TOP 10 Board Games RUINED by ONE thing!!!

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  • เผยแพร่เมื่อ 22 พ.ค. 2024
  • Discover 10 board games that were completely ruined by a single game mechanism. From player elimination to luck-based mechanics, find out which games to avoid at your next game night!
    Timestamps:
    0:00 Intro
    0:58 Number 10
    1:56 Number 9
    2:52 Number 8
    3:50 Number 7
    5:11 Number 6
    6:18 Number 5
    7:30 Number 4
    8:25 Number 3
    9:21 Number 2
    10:49 Number 1
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ความคิดเห็น • 30

  • @Diceonahill
    @Diceonahill  5 วันที่ผ่านมา

    1K views!!! Thanks guys you are awesome!

  • @Aurion254
    @Aurion254 2 ชั่วโมงที่ผ่านมา +1

    I often think about what ruins traditional board games and quite often it is down to one mechanism. For instance, Cluedo (or Clue for anyone in the US) is actually a great game at its core but the roll and move mechanism just ruined it for me as a child. The very fact that you could miss a turn to start a rumour just because you rolled poorly is such poor design. I know a lot of people house-ruled it out but it really shouldn't have been there to begin with. Don't know whether it has changed in subsequent printings but my fix was that you don't use dice at all but could just move to adjacent rooms or use secret passageways.

  • @Aurion254
    @Aurion254 2 ชั่วโมงที่ผ่านมา +1

    Nemesis allows a player who is eliminated to take control of the aliens, so I dont think its particularly a problem that there is player elimination. Its very rare that more than one player would be eliminated early on. From my experience, players are mindful that if other players are eliminated too early, nobody will survive, but I get that if you are playing with a particular crowd it could end up that way.

    • @Diceonahill
      @Diceonahill  2 ชั่วโมงที่ผ่านมา

      Yes, it is true that there is a variant that tackles that. So they at least have tried to address the problem.

  • @sirguy6678
    @sirguy6678 8 วันที่ผ่านมา +1

    Fun video! It’s interesting to see a “truthful opinion” about some of these games which the fan boys are constantly foaming over! Too many people don’t want to admit they just spent $100 on a game they will only play once..

  • @Aurion254
    @Aurion254 2 ชั่วโมงที่ผ่านมา +1

    Tile tearing is real. I hate it and that's why i use a hobby knife when unboxing new games. Live and learn!

    • @Diceonahill
      @Diceonahill  ชั่วโมงที่ผ่านมา

      Yeah, this one is a bit on me. Although I do think the game would be overall better with plastic tiles or something. As over time, the wear and tear would create the same problem.

  • @Aurion254
    @Aurion254 ชั่วโมงที่ผ่านมา

    My play group are in the middle of a gloomhaven campaign and we just did a scenario in which there are a lot of monsters and allies. Much of the game was spent going through the motions of the automated monster turns and it absolutely killed the experience for us. Each round was taking 45+mins and everyone was completely switched off by the time it came to their turn. Hasn't quite ruined it for us but definitely playing some shorter games at our next game night!

    • @Diceonahill
      @Diceonahill  ชั่วโมงที่ผ่านมา

      That sounds awful! Haha. Someone might have to cook up a house rule or something for that scenario.

  • @nickmaldonado59
    @nickmaldonado59 3 วันที่ผ่านมา +1

    For me, it’s ANKH… that mechanic where one team has to merge with another ruined an otherwise great game. I couldn’t find any sort of house rule that would circumvent this terrible catchup mechanic, it ticked off so many players.

    • @Diceonahill
      @Diceonahill  3 วันที่ผ่านมา

      Yeah, I imagine many people feel as you do. If you're interested, I have a vid on my channel discussing this very topic.

  • @robertthurman9866
    @robertthurman9866 9 วันที่ผ่านมา +1

    A very fun video.

    • @Diceonahill
      @Diceonahill  9 วันที่ผ่านมา

      Thanks man! I appreciate it!

  • @brianthomson3095
    @brianthomson3095 11 วันที่ผ่านมา +1

    Great idea for a list and a good list (thanks for the warnings). It would be nice if you could recommend a house rule to potentially fix each issue, or perhaps it's broken beyond any hope. Thanks.
    The "Skull" entry is not limited to that game. Any game with punch boards can suffer from this. But, not all tokens are hidden in the game, and therefore not as much of a concern. Two things I do to mitigate the tearing is: punch them out back-to-front, and punch them out slowly. I have torn a few tokens, and as long as the torn piece is in good shape, you can carefully glue it on. Might not work perfectly for a hidden token though, such as in "Skull".

    • @Diceonahill
      @Diceonahill  11 วันที่ผ่านมา

      Yeah that is a good idea! If I revisit the topic I'll consider that.

    • @Diceonahill
      @Diceonahill  11 วันที่ผ่านมา

      And yes, the tokens with skull. I bought it to play with my niece and nephew. They were keen so we unboxed it together. So arguably my fault haha. Though, cardboard wears over time so eventually there are going to be nicks. I guess I felt plastic would have been a better choice.

  • @jimalexander687
    @jimalexander687 10 วันที่ผ่านมา +1

    I really enjoy "Smash Up", but I agree that constantly counting damage on each base was annoying -- which I why I use cubes. Each player has cubes in his/her own color to signify how many of the damage points are theirs on each base. I also have base boards (which came with one of the expansions, I don't remember which -- perhaps one of the "big boxes"), on which you place your bases in play, each which has a number track around the edge on which to place a counter. Either is an easy fix to this problem if you otherwise enjoy the game.

  • @allthingshalo9388
    @allthingshalo9388 11 วันที่ผ่านมา +1

    Sweet video, dude!

    • @Diceonahill
      @Diceonahill  9 วันที่ผ่านมา

      Thanks friend!

  • @powertothemeeple1410
    @powertothemeeple1410 12 วันที่ผ่านมา +1

    nice video, interesting topic, i don't believe there is a perfect game, even after many play testing, there will always be flaws; i guess it is how much the game appeals to you and if you are weighting the fun over the flaws; and i just subscribed to your channel :)

    • @Diceonahill
      @Diceonahill  12 วันที่ผ่านมา

      Thanks for the support :)

  • @diamondmeeple
    @diamondmeeple 11 วันที่ผ่านมา

    My first thought: Why Skull? And then it was the cardboard, puh! 🙂

    • @Diceonahill
      @Diceonahill  11 วันที่ผ่านมา +1

      Yeah, this one is more of production problem rather than mechanical. When making the video it was originally titled 'Games ruined by one thing'. So I may have to revert back due to this entry.

  • @Noahineer
    @Noahineer 14 วันที่ผ่านมา +3

    TOP 10 Board Games RUINED by a experience or my own perception. Not by a Mechanism

    • @Diceonahill
      @Diceonahill  14 วันที่ผ่านมา

      I hear you, but the games mechanics lead to my misenjoyment. There is only one that'd I'd argue isnt really about a mechanism. But hey, this is just my opinion, doesnt mean these games are objectively bad.

    • @PMMagro
      @PMMagro 13 วันที่ผ่านมา

      That is way more common yes. But when the mechanism is the issue it is harder to workaround...

  • @Domineas
    @Domineas 14 วันที่ผ่านมา +4

    I would encourage you going forward to separate objective truth from your opinion. A game is rarely "ruined" by a mechanic. Declaring that a game mechanic "ruins" a game is simply invalid. You have no idea what that designer intended, the playtesting involving to arrive at the design decision, or why that design decision was made. It is valid to say, "This mechanic ruined my play experience, and here is why," which is what I think you're attempting to do here. As they say, there is no accounting for taste. You are entitled to your subjective opinions. However declaring that a game is "ruined" as an objective truth due to something that you disagree with, I find to be a bit arrogant.
    Also, full disclaimer I am a game designer and this popped up on my feed. I've only watched the first minute or so, so in the event my game is on your list I absolutely do not take offense and am not commenting on my game specifically.
    Designers spend hundred and sometimes thousands of hours playtesting games with hundreds of different people over the course of years. Most of us do it out of love. Please have respect for that process.

    • @Diceonahill
      @Diceonahill  14 วันที่ผ่านมา +1

      Thanks for that feedback. I'll keep that in mind for future.

    • @simonanderson4858
      @simonanderson4858 12 วันที่ผ่านมา +3

      I think it's implied it's just his opinion.
      He appeals to personal experience at the very beginning of the video and says so explicitly in the first minute.

    • @Aurion254
      @Aurion254 ชั่วโมงที่ผ่านมา

      @domineas Only watched a minute or so? So you would have seen the disclaimer that this is an opinion video. I don't think he could have been clearer that these were his own experiences. I get that a lot of time and effort goes into making a game but that doesn't mean individuals aren't going to have bad experiences from time to time from a rare set of circumstances and that can 'ruin' a game for them.
      I think you need to revisit the meaning of the word objectivity. Objectively, he played these games and had a bad experience and has relayed to us what ruined it for him. His experiences may have been influenced by his own subjective biases, but objectively he has a bad time because of these things. It might not be what the designer intended or even came up in playtesting but it doesn't stop the fact that it is what he experienced. I don't think that's arrogant at all, how is he supposed to know what the designer intended by a certain mechanic if that's not what it did for him?