This game HACKED its console 👾👩‍💻

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  • เผยแพร่เมื่อ 1 ก.พ. 2025

ความคิดเห็น • 78

  • @gomango99
    @gomango99 2 ปีที่แล้ว +281

    Game devs are so intelligent and are amazing with limitations!

    • @CodingWithLewis
      @CodingWithLewis  2 ปีที่แล้ว +29

      It's absolutely unreal.

    • @mohamedtechnology5105
      @mohamedtechnology5105 2 ปีที่แล้ว +6

      @@CodingWithLewis i see what you did there!

    • @sodakk17
      @sodakk17 2 ปีที่แล้ว +10

      Elon musk once said that gaming companies are where the best programmers are.

    • @Idk-what-to-change-it-to
      @Idk-what-to-change-it-to 2 ปีที่แล้ว +8

      @@sodakk17 he also said that video games are where people get interested in programming and how great of a source programming is and I agree with him most of the people I know that program are like that

    • @SomeRandomPiggo
      @SomeRandomPiggo 2 ปีที่แล้ว

      Only some of them

  • @expertoflizardcorrugation3967
    @expertoflizardcorrugation3967 2 ปีที่แล้ว +54

    Something that I feel is often overlooked is the fact that many of these feats of ingenuity were often a result of hardware limitations(at least that's what I believe).
    Hardware was much less forgiving in the past. Storage, memory, and processing power were all in limited supply, making efficiency far more important. Space used for unnecessary code was space that couldn't be used to make more game.
    Another thing that I believe factored into the incredible things we so often see is that that the smaller scope of projects made it easier to make sure that each and every part is the best that it can reasonably be.

    • @CodingWithLewis
      @CodingWithLewis  2 ปีที่แล้ว +1

      I 100% agree!

    • @kenny6105
      @kenny6105 2 ปีที่แล้ว

      I work in audio and the same is true there. limitations definitely stimulate ingenuity and creativity, and personally a lot of the times I like putting myself in different boxes so that i can take advantage of different creative frameworks and then capturing it cleanly with modern methods.

  • @vincenzo8640
    @vincenzo8640 2 ปีที่แล้ว +44

    I’m hoping to be this good of a developer some day

  • @AzeUnkn0wn
    @AzeUnkn0wn ปีที่แล้ว

    miss the days when devs are actually passionate programmers and love the games they develop.

  • @bandanaboii3136
    @bandanaboii3136 2 ปีที่แล้ว +2

    The work they did on this game was extremely impressive, there is a whole video of one of the developers explaining a lot of what they did

    • @pleonexia4772
      @pleonexia4772 2 ปีที่แล้ว

      Where do you think he got the idea for a short from

  • @ajthegreat4863
    @ajthegreat4863 2 ปีที่แล้ว +97

    The youtube algorithm is suggesting some interesting stuff to me 😂

  • @OpenLenk
    @OpenLenk 2 ปีที่แล้ว +47

    Bro the developers of that game just found the chunk render in 1996 impressive

  • @publiusii4246
    @publiusii4246 2 ปีที่แล้ว

    Legendary game developers are legendary. As you've pointed out in this very short not all of them are cut from the same claw

  • @lowlife_nolife6047
    @lowlife_nolife6047 2 ปีที่แล้ว

    There is a reason why C++ is preferred in the GameDev workspace. It's memory management and extreme rigour is just soo... Beautiful

  • @whitetoggled5546
    @whitetoggled5546 2 ปีที่แล้ว +54

    Watching these geniuses makes me feel like such a terrible programmer

    • @CodingWithLewis
      @CodingWithLewis  2 ปีที่แล้ว +14

      It’s all about practice :)

    • @thomb.9013
      @thomb.9013 2 ปีที่แล้ว +15

      remember, this is a team of dozens of developers. if you're just one, you obviously won't be as good. and also, they were used to optimizing games, because of how bad hardware restraints were back then.
      it's understandable to not be as good.

    • @Sedibus23
      @Sedibus23 2 ปีที่แล้ว +1

      @@thomb.9013 this game actually only had 3, but you’re definitely right with your overall point.

  • @jrkay747
    @jrkay747 2 ปีที่แล้ว +3

    Finally! Interesting short form content🎉

  • @saadainese
    @saadainese 2 ปีที่แล้ว

    I never seen anyone that knows that quantity of information
    Big up to you chief

  • @BeanMann
    @BeanMann 2 ปีที่แล้ว

    Its even more amazing how konami devs made Metal Gear Solid on that. It was so ahead of its time, and hardly believe how good it holds up today

  • @RealPeasantLord
    @RealPeasantLord 2 ปีที่แล้ว

    I kinda wish I was a game dev when memory was a big constraint. It was probably stressful, but the creativity that went into it would be something I would be proud of

  • @funkahontas
    @funkahontas 2 ปีที่แล้ว

    I love these game dev videos!!

  • @xxlarrytfvwxx9531
    @xxlarrytfvwxx9531 ปีที่แล้ว

    They also removed parts of the library so the game could fit.
    Check out I think it's Sheze's video where there was an interview with one of the devs.

  • @justinpatterson5291
    @justinpatterson5291 2 ปีที่แล้ว

    Chunk loading is practically a requirement when you have so little memory. But that library bypass... Sheesh. That's a hard to beat performance gain.

  • @blank001
    @blank001 2 ปีที่แล้ว

    I play that game even now in RetroArch

  • @nikil111
    @nikil111 2 ปีที่แล้ว +1

    Game developers will always make way to produce their game down to the last minute details.

  • @CodingWithLewis
    @CodingWithLewis  2 ปีที่แล้ว +9

    What’s your favourite PS1 gen game!? 🤔

    • @gomango99
      @gomango99 2 ปีที่แล้ว +5

      Either crash or parappa

    • @ikik1410
      @ikik1410 2 ปีที่แล้ว +2

      Devil may cry silent hill crash bandicoot mgs and of course Pepsii maaaan

    • @loopje
      @loopje 2 ปีที่แล้ว +3

      Too young for that lol, but my favorite PS2 gen game is Sly Cooper!!

    • @jimjimjimmy7793
      @jimjimjimmy7793 2 ปีที่แล้ว +2

      Spyro or Mortal Combat 2

    • @ideal.leader
      @ideal.leader 2 ปีที่แล้ว

      Elden Ring

  • @lucascabrellibr
    @lucascabrellibr 2 ปีที่แล้ว +1

    "by going to *a processor in the CPU* that the GPU could read much faster"
    What does that mean?

    • @CodingWithLewis
      @CodingWithLewis  2 ปีที่แล้ว

      It was a way to bypass the Sony Graphic Libraries that were mandatory :)

    • @lucascabrellibr
      @lucascabrellibr 2 ปีที่แล้ว +1

      @@CodingWithLewis
      Yeah, but what did you mean by "a PROCESSOR in the CPU"?

  • @ridemateだよ
    @ridemateだよ 2 ปีที่แล้ว

    When you want to be a dedicated Computet Scientist but your mom makes you become game dev

  • @lukar7270
    @lukar7270 2 ปีที่แล้ว +1

    Crazy how the ps1 would use power ten times less than what its actually worth!

  • @ikik1410
    @ikik1410 2 ปีที่แล้ว +21

    Man games right now are pathetic i miss when games were coded correctly and we wouldn't have to wait for ages for updates and patches ofc I'm looking at you cyberpunk2077

  • @Dukep6
    @Dukep6 2 ปีที่แล้ว

    Truly amazing what devs can accomplish!

  • @sanderkvenild8947
    @sanderkvenild8947 2 ปีที่แล้ว

    The craziest part is that back of the envelope math showed an expected time to failure for the disk drive at just a few months of Crash Bandicoot. Luckily this was wrong, and barely any drives failed.

  • @thomb.9013
    @thomb.9013 2 ปีที่แล้ว

    RERTO. game devs are legendary. nowadays they make a game where u walk 9nna grid and it's 80 gb

  • @mohrizkyk
    @mohrizkyk 2 ปีที่แล้ว

    "Game devs are legendary."
    *compliment exclude game engines users

  • @ttrss
    @ttrss 2 ปีที่แล้ว

    So smart optimizations

  • @Brahvim
    @Brahvim 2 ปีที่แล้ว

    As I always like to believe in and say - "Game development is the *_peak_* of software development!"

  • @arshadsiddiqui9071
    @arshadsiddiqui9071 2 ปีที่แล้ว

    Wasn't Spyro one of the first games to use discrete level of detail in order to avoid that fog effect from old games to hide shitty draw distances?

  • @69k_gold
    @69k_gold 2 ปีที่แล้ว

    People become geniuses when they're required to showcase under limitations

  • @MalLoHi
    @MalLoHi 2 ปีที่แล้ว

    is nobody gonna talk how you can run an actual cmd on matrix for ps2

  • @RedMarcus14
    @RedMarcus14 2 ปีที่แล้ว

    I saw the orange and yellow and knew it was crash 1

  • @noredine
    @noredine 2 ปีที่แล้ว

    There's a documentary where the Co-founder Andy Gavin talks about it passionately like it was yesterday

  • @umar90193
    @umar90193 2 ปีที่แล้ว

    I am game developer. I am using unreal engine and c++

  • @Alizarian0
    @Alizarian0 2 ปีที่แล้ว

    Wasn't 007: Agent under fire a game that people used to hack PS2 systems? I'm probably wrong but that just popped up while watching this.

  • @warjii
    @warjii 2 ปีที่แล้ว

    Hey Lewis! Just out of curiosity, what is your job?

    • @CodingWithLewis
      @CodingWithLewis  2 ปีที่แล้ว +1

      I own a software agency where I make software for businesses :)

  • @undergraduate6050
    @undergraduate6050 2 ปีที่แล้ว

    I want to learn to do such things. Lewis Sir any help for it?

  • @Zellie1994
    @Zellie1994 2 ปีที่แล้ว

    “Sony’s graphic libraries were reducing the speed of the console by 10x.”
    Ahh now I know why I could finish the Harry Potter series before the Playstation logo would finish loading.

  • @immortalsun
    @immortalsun 2 ปีที่แล้ว

    Why did you say ten X instead of ten times?

  • @elliesagestar
    @elliesagestar 2 ปีที่แล้ว

    "by going to a processor in the CPU"... what...
    that sentence does not make any sense

  • @bempomaa489
    @bempomaa489 2 ปีที่แล้ว +3

    👋🏽,
    I need your support please? could you give me a hand with my code programming language? I failed last module and I don’t want to fail this time …🤞🏽thanks

    • @ideal.leader
      @ideal.leader 2 ปีที่แล้ว

      I can help you I have 10 years of experience in rust, c, c#, c++, lua, scratch, js, and assembly

    • @bempomaa489
      @bempomaa489 2 ปีที่แล้ว +1

      @@ideal.leader hi, where are you exactly from ? Im from uk, Birmingham…,

  • @thebaldguy420
    @thebaldguy420 2 ปีที่แล้ว

    LoL Can't believe activision did this

  • @bugsyth
    @bugsyth 2 ปีที่แล้ว

    I loved this game

  • @瑠ちゃん
    @瑠ちゃん 2 ปีที่แล้ว

    Why on earth would sony have made their console 10x slower, I don't get it?

  • @ishan9050
    @ishan9050 2 ปีที่แล้ว

    In developing games, it mostly about creating gaps that player will fill with their imagination.
    Even if the character/object is not moving all we have to do is to find a way to make it look like it's moving. Kinda cheating 😆... I guess

    • @expertoflizardcorrugation3967
      @expertoflizardcorrugation3967 2 ปีที่แล้ว

      Those are often some of my favourite bits in games. the stories that players will string together when given an incomplete picture are often end up feeling more meaningful than they would be if there was a correct answer. at least to me
      also reading your comment I cannot avoid thinking about the monster hunter out of world kelbi, not entirely sure why

    • @ishan9050
      @ishan9050 2 ปีที่แล้ว

      @@expertoflizardcorrugation3967 When I was learning about the designing part of dev, we'd often told not to control every aspect of it. Just simply leave it to the players, that's where it becomes interesting

  • @exypnosGaming
    @exypnosGaming 2 ปีที่แล้ว

    Wait wait wait, wait a minute. I got it all but what does “slowing something 10x” even mean? Try thinking harder it doesn’t make any sense lol