see a dime from big tech, but I’d truly be super happy if he did end up making money off of it.
@@victor-ling not reading that, already know your point
@@matezwizard9764 What's the point of telling people that you are too lazy to read his reply?
For gloves, I can highly recommend Honeywell Perfect Poly gloves. They come in different sizes, are rubberized on the bottom side and mesh on the top. I have to wear these for 8 hours at work and can confirm that after wearing them for longer they become super comfy and you don't sweat in them. Plus they're super cheap...
Wow this looks awesome! I would love to try them out some time!
I can’t wait!! Thanks for inventing these Lucas, I’ll preorder
How do you preorder
@@GrayBoss15 Good question
@@GrayBoss15
We preorder by
building it yourself.
Or betting someone to do it for you.
I mean the hardware part.
@@GrayBoss15 just ask anyone with a part printer role and they'll hook you up
Hands down one of the most impressive efforts I have seen in VR hardware.
It's only a matter of time before one of the big VR companies approach you for full consumer production of these gloves.
You're doing wonders, keep up the hard work!
yes we need to see a non printed verison of the gloves, im really looking forward on this project
YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! a million
Agreed
Hello, if you don't have a printer a lot of libraries them to rent for pretty cheap, like a couple of cents, and some services online that print the parts and ship them to you.
Can't beleave we can't 3d print at a copycenter or library yet....
The problem is that 3D printing is so easy to make, any other type of manufacturing method currently requires much more investment that this guy just printing in his own home.
Honestly I'm in my second year of computer science university in France so I never done something hard like that, but I know that in a few years I'll need to have a project to work on. And let me tell you, you're the most inspirational source of ideas I've ever saw on the internet! I really wish to be there when you finish your final version!
i cant be at the premire but i can still show my support now
also great job dude
you are pushing the industry forward
Thanks!
noice
Guy. I literally don't comment on TH-cam videos, but holy shit. You are genuinely amazing. You are an innovator in every sense of the word.
even tho i dont have VR im still liking this
same! the effort and time he spent on developing this tech is outstanding!
Same
Same here.
Now, I want to get an Oculus:Quest:2.
Youll need it for later
same
You are actually insane. You are doing what the big vr companies should be doing and for extremely cheap too. I seriously can't wait to see where this project goes.
Remember the 90s with that gaming glove? This fella just made the VR equivalent and it's somehow even cooler.
nintendo power glove
@@joshykaizo i thought that lol
@@joshykaizo Yep, that's the one
U just unlocked a memory
I love the power glove. It's so bad
This is so awesome! The attention to detail and UI in the driver is golden!
Also thank you for including 3D-printed parts. My only (small) wish is that you included a 3D-printed back plate that would fit on the back of the glove and house all components with a snap fit. Such setup would have less variability, but much easier assembly and a more durable end product.
Full finger tracking gloves, can’t wait to build them myself
All the people working on this project made this ridiculously accessible for people with minimal software knowledge and I appreciate that.
I can't wait for v4 since it's something that, as far as I know, has never been available at a practical cost yet. This is awesome!
This is super impressive because you actually did it. The technology is whatever, not that it isnt really well done. The fact that you made solid vr gloves for cheap while millions are being dumped into r&d at big companies is just awesome. Well done.
It's going to be real interesting to see how much the main version and all the community developed stuff will have evolved in a year.
What’s amazing is that this is a direct copy from a 2015 paper, 6yrs ago, so,how far have we really come?
My god you are amazing dude. I’m surprised you’re not charging anything for this! You’re honestly goated my guy.
Just as I finished the models for my own version too xD
You are incredible... I can't believe how much work you put into this (especially on the software side), and that you give all that to us for free...
I’m about to buy my first 3DP to build these and some other stuff, thank you for this!
I honestly feel like you should keep it opensource but also make a version that you can just buy without making yourself. It would mean that it could be made in the most efficient way (e.g. hide the wires inside the glove or something) and you could also make money :)
hiding wires doesn't make anything efficient lol
@@justintimefordinner4902 no of course it doesn't but I just meant that it could be made to look less like a prototype and more like something you can actually buy
also that was just the first example that came to my head there's a lot of other things you could do
@@Break. the whole point of the gloves is to be an affordable open source vr glove. therefore it's supposed to be as barebones as possible to allow for customisation and optimisation
@@justintimefordinner4902 Yeah I know that's what it's like now but that's like saying the whole point of a beta game is to be a barebones test for a game. While that is technically true, it's also true that optimising and commercially releasing the game will make it easier for more people to enjoy. My point is that some people will never want to make stuff like haptic gloves themselves and would rather just buy them but making them yourself is still a good option for everyone else
@@Break. that's not the point though. If people want to buy a product they should either wait for another company to mass produce them or wait until lucas has the resources to do it. until then, just be less lazy and make them yourself
Watching up here from Ontario Canada, can’t wait!! Love your work Lucas!
I like how this guy just gets right into the guide/tutorial, and not just having a bunch of stuff to fill in the video
Don’t have to time to watch now, but wanted to comment. My guy, your hair keeps getting more luscious. As a fellow long haired man, props.
One of the best parts about this is how a small group of enthusiasts refuse to settle, for the limits imposed upon them. You tell them "You don't have enough money to enjoy this luxory." They see a challenge; to prove the scoffers wrong. These are my favorite kinds of hackers. Great work!
This was phenomenal to watch. You are so talented and I wish much luck building more cool things. Ill be watching :)
Gracias!!!
The fact that you're providing all that for free to anyone is mind boggling.
I hope you become a very successfull person, you deserve that!
Honestly, about the "moving in VR problem" I don't think I mind simply using a controller for my left hand and the glove for my right hand since I'm usually right-handed for using guns or grabbing objects. It's not perfect, but it's a good way to really be able to feel holding things in your hand in VR while still being able to move, bring up the menu, etc.
If we want gloves on both hands and still being able to move and bring up the menu, I think that maybe having a small joystick on your gloves on the left hand on the side of the index so you can simply close your hand and doing kind of like a thumbs up and being able to move. You might as well add a menu button or other button that might be useful. Using gesture for bringing the menu is definitely a clean solution, but I think that the games would need to support it or we have to have some sort of mod that does it.
Anyway, I'm terrible at manual labor so I won't build these. But once you feel like you have a design that could be sold, I will definitely buy a pair or just the right glove depending on the solution for moving or whatever I mentioned before.
The joysticks on the side of the first knuckle is a good idea, I think having buttons at the bottom of your palm, where you have to stretch your fingers to press them would be a good location for buttons.
theres also a program called natural locomotion that lets you move with hand gesture, so it can works aswell.
When I was your age, we were throwing rocks in a river for fun.. Its great to see people of your are doing amazing things!
id love to see a model without the printing. super impressive what you've done here
Just 2 months ago I would not be able to understand a word you are saying but now after doing my robotic arm project I understand everything and learned sawdering too. Engineering is fun!
Imagine playing hand simulator (the game has a button for each finger) with your friends and you see one of them throw his gun and catch it mid-air while you are struggling just to pick it up
I've been on the fence about getting a 3D printer, but now I'm definitely getting one!! Thank you for all of your hard work.
Keep going! You're doing an awesome job and could easily start production on fully developed gloves and sell them! I would easily pay the cost of a quest 2 for that 👌
Great tutorial! Not sure uf I'll ever get to making a set, but if I don't, I know this video is so fully fleshed out that it won't be Lucas' fault if I stuff it up!
Well done sir!
I predict that he is gonna make a state of the art VR and sell it for $44
The fact that you're doing this for free is absolutely amazing. Thank you so much
Do i have VR game? No
Do i have VR? No
Do i even have a PC? No
Is this video interesting? Yes
Should i sleep and not f**k my sleeping schedule? Yes
The way he explains everything is just so understandable. I’d love to try it for my dad’s Oculus, but I don’t have all of those materials.
You sir are a legend
Wow this kid is super smart! Back in the 70s and 80s I never met or seen anyone as smart as he is at his age! He is going to make an amazing engineer or scientist!
I just want one of you to start selling these so I don’t have to spend 2k if it comes down to it I’ll make my own but I’d like it to work so please sell them
he can't sell them because he is a college student and is under 18 or something and all the materials come to 30 dollars max
3d printers are as low a $150
@@Wither_Strike well, I have one of those since 2017, the Anet A8. I really almost never had to print anything bigger than it's build plate and when I needed I just splited it in pieces. But yeah, it is no the most reliable printer and it is sometimes a pain in the ass, but when you get it well tuned it prints really well.
Still, you can go for an ender 3 which is around $200, it has the same bed size but is waaaay more reliable and easy to use.
@@Wither_Strike Ender 3 is like $170, and is basically the golden standard for budget 3D printers. I have one, and it works great
Bro it doesn’t have to be him I just need one of you to do it
This may be the first video in the world where every step he does is actually possible and is working irl!
Man this project is awesome, I'm blown away by the simplicity and "idiot-proofness" of the outputs of your hard work..I don't know much about programming and even though i was able to bring my copy of your lucid glove to live just few minutes ago on my first try! i can't thank you enough, but thanks.. 😀
While watching this video and looking at my hand (huh, that sounds kinda funny out of context) I noticed that while all fingers can kinda be described by a single value in most situations, the thumb specially has a much more "bidimentional" position in common hand movements than the other fingers, that normally just curl and uncurl. So that kinda got me thinking if it was viable to put a sixth spool resting on the side of your hand opposite to your thumb (so that the string goes across your palm or across the back of your hand and hooks directly to the top piece of the thumb) and hook it up as a second thumb coordinate. That would allow for much more expressive hand positions.
Something I don't know is how this would affect compatibility. Maybe the protocols being used describe finger positions in-game as a single value, so this would have no use.
What do you think Lucas?
I'm pretty sure valve index controllers wouldn't support something like that, so there wouldn't be compatibility in most games
Dude this is seriously so cool?? Kudos to you for stickin with it for so long man, super excited to see how far you go with it!!
i’m calling it right here, elon of vr tech
this project should be way more popular, great work man this is the future of VR
I love this
this proofs that you dont need a million dollar company or high tech machines for vr or any type of gadgets, its awesome keep it up man!
Call me crazy, but I prefer to have a glove that looks like a prototype as opposed to a sleek design.
Subscribed within the first 10 minutes of this video. Excellent project and I love the elegant solution of the pots and string tendons.
Yes please id like a glove version without any 3d printed parts.
You could provide the STL's to a local 3dprinting company, there are thousands of them everywhere. Or buy yourself a 140$ Ender 3(the best budget printer you can find), though wouldn't get one just for this project alone, having a 3D printer is very useful.
Bro if a company sees your videos and are interested
You're set for life man :)
Keep up the good work
Vim pelo o @Bruno Rataque
Bem vindo! :D
Somos 2
Vim por ele também, n entendi nada que ele falou no vídeo pq n tem legenta em BR mas to gostando
This is cool as hell, I can't wait to see the future of this project
Once Prototype 4 comes out, I'm definitely building a pair.
I will be following your career with great interest
You are so underrated Lucas! Keep doing what you're doing, the world needs ya.
you can always rech out to someone to help you print the parts if you dont have a printer, but if you design the printer free version you are the LEGEND, basically the mesias of VR
I don't usually comment much but this is an awesome concept! keep up the great work, this is what VR needs, and honestly this seems like an awesome project to do to get VR gloves and then play VR games. Hopefully eventually you can be in a position to sell future prototypes for an affordable cost so its a win-win for everyone!
Man, I am SOOO glad that you were featured on Linus Tech Tips' channel, I am SUPER impressed with what you are doing and I will totally be watching your future vids, also I plan on trying out making my own gloves when I have the chance to, all thanks to you! keep up the awesome work!
love the joystick!! i was just talking to my friend about the future of vr, and i explained to him that i thought that it could be gloves because of all the things that you have done, especially the use of the joystick for movement
AWESOME STUFF!!! this is what I'm talking about. Instead of supporting big name companies and their huge price tags you offer knowledge which branches off into many more aspects versus just a product. Even if someone builds these for the sake of just gaming they will learn to flash firmware, modify code, test, diagnose and succeed. Hope the BLE version will be out soon! Have a good one!
Keep it up! Amazing work! Companies are trying to overcomplicate it, but this is in my oppinion precisely the right middleground for the price and user friendlyness!
I see so much potential for flightsims like msfs2020 and dcs in vr. It would be so cool to have your hands do stuff in the cockpit while still being able to hold on to your physical hotas
I love that someone is finally trying to make a cheap haptic feed back VR glove
This guy has a future, this project is arleady awesome and i think helped a lot of people with the hand tracking but with non printed parts it would be a lot hepful for those who don't have a painter, keep up this great work of yours👍🔥
The Palmer Luckey of haptics! Great work!
Really glad the algorithm recommended your channel, this is awesome!
this is amazing! a way to have people easily get the position right, you can add a screen showing where the position of the hand would be from each controller!
Awesome! The Haptic Feedback is the thing most interesting for me, that would be absolutely awesome !
as someone who doesn't have a 3d printer or the funds to access one; i'd be interested in a "kit" provided or something similiar if you had that thought.
i'm impressed how many smart people there are out there.
The tensioner idea is incredibly clever, props for that.
i absolutely love this invention!, its very close to what i tried to design myself only if i didnt lack the brain, 3D printer and free time lmao, mk3 gloves as is, are a very good working principle and mk4's iterate just enough in a really valuable aspect of it, now i do see an issue thats going to creep on the mk4's: the weight on the glove and how cumbersome it may become... by the next iteration maybe you could displace most of the hw closer to your elbow while using guide rings in your fore arms to keep the strings tidy to your hands, that way you can clean the glove and gain a little extra space to play with other improvements to it... love this stuff and how it gets me daydreaming already, keep on that awesome work! cheers mate.
I wish I would have paid attention in school... This kid is definitely a genius.respect dude
I cannot wait for the Prototype 4 Tutorial to be out. You have created something truly astoundingly amazing here.👑👏
As someone who has messed around with micro controllers a little the way you used the potentiometers with the badge-reel to track finger movement is kind of boggling my mind right now. You sir are going to be a very well payed engineer. (You put my skills to shame sir.)
In regards to the gloves that you use, maybe Copper Fit gloves would work really well. They are fairly skin tight, but are made to not be restrictive. Its for people with arthritis, which is why I use them, so they are really comfortable when I'm using my hands a lot for anything. The pieces could be glued on or still have the elastic bands like you suggested, but the material would be more sensitive. Not entirely sure, figured it might be an idea.
Really interested to see how these work out! I want VR gloves so badly to be able to do animations and mo-cap, but industry prices are ridiculous. Hope the future prototypes come easy for you. Thank you for your creativity!
This kid gets me so hyped. Man the future is looking bright 🌞
Awesome project! Congratulations on all your progress and deserved recognition.
I have been waiting for this. Thank you so much
This is fricken amazing! Such good work, can only imagine what you will go on to develop! Thanks for putting it out there!
Truly amazing innovation. Also, you are a very thorough presenter making everything clearly understandable to those less proficient
the haptic feedback seems awesome and would love to see it avaliable to buy in the future!
This is insane!!! Mans building things that even big companies struggle to make.
nobody is struggling to make these. they're struggling to make them affordable but also profitable and high quality
For people who don't have a 3D printer at their house but want to try making these, try looking around for Maker/Hacker spaces in your area! I've seen them in libraries, hardware stores, and in the back of a gas station, once! They can have all sorts of tools there, like a CNC machine, but more commonly a 3D printer. I'm not sure what the rules are at your particular makerspace, but usually all you'll have to bring is your own material to 3D print.
Haven't watched the video yet but I already want to say that you are awesome for putting in the time in this project thank you and cheer up ! Will comment at the end ;)
Thank you very much for all your work and sharing it!!! Can't wait to when I could make/buy one based on your design
this is soo cool. I really want one, but dont have a headset. This project inspires me To start working an my own VR headset again. Thank you so much for that, and for making stuff like this cheap and Accessable to Everyone!
This guys a genius, no other way to describe it. Or mabye just passionate. Both are great
the fact you got this and it's so cheap really says a lot about the VR gloves that are being sold for over $1000, i hope this will inspire companies to maybe make gloves that are actually affordable.
Well there is two things
1 is that usually the ones that are mass produced for public use have touch haptics I don’t know what it’s called but it can be costly and 2 there is know way a company will miss out on a dollar more in profit.
i would love a version of this that doesnt need 3d printing! vr gloves are totally the future of controllers and having them cheap and easy would rock!
Would love to see a non 3d printed guide. Cheers from Serbia! Keep up the great work!
There we go, that's the parts ordered. Been looking for the next project to sink my teeth into and this may very well be my favourite of them all.